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Remove trees in Mission Editor


Jarlerus

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Hi.

I'd like a function in the mission editor for removing trees, just as FARPs do, but only with more control over it. And without having to use a FARP of course.

 

This could be an simple addition, and it would make mission making more interesting, as we could use more parts of the map for missions.

 

Examples of use: Clearing hilltops for FOBs and unit-emplacements or clearing ground for camps in forests.

 

//Jarl

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You can use the ME to Place a trigger wich removes scenery objects?

 

Learned this myself just a day or two ago.

 

Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing.

 

Tada!

[sIGPIC][/sIGPIC]

 

Vincere Est Totum

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You can use the ME to Place a trigger which removes scenery objects?

 

Learned this myself just a day or two ago.

 

Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing.

 

Tada!

 

Nice, that worked!

Not the most precise tool, but it's precisely what I was looking for. :)

 

I withdraw my request ^^' .

 

//Jarl

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Not only trees but all objects on airfields. It's weird to see Ilyuchins or Mi-8 on US coalition fields in Caucasus.

 

The same for the generic company of heavy planes on the airport of Las-Vegas.

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You can use the ME to Place a trigger wich removes scenery objects?

 

Learned this myself just a day or two ago.

 

Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing.

 

Tada!

 

you are my man!!!!! exactly what i am looking for. . . thank you very very much for sharing this!!!!!!! :-)

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  • 1 month later...
  • 2 weeks later...
  • 1 month later...
You can use the ME to Place a trigger wich removes scenery objects?

 

Learned this myself just a day or two ago.

 

Place a zone and name it then put a trigger, Check under ACTIONS, you´ll find "SCENERY REMOVE OBJECTS ZONE, choose the named zone of your choosing.

 

Tada!

 

 

Could someone kindly show step by step for a new DCS guy how to do this?

I can’t do it and have seen multiple ME videos now to try to learn it.

 

/baudie

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Hi SUNTSAG

 

Thank you for the attempt. Got me closer and thought I made all steps now / but still trees in the map. Maybe I cant do it for the map and have to do the step for all missions?

 

I would still appreciate to make this an option in the game, so it is an option for all and not only for the guys who have played this game for long and knows how to make new missions etc.

 

\Baudie

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Thanks for that neat trick guys!

I just stumbled upon that thread searching for a way to remove a bunch of trees in the scenery.

 

From my understanding, the trigger removes the whole vector area filled with trees and does not allow any finer control.

Similarly I don't think there would be a way to add trees unless ED provides a vector tool we could use in the ME.

That's exactly how it's done in X-Plane World Editor as you can define a polygon filled with a given type of vegetation.

 

So here's what happened when I attempted to remove a few trees around that tiny airfield.

 

So as mentioned in a previous post, it's not a precise tool/trick but it could definitely help shaping an area.

 

Thanks again!

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  • 2 months later...

For creating our own airport we would really appreciate to remove the objects in multiplayer.

Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch

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Thanks for that neat trick guys!

I just stumbled upon that thread searching for a way to remove a bunch of trees in the scenery.

 

From my understanding, the trigger removes the whole vector area filled with trees and does not allow any finer control.

Similarly I don't think there would be a way to add trees unless ED provides a vector tool we could use in the ME.

That's exactly how it's done in X-Plane World Editor as you can define a polygon filled with a given type of vegetation.

 

So here's what happened when I attempted to remove a few trees around that tiny airfield.

 

So as mentioned in a previous post, it's not a precise tool/trick but it could definitely help shaping an area.

 

Thanks again!

 

 

where is this little airfield located? ? which area?

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  • 5 years later...

just so you all know this Mission Editor option is broken right now it works and it does not.. 
tested in the new kola map it works for a breif second trhen the tree's are back.. 

totally broken in other maps as well .. as of late.. 

Targs,

 

 

 

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Moduls

 

 

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Posted (edited)
22 hours ago, Hairdo1-1 said:

Please add the ability to remove scenery to the open scripting engine 

IIRC, that already exists... in a way. You'll have to do it all yourself, though: make a search (via world.searchObjects() ), filter all objects inside, end then invoke destroy() on them. It does work for some map objects, but not all (no documentation available which and why) - and it's about as reliable in MP as above mentioned 'clear tree' method. And of course this notoriously doesn't work for objects like fire, some debris, craters etc.  So yeah, it would be great if we got a reliable means to remove map objects (including trees) for single- and multi-player.

Then again, it's only been 6 years since the feature request was logged... 

 


Edited by cfrag
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