RetroBurn Posted April 29, 2016 Posted April 29, 2016 I would call her agile. I have my curves set in the high teens for flying. But if you want to start slow, there is a "Easier Controls" checkbox in the Misc section if I recall correctly. What does that do? I've seen it. Does it dampen or allow more travel? Win 7 HE / GigaByte Z68AP-D3 / i5-2500K 3.30 GHz / 16Gb RAM / GTX 570 2.5GB [sIGPIC][/sIGPIC]
unknown Posted April 29, 2016 Posted April 29, 2016 To be honest i never liked the Gazelle in RL and i didn't want to buy this module, instead i wanted to wait for the Bo 105 to be released. BUT :D I don't regret buying this module. I think it's the perfect trainer so the Bo 105 will give me much less of a headache at release. Doing some takeoff and landing training, just slight moves of the stick is necessary, this feels very different from the Mi-8. Doing rolls is pretty easy but did someone managed to perform a looping? My heading at the end of the looping is always off. :cry: Some tips would be appreciated. :) Thank you Polychop, this module is pure fun to fly! :thumbup: Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
Mt5_Roie Posted April 29, 2016 Posted April 29, 2016 If I recall correctly it prevents the Gazelle for making too wide of a bank and other small things. It's designed to keep you safe while you learned to fly. I stopped using it after about a week, What does that do? I've seen it. Does it dampen or allow more travel? I find that with both rolls and loops having a lot of altitude is good. You need it to recover. With both I find that being at about 150 works best speed wise for me. If you really want to test your luck, try an inside loop. To be honest i never liked the Gazelle in RL and i didn't want to buy this module, instead i wanted to wait for the Bo 105 to be released. BUT :D I don't regret buying this module. I think it's the perfect trainer so the Bo 105 will give me much less of a headache at release. Doing some takeoff and landing training, just slight moves of the stick is necessary, this feels very different from the Mi-8. Doing rolls is pretty easy but did someone managed to perform a looping? My heading at the end of the looping is always off. :cry: Some tips would be appreciated. :) Thank you Polychop, this module is pure fun to fly! :thumbup: Coder - Oculus Rift Guy - Court Jester
xBuzz Posted April 29, 2016 Posted April 29, 2016 From what i've seen you need very fine rudder inputs, especially on takeoff you need heavy right rudder as you raise collective, then ease it off VERY slowly as you gain speed.
Bearfoot Posted April 29, 2016 Posted April 29, 2016 Try reducing the fuel load. A lot. Less fuel = less torque needed for lift = less twitchy. As the manual says, she's almost at full capacity with just the pilots and fuel. Got a decent pick-up and transition into translational flight with 40% fuel. Landing, though, was quite another matter, as my other post on this forum shows ... EDIT: have 80% saturation and 15% curves on both roll and pitch, and 15% curve on rudder. Using X55.
Cowboy10uk Posted April 29, 2016 Posted April 29, 2016 Oh damn, I can't wait. All installed, but need to wait until I put the munchkin to bed. Hard enough trying to learn a new helo, without a 2YO trying to press every button on the keyboard. :) I love challenges, I remember hearing the same about the Blackshark, Huey and MI8. However now I'm used to the Huey I can't believe how easy the Blackshark is. Hopefully once I get used to the Gazelle, I'll find the same with the Huey. Really really looking forward to taming this bird. Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
=Mac= Posted April 29, 2016 Posted April 29, 2016 30 % on roll, pitch and rudder. TM Warthog. I noticed that once you're in a heavy roll, it's hard to get out of with just a little input. Yes, she's much more twitchy than the Huey. But I don't think it's the flight model causing the headache. I think the joystick inputs need a lot more tweaking. I'll fly again later this afternoon with zero curves all the way around. But Polychop, I'm in love all over again! The model is awesome. One question: what did you do to that poor left-seater? Surely you didn't model him on a real person? Ah, irrelevant. Seriously, the landings are very much a surprise. I have landed successfully (Thanks, Huey!) But I did notice that even the slightest bump causes all hell to break loose. The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...
unknown Posted April 29, 2016 Posted April 29, 2016 I find that with both rolls and loops having a lot of altitude is good. You need it to recover. With both I find that being at about 150 works best speed wise for me... I climb till my radar altimeter is showing ~500m, that gives me enough altitude to recover, speed wise i tried between 150 to 200km/h. I think i have to experiment a little bit more. ...If you really want to test your luck, try an inside loop. One step after the other :smilewink: , i was just curious if i can do it but i have to :joystick: a little bit more. :D Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
Mt5_Roie Posted April 29, 2016 Posted April 29, 2016 family first buddy! Get the muchkin to bed and then take her for a spin. Oh damn, I can't wait. All installed, but need to wait until I put the munchkin to bed. Hard enough trying to learn a new helo, without a 2YO trying to press every button on the keyboard. :) I love challenges, I remember hearing the same about the Blackshark, Huey and MI8. However now I'm used to the Huey I can't believe how easy the Blackshark is. Hopefully once I get used to the Gazelle, I'll find the same with the Huey. Really really looking forward to taming this bird. Cowboy10uk Coder - Oculus Rift Guy - Court Jester
Cibit Posted April 29, 2016 Posted April 29, 2016 definately needs some saturation on the cyclic curves. I set mine to 80% and it seems to help greatly. Also saturated the pedals the same and gave everything a curvature of 20. Its a place to start :) TM Warthog and saitek pedals here i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
tusler Posted April 29, 2016 Posted April 29, 2016 I think there was a song written about controlling this little bird... [ame] [/ame] Must be why the girls like the french guys so much, they got that soft touch...lol Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
Aginor Posted April 29, 2016 Posted April 29, 2016 I just took her for a spin. Literally. WTF this thing is unstable! Will take some time to learn to fly it. I have a FF stick though, and with no forces it is pretty hard. I hope they implement basic FF (at least center force or something) soon. For now I set all curves to 30. Still very twitchy but flyable. :) DCSW weapons cheat sheet speed cheat sheet
ESAc_matador Posted April 29, 2016 Posted April 29, 2016 (edited) Remember it has SAS!!! Stability control, so the stick is centered most of the time. Pedals are really twichy, just little prrssure ita fine, its low weigth make it little uncontrolled if you pit big imputs. Edited April 30, 2016 by ESAc_matador
MBot Posted April 29, 2016 Posted April 29, 2016 I have the impression there is something wrong with engine torque. After a crash landing, wrecks with torn of rotors and a winding down engine start to spin around a lot. I am not talking about the usual collision box twitching, it looks like there is a discreet force that spins around the whole helicopter.
spiddx Posted April 29, 2016 Posted April 29, 2016 So where are all the guys who gave Wags a hard time for his performance in the streams? ;) Specs: i9 10900K @ 5.1 GHz, EVGA GTX 1080Ti, MSI Z490 MEG Godlike, 32GB DDR4 @ 3600, Win 10, Samsung S34E790C, Vive, TIR5, 10cm extended Warthog on WarBRD, Crosswinds
Abburo Posted April 29, 2016 Posted April 29, 2016 I like it, very responsive heli. But I think controls have to be tuned a bit more... I feel like it amplifies my movements. Regarding ForceFeedback, is any plan to have it ? Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Jethro11 Posted April 29, 2016 Posted April 29, 2016 my joystick has the twist for rudder, and its very hard to fly with that. I will need some rudders, and a new hotas too. Just waiting to see what the new product Thrustmaster is releasing next week.
Abburo Posted April 29, 2016 Posted April 29, 2016 I have the state of the art MFG pedals, still finding it way too responsive. For joystick I just add a 15% curvature and finding it more maneuverable (I have a G940 with 10 cm extension). I am not a pilot so I don't know what to say, but there are moments where the flight model behavior is not predictable. Hard to explain this for now. :) Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Cowboy10uk Posted April 29, 2016 Posted April 29, 2016 Well my first few flights are complete, Damn isn't she a fun little beast. Just doing circuits and bumps at the moment as well as some high level transiting. Lovely and stable once you get here trimmed out, was flying hands off at altitude, but damn shes a twitchy thing at low speed. those rudder pedals are damn sensitive. Trying to lift her to hover taxi is rather difficult at the moment, and controlling her once I get low and slow is well intresting to say the least Well done polychop, a very very fine heli indeed, and one that's gonna give me years and years of pleasure. :) Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
King_Hrothgar Posted April 29, 2016 Posted April 29, 2016 Definitely twitchy and yet also not very responsive at the same time, as odd as that sounds. It seems to want to start rolling/pitching easily but then refuses to stop. Also seems to VRS pretty easily, though maybe not as easily as the Mi-8. It's certainly going to take a bit of getting used to.
Azrayen Posted April 29, 2016 Posted April 29, 2016 Yeah, flight model is a bit over-sensitive in some areas. I'm sure the top-guys who made such a nice module will be able to tune it better soon :) ++ Az'
Mt5_Roie Posted April 29, 2016 Posted April 29, 2016 Glad you like her. Hovering takes a bit of time to get the hang of. I use the auto hover quite a bit if I'm waiting for the slow pokes to start up their gazelles. Well my first few flights are complete, Damn isn't she a fun little beast. Just doing circuits and bumps at the moment as well as some high level transiting. Lovely and stable once you get here trimmed out, was flying hands off at altitude, but damn shes a twitchy thing at low speed. those rudder pedals are damn sensitive. Trying to lift her to hover taxi is rather difficult at the moment, and controlling her once I get low and slow is well intresting to say the least Well done polychop, a very very fine heli indeed, and one that's gonna give me years and years of pleasure. :) Cowboy10uk Coder - Oculus Rift Guy - Court Jester
Flagrum Posted April 30, 2016 Posted April 30, 2016 I don't know ... my first attempts were ... weired. I could not even take off. As soon as she got light on the skids, I was alreads skidding all across the tarmac, toppling over sideways, rearways and every other direction. All at once, it seemed sometimes. Needless to say that I got not far ... vertically. Not if you explode withing 10 seconds ... So I tried out that easy mode (shame on me :cry:). That was more stable - but also .... boring? So I turned that off again and tried it with some 15ish curves for the pitch and roll axes. That was better - but still ... that thing must be flyable withouth such crutches! I mean, I went through the Hueyhell before, so ... and _this_ thing is supposed to have some SAS to help me. So I removed the curves again and tried it once more. Gently pulling the collective, drifting a bit, np, light on skids, 1 foot above ground, 2 foot, 3 ... slight dip of the nose, starting to move forward ... more pitch, more collective, speed increases. Once at some altitude, lowering the collective, keeping VSI around 0. Taking my hands off the stick, flying hands free ... WTF? IT. WAS. ALL. EASY. AS. PIE. !? Then I experimented with the autopilot on/off switches. Ah! with all channels off, that Gazelle truly lives up to it'S name, jumping all over the place, trying to get into each direction at once. Seems I, somehow, had my very first attempts made without the SAS? Although I started with "Take off from parking hot" (and I also double checked that autopilot was enabled). Could that be a bug - that something was not properly initialized internally? Dunno. She flies now. I love it! :oD
Mt5_Roie Posted April 30, 2016 Posted April 30, 2016 Some heli's are just sensitive. We've had several real life Gazelle pilots test her out and they helped us fine tune the FM to what it is now. What we strive to achieve is realism. So we will continue to work with real Gazelle pilots to tweak the FM to be as realistic as possible. Keep in mind though, the Gazelle is one agile bird. Yeah, flight model is a bit over-sensitive in some areas. I'm sure the top-guys who made such a nice module will be able to tune it better soon :) ++ Az' Will double check this, but the SAS should be on on Hot start. Without it your pretty much controlling everything, and that can be a bit much. I don't know ... my first attempts were ... weired. I could not even take off. As soon as she got light on the skids, I was alreads skidding all across the tarmac, toppling over sideways, rearways and every other direction. All at once, it seemed sometimes. Needless to say that I got not far ... vertically. Not if you explode withing 10 seconds ... So I tried out that easy mode (shame on me :cry:). That was more stable - but also .... boring? So I turned that off again and tried it with some 15ish curves for the pitch and roll axes. That was better - but still ... that thing must be flyable withouth such crutches! I mean, I went through the Hueyhell before, so ... and _this_ thing is supposed to have some SAS to help me. So I removed the curves again and tried it once more. Gently pulling the collective, drifting a bit, np, light on skids, 1 foot above ground, 2 foot, 3 ... slight dip of the nose, starting to move forward ... more pitch, more collective, speed increases. Once at some altitude, lowering the collective, keeping VSI around 0. Taking my hands off the stick, flying hands free ... WTF? IT. WAS. ALL. EASY. AS. PIE. !? Then I experimented with the autopilot on/off switches. Ah! with all channels off, that Gazelle truly lives up to it'S name, jumping all over the place, trying to get into each direction at once. Seems I, somehow, had my very first attempts made without the SAS? Although I started with "Take off from parking hot" (and I also double checked that autopilot was enabled). Could that be a bug - that something was not properly initialized internally? Dunno. She flies now. I love it! :oD Coder - Oculus Rift Guy - Court Jester
Flagrum Posted April 30, 2016 Posted April 30, 2016 Will double check this, but the SAS should be on on Hot start. Without it your pretty much controlling everything, and that can be a bit much. I made a tiny test mission myself - just the helo, hot on the ramp at Creech. But I can not reproduce this problem I had in the beginning - experimented with several things, restarted the mission several times, and also restarted DCS in-between one or two times. But aside from the very first 5-10 attempts, everything was okay afterwards. The only significant change was the enabling and also disabling that easy mode in the options and setting and re-setting the cyclic curves. Before it was tWiTcHy as hell and after that, she is still a hand full, but by far not such a beast anymore. :o)
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