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Posted
16 hours ago, Picchio said:

I'm getting this strange issue when using the mod - some cockpit textures appear "spotted" with tiny specks with a shiny/metallic look to them. This issue is very evident in the Mosquito, while I can't discern it in the Tomcat. Everything is fine with the mod turned off. Any idea?

 

I have the same in the A10C-2 if I turn on cockpit lighting. Looks like Jackson Pollock’s been in with the grey paint, or like some sort of urban camouflage.

Posted
On 9/17/2021 at 1:33 PM, speed-of-heat said:

Caucuses ok

marianas fail,

Nevada ok,

Normandy fail,

Persian Gulf ok,

syria fail,

the channel fail.


 

newer maps, seems to be the issue,lemmie look for a quick hack.

 

 

 

This matches my experience. Glad to have this figured out, I was worried I'd pooched something! 😰

 

I've noticed you can still go ahead and play the mission (just keep clicking ignore to the errors), but there won't be any trees. Normandy looks it was attacked by hordes of beavers! 😅

 

Here's hoping a fix is relatively easy, this is such a great mod! 

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted
35 minutes ago, Sandmonkee said:

Here's hoping a fix is relatively easy, this is such a great mod! 

Errr… right here 

 

 

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

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Posted

I wish there was some way to set DCS to rebuild all the shaders after an update. A batch. File I could run after install and then an hour later or whatever it's done. No loading a new terrain and airframe and wait 5-10 minutes every time. 

  • Like 2

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted
45 minutes ago, speed-of-heat said:

Errr… right here 

 

 

Ahh, sorry, too many mods, not enough brain cells!

  • Like 1

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted
7 minutes ago, DayGlow said:

I wish there was some way to set DCS to rebuild all the shaders after an update. A batch. File I could run after install and then an hour later or whatever it's done. No loading a new terrain and airframe and wait 5-10 minutes every time. 

What I do its passing all objects, aircrafts, tanks etc... thorught the encyclopedia. Just to create all shaders.

Posted

That's a lot of clicking. Wish you could just set it as part of the instalol, leave and come back

  • Like 1

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

Yes some sort of batch to let DCS run through the mods and rebuild would be real nice. But it became second nature to manually reload all the shaders and go through the motions etc, so no biggie. Every couple of weeks a couple of hours reloading is well worth it in the end. My lesson learned is to not allow DCS to update on flight nights. 🙂 Many thanks @speed-of-heat for the Hotfix! Much appreciated!

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I fly an A-10C II in VR and post my DCS journey on Is your phone a YouTube Signature Device? - Gizmochina     |   Subscribe to my DCS A-10C channel   

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Posted

Having just spent the last couple of hours trouble shooting various shader mods and then rebuilding every time to see if it worked, I would love to see something that builds your shaders in the background! Something you could just click and walk away while it somehow opens all your modules and all your maps in the background. Fantastic idea! 

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"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted

It’s not just the maps and modules but all the ai assets as well. But yes that would be a great feature. I have absolutely no idea how to make it work though.

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted
6 hours ago, speed-of-heat said:

It’s not just the maps and modules but all the ai assets as well. But yes that would be a great feature. I have absolutely no idea how to make it work though.

What i ended up doing was setting the WMR & STEAM TIMEOUT settings to 30 minutes, getting a Styrofoam mannequin head, setting it up on my desk with the headset on it, launching dcs, then letting it compile while I'm doing other things around the house. Stopping by every 10 minutes to confirm if it loaded. Then launching free flight missions for each of my primary aircraft in each map that i have until all load successfully.  It's not perfect, but until an auto load utility is developed, i feel its the best i can do

System: Ryzen 5900x, G.Skill 3600 32GB, MSI 4090 suprim liquid X, samsung odyssey+ headset 

Posted

If you fly VR shaders doesnt needs to compile in VR.

 

What i do is run DCS on 2D and start a server with a Through Inferno mission, selecting the mission to start without clients and let it run

 

 

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Posted
7 hours ago, 5ephir0th said:

If you fly VR shaders doesnt needs to compile in VR.

 

What i do is run DCS on 2D and start a server with a Through Inferno mission, selecting the mission to start without clients and let it run

 

 

Same. Open it in pancake, go do something, open a Spitfire mission in Normandy, go do something, open a Harrier mission in Persian Gulf, go do something, KA50 mission in Caucasus, etc, etc. Then when that's all done (about half an hour later), put on the VR headset and play. 🙂

 

14 hours ago, speed-of-heat said:

It’s not just the maps and modules but all the ai assets as well. But yes that would be a great feature. I have absolutely no idea how to make it work though.

...Yet? 😜

 

I have faith in you, Heat! 

  • Like 3

"...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted

thanks for the faith! alas ... as Mr Eastwood said "a good man's gotta know his limitations"... i'm a butcher ... that requires surgery

  • Like 3

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted

I wonder if you could create a mission template for each theater with one of every asset in it? Or series that mission be too big?

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted
On 9/17/2021 at 9:56 PM, speed-of-heat said:

I think this seems to work:

 

  DCS VR Shaders mod for 2.7.6 Hotfix.zip 86.66 kB · 105 downloads

 

note you will need to completely uninstall the existing mod and or repair before applying this fix.

 

This hack simply removes the files in the 5.1 directory which includes speedtrees and speedtrees shadows which was causing the error.

 

there may be some performance implications, I honestly haven’t measured how much. 
 

it’s a hack not a fix, for that we need @Kegetysto fix the code.

 

 

Brilliant as usual!

Thanks Speed-of-heat

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Posted
16 hours ago, DayGlow said:

I wonder if you could create a mission template for each theater with one of every asset in it? Or series that mission be too big?

you likely could

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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Posted

I was referring to shaders compile time, with a mission with all modules it will compile everything. But you would still need to change slot to each one's cockpit to complete compilation. Am I missing something?

Posted

there are three basic types of shader 

 

Terrain

Cockpit

Object

 

yes even with a mission that loads all objects you would still  need to load the cockpits of each aircraft you fly... 

  • Like 2

SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero
SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO

YOUTUBE CHANNEL: @speed-of-heat

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