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Posted

Just one tpod has changed everything.

Now i am handing over death sentences to the ground targets like a postman :D

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Posted
Just one tpod has changed everything.

Now i am handing over death sentences to the ground targets like a postman :D

 

yeah, just wait untill IADS become implemented

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Posted
Just one tpod has changed everything.

Now i am handing over death sentences to the ground targets like a postman :D

 

 

 

I've tried finding step by step how to use TPOD, couldn't...just everyone saying how great it ishelpsmilie.gif

LITENING and TPOD what is the difference?

Thanks for any help.

Posted

Wags has a couple of vids in the "Hornet mini updates" section . Last two posts . Litening is a type of tpod . We should also get the ATFLIR (navy) tpod later .

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Posted
Wags has a couple of vids in the "Hornet mini updates" section . Last two posts . Litening is a type of tpod . We should also get the ATFLIR (navy) tpod later .

 

 

 

So are both litening and tpod needed at the same time...I'll look for the video you mentioned...thanks.

Posted

No , Litening IS a tpod .

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Posted

Targeting pod . Wags videos are the last two posts in the mini update forum .

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Posted

Man, there is only one device for it and its name is litening pod.

Litening pod is a targeting pod , short form of it tpod

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Posted
:pilotfly:Oh!!! how much fun is it to pickle 4 Jdams in seconds.. No more note pad full of coods.. now it's just a push of a button :joystick:

 

Putting coordinates will be still used in PP mode, especially for JSOWs because they outrange TGP.

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Posted

I guess I was drunk with power thinking TGP and JDAM would easily take out an SA-8. I got jdam off 3 seconds before being slammed by TORs missile so it ended up a draw.

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Posted
Man, there is only one device for it and its name is litening pod.

Litening pod is a targeting pod , short form of it tpod

 

 

 

Tactical Combat Training System...did some reading, has nothing to do.

 

 

Thanks.

Posted
Putting coordinates will be still used in PP mode, especially for JSOWs because they outrange TGP.

 

Although you are right, there is a nice workaround for this. Go sneaky/stealthy mode in low altitude below any SAM cover until you acquired your target and get precise coordinates, turn around full power towards a safety place and get as much distance as you wish while your JSOW aligns... and you know what comes next XD, get some altitude back and turn towards your target for your lovely gift.

 

Provided that the intented target is not moving, you can deliver a JSOW 40 miles away with precise coordinates from your targeting pod.

Posted
TGP + JSOW and S-300 has no chance :)

It's confirmed.

That will change again soon:

yeah, just wait untill IADS become implemented

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Posted
Although you are right, there is a nice workaround for this. Go sneaky/stealthy mode in low altitude below any SAM cover until you acquired your target and get precise coordinates, turn around full power towards a safety place and get as much distance as you wish while your JSOW aligns... and you know what comes next XD, get some altitude back and turn towards your target for your lovely gift.

 

Provided that the intented target is not moving, you can deliver a JSOW 40 miles away with precise coordinates from your targeting pod.

You can do that, technically, but going close to a S-300 site is not an option in a realistic scenario. It'd be defended by a host of medium range SAMs and SHORAD.

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Posted

Having a blast with this thing.

 

Took me a moment to get the hang of it, (first plane with TPOD) but pretty straight forward to use. Love it!

Now I have to learn all these new bombs, which I had no use for 95% of the time before.

Posted

Using the TPOD at long range negates the accuracy of JDAM/JSOW delivery. The further out you are the less accurate the TPOD is. More often you'll end up overshooting the target. Especially if its 30 to 40 miles away.

Posted
That will change again soon:

 

Forgive my ignorance, but what is IADS?

''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.''

Erich Fromm

Posted
Forgive my ignorance, but what is IADS?

Integrated Air Defense System.

 

In a short and oversimplified way, it is a series of separate systems that can coordinate and work together in order to cover a large region, on all altitude levels.

 

Since we're more familiar with Russian Air Defense systems in DCS, I'll use that as an example. Imagine spread out SA-10 (S-300) sites, covered by SA-11 (Buk) sites, themselves covered by SA-15s (TOR), SA-19s (Tunguska), SA-13 (Strella), numerous ZSU-23-4s and AAA emplacements, MANPADS etc, coordinated by Dog Ear and EW radars. You get the picture.

Each "tier" is tasked with the air defense of a particular altitude zone, with zones having some overlap, of course. For example, an SA-10 won't engage a low flying helicopter, when a SA-15 or even AAA can do that more efficiently and easily. Each unit is also tasked with specific engagement areas and targets.

 

Also, this layered defense makes it very difficult to take out high value SAM sites, like SA-10 sites, since the several TORs and Tunguskas nearby can engage enemy anti-radiation missiles. And obviously makes it nearly impossible to approach an SA-10 site for a pop-up attack. You'd be shredded to pieces by other air defense systems, long before you get anywhere near it.

 

Right now, DCS can offer this behavior in a limited but, in my opinion, satisfactory way, by heavy use of triggers in the Mission Editor. It's just that most mission makers don't do this, because it's complicated and it would make the game far more difficult, since you can't just shoot a couple of HARMs at an SA-11 and call it a day. Also, a lot of servers rely on taking over enemy airfields, something which is far more difficult IRL than it is in DCS MP, since air bases are covered by a host of air defenses IRL.

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Posted

Just to add something to the nice explanation, one of the key strengths of an IADS is that they are network connected, just like our link 16, meaning that front line units or whichever unit can remain silent, detecting units by means of other source connected to the network, then it can get active again only when the enemy unit is too close to react, or at least executing a very high PK shot difficult to evade.

 

When this happens; which right now mostly occurs in some MP servers where SAMs are human controlled, I can tell you that even old SAMs line HAWKs or SA6 are a pain in the ass, and can take you out really effectively, and it is very hard to kill anything because they will remain silent when an attack seems likely.

 

All this provide richer tactical scenarios, where Preventive HARMs make sense.

 

Enviado desde mi SM-G950F mediante Tapatalk

Posted
...

 

Thank you for your detailed explanation :thumbup:

''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.''

Erich Fromm

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