ram0506 Posted September 26, 2018 Share Posted September 26, 2018 (edited) The pixel density will always be better with the 5K+, no matter which FOV you use. Pixel density of the 5K+ is not depending on the FOV, only the total pixel count will be reduced when reducing the FOV. It´s like cutting off the edges of the screens. Edited September 26, 2018 by ram0506 I7 6700K, Asus Z170 Pro Gaming, EVGA GTX1080Ti SC, 32GB DDR4 @ 3000, Win10 64, BenQ EW3270ZL 2560x1440, VPC WarBRD Base + TM Warthog Grip, TM Warthog Throttle, MFG Crosswind Rudder Pedals, Oculus Rift S Link to comment Share on other sites More sharing options...
wormeaten Posted September 26, 2018 Share Posted September 26, 2018 Anyone know what the pixel density of Pimax 5k+ at 170 FOV vs Rift? Check this comparison true lens. Picture is comparible with Vive PRO and Odyssay so Rift is definitely inferiour quality and it is not compared at all. Link to comment Share on other sites More sharing options...
Fred00 Posted September 27, 2018 Share Posted September 27, 2018 Judging by that video the Pimax 5K+ is the new king when it comes to resolution/clarity. It's quite a step above the Odyssey and the Pimax 8K. The reason is probably that the 5K+ uses RGB sub pixels and the other use pentile screens. When will the VR manufacturers understand that a pentile display is NOT a good choice for a screen that sits so close to the eyes. Pentile may only be an alternative once resolutions are so high that individual pixels can not be seen anyway. I will be very interested to see how the 5K+ performs with DCS. This might be my first VR headset! Link to comment Share on other sites More sharing options...
wormeaten Posted September 27, 2018 Share Posted September 27, 2018 Judging by that video the Pimax 5K+ is the new king when it comes to resolution/clarity. It's quite a step above the Odyssey and the Pimax 8K. The reason is probably that the 5K+ uses RGB sub pixels and the other use pentile screens. When will the VR manufacturers understand that a pentile display is NOT a good choice for a screen that sits so close to the eyes. Pentile may only be an alternative once resolutions are so high that individual pixels can not be seen anyway. I will be very interested to see how the 5K+ performs with DCS. This might be my first VR headset! I will wait proper DCS review from some more competent DCS VR user. It is mentioned in the video but to repeat. Yes, 5K have more clarity and better instrument reading but 8K is better in distance view sporting targets. The difference is not that big as this screenshots suggesting. This screenshots true lens is highly zoomed to notice this difference but in nature, it is much better and the difference is not that big. But even 8K has better picture compared to Vive PRO and Odyssey. We need a more detailed comparison for the final decision. Link to comment Share on other sites More sharing options...
dburne Posted September 27, 2018 Share Posted September 27, 2018 That video was done with a Steam VR SS of 300%. Is that even reasonable to think one could play a game like DCS in that high a SS ratio in an already higher resolution device? Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
StandingCow Posted September 27, 2018 Share Posted September 27, 2018 That video was done with a Steam VR SS of 300%. Is that even reasonable to think one could play a game like DCS in that high a SS ratio in an already higher resolution device? That AND he had in game up to like 2.0 or so.... which is nuts. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
cordite Posted September 27, 2018 Share Posted September 27, 2018 That AND he had in game up to like 2.0 or so.... which is nuts. Again, he did that because he said it looked jaggy at pd 1.0 We should see a second opinion and so forth soon. Link to comment Share on other sites More sharing options...
Gladman Posted September 27, 2018 Share Posted September 27, 2018 Really he's just the wrong guy to give an opinion on DCS. I was really hoping Jabbers would get one. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord Link to comment Share on other sites More sharing options...
Gearbox Posted September 27, 2018 Share Posted September 27, 2018 What's the word on multi GPU support for VR? According to nvidia it shouldn't be that hard to implement since DCS is DX11 now (caveat: I am not a software dev) https://developer.nvidia.com/vrworks/graphics/vrsli Link to comment Share on other sites More sharing options...
Gladman Posted September 27, 2018 Share Posted September 27, 2018 SLI has never been supported. I wouldn't hold my breath. i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord Link to comment Share on other sites More sharing options...
etherbattx Posted September 27, 2018 Share Posted September 27, 2018 lAccording to nvidia it shouldn't be that hard to implement since DCS is DX11 the company producing the product will always say that. it helps sell. the reality is, there are not many software titles that support it or get a boost from it. Link to comment Share on other sites More sharing options...
wormeaten Posted September 27, 2018 Share Posted September 27, 2018 What's the word on multi GPU support for VR? According to nvidia it shouldn't be that hard to implement since DCS is DX11 now (caveat: I am not a software dev) https://developer.nvidia.com/vrworks/graphics/vrsli SLI has never been supported. I wouldn't hold my breath. That is one of the biggest ED fail and it is only ED responsibility. I can't figure out why they didn't do anything about it when this outdated engine desperately needs for more hardware resources. Such support will be made DCS more popular among FS comunity. That is one of the biggest reason why most of the players from Il2 didn't switch to DCS who is a better sim but Il2 works better without many problems. DCS even on the best GPU has significantly lower performances. With proper SLI/CF you will get better performances with 2x RX580 in CF than with RTX 2080TI in just 40% of the RTX 2080TI price or better 2xGTX 1080 in SLI for just 65% price than RTX 2080TI with significant better performances. What do you need more affordable and more performance. Only who is losing here is Nvidia. Link to comment Share on other sites More sharing options...
wormeaten Posted September 27, 2018 Share Posted September 27, 2018 the company producing the product will always say that. it helps sell. the reality is, there are not many software titles that support it or get a boost from it. Problem is somewhere else. In a time when SLI and CF were introduced was better and more logic pricing among GPUs. Todays GPUs are to priced and you will not get 50% more performances for 50% higher price. Today RTX 2080ti vs GTX 1080ti in performances is around 30% but the price is high over 100%. If SLI works properly who will buy new GPU for that price when with two 1080ti will get much higher performances for less money? Disabling SLI on 1060 and now on 2070 proving what is real intention with SLI/NV Link. Link to comment Share on other sites More sharing options...
Jabbers_ Posted September 27, 2018 Share Posted September 27, 2018 What's the word on multi GPU support for VR? According to nvidia it shouldn't be that hard to implement since DCS is DX11 now (caveat: I am not a software dev) https://developer.nvidia.com/vrworks/graphics/vrsli This hinges on VRWorks, a framework ED will not use. Twitch2DCS - Bring twitch chat into DCS. SplashOneGaming.com - Splash One is a community built on combat flight simulation. S1G Discord twitch / youtube / facebook / twitter / discord Link to comment Share on other sites More sharing options...
MilesD Posted September 28, 2018 Share Posted September 28, 2018 I have been waiting for Vulkan to implement SLI, followed by DCS implementing Vulkan. Hopefully that's still a thing. Now shipping up to website Pre-Order Form date 2022/06/01 Pre-Order Form Submission https://pointctrl.com/preorder-form/ PointCTRL Support Discord https://discord.gg/jH5FktJ PintCTRL Website https://pointctrl.com/ Link to comment Share on other sites More sharing options...
wormeaten Posted September 28, 2018 Share Posted September 28, 2018 I have been waiting for Vulkan to implement SLI, followed by DCS implementing Vulkan. Hopefully that's still a thing. I'm not sure about SLI in Vulkan. Vulkan is based on AMD technology so I expect AMD card could benefit from it. But that is not bad for Nvidia fans because looks like new RTX 20xx cards are based on Vulcan technology what prove high performances gain on Vulcan so maybe NV Link will function then as well. Link to comment Share on other sites More sharing options...
cordite Posted September 28, 2018 Share Posted September 28, 2018 SLI is a pipe dream. Link to comment Share on other sites More sharing options...
MilesD Posted September 29, 2018 Share Posted September 29, 2018 SLI is a pipe dream. I know, but I can hope. I am not really up on the details, just piecing together the following information.I am probably missing the showstopper somewhere. https://developer.nvidia.com/vulkan-driver https://www.khronos.org/blog/vulkan-multi-gpu-support-not-just-for-windows-10 Base programming and testing should be finished next month. We'll then work on transferring our shaders to the new API. This is a very new technology for us, and it is quite possible that we will run into unforeseen issues during that phase. DCS World uses many complicated shaders that may not necessarily play nice with the Vulkan API. Thanks! Miles Now shipping up to website Pre-Order Form date 2022/06/01 Pre-Order Form Submission https://pointctrl.com/preorder-form/ PointCTRL Support Discord https://discord.gg/jH5FktJ PintCTRL Website https://pointctrl.com/ Link to comment Share on other sites More sharing options...
dburne Posted September 30, 2018 Share Posted September 30, 2018 Tom's Hardware Review of the Pimax 5k+ M2 Pre-Production Headset. https://www.tomshardware.com/reviews/pimax-5k-m2-headset-vr,5818-2.html Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
Phantom88 Posted October 2, 2018 Share Posted October 2, 2018 Patrick Link to comment Share on other sites More sharing options...
ElementLT Posted October 2, 2018 Share Posted October 2, 2018 I so have my eye on this VR device! Can't wait for it to become available and also i wounder how this would run tied with a 2080 Ti? thank you much for sharing this video. Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
*Rage* Posted October 2, 2018 Share Posted October 2, 2018 And a comment from Wags about the video [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22 Link to comment Share on other sites More sharing options...
dburne Posted October 2, 2018 Share Posted October 2, 2018 And a comment from Wags about the video Most exciting thing I have read in a while. Would so love to see some VR optimizations. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
hansangb Posted October 2, 2018 Share Posted October 2, 2018 Most exciting thing I have read in a while. Would so love to see some VR optimizations. I'll say! Hip hip, hooray! :pilotfly: hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
btaft Posted October 3, 2018 Share Posted October 3, 2018 I gave a quick look at the video. One thing I noticed is that one of the parameters is SteamSS - 80% I assume this is the supersampling parameter you can set in steam. Does this mean that the video was actually done at a resolution lower than the the headsets capability (ie. SS=1.0)? If so that may be a little misleading with regards to the expected performance with a 1080ti and this headset Link to comment Share on other sites More sharing options...
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