CrazyGman Posted October 17, 2018 Posted October 17, 2018 So just bought the Viggen today, and while playing around with it using Track IR, I find I can move my head through the canopy glass and bars when looking behind and moving to either side. Basicly looking over the shoulder. Doesn't happen in any other plane I own, and I was surprised I couldn't find a thread on it. Some collision detection issue I'm guessing. Anyone else have this issue?
Reflected Posted October 17, 2018 Posted October 17, 2018 In VR my head goes through the canopy of all planes. Facebook Instagram YouTube Discord
VirusAM Posted October 17, 2018 Posted October 17, 2018 it is done to limit motion sickness...il2 has the option to have the limit R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
CrazyGman Posted October 17, 2018 Author Posted October 17, 2018 This is with Track IR though. Not with VR.
Reflected Posted October 17, 2018 Posted October 17, 2018 This is with Track IR though. Not with VR. I guess it doesn't really matter. The canopy doesn't limit the virtual head's movement, regardless the device you use, or the plane you fly. Facebook Instagram YouTube Discord
CrazyGman Posted October 17, 2018 Author Posted October 17, 2018 (edited) Except on the FC3 planes as well as the MiG 21, MiG 15, M2000, and Hornet modules that I own, your head cannot move outside of the canopy. Edited October 17, 2018 by CrazyGman
Mule Posted October 17, 2018 Posted October 17, 2018 Just suspend a bin or bathtub or something above you and then keep your wobbly head in that space. Simple really. Fighter Pilot Podcast.
CrazyGman Posted October 17, 2018 Author Posted October 17, 2018 I'm just wondering if anyone with track IR is also having this problem or if it's only on my end?
metzgerov Posted October 17, 2018 Posted October 17, 2018 Naw I use trackIR and Viggen almost exclusively and never had this issue. Must be a setting in TrackIr or something. Are you using custom maps or the default?
ndecaro Posted October 17, 2018 Posted October 17, 2018 I have this issue with the Viggen and Track IR as well CrazyGman.
CrazyGman Posted October 17, 2018 Author Posted October 17, 2018 Naw I use trackIR and Viggen almost exclusively and never had this issue. Must be a setting in TrackIr or something. Are you using custom maps or the default? I am using a custom setting for Track IR that works both in IL-2 and DCS. It doesn't have issues in any of the other modules I own but looks like it breaks the Viggen
metzgerov Posted October 18, 2018 Posted October 18, 2018 maybe try a default profile and see what happens? Maybe you have too much movement or something....sorry no help here.
51GRIZZLY Posted December 7, 2018 Posted December 7, 2018 Are you using track clip or track clip pro on your trackIR ?
WelshZeCorgi Posted December 7, 2018 Posted December 7, 2018 Same, I use a sensitive custom track ir5 profile so that I can look everywhere while barely turning my head and it clips through HUD, windshield and the Maverick eyepiece.
51GRIZZLY Posted December 8, 2018 Posted December 8, 2018 What i wanted to say that if you use the Track Clip Pro you have to make sure you have it turned the right way around, so that the longest of the 3 IR emitters is placed at the bottom. If it is turned by 90 degrees you will have exactly the behavior you described. Plus be sure to activate the "TrackClipPro" button on the software setup screen.
FanOfALF Posted December 9, 2018 Posted December 9, 2018 I have been using TrackIR 5 for a while now, haven't had that issue. Maybe you have to adjust the height of your track receiver or something like that. Regards FanOfALF
River Posted February 10, 2019 Posted February 10, 2019 same here, you can hang your head outside the canopy glass, no trackir issue, works fine with all other modules. is this bug reported?
viper2097 Posted February 12, 2019 Posted February 12, 2019 It kinda a great help to be able to look outside the window and back, but however, it is quite urnealistic xD. So please HB, fix it. Steam user - Youtube I am for quality over quantity in DCS modules
Lixma 06 Posted February 13, 2019 Posted February 13, 2019 It kinda a great help to be able to look outside the window and back, but however, it is quite urnealistic xD. So please HB, fix it. Yes, the view limits are not taking into account a real head wearing a real helmet.
mrkline Posted February 20, 2019 Posted February 20, 2019 Duplicate of https://forums.eagle.ru/showthread.php?t=230920 This doesn't have anything to do with one's TrackIR profile or sensitivity. All planes have TrackIR movement constraints (since suddenly stopping the camera doesn't induce vomiting like it does in VR :P ), but the Viggen's lets you stick your head through the canopy.
Weegie Posted February 20, 2019 Posted February 20, 2019 Yup Me too First thing I do after centering Track IR is lower the seat then its no longer a problem
Elor Posted February 20, 2019 Posted February 20, 2019 What I really hate is clipping into the EP13....
Fisherman82 Posted March 4, 2019 Posted March 4, 2019 So just bought the Viggen today, and while playing around with it using Track IR, I find I can move my head through the canopy glass and bars when looking behind and moving to either side. Basicly looking over the shoulder. Doesn't happen in any other plane I own, and I was surprised I couldn't find a thread on it. Some collision detection issue I'm guessing. Anyone else have this issue? I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this: ViewSettings["AJS37"] = { Cockpit = { [1] = default_fighter_player({ CockpitLocalPoint = {4.802242, 0.720387, 0.0}, limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}), }, -- Cockpit Chase = { LocalPoint = {0.200000,1.7000,-1.300000}, AnglesDefault = {0.000000,-5.000000}, }, -- Chase Arcade = { LocalPoint = {-27.000000,12.000000,0.000000}, AnglesDefault = {0.000000,-12.000000}, }, -- Arcade } Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.
Holton181 Posted March 4, 2019 Posted March 4, 2019 I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this: ViewSettings["AJS37"] = { Cockpit = { [1] = default_fighter_player({CockpitLocalPoint = {4.802242, 0.720387, 0.0}, limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}), }, -- Cockpit Chase = { LocalPoint = {0.200000,1.7000,-1.300000}, AnglesDefault = {0.000000,-5.000000}, }, -- Chase Arcade = { LocalPoint = {-27.000000,12.000000,0.000000}, AnglesDefault = {0.000000,-12.000000}, }, -- Arcade } Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.And just to clarify, it's the values in limits_6DOF that should be tweaked for this. Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
Recommended Posts