LanceCriminal86 Posted March 17, 2021 Posted March 17, 2021 Question for the VSN folks like @cdpkobra, what is involved in having different pilot models for some of these mods? I've noticed most simply use a modern USAF pilot, and I assume for each you'd have to go back and either have someone model or buy/convert a pilot model and then animate it in the EDM. Is that correct? It'd be great to see more of the community mods have helmets and a base pilot that fits some of these "eras" better, but I fully expect it means time, effort, and money in a new pilot model for each one. Heatblur Rivet Counting Squad™ VF-11 and VF-31 1988 [WIP] VF-201 & VF-202 [WIP]
kahuuna Posted March 18, 2021 Posted March 18, 2021 Thanks for all of the great work with these aircraft. I am flying the D and G and trying to get a better understanding of some of the parameters used for bomb dropping. specifically, items like ripple interval and quan to drop. when using aircraft such as the SU-25T, as the keyboard inputs are made, you can see what the current value will be. Like 1, 2, 4 or all and interval as 0, 0.1, 0.2 etc. Parameters such as these are not shown in the F 105 D or G and i see no way of presetting or knowing what will happen when i drop. Is there anyway of 'knowing' what the current setting is? or some way of hard-wiring a value to insure the desired setting? I love the THUD, and have great fun with it. I am just looking for some way to have better understanding / control for my salvo / ripple work. Cheers,
F1GHTS-ON Posted March 18, 2021 Posted March 18, 2021 On 3/14/2021 at 12:27 PM, cmfrosty said: Hi any chance of a carrier landable c2a greyhound? Ive tried mucking around with the e2d turning it into a c2 but the c2 keeps crashing through the deck. It flys like the e2 just would like it to land on a carrier. The ai can do it fine. cheers I didn't think you could get a MOD E-2 to land due to it being an SFM model not EFM? (if I've got my letters right!)
BMGZ06 Posted March 19, 2021 Posted March 19, 2021 Is there any way to make the KC135mprs flyable where it will still allow it to act as a tanker? Same goes for normal KC135. System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
kolpakov_79 Posted March 19, 2021 Posted March 19, 2021 what? Where? what for? maybe it's time to come up with an absolute weapon, otherwise it already brings teeth. It blew cold ...
FupDuck Posted March 19, 2021 Posted March 19, 2021 Hi there! I was just wondering if anyone is using OVGME to manage their mods for the vsn planes. If so, can you describe how you did it? Thanks! "...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
Rudel_chw Posted March 19, 2021 Posted March 19, 2021 53 minutes ago, Sandmonkee said: Hi there! I was just wondering if anyone is using OVGME to manage their mods for the vsn planes. If so, can you describe how you did it? Thanks! I use it, here I have some screenshots that hopefully will be able to guide you: 1) This is how the Mod looks on OvGME: 2) This is the File as used by OvGME: 3) This is the Mod once aplied, it goes onto Saved Games: 4) This is how it looks on DCs Editor: 5) This is how it looks on the game, you need to have FC3 installed for it to work. Best regards, Eduardo 1 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
FupDuck Posted March 20, 2021 Posted March 20, 2021 (edited) 51 minutes ago, Rudel_chw said: I use it, here I have some screenshots that hopefully will be able to guide you: 1) This is how the Mod looks on OvGME: 2) This is the File as used by OvGME: 3) This is the Mod once aplied, it goes onto Saved Games: 4) This is how it looks on DCs Editor: 5) This is how it looks on the game, you need to have FC3 installed for it to work. Best regards, Eduardo Wow, this is fantastic, thank you so much! You helped me figure out what I was doing wrong. I set mine up for the main DCS World folder, which I guess works properly for purchased modules, but I will need to create another profile that points to the saved games folder for the VSN and other community aircraft. Once again, thank you so much, I know exactly what to do now! Edited March 20, 2021 by Sandmonkee "...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
jocko417 Posted March 21, 2021 Posted March 21, 2021 (edited) On 3/17/2021 at 3:46 PM, LanceCriminal86 said: Question for the VSN folks like @cdpkobra, what is involved in having different pilot models for some of these mods? I've noticed most simply use a modern USAF pilot, and I assume for each you'd have to go back and either have someone model or buy/convert a pilot model and then animate it in the EDM. Is that correct? It'd be great to see more of the community mods have helmets and a base pilot that fits some of these "eras" better, but I fully expect it means time, effort, and money in a new pilot model for each one. Agree. Would be great to have pilots with period correct flying gear for the older airplanes. Edited March 21, 2021 by jocko417
jacson158 Posted March 22, 2021 Posted March 22, 2021 Alo amigos, trago-lhes uma sequencia de videos de alguns mods de terceiros como patrick56, hawkeye60, cdpkobra, Cuesta brothers, Markindel e muitos outros moderadores que nos presenteiam com os seus mods fantasticos. Aqui no meu canal, no Youtube não me canso de agradecera esses amigos do DCS, por seus mods. O meu muito obrigado. Canal Joel Gualberto
howie87 Posted March 26, 2021 Posted March 26, 2021 Hi, I've been using the brilliant F-105 mod for an F-5E mission I'm making but haven't had any luck in getting the F-105G model to work as an AI SEAD flight. If I set the aircraft role to SEAD it just defaults to the Viggen instead. Any idea how this could be rectified?
Fab8ball Posted March 30, 2021 Posted March 30, 2021 (edited) I love these mods however I have a issue that seems I can’t solve. On all VSN mods, I cannot lower the landing gear. After takeoff I can raise the gear, but then it does not come down anymore! any help? ps I don’t have any issue with all FC3 official aircraft’s instead. tried both in Dcs stable and beta version, same issue thanks Edited March 30, 2021 by Fab8ball
CarloVecchi Posted March 30, 2021 Posted March 30, 2021 vor 30 Minuten schrieb Fab8ball: I love these mods however I have a issue that seems I can’t solve. On all VSN mods, I cannot lower the landing gear. After takeoff I can raise the gear, but then it does not come down anymore! any help? ps I don’t have any issue with all FC3 official aircraft’s instead. tried both in Dcs stable and beta version, same issue thanks Maybe you are too fast? Had something similar, but when I´m not so fast i can lower landing gear by pushing "G".
- Sonic - Posted March 30, 2021 Posted March 30, 2021 I'm trying to use Mirage IIIC IAF livery for AI models in a mission, but they don't exceute any kind of attack option, only navigation. could be related to assign a cockpit, despite I want to use they only as AI?
Fab8ball Posted March 30, 2021 Posted March 30, 2021 54 minutes ago, soulfreak said: Maybe you are too fast? Had something similar, but when I´m not so fast i can lower landing gear by pushing "G". Mmm I don’t think so but I will try at lower speed. Any indication how slow should it be to work? Thanks
CarloVecchi Posted March 30, 2021 Posted March 30, 2021 (edited) vor 7 Stunden schrieb Fab8ball: Mmm I don’t think so but I will try at lower speed. Any indication how slow should it be to work? Thanks I guess you have to try & error. In the VSN F-18C lot 20 mod the gear goes out smaller than 500 Km/h Edited March 30, 2021 by soulfreak
jacson158 Posted April 1, 2021 Posted April 1, 2021 Mais uma vez eu venho exaltar e engrandecer a cdpkobra por seus mods excelentes, mas gostaria de fazer um pedido especial em meu nome e de muitos companheiros pilotos virtuais da velha guarda. Agora que nos temos os F-104, F-105 ,A-4E ,F-80, ja esta na hora de aparecer o F8 Cruzader, o A-1 Skyraider e o F-100 para o VSN/MODS fechar com sucesso a Era do Vietnam, sem esquecer do velho buff, o A-7 Corsair. A voce, amigo cdpkobra, estamos muito satisfeitos com os seus mods, esperando que não nos abandone. Desde ja, o meu muito obrigado, deste admirador. Jacson158. 1
Cheap_Trick Posted April 2, 2021 Posted April 2, 2021 On 2/6/2021 at 8:54 AM, Cdodders said: SFM version? Standard Flight Model....less focus on coding the cockpits to be fully 'clickable'...must use keyboard commands. But the 'Flight Modeling' in and of itself is up to ED standards
Cheap_Trick Posted April 2, 2021 Posted April 2, 2021 I discovered the VSN series just recently, since its only been of late that I was able to upgrade my system with a good GPU and PS. Sadly, the VSN team ignores version 1.58, as it is still a very good platform to alot of us. If I may, I have a question about the VSN-F14 series A/B- Can the VSN_F14 mods perform carrier ops..that is, are they able to land using the trip wires and take off using the catapults? I've only had one landing and the display showed the nose buried under the main deck. And the only way I could take off using the vsn variant was if I taxied down to the 4th wire of the deck and simply full-throttled with flaps and Afterburners. But attempting to take off from the catapult area forward deck results in an explosion the moment the front wheel exits the bow. I have DCS 2.56 along with the following- F5, F14B, Mirage, MiG-19, MiG-15/Sabre, Flaming Cliffs 3, and MiG-29. And I have followed this forum in directing me to the german website where all of the VSN mods are being published for users to download into DCS current worlds. Thank You Kindly for Your Attention- Eddy
MEBF109 Posted April 4, 2021 Posted April 4, 2021 (edited) UUUUFFFF I would love to see this Cockpit integrated to the F-104 Aircraft it would look so SEXY I can get the 3D model if you integrate it to the aircraft for every body to use. Edited April 4, 2021 by MEBF109 2
CarloVecchi Posted April 5, 2021 Posted April 5, 2021 vor 19 Stunden schrieb MEBF109: UUUUFFFF I would love to see this Cockpit integrated to the F-104 Aircraft it would look so SEXY I can get the 3D model if you integrate it to the aircraft for every body to use. No need for that. A cockpit for the 104 is already under construction. 2
MEBF109 Posted April 5, 2021 Posted April 5, 2021 30 minutes ago, soulfreak said: No need for that. A cockpit for the 104 is already under construction. Oh great to hear thanks take care and good luck.
PeeJott17 Posted April 5, 2021 Posted April 5, 2021 On 3/18/2021 at 11:27 PM, kahuuna said: Thanks for all of the great work with these aircraft. I am flying the D and G and trying to get a better understanding of some of the parameters used for bomb dropping. specifically, items like ripple interval and quan to drop. when using aircraft such as the SU-25T, as the keyboard inputs are made, you can see what the current value will be. Like 1, 2, 4 or all and interval as 0, 0.1, 0.2 etc. Parameters such as these are not shown in the F 105 D or G and i see no way of presetting or knowing what will happen when i drop. Is there anyway of 'knowing' what the current setting is? or some way of hard-wiring a value to insure the desired setting? I love the THUD, and have great fun with it. I am just looking for some way to have better understanding / control for my salvo / ripple work. Cheers, I think it is ripple decrease in the inputs? When you hit that button, an orange-ish light comes on in the forward-right console. That indicates that you will now just drop the bombs from the selected station from one wing. The bombs on the other wing stay put. I have not yet found a way to just drop e.g. 3 of the 6 bombs from the 6-bombs-rack...but to divide it between stations is a step ahead I think On 3/30/2021 at 1:16 PM, Fab8ball said: Mmm I don’t think so but I will try at lower speed. Any indication how slow should it be to work? Thanks You need to be below 250kts. If you are faster, the gear does not come down. I think it is 450 km/h for the F-105. Same with the flaps. Flaps stage one 250 kts or 450 km/h, landing flaps (flaps stage 2) even slower, I think 200 kts and 400 km/h...
cdpkobra Posted April 5, 2021 Posted April 5, 2021 Am 3.4.2021 um 00:35 schrieb Cheap_Trick: Can the VSN_F14 mods perform carrier ops..that is, are they able to land using the trip wires and take off using the catapults? I've only had one landing and the display showed the nose buried under the main deck. And the only way I could take off using the vsn variant was if I taxied down to the 4th wire of the deck and simply full-throttled with flaps and Afterburners. But attempting to take off from the catapult area forward deck results in an explosion the moment the front wheel exits the bow. The SFM is causing problems with the aircraft carrier. -Catapult launch does not work with SFM, last working DCS version is 2.5.6.49798. -When launching the aircraft explodes, on some mods it works and on others it doesn't. I haven't found the bug yet. -Landing must be very accurate, no margin for error. - Since ED locked the DLL, I don't fly DCS anymore, so I don't see the errors. Am 17.3.2021 um 20:46 schrieb LanceCriminal86: Question for the VSN folks like @cdpkobra, what is involved in having different pilot models for some of these mods? I've noticed most simply use a modern USAF pilot, and I assume for each you'd have to go back and either have someone model or buy/convert a pilot model and then animate it in the EDM. Is that correct? It'd be great to see more of the community mods have helmets and a base pilot that fits some of these "eras" better, but I fully expect it means time, effort, and money in a new pilot model for each one. Unfortunately, I can not model, I bought the pilot and put in the planes. It is difficult to find good 3D pilot models.
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