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  • 1 month later...
Posted
It should, as it does not modify game files. It's just rendering stuff, as ReShade, but more powerfull.

 

In the forum post for Frenchy’s mod, it says it does not pass IC.

 

Please bump this, we need the ability to see under the goggles in VR without an IC breaking mod. Trying to fly Raven One missions on NVG, while looking at the radar/pod, means doing the on/off dance. Not only is it a PITA, but it’s unrealistic! And for someone with hundreds of hours flying helicopters on NVG, it’s driving me nuts lol. I keep trying to look under my Oculus to see the gauges :lol:

  • Like 1

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  • 2 weeks later...
Posted

Bump, it is really difficult playing night missions in VR as it is impossible to look under the goggles in the current implementation. Much needed QoL improvement for VR.

  • Like 1
Posted

I also like to add NVG Position Adjustment in Game Options (like the HMS reticle on Ka-50)

In order to actually ”peek under” on instruments and screens, the NVG goggles needs to be adjusted higher up on the screen. Currently, it is very difficult looking at instruments without tilting and twisting around. Position NVG goggles at HUD height would make a lot more sense than center of the screen.

  • 6 months later...
  • jojo changed the title to Night Vision Goggles Field of View
  • 2 months later...
Posted (edited)
On 9/20/2019 at 8:33 PM, jojo said:

The typical FoV of binoculars NVG simulated in our modules is around 40 degrees.

 

https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/20030063076.pdf

 

But in DCS:

- on screen: NVG area is fix. So as you zoom in & out, your NVG FoV changes accordingly.

- in VR: headset typically have FoV > 90 degrees. At least in Rift S, the NVG are full screen. So you can’t tilt your eyes down to read the cockpit below NVG and the cockpit in NVG is out of focus (as it should: good job :thumbup:).

 

Would it be possible to have 40 degrees fix FoV for NVG on screen and in VR (to have room around the NVG, even if outside of sweet spot) ?

 

On top of this critisism, the typical google used in fighter and other single man aircraft, isnt a mono tube, its usual a dual or a quad tube. The Special forces GPNVG was an idea adopted from the air force from A10s, from the PNVG Quadocular with 97 degrees field of view, and reportedly full depth perception.

 

9l67SbV.jpg

060306-F-2907C-001.jpg

050426-F-0000S-001.webp

Edited by Im_TheSaint
Posted
On 12/12/2019 at 11:40 PM, Harlikwin said:

NVG's like the ANVIS which is generally the standard system for the last few decades have 40 degree FOV which is quite narro. 

 

Any information what other NVG are in use in DCS modules?

 

As in the Harrier the NVG should have automatic shut-off feature when looking the HUD (pg. 1-171). 

This because HUD resolution is higher than NVG and it cause fuzzy HUD.

So any time pilot looks at the HUD it turns off NVG and returns it when looking elsewhere. At the night the NAVFLIR projection to HUD doesn't look good with NVG why you should turn NVG off.

 

DCS needs a multiple different NVG simulations, like Harrier pilots should get "Cat Eyes" with 30 degree FOV but superior situational awareness as you don't have dark edges and can see more around them, even between. And they as well automatically turn Off when looking at the HUD.

 

With the up coming Apache we will have again one new more. Another is the Scorpion in A-10C. And we should see monocular ones for Combined Arms and even for helicopter pilots.

 

The NVG as well should require changes to others HUD projections and capabilities than just Harrier. So you need to adjust how to sit and look through the HUD to see it overall...

 

I would gladly take a 30° FOV NVG without black borders, as seeing cockpit partially is a must.

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Posted (edited)
On 5/25/2021 at 3:39 PM, Fri13 said:

 

Any information what other NVG are in use in DCS modules?

 

As in the Harrier the NVG should have automatic shut-off feature when looking the HUD (pg. 1-171). 

This because HUD resolution is higher than NVG and it cause fuzzy HUD.

So any time pilot looks at the HUD it turns off NVG and returns it when looking elsewhere. At the night the NAVFLIR projection to HUD doesn't look good with NVG why you should turn NVG off.

 

DCS needs a multiple different NVG simulations, like Harrier pilots should get "Cat Eyes" with 30 degree FOV but superior situational awareness as you don't have dark edges and can see more around them, even between. And they as well automatically turn Off when looking at the HUD.

 

With the up coming Apache we will have again one new more. Another is the Scorpion in A-10C. And we should see monocular ones for Combined Arms and even for helicopter pilots.

 

The NVG as well should require changes to others HUD projections and capabilities than just Harrier. So you need to adjust how to sit and look through the HUD to see it overall...

 

I would gladly take a 30° FOV NVG without black borders, as seeing cockpit partially is a must.

 

Not US harrier pilots, AFAIK they never used that system, in fact I'm not sure if any nation actually did. Post a pic if you got one. But the US was exclusively AVS-9 or AVS-6 AFAIK. The only place I've ever seen the cats eye referenced is in manuals, but it wasn't used IRL AFAIK, maybe the brits used it. 

 

The "cats eye" was the first "look thru" system which is "theoretically" great, but it had a ton of real world issues which is why almost every nation went with the AVS-6 or 9. If you want the ground equivalent that was more successful look at the PVS-21, but again it has problems too. 

On 5/23/2021 at 8:31 AM, Im_TheSaint said:

On top of this critisism, the typical google used in fighter and other single man aircraft, isnt a mono tube, its usual a dual or a quad tube. The Special forces GPNVG was an idea adopted from the air force from A10s, from the PNVG Quadocular with 97 degrees field of view, and reportedly full depth perception.

 

9l67SbV.jpg

060306-F-2907C-001.jpg

050426-F-0000S-001.webp 132.14 kB · 2 downloads

 

 

They were used, but unpopular due to excessive weight, expensive and and harder to maintain. And were subsequently dropped. 

If you want to use a AVS-10 in DCS  just get VR cuz thats more or less how its modeled. 

Edited by Harlikwin

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Posted
11 hours ago, Harlikwin said:

 

Not US harrier pilots, AFAIK they never used that system, in fact I'm not sure if any nation actually did. Post a pic if you got one. But the US was exclusively AVS-9 or AVS-6 AFAIK. The only place I've ever seen the cats eye referenced is in manuals, but it wasn't used IRL AFAIK, maybe the brits used it. 

 

It is difficult to find anything about the Cat Eyes, than some marketing material. But similarly to find from all others there are some that are difficult to find.

Yet, it would be fancy to have it for the DCS as it is in the manual.

 

11 hours ago, Harlikwin said:

The "cats eye" was the first "look thru" system which is "theoretically" great, but it had a ton of real world issues which is why almost every nation went with the AVS-6 or 9. If you want the ground equivalent that was more successful look at the PVS-21, but again it has problems too. 

 

It must feel odd to have the perspective from 10-15 cm above your head, but then considering that even with it you turn off it when looking at the HUD so you see it properly. But when you look outside, you would get the extra elevated point of view as well when your seat is down for safety. 

 

That would give the nice 30 degree FOV without those black edges, and capability to focus infinity from the top and middle part of the lens and to 40 cm from the bottom part, so you would be easily looking the cockpit as well.

 

But that must be odd feeling as like wearing a dual-strength glasses (or what they are called where you have long distance in up and close distance at the bottom, split by a prism).

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  • 6 months later...
  • 2 weeks later...
  • 2 years later...
Posted (edited)

yeah NVG needs adjustment its long overdue. I dont see why NVG in DCS all look like monocular vision, I  dont know of any platforms that have Monocular devices., most if not all platforms would be using binocular aviator goggles. for US aircraft We would have AN/AVS6 goggles for helicopters, or AN/AVS9's for fixed wing, and even looking at the more modern helos where you can see the pilots head in cockpit.. are all represented as having binocular night vision goggles. AH64D is AVS6,  Mi24 pilots model has what looks like the GEO-ONV1 binoculars. So in short the NVG image should be reflected to look as such from the wearers POV. 

Edited by Kev2go

 

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  • 2 weeks later...
Posted
On 4/18/2024 at 8:38 PM, Kev2go said:

I dont see why NVG in DCS all look like monocular vision, I  dont know of any platforms that have Monocular devices.

Binocular night vision devices don't give you two circles.  It's still the same 40 degree field of view, you just don't have the depth perception issues that using a monocular can present.

  • Like 1
Posted
2 hours ago, Chain_1 said:

Binocular night vision devices don't give you two circles.  It's still the same 40 degree field of view, you just don't have the depth perception issues that using a monocular can present.

yup exactly this. 

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Posted (edited)
12 hours ago, Chain_1 said:

Binocular night vision devices don't give you two circles.  It's still the same 40 degree field of view, you just don't have the depth perception issues that using a monocular can present.

why wouldn't it look like two converging circles when any other binocular device does?

Edited by Kev2go

 

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Posted (edited)

It's always driven me nuts too. (And a view through binoculars only looks like that in the movies. Though maybe a little animation of our eyes aligning parallax to them in the first fraction of a second after you put them on might be cool. Way less important than getting their FoV accurate and unchanging though.)

Edited by SMH
Posted
8 hours ago, Kev2go said:

why wouldn't it look like two converging circles when any other binocular device does?

Because IRL (unless you haven't adjusted the distant between your eyepieces) if you look through binoculars your view looks like a circle, not 2 converging circles.  As SMH said, the converging circles is a movie thing.

  • Like 3
Posted
14 hours ago, Kev2go said:

why wouldn't it look like two converging circles when any other binocular device does?

 

Have you ever actually looked through a pair of binoculars? Do you see 2 images side by side? 

  • Like 2

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Posted (edited)
11 hours ago, Harlikwin said:

Have you ever actually looked through a pair of binoculars? Do you see 2 images side by side? 

Yeah i have a pair of Bushnells.  i sort of do see 2 images They merge together and looks like an ovalish shape. not a tiny circle, it definitely feels like i have more FOV then looking through my cheap night owl night vision monocular.

Edited by Kev2go

 

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Posted (edited)
4 hours ago, Kev2go said:

it definitely feels like i have more FOV then looking through my cheap night owl night vision monocular

Because it's cheap and have poor parameters, not because of mono- or bi- type.

https://en.wikipedia.org/wiki/Binoculars#Exit_pupil

btw: the wish has been granted at least for VR some time ago :thumbup:

Edited by draconus

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Posted
6 hours ago, Kev2go said:

Yeah i have a pair of Bushnells.  i sort of do see 2 images They merge together and looks like an ovalish shape. not a tiny circle, it definitely feels like i have more FOV then looking through my cheap night owl night vision monocular.

 

"Feels", not "looks?" That's informative. 

Posted
8 hours ago, Kev2go said:

Yeah i have a pair of Bushnells.  i sort of do see 2 images They merge together and looks like an ovalish shape. not a tiny circle, it definitely feels like i have more FOV then looking through my cheap night owl night vision monocular.

 

Your interpupillary distance is just a bit too wide, then.  Next time you use them, move the tubes a bit closer together and you'll see the image merge into a circle.

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