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Posted
If this is going to turn into a "Questioning ED's every move / Questioning a Tester's Work Ethic/Procedures", Then I Suggest you take it to PM or Elsewhere...

 

No need, you answered my question.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

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Posted
No need, you answered my question.

 

Fantastic, we can go back to Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrtting bad guys in Caucasus now :thumbup:

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Updates to head tracking functions/features...

 

 

Eitherway, the issue isnt the controller itself,

 

But the Workaround to use the old controller works for me:

 

Opening:

/DCS WORLD/CONFIG/INPUT/AIRCRAFTS/DEFAULT/trackir/default.lua

 

and Changing it to the following Resolves the trackir having an offset:

return {
axisCommands = {
-- TrackIR axes
{combos = {{key = 'TRACKIR_PITCH'}},	action = iCommandViewVerticalAbs	, name = _('Absolute Camera Vertical View')},
{combos = {{key = 'TRACKIR_YAW'}},  	action = iCommandViewHorizontalAbs		, name = _('Absolute Camera Horizontal View')},
{combos = {{key = 'TRACKIR_ROLL'}}, 	action = iCommandViewRollAbs		, name = _('Absolute Roll Shift Camera View')},

{combos = {{key = 'TRACKIR_X'}}, 		action = iCommandViewHorTransAbs		, name = _('Absolute Horizontal Shift Camera View')},
{combos = {{key = 'TRACKIR_Y'}}, 		action = iCommandViewVertTransAbs		, name = _('Absolute Vertical Shift Camera View')},
{combos = {{key = 'TRACKIR_Z'}}, 		action = iCommandViewLongitudeTransAbs		, name = _('Absolute Longitude Shift Camera View')},
{combos = nil, 	action = iCommandViewZoomAbs			, name = _('Zoom View')},
},
}

 

Would this workaround fix the Vive issue as well?

Posted (edited)
I have successfully fixed my TrackIR problem by doing the following:

 

Copy and paste default.lua

 

From:

C:\ED\DCS World 2 OpenAlpha\Config\Input\Aircrafts\Default\trackir

 

To:

C:\ED\DCS World OpenBeta\Config\Input\Aircrafts\Default\trackir

 

 

Attached is the file:

[ATTACH]143010[/ATTACH]

 

Hope it works for you.

 

did the same with both trackir and headtracker, now %100 working:thumbup:

Edited by theropod
Posted
No, this is for TIR Only

 

See Here for VR:

http://forums.eagle.ru/showpost.php?p=2822669&postcount=713

 

Thanks for that, much appreciated, although I did get mixed results with the Vive..

 

M2K, Ka50 and SU25T; now working fine, even after a restart of DCS

A10c, I have to reapply the fix almost everytime I enter the cockpit

Mi8, I couldn't get the fix to work with this at all

 

As this is a workaround until a permanent fix comes out I'll just stick to flying the M2k and Ka50.

Posted

Users w/ Custom Views already Set and Saved overriding the defaults likely dont have this issue as their saved vAngle is set to 0 or close to it.

 

Hey Skate,

 

I had costume views set, and I was still effected....if that helps some one. I also noticed that in the Mig-21 everything worked pretty much like it used to, except for when you start looking back your head just keeps spinning through round and round, until I run out of the the TIR axis.

Posted
I have successfully fixed my TrackIR problem by doing the following:

 

Copy and paste default.lua

 

From:

C:\ED\DCS World 2 OpenAlpha\Config\Input\Aircrafts\Default\trackir

 

To:

C:\ED\DCS World OpenBeta\Config\Input\Aircrafts\Default\trackir

 

 

Attached is the file:

[ATTACH]143010[/ATTACH]

 

Hope it works for you.

This fixes the issues in Opentrack aswell, thanks! You do however lose the new outside view headtracking control.

RimOnBlue.png

F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA

Posted
I have successfully fixed my TrackIR problem by doing the following:

 

Copy and paste default.lua

 

From:

C:\ED\DCS World 2 OpenAlpha\Config\Input\Aircrafts\Default\trackir

 

To:

C:\ED\DCS World OpenBeta\Config\Input\Aircrafts\Default\trackir

 

Hope it works for you.

 

Facetracknoir issue fixed for me, thank you!

Posted

Me, too, with Gazelle and Huey.

 

Quitting DCS and restarting fixes it ... until it goes wrong again.

 

I also find that if I am leaning forward for whatever reason when first spawning, the really, really, really, really, really, really, really [x1000000] annoying slow zoom back at aspawn does not zoom back all the way, even after I lean backward. Results in the view fixed with my nose pressed against the windshield. The only way to fix this is to restart the mission.

Posted
This is a normal problem in software development.

 

Development machines, like mine, have plenty of tools that allow them to basically ignore errors like the ones you are experiencing.

 

So, when you use a development machine to test your work sometimes you miss stuff like this because your computer just says "meh" and keeps working as intended.

 

thanks for explaining and i understand, but i was not meaning razbam testing or you specifically, sorry if it sounded that way! :) from reading the mirage forum i know you are really working hard and always very helpful and communicative with updates etc.

 

i was probably thinking more of general ED testers, those people who play with the whole update before it gets put on open-beta.

Posted
Updates to head tracking functions/features...

 

 

Eitherway, the issue isnt the controller itself,

 

But the Workaround to use the old controller works for me:

 

Opening:

/DCS WORLD/CONFIG/INPUT/AIRCRAFTS/DEFAULT/trackir/default.lua

 

and Changing it to the following Resolves the trackir having an offset:

return {
axisCommands = {
-- TrackIR axes
{combos = {{key = 'TRACKIR_PITCH'}},    action = iCommandViewVerticalAbs    , name = _('Absolute Camera Vertical View')},
{combos = {{key = 'TRACKIR_YAW'}},      action = iCommandViewHorizontalAbs        , name = _('Absolute Camera Horizontal View')},
{combos = {{key = 'TRACKIR_ROLL'}},     action = iCommandViewRollAbs        , name = _('Absolute Roll Shift Camera View')},

{combos = {{key = 'TRACKIR_X'}},         action = iCommandViewHorTransAbs        , name = _('Absolute Horizontal Shift Camera View')},
{combos = {{key = 'TRACKIR_Y'}},         action = iCommandViewVertTransAbs        , name = _('Absolute Vertical Shift Camera View')},
{combos = {{key = 'TRACKIR_Z'}},         action = iCommandViewLongitudeTransAbs        , name = _('Absolute Longitude Shift Camera View')},
{combos = nil,     action = iCommandViewZoomAbs            , name = _('Zoom View')},
},
}

 

 

thankyouverymuch! this fixed the issues for me. thanks for figuring this out and finding a workaround, much appreciated!

Posted

This gets me wondering if ED will be able to implement the new head-trackable external views while still maintaining the locked mouse look and un-slanted view in the cockpit.

RimOnBlue.png

F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA

Posted

haha sorry guys, now it looks like i spammed the answers, but i just answered to different threads about trackIR problems in the different forums [for mirage, mig21, gazelle, etc] , to help people find the fix.

now it all got moved together to this thread :)

Posted

if you dont want headtracking in external view, pause track Ir.

  • Like 1

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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