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Posted

Heh! I also thought about this :p

 

I like it!

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Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted
Interesting! Thanks for sharing. The linear glide model is capable of higher force than most FFB systems I've seen. Although it looks like it consumes a lot of power.

Looks like it consumes lots of money too. I can't see this stick being affordable.

Posted

I agree... but it does look promising.

Almost like some kind of infinitely adjustable stick to you airframes needs.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

  • 9 months later...
Posted

Necro, I know...

 

I wonder what became of this. If they ever come out with a ffb base that I can mount the warthog or any f-18 type of stick to, I‘d be happyto get one. Otherwise why else would they have mounted this specific grip to it :joystick:

 

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Deedle, deedle!

Posted
Necro, I know...

 

I wonder what became of this. If they ever come out with a ffb base that I can mount the warthog or any f-18 type of stick to, I‘d be happyto get one. Otherwise why else would they have mounted this specific grip to it :joystick:

 

 

 

Brummer has off-shelf FF bases for this already. Not sure about the Iris stuff, though they turned up at flight sim trade shows recently showing more of their hardware and in different form factors so it seems like they're moving forward with them one way or another.

 

Here's a link to Brummer's unit... 5Nm force, accepts TM/VPC/etc grips and it's relatively compact as well https://www.brunner-innovation.swiss/product/cls-e-joystick/

 

If the price comparison and feature list and performance of Brummer's yoke vs Iris's is similar, Brummer has a lot more to offer and for less money in addition to being established already in the field of flight simulation and control loading.

 

Posted

As I already mentioned in the Open Source Joystick FFB thread, the Brunner base does not use the DirectInput force feedback API, instead relying on a plugin for Prepar3D/X-Plane/MSFS. This means it's only compatible with those 3 sims, and won't work with DCS unless a plugin is written for it.

Posted

That magnetic FFB is the way of the future right there, they got a ways to go though for mass appeal. Make the parts smaller and more affordable and improve the fidelity. Its a brillant concept.

Posted

Brummer's prices are at the high end of the spectrum, but it would be worth it if the quality is as high as the price... TM with force feedback! The feel and accuracy of the stick would have to beat the VKB MCG Pro to get my money, but I can see the combined stick/rudder pedals package in my system. But my wife might kill me if she caught me spending that much money. Then again, she once offered to allow me to buy an F-4 ejection seat training cockpit from eBay and I had to turn it down because I had no where to put it.

[sIGPIC][/sIGPIC]

Posted

Once again, the Brunner CLS-E joystick won't work because it doesn't use the DirectInput force feedback API. Please stop suggesting it, someone's bound to buy it without doing enough research and be sorely disappointed when they find out that it doesn't work with DCS.

Posted

So you say is impossible to build an API for DCS to work with it?

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

Posted (edited)
So you say is impossible to build an API for DCS to work with it?

Actually I sent them an enquiry last summer regarding their CLS-E cyclic.

 

Here is their answer:

 

"unfortunalely we do not have experice with ED DCS yet.we directly support X-plane, prepar3D and MS FSX with our CLS2SIM Sw enviroment. https://www.brunner-innovation.swiss/product/cls2sim-software/"

 

I don`t find this very appealing. Even if they decide to support DCS, you still cannot use your high end stick with other sims like CloD, BoB, Condor or whatever comes up. The CLS-E cost 8000EUR by the way :cry:

Edited by VO101_MMaister

[sIGPIC][/sIGPIC]



KG13 Control Grip Building

Control Stick and Rudder Design



 

i7 8700K, Asus Z370-E, 1080 Ti, 32Gb RAM, EVO960 500Gb, Oculus CV1

Posted (edited)

It's not impossible, but it's difficult. DCS does not export FFB data, so a virtual joystick device has to be created that can receive and process the data. Also, the FFB API uses 'shapes' such as Damper, Friction, Sine, Spring, etc, and the joystick hardware is supposed to handle the implementation of these shapes. This saves the devs the trouble of having to create commands with the correct tweens so that they can say "do a sine movement for 500ms with a force of 2.0" instead of actually having to draw out the sine wave and constantly send it over to the joystick.

 

The CLS-E joystick has an API available to control it via software, but it only seems to support two types of forces: an 'active' force that applies a force in a direction with a certain magnitude, and a 'passive' force that attempts to keep the joystick in a certain position, resisting any movement away from that position with a certain magnitude. In order for it to work with DCS, software needs to be written that will adapt the force feedback API's shapes to the two types of forces that the CLS-E supports.

 

The best party to write that software would be Brunner, but it's a bit of a chicken and egg issue. There's not much point for them to spend the time to write the software for DCS if nobody's going to buy their base, but until they write the software, nobody's going to buy their base. In the past I considered picking up the base and writing the software myself, but given that there's not a single review of it anywhere, I didn't want to be the guinea pig.

Edited by Ranma13
Posted (edited)

Are there actual Brunner sticks in the wild? So far all I've seen are the renders

Edited by DayGlow

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

 

The best party to write that software would be Brunner, but it's a bit of a chicken and egg issue. There's not much point for them to spend the time to write the software for DCS if nobody's going to buy their base, but until they write the software, nobody's going to buy their base. In the past I considered picking up the base and writing the software myself, but given that there's not a single review of it anywhere, I didn't want to be the guinea pig.

 

Wouldn't ED be better choice for that actually knowing the DCS? As Brunner should provide a API/ABI to ED for their controller so then ED can write the plugin?

 

The problem would be fixed by Brunner to send the test unit to ED, that then does main work and then both Brunner and ED market it for DCS compatible...

 

That way customers doesn't need to be the guinea pigs nor wait that something gets done.

Hardware manufacturer provides the hardware.

Software manufacturer provides the software.

Customers use results from both...

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i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

No, it doesn't make sense to do it that way. DCS implements the common standard (DirectInput FFB API), whereas Brunner uses custom software. What you're proposing is like saying that hardware manufacturers should send their devices to Microsoft so that Microsoft can write a custom driver for it. It doesn't work like that. Microsoft creates a common standard (for example the HID interface), and if you have a custom device that doesn't use that standard, it's up to you to write the driver for it.

Posted

Boo to custom drivers

 

Yeh to standardize controllers

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

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  • 5 months later...
Posted

The price for the BRUNNER CLS-E shows 1249 euros for me in the US. Is it higher in other markets? One thing I remember from flying the F-18 and F-14 simulators at Norfolk was how the stick “Talked” to you, it made you trim and added that something extra that made you feel like you were flying. Are there any other FFB stick bases on the market that work with DCS? It seems like I find something new every day like the Brunner base. It is expensive but if it works it might be worth the cost.

  • 2 months later...
Posted
The price for the BRUNNER CLS-E shows 1249 euros for me in the US. Is it higher in other markets? One thing I remember from flying the F-18 and F-14 simulators at Norfolk was how the stick “Talked” to you, it made you trim and added that something extra that made you feel like you were flying. Are there any other FFB stick bases on the market that work with DCS? It seems like I find something new every day like the Brunner base. It is expensive but if it works it might be worth the cost.

 

FA18 is a FBW jet so force feedback isn't required. For WW2 or any non-FBW aircraft though, it would be epic. I hope the Brunner can get implemented into DCS, I'm frothing at the thought of flying the Spit with a FFB stick combined with Simshaker

Posted (edited)
FA18 is a FBW jet so force feedback isn't required....

 

Actually...

Edited by chaos

"It's not the years, honey. It's the mileage..."

Posted
FBW sticks still often communicate forces to communicate things such as speed or imminent stall, when something cheaper than Brunner comes, ill be all over it

Doubt it. Their yoke isn't much cheaper than that of Brunner.

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