Jarlerus Posted February 17, 2018 Posted February 17, 2018 Hi. I'd like a function in the mission editor for removing trees, just as FARPs do, but only with more control over it. And without having to use a FARP of course. This could be an simple addition, and it would make mission making more interesting, as we could use more parts of the map for missions. Examples of use: Clearing hilltops for FOBs and unit-emplacements or clearing ground for camps in forests. //Jarl Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify
Frosties Posted February 17, 2018 Posted February 17, 2018 You can use the ME to Place a trigger wich removes scenery objects? Learned this myself just a day or two ago. Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing. Tada! [sIGPIC][/sIGPIC] Vincere Est Totum
SkateZilla Posted February 17, 2018 Posted February 17, 2018 A Feature Request has been submitted to the team. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Jarlerus Posted February 18, 2018 Author Posted February 18, 2018 You can use the ME to Place a trigger which removes scenery objects? Learned this myself just a day or two ago. Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing. Tada! Nice, that worked! Not the most precise tool, but it's precisely what I was looking for. :) I withdraw my request ^^' . //Jarl Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify
jef32 Posted February 18, 2018 Posted February 18, 2018 Not only trees but all objects on airfields. It's weird to see Ilyuchins or Mi-8 on US coalition fields in Caucasus. The same for the generic company of heavy planes on the airport of Las-Vegas. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
flanker1 Posted February 18, 2018 Posted February 18, 2018 You can use the ME to Place a trigger wich removes scenery objects? Learned this myself just a day or two ago. Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing. Tada! you are my man!!!!! exactly what i am looking for. . . thank you very very much for sharing this!!!!!!! :-)
crazyeddie Posted February 20, 2018 Posted February 20, 2018 This is wonderful news, I love rebuilding my maps and this is the only way to do it in DCS 2.5 as far as I know. Thanks for this thread boys, its the bees knees !!
HiJack Posted March 25, 2018 Posted March 25, 2018 It only work in single player, not multiplayer. Request: Is it possible to activate this function for Multiplayer. There simply are to many trees.
Coug4r Posted April 7, 2018 Posted April 7, 2018 And some script function as well? Also maybe some option to make trees destructible by default when they get hit? - If man were meant to fly he'd be filled with helium.
baudie Posted June 4, 2018 Posted June 4, 2018 You can use the ME to Place a trigger wich removes scenery objects? Learned this myself just a day or two ago. Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing. Tada! Could someone kindly show step by step for a new DCS guy how to do this? I can’t do it and have seen multiple ME videos now to try to learn it. /baudie
SUNTSAG Posted June 4, 2018 Posted June 4, 2018 Could someone kindly show step by step for a new DCS guy how to do this? I can’t do it and have seen multiple ME videos now to try to learn it. /baudie Hi baudie, Welcome and try this, see if it helps. Cheers. 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
baudie Posted June 9, 2018 Posted June 9, 2018 Hi SUNTSAG Thank you for the attempt. Got me closer and thought I made all steps now / but still trees in the map. Maybe I cant do it for the map and have to do the step for all missions? I would still appreciate to make this an option in the game, so it is an option for all and not only for the guys who have played this game for long and knows how to make new missions etc. \Baudie
Ghostrida9 Posted July 15, 2018 Posted July 15, 2018 wow hold up, found this right now.. Guys, if we can remove SpeedTrees, is there noway that we can add them inside the ME ??? there must be a way.. c'mon ED please give us this Option... RAF Gütersloh Airbase Project If all real wars could only be fought in DCS.
Bourrinopathe Posted September 11, 2018 Posted September 11, 2018 Thanks for that neat trick guys! I just stumbled upon that thread searching for a way to remove a bunch of trees in the scenery. From my understanding, the trigger removes the whole vector area filled with trees and does not allow any finer control. Similarly I don't think there would be a way to add trees unless ED provides a vector tool we could use in the ME. That's exactly how it's done in X-Plane World Editor as you can define a polygon filled with a given type of vegetation. So here's what happened when I attempted to remove a few trees around that tiny airfield. So as mentioned in a previous post, it's not a precise tool/trick but it could definitely help shaping an area. Thanks again! /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
dSAF Dancer Posted November 23, 2018 Posted November 23, 2018 For creating our own airport we would really appreciate to remove the objects in multiplayer. Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog
flanker1 Posted November 24, 2018 Posted November 24, 2018 Thanks for that neat trick guys! I just stumbled upon that thread searching for a way to remove a bunch of trees in the scenery. From my understanding, the trigger removes the whole vector area filled with trees and does not allow any finer control. Similarly I don't think there would be a way to add trees unless ED provides a vector tool we could use in the ME. That's exactly how it's done in X-Plane World Editor as you can define a polygon filled with a given type of vegetation. So here's what happened when I attempted to remove a few trees around that tiny airfield. So as mentioned in a previous post, it's not a precise tool/trick but it could definitely help shaping an area. Thanks again! where is this little airfield located? ? which area?
Targanon Posted May 8, 2024 Posted May 8, 2024 just so you all know this Mission Editor option is broken right now it works and it does not.. tested in the new kola map it works for a breif second trhen the tree's are back.. totally broken in other maps as well .. as of late.. Targs, GTX 1080ti, Asus Hero XI, Intel 9900KF @4.2MHz, 32g DDR4@3200Mhz, 4x 1Tb SSD 1x 400g m.2mvme(boot), 28" Samsung 4k, Saitek X-56 Throttle/Warthog Stick and Saitek Pro Flight Pedals. Moduls All of the NATO jets, and all the choppers.. DEDi MP [62AW] The Blackbirds Brisbane
Hairdo1-1 Posted May 11, 2024 Posted May 11, 2024 On 2/17/2018 at 2:10 PM, SkateZilla said: A Feature Request has been submitted to the team. Please add the ability to remove scenery to the open scripting engine
cfrag Posted May 12, 2024 Posted May 12, 2024 (edited) 22 hours ago, Hairdo1-1 said: Please add the ability to remove scenery to the open scripting engine IIRC, that already exists... in a way. You'll have to do it all yourself, though: make a search (via world.searchObjects() ), filter all objects inside, end then invoke destroy() on them. It does work for some map objects, but not all (no documentation available which and why) - and it's about as reliable in MP as above mentioned 'clear tree' method. And of course this notoriously doesn't work for objects like fire, some debris, craters etc. So yeah, it would be great if we got a reliable means to remove map objects (including trees) for single- and multi-player. Then again, it's only been 6 years since the feature request was logged... Edited May 12, 2024 by cfrag 2
Recommended Posts