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Posted

That Index upgrade for those of us with HTC looks like a decent deal. Just get the HMD and keep the stations and controllers, and you slash the price in half. We'll see how much better we can see the instruments with the Index, and if the extra pixels are too much of a toll for our systems.

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Posted

So I wonder if I just got the Index base stations and HMD, could I just use my original Rift CV1 Touch Controllers with it and forego the Index controllers?

Don B

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Posted
So I wonder if I just got the Index base stations and HMD, could I just use my original Rift CV1 Touch Controllers with it and forego the Index controllers?

 

 

I don't think so, it says that it is compatible with HTC Vive and Vive pro, not Rift.

Posted

yeah unfortunately it won't work with the touch.

Its whether to go for the index or reverb for me. Too bad the index wasn't 2k that would of been perfect. But if you use standard fov PPD of the index will be similar to the vive pro but with n more subpixels better sde.

 

Gives you the option of fov & refresh rate that is pretty cool.

Headset is a reasonable price but the base stations & controls are way too costly.

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

Posted

OK thanks guys, if I get an Index will plan on getting the controllers with it.

 

I will likely wait till I get my Rift S and see how I like it first.

Don B

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Posted (edited)
So now going backwards with refresh rate is a positive? LOL! Palmer Lucky said in testing 90 Hz was the minimum for a good VR experience. The Rift S is a joke.

 

I also agree with your assessment of the RiftS.

 

I assume 90% of the people won't notice any significant difference between 80, 90 or 120 Hz. In the old times of CRT, people said that over 25 Hz the human eye could not perceive difference. Now we are dealing about 80-90 Hz (no difference, not even mathematically), 120, 144Hz. Now we have monitors at 240Hz. This is marketing only. Professional game players will say the new 360 Hz panel has made them win the competition, but that's not true, this worths only to sell new monitors.

 

P.S. Luckey said a lot of nonsense also about IPD: try to move your IPD slider in CV1: no significant difference perceived moving from max to min. Everyone can do this easy test.

Edited by nessuno0505
Posted
I assume 90% of the people won't notice any significant difference between 80, 90 or 120 Hz. In the old times of CRT, people said that over 25 Hz the human eye could not perceive difference. Now we are dealing about 80-90 Hz (no difference, not even mathematically), 120, 144Hz. Now we have monitors at 240Hz. This is marketing only. Professional game players will say the new 360 Hz panel has made them win the competition, but that's not true, this worths only to sell new monitors.

 

P.S. Luckey said a lot of nonsense also about IPD: try to move your IPD slider in CV1: no significant difference perceived moving from max to min. Everyone can do this easy test.

 

what you can't see a significant difference moving the IPD. The difference is huge.

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

Posted
I assume 90% of the people won't notice any significant difference between 80, 90 or 120 Hz. In the old times of CRT, people said that over 25 Hz the human eye could not perceive difference. Now we are dealing about 80-90 Hz (no difference, not even mathematically), 120, 144Hz. Now we have monitors at 240Hz. This is marketing only. Professional game players will say the new 360 Hz panel has made them win the competition, but that's not true, this worths only to sell new monitors.

 

P.S. Luckey said a lot of nonsense also about IPD: try to move your IPD slider in CV1: no significant difference perceived moving from max to min. Everyone can do this easy test.

 

There is definitely a difference when you move the IPD slider. Although it's not what you think, it just helps your pupils line up with the sweet spot better.

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Posted

I pre ordered an index. Hope we get some useful reviews.

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

Posted

Not available in Canada.

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Posted

I preordered the Valve Index; it also looks like it is now out of stock in the US. You can only "reserve" one now.

Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT

Posted

still available in EU but be quick.

Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift//

Posted

I snagged the Index controllers to replace the crappy Vive Pro controllers. I already have the 2.0 lighthouses from my Vive Pro kit. HMD will be the superior Reverb.

GPU: RTX 4090 - 3,000 MHz core / 12,000 MHz VRAM. 

CPU: 7950X3d - 5.2 GHz X3d, 5.8 GHz secondary / MB: ASUS Crosshair X670E Gene / RAM: G.Skill 48GB 6400 MHz

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Posted

It is an already better option than Pimax5K+ which is almost just HMD same price as full packages Index.

No way as I could buy Pimax5K+ now as I was always talking it is too expensive for what is given as low quality no name product. Previous Pimax reputation is bad and nothing changes much in better support except they rise the price to the sky and they are not flexible to adopt price to the market request. Pimax in the long term has no future.

Posted

Valve Index - new HMD in May

 

Secured one also (headset + controllers). I thought the controller would sell out faster than the headset, but I guess due to the price point it turned out the opposite.

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Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
I snagged the Index controllers to replace the crappy Vive Pro controllers. I already have the 2.0 lighthouses from my Vive Pro kit. HMD will be the superior Reverb.

 

Isn't the reverb a wmr device? How can you use It with steam / vive lighthouses and index controllers? Index and vive / vive pro are cross compatible but I do not think wmr headsets are. Am I wrong?

Posted (edited)
Isn't the reverb a wmr device? How can you use It with steam / vive lighthouses and index controllers? Index and vive / vive pro are cross compatible but I do not think wmr headsets are. Am I wrong?

 

 

Unless Vega knows something we don't, you are not wrong. The headset will not talk to the lighthouses and the lighthouses will not talk to the headset.

The lighthouses may (I simply do not know) talk to the controllers and track those, but I don't know how they will display through the Reverb, since it is WMR and the lighthouses are steam VR.

Rift tracked the touch controllers through the cameras, but button presses were registered via wireless connection with the headset itself.

Is this the same with Index?

 

Is steam VR compatible with WMR?

 

 

Too many unknowns to try make a mix and match system.

Edited by Tinkickef

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Posted
It is an already better option than Pimax5K+ which is almost just HMD same price as full packages Index.

No way as I could buy Pimax5K+ now as I was always talking it is too expensive for what is given as low quality no name product. Previous Pimax reputation is bad and nothing changes much in better support except they rise the price to the sky and they are not flexible to adopt price to the market request. Pimax in the long term has no future.

 

Pimax will be dead in a couple of months if they don't do something radical - 1.5 headsets coming out this month from reputable companies with great software support are on par or better. I am not sure why people bought it in first place, I guess it's thirst for better clarity in VR, but resolution is only one of many factors.

 

I am holding off for a month of two with Index - initial reports say it suffers from god rays quite a lot, so I'll have to try one in person before I buy it. On paper it sounds great for DCS and other sims.

Posted

Even if you'd order it today, you'd be holding off - earliest shipment except for those lucky few who got a pre-order in yesterday (within less than half an hour of opening) will have to wait for the end of August anyway.

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You don't stop playing because you grow old, you grow old because you stop playing.

Posted

I don't know why people are dissing Oculus and saying things such as they are not interested in furthering PCVR - didn't you guys see the interview recently?

 

They want to concentrate on getting more poeple into VR before they start pushing out higher spec headsets, because 1) it's not financially viable with the numbers they would sell and 2) current consumer hardware would have a hard time achieving acceptable performance with it.

 

I don't see why it's so hard to understand - they have confirmed Rift 2 for PC will be coming from Oculus - just not yet.

 

I don't have a problem with that - Rift S will do for now - patience, Grasshopper!

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Pimax Crystal Light

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With my head in VR - it's the next best thing!

Posted
I don't know why people are dissing Oculus and saying things such as they are not interested in furthering PCVR - didn't you guys see the interview recently?

 

They want to concentrate on getting more poeple into VR before they start pushing out higher spec headsets, because 1) it's not financially viable with the numbers they would sell and 2) current consumer hardware would have a hard time achieving acceptable performance with it.

 

I don't see why it's so hard to understand - they have confirmed Rift 2 for PC will be coming from Oculus - just not yet.

 

I don't have a problem with that - Rift S will do for now - patience, Grasshopper!

 

well I don't play the games they are pushing those low end VR's out for the other low end users.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

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Posted

I don't know why people are defending Oculus and mention this interview... Its a poor excuse for 3 years of development.

Facebook / Oculus decided to go for the big marked, yes. Why should we be happy about that?

 

Even the quest has a higher resolution screen than the Rift S... Why? Audio is a downgrade, tracking is worse, its heavier and yep, no hardware IPD Adjustment (can be a problem for some "minority").

 

It's visually an incremental update, a downgrade in other areas.

 

Great for new VR Users but not a reason to swap a Rift for a Rift-S IMHO.

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Posted
I don't know why people are defending Oculus and mention this interview... Its a poor excuse for 3 years of development.

Facebook / Oculus decided to go for the big marked, yes. Why should we be happy about that?

 

Even the quest has a higher resolution screen than the Rift S... Why? Audio is a downgrade, tracking is worse, its heavier and yep, no hardware IPD Adjustment (can be a problem for some "minority").

 

It's visually an incremental update, a downgrade in other areas.

 

Great for new VR Users but not a reason to swap a Rift for a Rift-S IMHO.

 

I expect they did this Rift S to appease the CV1 users who were demanding a new headset sooner rather than later.

Hence why they partnered with Lenovo, likely Oculus supplied the controllers and Lenovo did the headset.

 

Personally I think they would have done much better if Oculus had put the time in to do their own headset and made it a true upgrade, similar in specs to what Valve did with the Index. They have their eyes on a different market though for now.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
Unless Vega knows something we don't, you are not wrong. The headset will not talk to the lighthouses and the lighthouses will not talk to the headset.

The lighthouses may (I simply do not know) talk to the controllers and track those, but I don't know how they will display through the Reverb, since it is WMR and the lighthouses are steam VR.

Rift tracked the touch controllers through the cameras, but button presses were registered via wireless connection with the headset itself.

Is this the same with Index?

 

Is steam VR compatible with WMR?

 

 

Too many unknowns to try make a mix and match system.

 

First of all, none of the new VR Headsets is really bad, they are all better than the first generation of VR HMDs and sooner or later there will be even better HMDs maybe of new competitors.

 

The infrared tracking system technology of the original Oculus Rift seems to be no longer used in any of the new VR device. So there is only left Inside-out-tracking with front cameras and no additional external sensors ( new Oculus device and HP Reverb WMR ) or the Lighthousetracking system with external sensors ( Valve Index, Pimax ).

 

Beside these two tracking technologies, there are three platforms for the HMDs: Oculus, SteamVR and WMR ( WMR API is intergrated into Windows 10 OS ).

All WMR headsets are compatible with SteamVR and DCS through an additional SteamVR for Windows Mixed Reality App, which is for free and easy to handle, but combining the two different tracking technologies, lighthouse and inside-out-tracking, is generally not supported, as they work in different ways.

 

But there is a way to combine Lighthouse tracking technology for the Handcontrollers with the Inside-out-tracking technology for the headset, but it is not easy to setup.

You need to have the Lighthouse external sensors for tracking the handcontrollers in anyway. Then you need to run both APIs in parallel, which is generally not on purpose, but could be done. Then you need to align the localisation of the headset with the localisation of the handcontrollers through different tracking methods, which is the hardest thing.

This is really not recommandable in anyway.

 

For DCS you can´t do it wrong with any of the new Headsets.

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