Yurgon Posted February 22, 2017 Share Posted February 22, 2017 I've researched this topic for several hours now with zero results. If what I'm asking for is already possible, I'd be grateful for any pointers. :thumbup: The request is simple: I'd like to be able to affect each and every switch and knob and button in the cockpit of each and every module for each and every player controlled aircraft, both SP and MP, via the Simulator Scripting Engine. In the ME, the trigger action "X: COCKPIT PERFORM CLICKABLE ACTION" already does exactly what I want, but is limited to the (single) player aircraft as I understand it. I guess either of these would do: trigger.action.cockpitPerformClickableAction(unitIdOrObject, deviceID, command, value) Unit.cockpitPerformClickableAction(deviceID, command, value) -- Both of the above: -- - Ignored for all AI units -- - Only available for: -- - - Unit.Category.HELICOPTER -- - - Unit.Category.AIRPLANE I know the request is simple, while the implementation probably isn't. ;) I believe having this available would open up a bunch of interesting options to modders and mission designers. :thumbup: 3 Link to comment Share on other sites More sharing options...
MasterZelgadis Posted March 27, 2017 Share Posted March 27, 2017 +1 1 "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
shagrat Posted April 12, 2017 Share Posted April 12, 2017 Nice idea! +1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Hawk 60 Grip | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Bankler Posted October 15, 2018 Share Posted October 15, 2018 This would indeed make life easier! Bankler's CASE 1 Recovery Trainer Link to comment Share on other sites More sharing options...
Jarlerus Posted October 16, 2018 Share Posted October 16, 2018 I'm just wondering: What would an example of application be of such a function? =) //Jarl Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify Link to comment Share on other sites More sharing options...
Yurgon Posted October 16, 2018 Author Share Posted October 16, 2018 I'm just wondering: What would an example of application be of such a function? =) Doing a proper startup is a life-safer in real life. Missing even just one switch or button can have catastrophic results. In DCS, we can be completely sure that every switch is in the proper cold-and-dark position when we sit down in the virtual pit, and even if we follow every checklist to the letter, we know deep down that we could skip 90% and still get the aircraft properly started up. Thus... a cold-and-dark switch randomizer would be among the first ideas. :) 1 Link to comment Share on other sites More sharing options...
tintifaxl Posted October 16, 2018 Share Posted October 16, 2018 Would not be for me then. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor. Link to comment Share on other sites More sharing options...
dcs76 Posted March 31, 2020 Share Posted March 31, 2020 Too bad this is not yet available. We also do very much need this functionality. Our use cas is that we have a template mission with client aircraft. Two times a week we practice. Sometimes it's dive bombing, sometimes rockets, sometimes more advanced stuff. We use a tool upfront to define our mission flights, flight plans (waypoints) as well as targets and weapon profiles. This tool generates Mission Data Cards which we load into our kneeboards (ingame or VRK). After entering the pits and loading weapons, the tedious part of programming the flight plans as well as weapon delivery profiles starts every time which takes a huge chunk of our available practice time, before we can even takeoff. IRL those flight plans and weapon profiles would already be preplanned (like we do it) and automatically loaded from the DTC. So we would very much appreciate this feature. It would allow us to at least have an F10 menu to initiate the programming of the CDU and DSMS after starting the aircraft up to this point. The best option would be of course if we could just place the DTC data somehow in a file and it would be loaded right when we click the LOAD button on the MFCD. 1 Link to comment Share on other sites More sharing options...
Northstar98 Posted April 1, 2020 Share Posted April 1, 2020 Nice idea! +1 Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV-2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB NVMe SSD, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite Dreams: https://uk.pcpartpicker.com/list/gMLbJM Link to comment Share on other sites More sharing options...
Jagohu Posted November 15, 2020 Share Posted November 15, 2020 +1 Link to comment Share on other sites More sharing options...
shagrat Posted November 15, 2020 Share Posted November 15, 2020 The best option would be of course if we could just place the DTC data somehow in a file and it would be loaded right when we click the LOAD button on the MFCD. +1 .. and this should be the same for every plane, that has DTC available. In the new A-10C, we now have the HMCS profiles, I am sure a Pilot is not switching mostly everything from Occluded to always visible, but has a prepared profile to load... I mean the option to have your TDC, SPI, your buddies SPI, markpoints, TGP caret etc. visible through the bottom of your cockpit and especially during your roll in on target is sooo helpful I doubt any pilot would actually have them occluded... You can simply switch the HMCS off through the HOTAS if it gets in the way inside the cockpit. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Hawk 60 Grip | MFG Crosswind Rudder Pedals | TM Cougar MFDs | a hand made UFC | AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
ED Team m4ti140 Posted May 3, 2021 ED Team Share Posted May 3, 2021 +1. This is extremely necessary, both the ability to do this with scripts and to do this in MP. Link to comment Share on other sites More sharing options...
fallen1701 Posted January 3, 2022 Share Posted January 3, 2022 +1 Link to comment Share on other sites More sharing options...
TOViper Posted January 16, 2022 Share Posted January 16, 2022 +1 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Thedoc_tv Posted January 17, 2022 Share Posted January 17, 2022 +1 Nice idea on the randomizer! Link to comment Share on other sites More sharing options...
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