Winston 60 Posted June 14, 2016 Share Posted June 14, 2016 Yes that is correct. If you want to use the files from the latest dds package, just drag and drop the "noise_1.bmp.dds" into the zip files. After that you can delete the old bmp file from the zip. Best, SW Yes, but you didn't give us "noise_1.bmp.dds" in your new "LandTexturesWinterOther" folder. You gave us "noise_1.bmp.bmp" :( Are all the "noise_1.bmp.dds" files the same? Maybe I could use one from one of the other folders? CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Starway Posted June 14, 2016 Author Share Posted June 14, 2016 Yes, but you didn't give us "noise_1.bmp.dds" in your new "LandTexturesWinterOther" folder. You gave us "noise_1.bmp.bmp" :( Are all the "noise_1.bmp.dds" files the same? Maybe I could use one from one of the other folders? Try to reload the file. There is something wrong with your files. The should be named "noise_1.bmp.dds" System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD Link to comment Share on other sites More sharing options...
stalhuth Posted June 15, 2016 Share Posted June 15, 2016 Thanks for this new version guys, now visibility of the ground objects is more real RYZEN 7 1800X 3.5ghz / 32 DDR4 RAM Crucial / Nvidia 2070 RTX EVGA / Samsung SSD 500 GB / Acer XB270H G-Sync / Trackir 5 / Thrustmaster Hotas Warthog / Oculus CV1 Link to comment Share on other sites More sharing options...
Winston 60 Posted June 15, 2016 Share Posted June 15, 2016 Try to reload the file. There is something wrong with your files. The should be named "noise_1.bmp.dds" I downloaded again and got the .dds file in the "LandTexturesWinterOther" folder now. :thumbup: Thanks. CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi HD: SanDisk 480gb SSD OS: Win7 Pro 64bit VIDEO CARD: EVGA GTX 980ti FTW MONITOR: LG 34" Ultrawide 2560x1080 MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset Link to comment Share on other sites More sharing options...
Gorilla Posted June 15, 2016 Share Posted June 15, 2016 Starway Sir! Thank you a million times for this MOD. It's a new map. Donation coming your way. G. Link to comment Share on other sites More sharing options...
theropod Posted June 15, 2016 Share Posted June 15, 2016 Thank you Starway, my fps increased, showing same numbers with 1.1 version. Everything back to normal now. Link to comment Share on other sites More sharing options...
bunraku Posted June 15, 2016 Share Posted June 15, 2016 Hi All It may be a big coincidence, but since I installed Starway I am getting crashes in external view. I can get several seconds and maybe a minute EV and then. Black Screen for 5 seconds. The Black Loading Screen with DCS logo for maybe 20 seconds. And then the little grey window that says DCS has stopped working. Like I said it's only since I installed Starway so it seems it maybe the issue and I am going to try it tonight with the mod removed and see if it is stable. Are there any know issues with Starway that might be causing this? Thanks Link to comment Share on other sites More sharing options...
Haukka81 Posted June 15, 2016 Share Posted June 15, 2016 Thanks for this new version guys, now visibility of the ground objects is more real +++++++1 THANK YOU STARWAY !! Now we have great visual quality and same time these are usable for cas etc.. missions. Not too easy or too hard to spot tanks etc.. :joystick: Again, THANK YOU ! ED, just made these default textures to caucasus, performance is great with small noise files :) Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Overvolt Posted June 15, 2016 Share Posted June 15, 2016 What a wonderful job you guys did guys. Worthy of DLC, a shame not to have gone in the e-shop of ED and steam, but good that succeeded the community funding. Congratulations, with the effort of you Caucasus gained new life and more breath to continue with one of the main maps within the DCS World Intel i7 7700K | ASUS MAXIMUN IX Hero | GSkill RBG 3000mhz 32G(4x8G) | MSI Trio 1080ti | 1x M.2 SSD Samsung 960PRO 512G | 1 x WesterDigital 4T | Corsair AX-850W | Monitor Alienware 34" aw3418dw | Oblisidian 800D |CORSAIR H80 | Teclado Logitech G15 |Mouse Razer DeathAdder Elite | Trackir 5 + Clip pro | Thrustmaster HOTAS Warthog | Pedal MFG Crosswind Link to comment Share on other sites More sharing options...
JanTelefon Posted June 15, 2016 Share Posted June 15, 2016 Lovely work indeed. Is there a way to further increase the building render range? I can't quite figure out which value to edit, if it's even that easy. :) Link to comment Share on other sites More sharing options...
flying rabbit Posted June 15, 2016 Share Posted June 15, 2016 Ive found some strange trees. I dont know if they already looked like this in vanilla dcs. Link to comment Share on other sites More sharing options...
AstroEma Posted June 15, 2016 Share Posted June 15, 2016 Hi all, I am posting here because I am using Starway texture for trial: I found a few bugs that I am not sure if they are related to these textures. I was flying low near Batumi yesterday, with the Gazelle, and it looks like the ground level is higher than the water. Meaning, the two textures are not on the same level. Also, the trees around the hills appear to be floating off the ground.by a few meters. Again not sure if it is a map issue or texture issue? Cheers, e. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
Art-J Posted June 15, 2016 Share Posted June 15, 2016 Both are a map issue. Have been with us since the beginning of the DCS. I thought the water level problem was fixed with 1.5, but maybe it didn't. Wonder If it's going to be adjusted when the 2.5 update comes. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
C6_Hellfrog Posted June 15, 2016 Share Posted June 15, 2016 don't have that alt pb on nevada , but I have it on caucasus map in 202 one remark working on 202 with caucasus map, with 1.1 version of Starway, and trying to mix with Barthek one's, if I keep Barthek trees and Barthek's low altitude textures (not mountains where I keep Starway's), no pb with trees. If I use Starway's trees on Barthek's ground, I do have the pb of flying trees on some locations Link to comment Share on other sites More sharing options...
AstroEma Posted June 15, 2016 Share Posted June 15, 2016 okay, thanks guys. Appreciate your feedback. Hope it will be solved soon. Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
zaelu Posted June 16, 2016 Share Posted June 16, 2016 (edited) Ive found some strange trees. I dont know if they already looked like this in vanilla dcs. I think they looked like this from Lock On ;) don't have that alt pb on nevada , but I have it on caucasus map in 202 one remark working on 202 with caucasus map, with 1.1 version of Starway, and trying to mix with Barthek one's, if I keep Barthek trees and Barthek's low altitude textures (not mountains where I keep Starway's), no pb with trees. If I use Starway's trees on Barthek's ground, I do have the pb of flying trees on some locations ... I don't think it has anything to do with the texture. Place a tank exactly there and test both versions with the same exact spot not at random. Vanilla version has the same little issue in some places (same places). The issue might get aggravated if a tree texture is "painted" a bit shorter. The R_For texture. Edited June 16, 2016 by zaelu [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
MAD-MM Posted June 16, 2016 Share Posted June 16, 2016 Still underway with 1.0 DLC Texture pack, recognize there new update mainly fly Gazelle currently personall found it's harder to spot targets in the FLIR with the Starway texture pack. Is there workaround or is just me how think this? Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27 Link to comment Share on other sites More sharing options...
Veritech Posted June 16, 2016 Share Posted June 16, 2016 Ive found some strange trees. I dont know if they already looked like this in vanilla dcs. They look like Tiberium trees :lol: (Command & Conquer joke) Is Kane around? [sIGPIC][/sIGPIC] "Alis Aquilae Aut Pax Aut Bellum" Veritech's DCS YouTube Channel Link to comment Share on other sites More sharing options...
Haukka81 Posted June 16, 2016 Share Posted June 16, 2016 Still underway with 1.0 DLC Texture pack, recognize there new update mainly fly Gazelle currently personall found it's harder to spot targets in the FLIR with the Starway texture pack. Is there workaround or is just me how think this? I fly helos too, just install new update 2.0 and you see targets fine :thumbup: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zaelu Posted June 16, 2016 Share Posted June 16, 2016 Some time ago I had a small talk with Barthek about a feature... here: http://forums.eagle.ru/showthread.php?p=2234538#post2234538 So... I wanted to bump this idea and I made this little movie to make a moving picture speak more words. 2 [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Starway Posted June 16, 2016 Author Share Posted June 16, 2016 Thank zaelu for this video. This is a very good beginner's guide how mip mapping works. Maybe you want to repost it or move it somewhere in the "how-to" section too. Best, SW System: Intel Core i5 3570K | GTX 980 OC | 16 GB DDR3 1600 | 500 GB SSD Link to comment Share on other sites More sharing options...
DracoLlasa Posted June 16, 2016 Share Posted June 16, 2016 Yes thanks zaelu, being ignorant to all things textures and modding, i found it very informative.. i had no idea there was even that type of LOD change within the cockpit, thanks for sharing [sIGPIC][/sIGPIC] i5 8600K OC @ 5.0GHz w/ Corsair H100i Liquid Cooler| MSI GTX 1080 OC Edition | 32GB DDR4 3600 | EVO 960 NVMe SSD | WD Black NVMe SSD Win10 X64 | TrackIR 5 | HTC Vive | Thrustmaster Warthog HOTAS and Cougar MFDs | Saitek Combat Pedals Link to comment Share on other sites More sharing options...
Johnny Dioxin Posted June 16, 2016 Share Posted June 16, 2016 Set shadows to medium, your trees dont have shadows so thats why they look bad Unfortunately this made no difference. :( Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
Haukka81 Posted June 16, 2016 Share Posted June 16, 2016 Unfortunately this made no difference. :( Weird :huh::huh: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bucic Posted June 16, 2016 Share Posted June 16, 2016 Is the 2.0 supposed to be some kind of compromise favoring object visibility? It sure looks worse to me as far as photorealism goes. The textures seem too pale now. https://akaagar.github.io/briefing-room-for-dcs/ F-5E simpit project https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/ Link to comment Share on other sites More sharing options...
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