AG-51_Razor Posted April 12, 2023 Share Posted April 12, 2023 I placed them in the MAM folder after first renaming the ones that were there already. Now, after telling the tanker that I wish to rejoin, he extends his basket normally but after telling him that I am ready for pre-contact, to which he replies, "cleared pre-contact", my probe just passes through the basket as if it were not there. The only thing that remains "normal" is the tanker's fear of my getting too close - "BREAK AWAY, BREAK AWAY!!". I am doing this in a Hornet if that is significant. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
AG-51_Razor Posted April 12, 2023 Share Posted April 12, 2023 Sorry Urbi, I have tried everything I can think of but nothing seems to work. The basket cannot be engaged by the probe of the Hornet. It just goes right through and more often than not, ends up in my lap LOL! Thanks for the help anyway. Cheers Mate! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
shredder176 Posted June 10, 2023 Share Posted June 10, 2023 Awesome stuff! Would you consider adding the A330-200 MRTT? We can discuss compensation if you're interested 3 Link to comment Share on other sites More sharing options...
EA-18G_BlockII Posted June 11, 2023 Share Posted June 11, 2023 Question: any way to make the V-22 taking off vertically with its rotor up? Link to comment Share on other sites More sharing options...
Reccelow Posted June 13, 2023 Share Posted June 13, 2023 Regarding the KC-10. What I did in the past is to make my wingman tank first (the AI were able to last time I tried, some time ago...) then when it's apparent he's taking fuel, pause and examine the AI pilots probe position closely. As someone stated its off by a few feet so takes a bit imaginative vision to get it. I was able to get the contact call after much jousting, pausing and screenshotting the cockpit views to nail a couple reference points. Then the tanker went into a turn and I gave up..... good luck! Link to comment Share on other sites More sharing options...
AG-51_Razor Posted June 19, 2023 Share Posted June 19, 2023 Reccelow, are you referring to the basket? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Poptart Posted June 26, 2023 Share Posted June 26, 2023 Anyone getting the issue where the V-22 only has one engine running when taking off from the ground? Link to comment Share on other sites More sharing options...
Reccelow Posted June 26, 2023 Share Posted June 26, 2023 Yes, regarding the KC10 drogue tanker , have your wingman tank from the basket first and note the offset when he is "connected". Pause the sim at that point and take few screenshots from numerous angles. Its been some time, but I think the spot was a few feet behind and to the right of the the basket..... Link to comment Share on other sites More sharing options...
buur Posted July 1, 2023 Share Posted July 1, 2023 Am 26.6.2023 um 05:43 schrieb Poptart: Anyone getting the issue where the V-22 only has one engine running when taking off from the ground? Yes, I saw the same problem. Link to comment Share on other sites More sharing options...
Reccelow Posted July 16, 2023 Share Posted July 16, 2023 (edited) Ok this all got me interested in the KC10 Drogue again, I decided to dig in and think I got it sorted finally. First off here are the coordinates for the drogue as reported by DCS modelviewer. Modify your KC10_Extender_D.lua file with these values. I commented out (add -- in front of the line) the originals and inserted mine right below them. Now....its still a little tricky but at least the probe will contact the drogue in the right place. Here's what I find and its working: 1. The probe contacts the drogue in the proper location now and you get two calls "Contact" followed right away by "Breakaway". 2. Once that happens DONT LOOK AT THE BASKET, as it will slowly appear to creep away. Get a good sight picture, fix it in place. No /minimal relative movements and HOLD THAT POSITION. 3. Disregard the basket. It will start to creep away slowly and you get the call "You're taking fuel" DONT CHASE THE BASKET. 4. The basket will slowly creep back and forth to your probe but DONT FOLLOW IT, hold you sight picture and you'll keep taking fuel. Here's my sight pictures and demonstration of the ready precontact, contact and taking fuel views I hold. Note the fuel total increasing. I've done it 3 times now and works each time holding position by focusing on the area I've circled in red. You will likely need to find your own points, everyone's viewpoints will differ.... Cant stress this enough DONT LOOK AT THE BASKET Edited July 16, 2023 by Reccelow 1 Link to comment Share on other sites More sharing options...
Reccelow Posted July 16, 2023 Share Posted July 16, 2023 Now, if someone could make this livery, I'd be overjoyed. I think its called the "Shamu" paint scheme after the orca... Link to comment Share on other sites More sharing options...
EA-18G_BlockII Posted August 7, 2023 Share Posted August 7, 2023 Looks like someone make a better V-22 mod which have full VTOL transfer animation, worth checking out https://www.dropbox.com/s/lc3mndm9plxyffg/Bell Boeing V-22 Osprey Beta V2.8.0.zip?dl=0 4 Link to comment Share on other sites More sharing options...
HawaiianRyan Posted August 7, 2023 Share Posted August 7, 2023 (edited) 2 hours ago, EA-18G_BlockII said: Looks like someone make a better V-22 mod which have full VTOL transfer animation, worth checking out https://www.dropbox.com/s/lc3mndm9plxyffg/Bell Boeing V-22 Osprey Beta V2.8.0.zip?dl=0 Wow, thanks! Where did you find this link? Is there a forum thread to follow for development? Edited August 7, 2023 by HawaiianRyan Link to comment Share on other sites More sharing options...
NoCallsign Posted August 7, 2023 Share Posted August 7, 2023 @HawaiianRyan I found that AI V-22 mod in the FrenchPack discord channel. Link for the original post on 21/03/2022: https://discord.com/channels/521462736782229525/598661249265565696/1087667957968158740 Link for the FrenchPack discord: https://discord.gg/uQPPRt2r6Z in case you need it. 1 2 Link to comment Share on other sites More sharing options...
strayrat202 Posted October 1, 2023 Share Posted October 1, 2023 I haven't been able to get the osprey to land in an open field. Anyone know a workaround or am I missing something? Link to comment Share on other sites More sharing options...
crazyeddie Posted October 20, 2023 Share Posted October 20, 2023 (edited) Recent game update (Oct 20th 23) has really screwed up the A400m Textures/edm. Have not figured out why, yet ! Edited October 20, 2023 by crazyeddie 2 1 Link to comment Share on other sites More sharing options...
Rudel_chw Posted October 20, 2023 Share Posted October 20, 2023 24 minutes ago, crazyeddie said: Recent game update (Oct 20th 23) has really screwed up the A400m Textures/edm. Have not figured out why, yet ! Same happens on my system, hopefully you will be able to figure it out, wish you luck. Seems to only affect the A400, the other aircrafts of the Mod works as usual (P3C, C-2, V-22, C-5) 1 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
crazyeddie Posted October 20, 2023 Share Posted October 20, 2023 A400M: Tried all the Liveries tricks I know, nothing is working. I'm guessing the edm will have to be redone, I dont know what's wrong. 1 Link to comment Share on other sites More sharing options...
crazyeddie Posted October 21, 2023 Share Posted October 21, 2023 Please dont apologise Urbi, your workmanship and help is always very much appreciated. I can see what the problem is now, and have started to fix my liveries. Many thanks again my friend, you have saved the day. 3 Link to comment Share on other sites More sharing options...
VictorDavion Posted November 17, 2023 Share Posted November 17, 2023 Nov update killed the mod. Doesn't show up anymore. 1 Link to comment Share on other sites More sharing options...
fagulha Posted November 17, 2023 Share Posted November 17, 2023 4 minutes ago, VictorDavion said: Nov update killed the mod. Doesn't show up anymore. Any aircraft in specific or doesn´t show any aircraft at all? i´m asking this because i´m still using the mod with no issues, at least with the aircraft i use most (C-2, P-3, C-5). 1 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
VictorDavion Posted November 17, 2023 Share Posted November 17, 2023 It was all of them...I fixed it though. Somehow the update deleted all the associated LUA files which is why nothing was showing. 2 Link to comment Share on other sites More sharing options...
Xeno426 Posted November 20, 2023 Share Posted November 20, 2023 On 8/7/2023 at 12:17 AM, NoCallsign said: @HawaiianRyan I found that AI V-22 mod in the FrenchPack discord channel. Link for the original post on 21/03/2022: https://discord.com/channels/521462736782229525/598661249265565696/1087667957968158740 Link for the FrenchPack discord: https://discord.gg/uQPPRt2r6Z in case you need it. The model looks prettier... but it lacks any connectors, it's been given weapons that it could never use (and they're not even set on the model right), doesn't have pilot textures, doesn't actual animate the rotation of the rotors or pull up landing gear when under way, and the high-speed rotor spinning animation isn't centered (so it looks wobbly) and doesn't look very fast. Basically, despite the prettier model, it's quite unpolished. Oh, and it doesn't have any LODs. 1 Link to comment Share on other sites More sharing options...
grim_reaper68 Posted December 9, 2023 Share Posted December 9, 2023 (edited) Hi Great job. Is the A400M able to load soldiers or some cargo? I can't see it in the mission editor task option. Edited December 9, 2023 by grim_reaper68 Link to comment Share on other sites More sharing options...
Sepp666 Posted December 10, 2023 Share Posted December 10, 2023 Hi all, I really like this mod, especially the KC-10, I discovered it just recently. What I like to understand is, why does it seem to be impossible for any of you nice mod people here to fix the problem with its basket? I would so like to use it for my missions like many others here too... Is the creator of the MAM mod still around? Wouldn't it be possible to copy and adjust the needed things (code, Lua etc) from the KC-135? Does anyone know if there is a L1011 tanker version for DCS? Or can we expect someone that likes to make one? 3 Link to comment Share on other sites More sharing options...
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