Jump to content

Recommended Posts

Posted
I have a look behind key using a monitor, I hope it still works using Rift.

 

You won't want to use it (probably won't work, anyway.

 

It's hard to explain, but when it just works like in real life, you get situational awareness. mapping a rear view doesn't work in real life so your brain will get confused.

 

It's easy enough to check six. YOu can also look *up* as you're turning. Then flip to the other side, again, like in real life.

 

What I'm saying won't make any sense until you try it. Then you'll say "ah...I get it now"

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted

In from the sideline here, somewhat out of context, but on topic.

 

Just went flying a little on my 3x40", due to annoyance of not being able to see my targets clearly. Sure, was all crisp and much clearer and was able to ramp up a few settings, but I wasnt really able to see targets better, and it was just wierd being in the 2D world again. Felt like I was restricted in my movement, as if something was holding me firmly in place. Quite claustrophobic actually. And all depth/distance perception was gone.

 

Back to sweet home VR again, and suffer some fps loss :)

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted
In from the sideline here, somewhat out of context, but on topic.

 

Just went flying a little on my 3x40", due to annoyance of not being able to see my targets clearly. Sure, was all crisp and much clearer and was able to ramp up a few settings, but I wasnt really able to see targets better, and it was just wierd being in the 2D world again. Felt like I was restricted in my movement, as if something was holding me firmly in place. Quite claustrophobic actually. And all depth/distance perception was gone.

 

Back to sweet home VR again, and suffer some fps loss :)

 

Are you saying Rift is more resource intensive than 3x40" monitors?

Posted

Id say about the same, but when on 3 screens, if the frames drop to 30, you dont feel it so much - other than TIR becomes somewhat juttery, where as in VR, 30 fps is awful. My pain threshold with VR is 45, and I set my settings to be above that as much as possible.

 

Thing that hogs resources on triples, is 3 render viewports and very wide FOV. Lots of stuff to render.

- Jack of many DCS modules, master of none.

- Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS.

 

| Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |

Posted (edited)

The physical aspect of flying is far better simulated with a VR headset than on a 2D screen. Flying a fighter is a very physical activity. It is common to see (new) VR users complain that they can't easily check 6 or that they lose sight of an adversary in a turning fight.. well, it isn't exactly simple IRL.

Edited by Astronut
Posted

I just today added the Touch controllers to my new Rift setup, thought I would give some Touch games a try.

Neat to see the gloves come on in the cockpit with them running - will be interesting to see what ED does with this going forward...

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Id say about the same, but when on 3 screens, if the frames drop to 30, you dont feel it so much - other than TIR becomes somewhat juttery, where as in VR, 30 fps is awful. My pain threshold with VR is 45, and I set my settings to be above that as much as possible.

 

Thing that hogs resources on triples, is 3 render viewports and very wide FOV. Lots of stuff to render.

 

I've tried single viewport on 3 monitors and it only helps by a few FPS but the visual on the left and right monitors is horrible so I only use 3 viewports.

 

What can I expect to have settings at and what FPS from my new rig which is enroute...gtx1080, 16gig memory [will be 32 when available] 256ssd, i7-7700?

Posted
cant come soon enough, so tired of this $900 paperweight

 

Don't see why it's a paperweight. Tracking works fine on single sensor in DCS. Just run 1 sensor till the patch is released. So they hit a glitch while advancing the software. Stuff happens.

I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+

Posted

using two sensors, front facing setup, absolutely no issue with on single player

System:Motherboard Asus ROG Strix Z390-E,Asus ROG GeForce RTX 2080Ti OC, GPU, 32GB Corsair Vengeance DDR4 Ram, Intel i9 9900K @ 5 GHz , cooled by NZXT Kraken X52, Acer XB270HU G-Sinc monitor, Windows 10 Pro, Warthog joystick and throttle with wasy extension, VBK Gunfighter Pro and MCG Pro,MFG Rudder, running on a dedicated 1TB Samsung 970 Pro M2 Nvme , Super Wheel Stand Pro, with a HP Reverb G2

Posted
I guess that works if you're the only one using it and didn't have to sell the wife on being able to play touch games.

 

 

I did sell the wife. Got a good price for her. hehe

I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+

Posted
I guess that works if you're the only one using it and didn't have to sell the wife on being able to play touch games.

 

Are you just finding ways to not solve this problem? Unplug one sensor while you're flying DCS for a little longer. :huh:

Posted

I lost you guys - I've been playing all this time without any tracking issues, don't even know what you are talking about...

Posted
Are you just finding ways to not solve this problem? Unplug one sensor while you're flying DCS for a little longer. :huh:

 

I dont think you understand, problems occur with one sensor as well, like the height bug.

 

So while my wife ran into a wall while using touch because the guardian boundaries change, if I unplug all but one sensor and play DCS I appear above the cockpit after playing for a few minutes.

 

One ends in a bloody nose, and one potentially ends in a mission restart (which sucks if you've been flying a mission that takes a an hour to complete and you're in the heat of battle).

 

Its pretty unacceptable for it to be this much of an alpha test this far in to the consumer release.

 

I'm happy your setup is working because it gives me a glimmer of hope that I didnt throw so much money down the toilet (with no refund option from oculus) but as you can see from the oculus forums it impacts lots of users.

Posted

That's odd. I can't imagine why, with one of your sensors unplugged, we would have such different experiences. I recommend running C:\Program Files\Oculus\Support\oculus-drivers\oculus-driver.exe, if you haven't. Good luck!

  • Like 1
Posted

The issues are well documented and they appear to be affecting a number of users, but not everyone which is strange. I run my Rift with Touch so I have a two sensor setup now ( have had touch little over a week), and it is running well for me. Have not noticed any guardian changes or height changes.

 

Oculus seems to be on top of it and an update is due out hopefully before end of the month. I hope it clears it up for most folks that are having the problem.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Hi I have just bought a rift used,so little money the lad suffered with motion sickness so was lucky on price.

 

Which USB cards are recommended for the rift I am UK based link would be very help full.

 

Thanks Jay.

Posted

I have to share this message here, despite the fact that there are a hundred just like it and it isn't contributing to the discussion.

 

But, wow. Simply wow.

 

Oculus Rift and DCS has just left me walking away feeling like I have finally crossed the line of immersion. Even with some resolution issues, I can't believe how much my mind 'believes' that I am zooming towards the ground at 700 knots with a commensurate feeling of fear and reality. Maybe this is something you get used to (!) though in the interim I'm just happy that this wonderful community is well and truly into the golden age of this hobby!

 

That's all! I'm off to spin around vegas in the F-5E :bye_2:

Posted (edited)
Hi I have just bought a rift used,so little money the lad suffered with motion sickness so was lucky on price.

 

Which USB cards are recommended for the rift I am UK based link would be very help full.

 

Thanks Jay.

 

Oculus recommends the Innatek PCIe USB 3.0 card.

https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA

 

I had ran the Oculus system checker, and found my onboard ASMedia USB 3 to be incompatible , or known to cause problems, with the Rift. So I ordered the Innatek card and installed it prior to hooking up my new Rift.

 

It has been problem free and working well for me, I have both the Rift and Touch running in it.

One caveat - you must disable power management for the Rift headset and the sensors that are plugged into the card. Also, it does not stick for each reboot - must be disabled each cold boot or reboot. Otherwise a sensor may well drop out, happened to me and was pulling my hair out at first.

 

There is a guy over on the Oculus forums developed a tray tool you can set to start with each boot, has an option to disable the power management on startup. Works very well.

Edited by dburne

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Keep in mind they recommend the Innatek card as the "low end" solution. You can only plug a maximum of 2 sensors into it because its just 1 USB hub that shares its bandwidth across the USB ports.

 

If you plant to use 3+ sensors or want to run everything (or everything but the HMD) off 1 card to leave your motherboard ports open for HOTAS / accessories, then they recommend the PEXUSB3S44V which almost everyone that uses has never had an issue with (compared to lots of innatek issues).

 

The only con to the PEXUSB3S44V is that its nearly 4x more expensive and uses a PCIe x4 slot, but its one of those things where if you plan to run a lot of sensors you can do it once and do it right, making sure every sensor has a dedicated full USB 3.0 bandwidth port available. You can run all sensors and the HMD on usb 3.0 and not use any USB 2.0 slots on your motherboard.

 

https://www.amazon.com/gp/product/B00HJZEA2S

Posted

Interesting, I am running 2 sensors plus the HMD on the Innatek card, so far seems ok. Might have to look into that better card though.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Hello all just got my CV1 a week ago.. It is worth it. Its pretty awesome I love the feeling of sitting in the cockpit. I was a little worried about the screen door effect but you start to look past that. Amazed as the cockpit gauges and buttons stick out now and ability to peer over the side of the plane and look at the ground or stick your head out the side of the cockpit while flying the Spitfire. I'm hooked. Have some question though!

 

The VR software that is used. It is the interface with the HMD to produce the 3D picture? The HMD's are dsiplay devices only coupled to a software render? So if vr software was developed and optimized for DCS would we have better performance in game. I get the impression that VR games designed for VR get better performance.

Currently I am still using WIN 7 is it a benefit to move to WIN10 for VR? Thanks for the time.

[sIGPIC][/sIGPIC]

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...