f4l0 Posted March 8, 2024 Author Posted March 8, 2024 12 hours ago, jgreg said: I use a Jetseat force-feedback seat. All FF works well with the Gazelle (rotor vibration, guns, missiles, g-effect etc.) except one thing; when I land there is no 'judder' through the seat. All other DCS helos have this, and it's a good thing to have, as you get some feedback when your skids touch the ground. I have approched Polychop regarding the issue, but they are saying that the problem probably lies within the SSA interface. Any chance you could take a look please? What "judder" do you mean? 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Hiob Posted March 8, 2024 Posted March 8, 2024 The way it is phrased, I can only think of ground rumble….. but I‘m also curious now. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
01G8R Posted March 8, 2024 Posted March 8, 2024 From seeing this on PC Discord I think he is referring to the touchdown bump when the gear or skids hit the ground. 2
Cowboy10uk Posted March 15, 2024 Posted March 15, 2024 Hi guys, just in process of building a new pc, quick question. Does this still require a 2nd dedicated sound card for the jetseat? Thinking of mounting my GPU vertical in the new build, and obviously that will block any other ports including the space for the sound card. So if I can get away without needing it then that would be great. Nothing is ever plugged into the back on the the thing anyway as jetseat uses USB, so I’ve never been sure if the program has been using it or not anyway. [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
=Andre= Posted March 15, 2024 Posted March 15, 2024 2 hours ago, Cowboy10uk said: Hi guys, just in process of building a new pc, quick question. Does this still require a 2nd dedicated sound card for the jetseat? Thinking of mounting my GPU vertical in the new build, and obviously that will block any other ports including the space for the sound card. So if I can get away without needing it then that would be great. Nothing is ever plugged into the back on the the thing anyway as jetseat uses USB, so I’ve never been sure if the program has been using it or not anyway. Hi, JetSeat never requires the 2nd dedicated sound card. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Baldrick33 Posted March 15, 2024 Posted March 15, 2024 I don’t believe there is a need for another sound card as the Jetseat uses USB. The only times you need a second card is for using the sound module for additional shakers or for (optional) additional filtering using the sound for vibration in games that don’t have direct support for the Jetseat. AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
Cowboy10uk Posted March 15, 2024 Posted March 15, 2024 9 hours ago, =Andre= said: Hi, JetSeat never requires the 2nd dedicated sound card. Ahhhh damn, been doing it wrong all these years. I’ve always added a 2nd sound card to my builds for it. on bright side I can take it out this time for a better looking case, Thankyou 1 [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
jgreg Posted March 16, 2024 Posted March 16, 2024 On 3/8/2024 at 6:53 AM, f4l0 said: What "judder" do you mean? Sorry for the delay in responding, I just got back from vacation. The 'judder' that I am talking about is when the skids touch the ground when landing, similar to when the wheels touch the ground in fixed-wing aircraft. All other aircraft seem to do this, except the Gazelle. I have tried all Gaz variants and none seem to do it. In the SSA control panel, the effect is called 'Touchdown' I am using the latest Beta of SSA. All other vibration effects seem to work OK. Thankyou.
Tshark Posted March 17, 2024 Posted March 17, 2024 18 hours ago, jgreg said: Sorry for the delay in responding, I just got back from vacation. The 'judder' that I am talking about is when the skids touch the ground when landing, similar to when the wheels touch the ground in fixed-wing aircraft. All other aircraft seem to do this, except the Gazelle. I have tried all Gaz variants and none seem to do it. In the SSA control panel, the effect is called 'Touchdown' I am using the latest Beta of SSA. All other vibration effects seem to work OK. Thankyou. I could not get "Touchdown" to work either. You don't notice it missing if you are moving horizontally as ground rumble kicks in. If you fly in a helicopter, landing vertically, or if you turn off the other feedback options except "Touchdown" in a fixed wing then you notice it missing. Others I fly with have the same experience. 9800X3D (5.21GHz Turbo), MSI RTX 4090 OC 24GB, ASUS ROG Strix X870E-E GAMING Motherboard, G. Skill Trident Z5 DDR5 RAM 96GB (2x48GB), Crucial P3 Plus 4TB PCIe Gen4 3D NAND NVMe M.2 SSD, Virpil Alpha Joystick with FFBeast FFB base, T-50CM3 Throttle, MFG Xwind rudder pedals, Pimax Crystal VR.
Joebejammin Posted March 18, 2024 Posted March 18, 2024 I get a problem when flying now where when I pull too like over 5/6G in the Mirage F1 the lower rumble packs rumble at full speed until I turn the seat off? The issue will happen consistently every time I pull more Gs or fire the cannons until I repair the DCS file.
f4l0 Posted March 18, 2024 Author Posted March 18, 2024 (edited) On 3/16/2024 at 7:35 PM, jgreg said: Sorry for the delay in responding, I just got back from vacation. The 'judder' that I am talking about is when the skids touch the ground when landing, similar to when the wheels touch the ground in fixed-wing aircraft. All other aircraft seem to do this, except the Gazelle. I have tried all Gaz variants and none seem to do it. In the SSA control panel, the effect is called 'Touchdown' I am using the latest Beta of SSA. All other vibration effects seem to work OK. Thankyou. On 3/7/2024 at 7:43 PM, Polychop Simulations said: @f4l0If there is anything we can do to mitigate this, please let me know. Yeah, the touchdown effect is a bit "tricky" for the Gazelle since she has no compressing struts... Can you provide me a single short trackfile that I can use to test on my side? I've currently no flight gear on my side and flying the Gazelle with keyboard is really tricky 49 minutes ago, Joebejammin said: I get a problem when flying now where when I pull too like over 5/6G in the Mirage F1 the lower rumble packs rumble at full speed until I turn the seat off? The issue will happen consistently every time I pull more Gs or fire the cannons until I repair the DCS file. Which seat do you use? Edited March 18, 2024 by f4l0 1 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Joebejammin Posted March 18, 2024 Posted March 18, 2024 16 hours ago, f4l0 said: Yeah, the touchdown effect is a bit "tricky" for the Gazelle since she has no compressing struts... Can you provide me a single short trackfile that I can use to test on my side? I've currently no flight gear on my side and flying the Gazelle with keyboard is really tricky Which seat do you use? I use an HF8, only using SSA software.
Talisman_VR Posted March 19, 2024 Posted March 19, 2024 Very big thank you to Andre for helping me out recently with a problem concerning my JetPad and SimShaker. Andre and f4IO are super helpful and I highly recommend them to anyone thinking of getting a JetPad and or SimShaker. Tech support for customers is brilliant. Happy landings, Talisman 1
Draken35 Posted March 29, 2024 Posted March 29, 2024 On SSA beta 2.7.4 , after mission ends, I'm getting spammed by this message: "Error: UDP port 29375 is blocked by another application" If I kill and restart SSA, it works until I exit the mission (any mission, any plane again) Tested with AV & firewall disabled and same thing happens. Ideas? null
abikns Posted March 29, 2024 Posted March 29, 2024 I have the same problem, since I installed 2.7.4 today. I think the change log said "fixed UDP port error" (or similar). I never had that error before, but now I have it. Going back to the previous version for now.
NAM Posted March 29, 2024 Posted March 29, 2024 4 hours ago, Draken35 said: On SSA beta 2.7.4 , after mission ends, I'm getting spammed by this message: "Error: UDP port 29375 is blocked by another application" If I kill and restart SSA, it works until I exit the mission (any mission, any plane again) Tested with AV & firewall disabled and same thing happens. Ideas? null Same thing happend to mine. So I went back to earlier version 2.7.3
f4l0 Posted March 29, 2024 Author Posted March 29, 2024 New beta is incomming On 3/18/2024 at 5:47 AM, Joebejammin said: I get a problem when flying now where when I pull too like over 5/6G in the Mirage F1 the lower rumble packs rumble at full speed until I turn the seat off? The issue will happen consistently every time I pull more Gs or fire the cannons until I repair the DCS file. 5 hours ago, Draken35 said: On SSA beta 2.7.4 , after mission ends, I'm getting spammed by this message: "Error: UDP port 29375 is blocked by another application" If I kill and restart SSA, it works until I exit the mission (any mission, any plane again) Tested with AV & firewall disabled and same thing happens. Ideas? null 2 hours ago, abikns said: I have the same problem, since I installed 2.7.4 today. I think the change log said "fixed UDP port error" (or similar). I never had that error before, but now I have it. Going back to the previous version for now. 3 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
Despayre Posted March 30, 2024 Posted March 30, 2024 19 hours ago, NAM said: SSA beta 2.7.4 SSA beta 2.7.5 popped up today... I'm not updating this anymore. It's safe to assume I have all the stuff, and the stuff for the stuff too.
NAM Posted March 30, 2024 Posted March 30, 2024 2 hours ago, Despayre said: SSA beta 2.7.5 popped up today... Great. Thanks 1
tomeye Posted March 30, 2024 Posted March 30, 2024 (edited) Installed 2.7.5 and I get the below error Quote System.NullReferenceException: Object reference not set to an instance of an object. The sound module does not start with the following error in evtx Quote Application: SimShakerSoundModule.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at SimShaker_Sound_Module.AudioHandler.MakeFXs(System.Collections.Generic.List`1<SimShaker_Sound_Module.Sample>, Int32) at SimShaker_Sound_Module.MainWindow..ctor() Exception Info: System.Reflection.TargetInvocationException at System.RuntimeTypeHandle.CreateInstance(System.RuntimeType, Boolean, Boolean, Boolean ByRef, System.RuntimeMethodHandleInternal ByRef, Boolean ByRef) at System.RuntimeType.CreateInstanceSlow(Boolean, Boolean, Boolean, System.Threading.StackCrawlMark ByRef) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean, Boolean, Boolean, System.Threading.StackCrawlMark ByRef) at System.Activator.CreateInstance(System.Type, Boolean) at System.RuntimeType.CreateInstanceImpl(System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, System.Object[], System.Threading.StackCrawlMark ByRef) at System.Activator.CreateInstance(System.Type, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, System.Object[]) at System.Activator.CreateInstance(System.Type, System.Object[]) at System.Xaml.Schema.SafeReflectionInvoker.CreateInstanceCritical(System.Type, System.Object[]) at System.Xaml.Schema.SafeReflectionInvoker.CreateInstance(System.Type, System.Object[]) at System.Xaml.Schema.XamlTypeInvoker.CreateInstance(System.Object[]) at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateInstanceWithCtor(System.Xaml.XamlType, System.Object[]) at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CreateInstance(System.Xaml.XamlType, System.Object[]) at System.Xaml.XamlObjectWriter.Logic_CreateAndAssignToParentStart(MS.Internal.Xaml.Context.ObjectWriterContext) at System.Xaml.XamlObjectWriter.WriteStartMember(System.Xaml.XamlMember) at System.Xaml.XamlWriter.WriteNode(System.Xaml.XamlReader) at System.Windows.Markup.WpfXamlLoader.TransformNodes(System.Xaml.XamlReader, System.Xaml.XamlObjectWriter, Boolean, Boolean, Boolean, System.Xaml.IXamlLineInfo, System.Xaml.IXamlLineInfoConsumer, MS.Internal.Xaml.Context.XamlContextStack`1<System.Windows.Markup.WpfXamlFrame>, System.Windows.Markup.IStyleConnector) at System.Windows.Markup.WpfXamlLoader.Load(System.Xaml.XamlReader, System.Xaml.IXamlObjectWriterFactory, Boolean, System.Object, System.Xaml.XamlObjectWriterSettings, System.Uri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(System.Xaml.XamlReader, Boolean, System.Object, System.Xaml.Permissions.XamlAccessLevel, System.Uri) at System.Windows.Markup.XamlReader.LoadBaml(System.IO.Stream, System.Windows.Markup.ParserContext, System.Object, Boolean) at System.Windows.Application.LoadBamlStreamWithSyncInfo(System.IO.Stream, System.Windows.Markup.ParserContext) at System.Windows.Application.LoadComponent(System.Uri, Boolean) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctor>b__1_0(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at System.Windows.Application.Run(System.Windows.Window) at SimShaker_Sound_Module.App.Main() Edited March 30, 2024 by tomeye
=Andre= Posted March 30, 2024 Posted March 30, 2024 1 hour ago, tomeye said: Installed 2.7.5 and I get the below error The sound module does not start with the following error in evtx Not sure it can be related to 2.7.5 install. what is Sound Module version? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
modsat Posted March 31, 2024 Posted March 31, 2024 (edited) Hi folks I recently got a buttkicker and I'm looking to integrate it. From reading the forums I gather, that what I need to do (for the best experience) is use SSA + the sound module. The Simshaker.com site seems to be down however, so I'm not sure how to get the sound module. Any ideas? Edited March 31, 2024 by modsat
tomeye Posted April 1, 2024 Posted April 1, 2024 On 3/30/2024 at 11:36 PM, =Andre= said: Not sure it can be related to 2.7.5 install. what is Sound Module version? I was running beta 2.40 but I moved to stable and it launches the sound module. I still get the error is SSA beta. System.NullReferenceException: Object reference not set to an instance of an object.
=Andre= Posted April 1, 2024 Posted April 1, 2024 1 hour ago, tomeye said: I was running beta 2.40 but I moved to stable and it launches the sound module. I still get the error is SSA beta. System.NullReferenceException: Object reference not set to an instance of an object. Please email me the settings file "\Documents\SimShaker for Aviators\Soundmodule.cfg" I will try to reproduce the issue in my end. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
tomeye Posted April 1, 2024 Posted April 1, 2024 <?xml version="1.0" encoding="utf-8"?> <!----> <App_Settings> <Enable_Log Value="False" /> <License Key="removed" /> <Nic Address="" /> <NicNum Value="0" /> <Activation_Method Value="1" /> <Prenumerata_ Value="" /> <Info_123 Value="" /> <Enable_ASIO_Audio Value="False" /> <Selected_Audio_Device Value="{0.0.0.00000000}.{aa462063-416c-4ac1-a536-0a4baf63eb38}" /> <Selected_Max_Audio_Channels Number="2" /> <Enable_Compressor Value="False" /> <Enable_Booster Value="True" /> <Compressor_Factor Value="0,8" /> <Boost Value="1,1" /> <Num Value="0" /> <Start_Minimized Value="True" /> <Hide_When_Minimized Value="False" /> <Check_For_Updates Value="True" /> <Enable_Couples Value="True" /> <Surround_ Value="True" /> <Channels_Mask Value="3" /> </App_Settings>
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