firmek Posted July 6, 2016 Share Posted July 6, 2016 (edited) Regarding the brakes as far I understood the manual they're working correctly. Enabling the nose wheel brake makes braking more effective (since 3 wheels are used) but with a cost of decreased maneuverability on the ground. With nose wheel brake disabled the braking is less effective (brakes are applied to two-main wheels) but it allows for more maneuverability on the ground - which is needed during taxi. Such configuration is however too dangerous during takeoff/landing as it causes violent change of direction especially at high speeds. For this reason the nose wheel brake is enabled during takeoff/landing. Edited July 6, 2016 by firmek break and brake are two different things :) F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
probad Posted July 6, 2016 Share Posted July 6, 2016 nose wheel brake is just that, it's the nose wheel nothing more nothing less. your other 2 wheels aren't nose wheels lmao Link to comment Share on other sites More sharing options...
firmek Posted July 6, 2016 Share Posted July 6, 2016 nose wheel brake is just that, it's the nose wheel nothing more nothing less. your other 2 wheels aren't nose wheels lmao And where did I write that 2 main wheels are affected by nw brake? F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all Link to comment Share on other sites More sharing options...
Frederf Posted July 6, 2016 Share Posted July 6, 2016 (edited) The nose wheel brake is engaged during takeoff and landing to provide the maximum stopping ability for rejected takeoff or landing. Any changes in handling or stability are secondary in importance to the need for maximum braking potential. The braking handle should be turned CW to the 3-wheel braking position whenever the speed is in excess of taxi speeds. The handle may be returned to the 2-wheel braking position when not in excess of taxi speeds. Returning to the 2-wheel position ensures that no undue side stresses to the nose gear leg are produced during any significant turns. Edited July 6, 2016 by Frederf Link to comment Share on other sites More sharing options...
probad Posted July 6, 2016 Share Posted July 6, 2016 And where did I write that 2 main wheels are affected by nw brake? that was in response to the original query, not you. Link to comment Share on other sites More sharing options...
humptydumpty Posted July 7, 2016 Share Posted July 7, 2016 I usually put the nose wheel brake to OFF position on takeoff and ON during landing. [sIGPIC][/sIGPIC] Attitude Power Trim Power Attitude Trim Wing Commander SWAC Link to comment Share on other sites More sharing options...
QuiGon Posted July 7, 2016 Share Posted July 7, 2016 I usually put the nose wheel brake to OFF position on takeoff and ON during landing. As Frederf said you should also turn it on during takeoffs, so that you have maximum stopping power in case of emergency. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Cobra847 Posted July 8, 2016 Author Share Posted July 8, 2016 (edited) Dear all, We've been trying to solve an issue with the red floodlights, hence why they were not introduced in the beta patches of 1.5.4. Unfortunately, we didn't manage to fix it in time for the build today; but we'll release an optional hotfix for them tomorrow, if you want them prior to them being available in the next minor patch. I'll post them in a separate thread as soon as we verify the issue is resolved. Apologies for the inconvenience! LS Edited July 8, 2016 by Cobra847 Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Magot Posted July 8, 2016 Share Posted July 8, 2016 why - again its not wrote in change list 1.5.4 about mig-21 update. Is here any reason?? Changelog for public DCS 1.5.4 version This log is sum of previous two logs of 1.5.4 Open beta plus several new positions. DCS World Multiplayer. New integrity check system Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags Multiplayer. Added an input adjustment possibility New Campaign Builder design with multi language support ME. Payload panel. Added skin preview in the 3D view ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission ME. Added the ability to place helicopters on the ground for the cold and hot start Encyclopedia. New 3D view Options panel. New design Support of hot plug of input devices now Module manager. Added DRM button for activation/deactivation Returned moon in the sky Corrected animation of airshow cone Oculus Rift. RadioCommunications and triggered messages menu font increased Oculus Rift. Kneeboard and terrain clipping issues fixed Oculus Rift. Oculus Zoom action added to "UI layer" input options Oculus Rift. VR settings can now be applied without restarting GUI AI aircraft with type "uncontrolled" will able start from an aircraft carrier Restored wingtip trails of propeller driven aircraft. Humidity factor added Encyclopedia. Missing 3D models for Weapon category added AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission. Updated MiG-29A model. Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154) Crash during bombing buildings fixed User snapview saving restored Crash while changing options fixed In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off. AI B-1 and F-14 will not be able to fly without wing Damaged AI aircraft will return to the nearest airfield Corrected dogfight logic of AI WWII fighters Sun will not be visible through objects and cockpit Manpad AI will not ignore time for lock target Fixed bug with all single fired shells, they will not fly-trough targets DCS FC3 Su-27. CN Flight Manual updated Su-27. Added Russian training missions DCS Fw 190 The Challenge campaign. Updated a few missions / all the briefing images The Challenge campaign. Russian locale added DCS L-39 Fix of causeless fire in the hangar and formation below other aircraft Added gauges with imperial scales L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C DCS A-10C Oxygen QTY pointer will move not discrete when test oxygen button depressed DCS UH-1H Some improvements and bug fixes for Sling load operations The hints now in Kneeboard (later it will fully removed from screen) DCS Mi-8MTV2 Some improvements and bug fixes for Sling load operations The hints (about Weapon status, sling load status) now replaced to Kneeboard Now the ground crew can be called without setting an intercom, but opened Window R-863 in default is tuned on ME frequency Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day Fixed failures in ME Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later Fixed mirrors status during mission start Parking brake fixed After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved Human radio modulation changed to AM Tail Rotor Control Failure, repair fixed Add animation for Rotor Swash Plate and TailRotor Hub DCS SA342 by Polychop Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later Added SA342L separated manual Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence Corrected Flight Model in turns Corrected Flight Model in dives Corrected HOT3 missile to explode as soon as wire is cut Corrected Rotor torque behavior depending on speed Corrected pitch and roll stick sensitivity Corrected helicopter skids behavior at ground Now helicopter can land in grass Now external pilots bodies don't show when helicopter is set as uncontrolled in ME External copilot body is still visible when helicopter is set as static in ME, will be fixed later Corrected campaign missions to keep player current stage Corrected COMB warning at Alarm panel and manual accordingly Corrected Flares now reload when rearming Corrected Engine sound not to change while in Torque test Corrected Trimming with Magnetic brake Corrected wool wire to correctly reflect wind direction Corrected NADIR VENT parameter to display absolute direction the wind comes from Corrected SAS authority during turns DCS C-101 by AvioDev Corrected mirror far vision. Modified Special Options interface according to new appearance. Changed EB and CC available tasks in ME. Added CC Sea Eagle missile launch capability for AI. DCS Hawk by VEAO W key fixed - both toe brakes on Fuel burn refined Sight glass 3d object fixed - work in progress Sight glass holders transparency fixed TrackIR view limits set Canopy glass external model more transparent Brake pressure increased to hold aircraft on full power Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on) Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group DCS Black Shark Animation of ejection sequence fixed Parking brake fixed DCS Combined Arms VR corrected Content really 1.5.4 this update or no? Dear All, With 1.5.4, we will be launching two major improvements to the MiG-21. We have more improvements lined up for the MiG-21, including bugfixes and visual improvements. These will be detailed at a later time. Flight Model In order to ensure accurate and realistic flight performance, we've spent a lot of time and focus on tweaking the MiG-21s' flight model in all flight regimes. With the unique position of our lead FM programmer being an active duty MiG-21bis pilot; we were able to take more real-time telemetry and video data from several recent training flights. Such data is invaluable to us, and serves to further help with verifying subjective pilot/programmer feeling. More overt changes will likely be most easily recognized in the critical and supercritical flight regimes, where the aircraft now performs more to what you'd expect (and also more reminiscent of one of our earlier revisions). There are, however, significant changes across all performance and flight parameters. We look forward to you flying the MiG-21 and providing feedback where applicable! Cockpit Night Lighting While we have several more, significant, visual improvements pending implementation (and backporting) to the MiG-21bis; we will begin by re-implementing the night flood lighting. These lights will have a performance impact pending upgrades to the core engine. The lights will not be available in 1.5.4 Open BETA. They will be made available in 1.5.4 Release. Full changelog: MiG-21 Changelog 1.5.4 Added red cockpit lighting* Added right side white panel spotlight* Corrected several Z-Fighting issues in cockpit artwork* Added missing glow on several switches and levers* New major Flight Model update & revision Adjusted critical & supercritical flight envelope Adjusted acceleration FM now more closely matches performance data Corrected several SAU stabilization issues Tweaked SAU for FM changes Fixed intermittent cockpit shake (2.0.X & 1.5.4 bug) Completely overhauled RP-22 Sapphire radar logic and raycasting Corrected several issues with radar indication and targeting Corrected erroneously wide IR missile FoV *Will be available in 1.5.4 Release Thanks for your support! LS Link to comment Share on other sites More sharing options...
Pitot Posted July 8, 2016 Share Posted July 8, 2016 (edited) Dear all, We've been trying to solve an issue with the red floodlights, hence why they were not introduced in the beta patches of 1.5.4. Unfortunately, we didn't manage to fix it in time for the build today; but we'll release an optional hotfix for them tomorrow, if you want them prior to them being available in the next minor patch. I'll post them in a separate thread as soon as we verify the issue is resolved. Apologies for the inconvenience! LS Thumbs up for proper PR and not leaving users to wildly guess what happened and why. Resolbes a lot of tension. Edited July 8, 2016 by Cobra847 Don't ask, here's the answer: 95% of my posts are edited because I have OCD. Link to comment Share on other sites More sharing options...
Art-J Posted July 8, 2016 Share Posted July 8, 2016 Dear all, We've been trying to solve an issue with the red floodlights, hence why they were not introduced in the beta patches of 1.5.4. Unfortunately, we didn't manage to fix it in time for the build today; but we'll release an optional hotfix for them tomorrow, if you want them prior to them being available in the next minor patch. I'll post them in a separate thread as soon as we verify the issue is resolved. Apologies for the inconvenience! LS Incoming furious Thorbrasil response about his lights fetish in 3.... 2.... 1.... ;) :D. Well, they'll come when they'll come. As long as they don't cause any problems which is more important thing indeed. 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Darkbrotherhood7 Posted July 8, 2016 Share Posted July 8, 2016 Incoming furious Thorbrasil response about his lights fetish in 3.... 2.... 1.... ;) :D. Well, they'll come when they'll come. As long as they don't cause any problems which is more important thing indeed. 1+ :megalol::lol: Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
grunf Posted July 8, 2016 Share Posted July 8, 2016 Incoming furious Thorbrasil response about his lights fetish in 3.... 2.... 1.... ;) :D. Well, they'll come when they'll come. As long as they don't cause any problems which is more important thing indeed. :megalol::megalol::megalol: Link to comment Share on other sites More sharing options...
ThorBrasil Posted July 8, 2016 Share Posted July 8, 2016 Incoming furious Thorbrasil response about his lights fetish in 3.... 2.... 1.... ;) :D. Well, they'll come when they'll come. As long as they don't cause any problems which is more important thing indeed. :megalol: |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5. Link to comment Share on other sites More sharing options...
Rainbowgeorge Posted July 8, 2016 Share Posted July 8, 2016 Well, after the 1.5.4 update, the R60Ms has the same or even worse capabilitys to fire from higher angles. shooting head on is still impossible. I am a little disappointed because it was said that it will be fixed https://leatherneck-sim.mantishub.io/view.php?id=48 ___________________________________________________________ AMD Ryzen 5 3800X CPU AMD Radeon RX Vega 64 G.Skill DIMM 16 GB DDR4-3600 ASUS ROG STRIX B450-F GAMING Windows 10 - 64 Bit THRUSTMASTER TFRP + T.Flight Hotas X / TrackIR 5 Link to comment Share on other sites More sharing options...
Cobra847 Posted July 8, 2016 Author Share Posted July 8, 2016 Well, after the 1.5.4 update, the R60Ms has the same or even worse capabilitys to fire from higher angles. shooting head on is still impossible. I am a little disappointed because it was said that it will be fixed https://leatherneck-sim.mantishub.io/view.php?id=48 There are some bugs with IR feedback right now which make this bug crop up. Thanks for reopening. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
ThorBrasil Posted July 8, 2016 Share Posted July 8, 2016 Cobra874. All aircraft are with a new TrackIR system. Please add to the MiG-21 in the temporary patch tomorrow. Thank you. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5. Link to comment Share on other sites More sharing options...
Dugong Posted July 8, 2016 Share Posted July 8, 2016 I just copied my old headtrcker.dll from my 1.53 version to 1.54 and TrackIR seems to behave exactly as before. Link to comment Share on other sites More sharing options...
Art-J Posted July 8, 2016 Share Posted July 8, 2016 So maybe for something different - Cobra, any news on Your custom kneeboard pages that went missing with 1.5.4? They're not crucial, but were easier to use than deciphering small placards in the cockpit :). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
simapajik Posted July 8, 2016 Share Posted July 8, 2016 I'm sorry, but where is the promised, Still not working ?? MiG-21 Changelog 1.5.4 Added red cockpit lighting Added right side white panel spotlight <White Tiger> [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Art-J Posted July 8, 2016 Share Posted July 8, 2016 ^ Check the previous page of this thread for the answer. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Akatsuki Posted July 8, 2016 Share Posted July 8, 2016 Cobra874. All aircraft are with a new TrackIR system. Please add to the MiG-21 in the temporary patch tomorrow. Thank you. Yes, TrackIR is not working anymore for the MiG-21 since this update. Link to comment Share on other sites More sharing options...
BadHabit Posted July 9, 2016 Share Posted July 9, 2016 From my end, everything is perfect every AC I tested inlcuded the Mig21 is working fantastic. Even Tracking is in great shape unlike in OB. IR is wokring fine no wide FOV. I really don't understand why so many people are having all these probs. The change in lighting systems from EDis a bit pitty but form any other aspect i'm really happy I can't complain anymore! GJ LN! "These are not the bugs you are looking for..":pilotfly: [sIGPIC][/sIGPIC] My YouTube channel SPECS -AMD FX8370 8 Core Processor 4.2 ghz -GIGABYTE 970A-UD3P -GTX 1050 TI Windforce 4g -16 GB RAM -Saitek X 52 -FaceNOIRtrack - 3 point clip Red Led Link to comment Share on other sites More sharing options...
CoBlue Posted July 9, 2016 Share Posted July 9, 2016 (edited) The roll rate is very slow now, at 8-900km/s it's app. 3 times slower compered to previous version or 2.0. Feels very slow? I don't either have trackIR issues. But Hud view is misplaced in all airplanes. Edit: Her's a fix for the misplaced Hud view: http://forums.eagle.ru/showpost.php?p=2822725&postcount=134 Edited July 9, 2016 by CoBlue i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR. Link to comment Share on other sites More sharing options...
Akatsuki Posted July 9, 2016 Share Posted July 9, 2016 I have TIR working again but i had to delete the file located in \Eagle Dynamics\DCS World\Mods\aircraft\MIG-21bis\Input\MiG-21\trackir Link to comment Share on other sites More sharing options...
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