Strikeeagle345 Posted January 25, 2019 Share Posted January 25, 2019 I tried it and also saw about 20%-30% increase in performance. I also notice the "double vision" is gone. Would see a ghosting effect on fast moving objects sometimes, but that is gone. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
boedha68 Posted January 25, 2019 Share Posted January 25, 2019 Well i give it a Try tonight. :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
toutenglisse Posted January 25, 2019 Share Posted January 25, 2019 20-30% + perf is BIG … Strange I tried some days ago and saw no perf increase at all... only the "single pass style" artefacts on left border of headmask. Maybe dependant of user's system ? Link to comment Share on other sites More sharing options...
javelina1 Posted January 25, 2019 Share Posted January 25, 2019 I just stumbled on this, and will also give it a try later this afternoon. and I'll report back. MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 25, 2019 Share Posted January 25, 2019 20-30% + perf is BIG … Strange I tried some days ago and saw no perf increase at all... only the "single pass style" artefacts on left border of headmask. Maybe dependant of user's system ? Also, artifacts are few and far between and hardly noticeable if you arent looking for them. Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Harlikwin Posted January 25, 2019 Share Posted January 25, 2019 One more thing to try... I'll report back when I do. Currently hoping that I uninstalled the shader mod correctly for the update today. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
toutenglisse Posted January 25, 2019 Share Posted January 25, 2019 Also, artifacts are few and far between and hardly noticeable if you arent looking for them. That depends of "angles", but yes with eyes strait forward you see them less than with eyeballs directed left or right (cause we don't see the same prtion of screen due to distances eye/lens with angles). But "blue aera" glitch can be big enough to be an issue. (first picture ^^) [ATTACH]203047[/ATTACH] [ATTACH]203048[/ATTACH] [ATTACH]203049[/ATTACH] Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted January 25, 2019 Share Posted January 25, 2019 That depends of "angles", but yes with eyes strait forward you see them less than with eyeballs directed left or right (cause we don't see the same prtion of screen due to distances eye/lens with angles). But "blue aera" glitch can be big enough to be an issue. (first picture ^^) [ATTACH]203047[/ATTACH] [ATTACH]203048[/ATTACH] [ATTACH]203049[/ATTACH] yeah, i dont notice it because if i move my eyes far enough left and right everything is blurry. #Fresnellenses Strike USLANTCOM.com i7-9700K OC 5GHz| MSI MPG Z390 GAMING PRO CARBON | 32GB DDR4 3200 | GTX 3090 | Samsung SSD | HP Reverb G2 | VIRPIL Alpha | VIRPIL Blackhawk | HOTAS Warthog Link to comment Share on other sites More sharing options...
Harlikwin Posted January 25, 2019 Share Posted January 25, 2019 That depends of "angles", but yes with eyes strait forward you see them less than with eyeballs directed left or right (cause we don't see the same prtion of screen due to distances eye/lens with angles). But "blue aera" glitch can be big enough to be an issue. (first picture ^^) [ATTACH]203047[/ATTACH] [ATTACH]203048[/ATTACH] [ATTACH]203049[/ATTACH] What am I actually looking for? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Harlikwin Posted January 25, 2019 Share Posted January 25, 2019 (edited) yeah, i dont notice it because if i move my eyes far enough left and right everything is blurry. #Fresnellenses Yeah pretty much this. At least on the rift, if its not center of view its a blurry mess due to the lens design. So really that 110FOV is definately less. But you can notice stuff there and shift your focus. Shader mod with its masks works in a similar way, you render the nice image in front, and the further out the view gets you don't need fancy details because you can't make them out anyway due to the HMD design. I had to keep shrinking the MSAA mask size smaller and smaller to even see it, then I bumped it back out a bit and my whole view looks like it has MSAA even though like only like half the pixels are getting it, but the remaining pixels already look bad due to the optics, so who cares what they look like. Edited January 25, 2019 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Harlikwin Posted January 26, 2019 Share Posted January 26, 2019 20-30% + perf is BIG … Strange I tried some days ago and saw no perf increase at all... only the "single pass style" artefacts on left border of headmask. Maybe dependant of user's system ? Tried it. No visual artifacts worth mentioning. I do see a few frames more with the gaz. And the 21 is more flyable now, smoothish 30s. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
M1Combat Posted January 26, 2019 Share Posted January 26, 2019 I didn't notice any difference with it but I'm a bit CPU limited with a Ci5-3570K@4.3Ghz. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
fulcrum_64th Posted January 26, 2019 Share Posted January 26, 2019 (edited) With my setup I didn’t notice a big change and in one of my test (over the Caucuses map) it even decreased FPS and introduced some shutters. Edited January 26, 2019 by fulcrum_64th :pilotfly: win 10x64 - Asus ROG Maximus XI Hero - I9 9900K@5.0GHz - Samsung 970 EVO m2 2TB - RAM Corsair 64GB DDR4 - Corsair H150i pro - Strix RTX 2080 Ti- oculus rift S and a few other goodies :joystick: Link to comment Share on other sites More sharing options...
Lensman Posted January 26, 2019 Share Posted January 26, 2019 Gave it a try too. It introduced some stutters (which I rarely suffer from) and the edge of frame artifacts were horrible. Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional Link to comment Share on other sites More sharing options...
VirusAM Posted January 26, 2019 Share Posted January 26, 2019 Tried it...no strange artifacts but i seem to be able to maintain 45fps with visible range ultra, water high and shadows low (previously i had high, medium, flat) pd 1.3 msaa x2 R7-5800X3D 64GB RTX-4090 LG-38GN950 Meta Quest Pro VPForce Rhino FFB, Virpil F-14 (VFX) Grip, Virpil Alpha Grip, Virpil CM3 Throttle + Control Panel 2, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat Link to comment Share on other sites More sharing options...
Harlikwin Posted January 26, 2019 Share Posted January 26, 2019 Are you guys with artifacts running monitors or VR? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Lensman Posted January 26, 2019 Share Posted January 26, 2019 Are you guys with artifacts running monitors or VR? I only run VR. I just tried it out of curiosity, I'm fortunate to get great frame rates and smooth projection, but any promised upgrade is worth checking out :) For me, it was a downgrade I'm afraid. Cheers Intel Core i7 6700K @ 4.5GHz. Asus-Z170-PRO MB CORSAIR H105 HYDRO CPU COOLER. EVGA GTX 1080Ti FTW3 Elite. 16GB DDR4 2666MHZ HYPERX SAVAGE. SAMSUNG M.2 SSD 128GB SM951 Boot Drive. SAMSUNG SSD 500GB EVO Working Drive. Windows 10 Professional Link to comment Share on other sites More sharing options...
fulcrum_64th Posted January 26, 2019 Share Posted January 26, 2019 I only run VR. I just tried it out of curiosity, I'm fortunate to get great frame rates and smooth projection, but any promised upgrade is worth checking out :) For me, it was a downgrade I'm afraid. Cheers +1 :pilotfly: win 10x64 - Asus ROG Maximus XI Hero - I9 9900K@5.0GHz - Samsung 970 EVO m2 2TB - RAM Corsair 64GB DDR4 - Corsair H150i pro - Strix RTX 2080 Ti- oculus rift S and a few other goodies :joystick: Link to comment Share on other sites More sharing options...
coach Posted January 27, 2019 Share Posted January 27, 2019 I did not notice a clear improvement, but there def are artifacts all over the place when I spin in my M2000! Link to comment Share on other sites More sharing options...
boedha68 Posted January 27, 2019 Share Posted January 27, 2019 Well i tried. I see no difference. I’ll set it back. :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
Harlikwin Posted January 28, 2019 Share Posted January 28, 2019 I only run VR. I just tried it out of curiosity, I'm fortunate to get great frame rates and smooth projection, but any promised upgrade is worth checking out :) For me, it was a downgrade I'm afraid. Cheers Weird, I haven't seen any artifacts aside from the load screens, or maybe once or twice at the very edge of my peripheral vision. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
Knock-Knock Posted March 20, 2019 Share Posted March 20, 2019 (edited) Gave the 'stereo_mode_use_shared_parser = true' a go for quite some time now, and would occasionally switch it off ( = false) to see if I noticed a performance difference, and I did, but it was hard to set my finger on it. Then at some point during the first hours with the Tomcat, I had the '2nd' frame counter visible and noticed a 267k Trg count for the cockpit. Then today I was running with parser false, and noticed a 535k cockpit and was a little, huh? So back to back, and sure enough, 'stereo_mode_use_shared_parser = true' cuts the polycount in half, which makes perfect sense, since its only chewing on one viewport. So its not like you always get a fps increase (or decrease), but a polycount cut in half will certainly help you in the polycount intensive scenes/frames, like on a ramp or carrier with a lot of statics around etc. Or just give a nice overhead. 3 mil count is approx my threshold for dropping into the 30 fps region for example. Attached 4 shots showing the 2nd framecounter. The lowest Trg counts are with = true, and the high counts are with = false. And totally ignore the fps. Seems it dipped during the screenshot or loaded some stuff in. So ignore. Trg count is what matters in these scenarios. Edited March 20, 2019 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Svsmokey Posted September 10, 2019 Share Posted September 10, 2019 I am not aware that as yet any VR gloves work well with DCS . Captoglove has been around the longest , and has some DCS support , but users report very limited utility at this time . There is a new kid on the block , i think called VR Glove , but no user reports yet . Oculus is said to be working on a VR gllove solution as well , but i have not yet read of a timeline . 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2 Link to comment Share on other sites More sharing options...
Willie Nelson Posted September 11, 2019 Share Posted September 11, 2019 Hi guys, I rarely comment on the forums so please don't jump down my throat! I had a question I was hoping my fellow enthusiasts could help me with: does anyone know what VR gloves C.W. Lemoine "Mover" is using in a number of his DCS F-18 videos? I split my time between TrackIR and the Oculus Rift in the F-14 (the former for training, and the VR for immersive missions), but the touch controllers I have are clumsy. These tactile gloves seem like a brilliant addition to the VR experience, but I seem to be going in circles trying to find the answer I want. Any advice/assistance would be much appreciated! What a truly golden age of flight simulation we have at the moment. I'd be interested too. i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb. Link to comment Share on other sites More sharing options...
kaltokri Posted September 11, 2019 Share Posted September 11, 2019 Take a look at PointCTRL: https://forums.eagle.ru/showthread.php?t=218861 I hope to get mine this week. SYSTEM: Mainboard MSI MEG X570 | CPU Ryzen 7 5800X @ 4.5 GHz | RAM 64 GB @ 3200 MHz | GPU GIGABYTE RTX 4090 | 1 TB SSD | Win 10 x64 DEVICES: ASUS 27" LCD | TrackIR 5 | LukeClip | Quest 3 | PointCTRL | Virpil HOTAS | MFG Crosswind | TableMount MonsterTech MODULES: To much to list. But I stopped buying more, because of too much bugs in e.g. A-10C(II). @ED: Fix the bugs and I spend money on modules again. Promised. PROJECTS: OpenFlightSchool: DE / EN Link to comment Share on other sites More sharing options...
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