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Posted (edited)

Found what I was looking for. The chart attached helped a lot.

 

 

42c26a7799b357a3ea2b3276b898aa14.jpg

Edited by Eaglewings

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Posted

I’m having so many issues my missions that have scripts in them. Now Bankler’s version 3 mission. It’s great but now I can’t even open it in Mission editor! It loads fine in My Missions though. In ME it gets to Terrain...97 then just stops and I have to reboot it. I used it as a template to build my missions with this script but can’t even do that now. Any ideas chaps?

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Posted
Found what I was looking for. The chart attached helped a lot.

 

42c26a7799b357a3ea2b3276b898aa14.jpg

 

Glad you found the good stuff, EagleWings. Just be adviced that the illustration is for a T-45. You'll need to be a little farther away abeam with the Hornet. Exactly how far differs depending on which pilot or LSO you ask, but the script will give you perfect score for anything between 1.1 and 1.4. My recommendation is 1.2 nm.

 

As for VSI in the final turn, personally I don't think too much about it. I just try to hit the altitude numbers (600 abeam, 450-500 at the 90, 380 at the wake) as close as possible and make sure the descent is "smooth". I know that some other people like to monitor the VSI more closely and use that as a reference, and I guess there's nothing wrong with that technique either. Whatever works for you.

 

Regarding the angle of bank. You're right, you might need to turn a little softer than 30 degrees. Try 25 or something. Experiment a little, and see where you end up on the 90. After the 90 the approach is generally a little less instrument, and more eyeball.

Posted

Thanks for your great efforts here Bankler, just used your misson and love it, another great successful "add-on" for the Hornet.

Regards

 

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Posted (edited)
Glad you found the good stuff, EagleWings. Just be adviced that the illustration is for a T-45. You'll need to be a little farther away abeam with the Hornet. Exactly how far differs depending on which pilot or LSO you ask, but the script will give you perfect score for anything between 1.1 and 1.4. My recommendation is 1.2 nm.

 

As for VSI in the final turn, personally I don't think too much about it. I just try to hit the altitude numbers (600 abeam, 450-500 at the 90, 380 at the wake) as close as possible and make sure the descent is "smooth". I know that some other people like to monitor the VSI more closely and use that as a reference, and I guess there's nothing wrong with that technique either. Whatever works for you.

 

Regarding the angle of bank. You're right, you might need to turn a little softer than 30 degrees. Try 25 or something. Experiment a little, and see where you end up on the 90. After the 90 the approach is generally a little less instrument, and more eyeball.

 

Glad you found the good stuff, EagleWings. Just be adviced that the illustration is for a T-45. You'll need to be a little farther away abeam with the Hornet. Exactly how far differs depending on which pilot or LSO you ask, but the script will give you perfect score for anything between 1.1 and 1.4. My recommendation is 1.2 nm.

 

As for VSI in the final turn, personally I don't think too much about it. I just try to hit the altitude numbers (600 abeam, 450-500 at the 90, 380 at the wake) as close as possible and make sure the descent is "smooth". I know that some other people like to monitor the VSI more closely and use that as a reference, and I guess there's nothing wrong with that technique either. Whatever works for you.

 

Regarding the angle of bank. You're right, you might need to turn a little softer than 30 degrees. Try 25 or something. Experiment a little, and see where you end up on the 90. After the 90 the approach is generally a little less instrument, and more eyeball.

 

Okay, thank you for the information. I thought the 0.9-1.1m distance abeam the carrier was very close and not what I was used to anyways,

 

I will stick with monitoring of altitude figures of 600ft abeam, 450-500ft on the 90 and 380ft at the wake. It easier to monitor this than using the VSI.

 

 

I wanted to do some air-air refueling with tanker on your mission and found that tacan in x-ray mode in mission breifing did not work but when I tried Yankee, it registered and picked up the tanker.

Kindly check from your end.

 

I really appreciate these recommendations of yours.

Edited by Eaglewings

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Posted
Ok, stupid question, but how do I install it?

 

you simply download the mission from the first post and then open it in DCS after saving it in your saved games

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Posted (edited)

I'm getting better :)

 

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Edited by speed-of-heat

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Posted

This is great practice. Thanks for putting it together. I'm able to load the mission just fine but I don't get any summary regardless of how long I stay on the Stennis or return to OHP

Posted

Hey did you wait after catching the wire, then throttle down and raise hook? I think one or all of these actions together trigger the grading

Posted

My first go around I did. Raised hook and then moved to Cat 1 to takeoff again but I sat there for a few minutes to see if it would pop up and I got nothing.

Posted
My first go around I did. Raised hook and then moved to Cat 1 to takeoff again but I sat there for a few minutes to see if it would pop up and I got nothing.

 

After trapping, don't raise hook and taxi right away. Go idle, let the wire pull you back, stand still on the spot it pulls you to and wait for the score.

 

If you don't get it to work, please post a Youtube video (or a .trk) and I'll take a look and see if I can give some advice.

 

Strut>> Thanks!! Glad you like it!

 

Sting57>> Yeah, sometimes you can get a really good score even if you bolter. This script will give you 5 points for a 3-wire though, so to get a perfect score, you'll need the 3-wire as well. Just like Lex said, IRL the wire isn't that important, as long as the approach is great. That said, a bolter is of course not desirable. Still, 65 points is great, since that shows you got the pattern down really nice (probably just over-corrected a little at the ramp?). And the mission is not only about ball flying, but focuses on flying the whole break and pattern in a disciplined way. Great work! :thumbup:

Posted

Few days ago...tried this, not a single successful case 1 landing. Few bolters. Last bolter I didn't have enough power and wound up in the water a little frustrated.

 

 

Today... 4 attempts, 1 bolter, three rough carrier landings but no damage. (I've improved everything up until the downwind leg and final approach. I keep coming in at the wrong angle, straight at the #2 cat. Makes the next takeoff easy, but...not what I'm aiming for. LOL)

 

 

Still, massive improvement! Thank you for this sir!

Posted
Few days ago...tried this, not a single successful case 1 landing. Few bolters. Last bolter I didn't have enough power and wound up in the water a little frustrated.

 

 

Today... 4 attempts, 1 bolter, three rough carrier landings but no damage. (I've improved everything up until the downwind leg and final approach. I keep coming in at the wrong angle, straight at the #2 cat. Makes the next takeoff easy, but...not what I'm aiming for. LOL)

 

 

Still, massive improvement! Thank you for this sir!

Just keep at it. Carrier landing is quite intensive and each pass you keep learning.

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Posted

Also guys start training with wind from a, lets say, a 20 degree offset.

 

Carrier is way to stale in the water and with wind ...the 3 wire is really a thing to shoot for :)

 

If tha boat ain't rockin...landing is nothing ;)

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Posted
Also guys start training with wind from a, lets say, a 20 degree offset.

 

Carrier is way to stale in the water and with wind ...the 3 wire is really a thing to shoot for :)

 

If tha boat ain't rockin...landing is nothing ;)

 

No carrier would ever put the aircraft 20 degrees off the wind. They are steerable, and will always head into the wind for recoveries. The carrier speed is also determined by the prevailing wind speed. 10 knots of wind will put the carrier at 20 knots to give a 30-knot wind over the deck. The higher the wind speed, the more the deck will pitch, and the greater the burble of turbulence coming off the island. T%he greater the burble, the more the lift will vary and the harder it will be to maintain an accurate glide slope.

 

 

What we will soon need is some gusting and backing and veering effects added to the wind to make life harder.

Posted

 

 

What we will soon need is some gusting and backing and veering effects added to the wind to make life harder.

 

I usually put turbulance at 36 to give this type of effect.

.

Posted

Umm..at which point we'll need two missions.

There is a need for a mission where we can just learn the basics and get onto the boat..save the variation for another mission for those who have mastered basic procedure.

Posted
mastered basic procedure.

 

There are pilots who have more than RL 500 traps (some with over 1000) and they will all tell you that they have never "mastered the basic procedure."

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."

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Posted
No carrier would ever put the aircraft 20 degrees off the wind. They are steerable, and will always head into the wind for recoveries. The carrier speed is also determined by the prevailing wind speed. 10 knots of wind will put the carrier at 20 knots to give a 30-knot wind over the deck. The higher the wind speed, the more the deck will pitch, and the greater the burble of turbulence coming off the island. T%he greater the burble, the more the lift will vary and the harder it will be to maintain an accurate glide slope.

 

 

What we will soon need is some gusting and backing and veering effects added to the wind to make life harder.

I read somewhere there are certain occasions when the ship can´t steer for a proper wind, such as entering one country´s waters, risking a collision with other ships and such.

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Posted
Umm..at which point we'll need two missions.

There is a need for a mission where we can just learn the basics and get onto the boat..save the variation for another mission for those who have mastered basic procedure.

 

Yes, this is exactly my idea as well. It's easy for the end user to download the mission, open it in the mission editor and add turbulence, different time of day, rain, async aircraft weight, low fuel or anything else if they need to make it more challenging.

 

But I admit that even though I've made tons of passes while developing it, I usually don't get 70/70. I think it requires quite a bit of concentration to not make any mistake big enough for a score deduction.

 

Would love to see more of everyone's passes btw, so keep those Youtube traps coming! :pilotfly:

Posted

Hi, Bankler, any chance could you make this mission for the PG map as well? I've tried saving it as a static template but it doesn't seem to do it across different maps.

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