Charly_Owl Posted December 1, 2019 Posted December 1, 2019 (edited) Edit: the Introduction guide is now deprecated. Please consult the complete version here: https://forums.eagle.ru/showthread.php?t=258062 Edited December 16, 2019 by Charly_Owl Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Nickkerkwijk Posted December 1, 2019 Posted December 1, 2019 Incomplete or not, thank you for the guide. Cant wait for the complete guide! [sIGPIC][/sIGPIC]
Rudel_chw Posted December 1, 2019 Posted December 1, 2019 Thanks a lot Chuck, it is a surprise since it isn't often that a developer gives you access before release of a new plane :D For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
BuzzU Posted December 1, 2019 Posted December 1, 2019 Quick correction Chuck. It seems the plane has auto-rotate. No need to apply up elevator to rotate. It's hands-off stick just like carrier launch. It's in Jabber's video. :) Buzz
Charly_Owl Posted December 1, 2019 Author Posted December 1, 2019 (edited) Allow me to correct your correction: SOPs indicate that the rotation speeds I listed are correct. The pilot is expected to rotate at the given VR (Rotation) speeds by himself. The auto-rotate feature is designed as a safety feature and is not meant to be used for normal operation. 180 kts is pretty fast for a rotation speed; this leaves you very little time to abort a takeoff if you takeoff like that. The risk associated with that is that this procedure is not adapted for short runway and heavy payload configurations. Allowing the aircraft to go to these speeds may also be a safety hazard in the eventuality that the pilot needs to abort his landing and slam the brakes at high speeds. With high-pressure tyres, they could very well burst since wheel brakes are not designed to be operated at more than 145 kts IIRC. Edited December 1, 2019 by Charly_Owl Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
ShadowFrost Posted December 1, 2019 Posted December 1, 2019 Nice write up, your guides have been super useful in the past.
YoYo Posted December 1, 2019 Posted December 1, 2019 (edited) Wow, now already? :D nice to see it, thx Chuck! Edited December 2, 2019 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
LJQCN101 Posted December 2, 2019 Posted December 2, 2019 (edited) Regarding the FCS logic, the automatic take-off trim function will activate when your wheel speed exceeds 41kts and start deflecting the horizontal stabiliser for around 8 deg (deflection angle) when reaching 108kts CAS. It can be checked through the FCS page. Edited December 2, 2019 by LJQCN101 EFM / FCS developer, Deka Ironwork Simulations.
uboats Posted December 2, 2019 Posted December 2, 2019 awesome guide as always! [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
J20Stronk Posted December 2, 2019 Posted December 2, 2019 Regarding the FCS logic, the automatic take-off trim function will activate when your wheel speed exceeds 41kts and start deflecting the horizontal stabiliser for around 8 deg (deflection angle) when reaching 108kts CAS. It can be checked through the FCS page. Does it also reset roll/yaw trim, or do we have to do that manually?
LJQCN101 Posted December 2, 2019 Posted December 2, 2019 Does it also reset roll/yaw trim, or do we have to do that manually? It won't reset roll/yaw trim. EFM / FCS developer, Deka Ironwork Simulations.
BuzzU Posted December 2, 2019 Posted December 2, 2019 Allow me to correct your correction: SOPs indicate that the rotation speeds I listed are correct. The pilot is expected to rotate at the given VR (Rotation) speeds by himself. The auto-rotate feature is designed as a safety feature and is not meant to be used for normal operation. 180 kts is pretty fast for a rotation speed; this leaves you very little time to abort a takeoff if you takeoff like that. The risk associated with that is that this procedure is not adapted for short runway and heavy payload configurations. Allowing the aircraft to go to these speeds may also be a safety hazard in the eventuality that the pilot needs to abort his landing and slam the brakes at high speeds. With high-pressure tyres, they could very well burst since wheel brakes are not designed to be operated at more than 145 kts IIRC. Ok, I was just going by what Jabber's said. I don't know anything about this plane. Thanks. Buzz
Charly_Owl Posted December 4, 2019 Author Posted December 4, 2019 I can't wait to see everyone try out some functions. The Air-to-Ground Radar really brings a new perspective to A2G operations. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
flavnet Posted December 4, 2019 Posted December 4, 2019 Chuck is too far ahead!! Thanks mythical Chuck!!
Phantom453 Posted December 4, 2019 Posted December 4, 2019 Thanks Chuck! Top-notch. Love your work as always.
crispy12 Posted December 4, 2019 Posted December 4, 2019 I followed the guide but I have EMG HYD lit up in my top right indicator panel. Doesn't seem to be in Chuck's photos. How do I get red of it?
Charly_Owl Posted December 4, 2019 Author Posted December 4, 2019 Have you checked step 52? (Emergency Hydraulic Pump switch - ON). This will arm the pump, but the pump itself will not actually function unless a RPM drop is detected. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Hellreign82 Posted December 4, 2019 Posted December 4, 2019 Beautiful work as always Chuck. Greatly appreciated
pappavis Posted December 4, 2019 Posted December 4, 2019 Yessss, thanx Chuck. much appreciated! met vriendelijke groet, Михель "умный, спортсмен, комсомолетс" [sIGPIC][/sIGPIC] [TABLE]SPECS: i9-9900K 32gigs RAM, Geforce 2070RTX, Creative XFi Fata1ity, TIR5, Valve Index & HP Reverb, HOTAS Warthog, Logitech G933 Headset, 10Tb storage.[/TABLE]
cauldron Posted December 4, 2019 Posted December 4, 2019 Allow me to correct your correction: SOPs indicate that the rotation speeds I listed are correct. The pilot is expected to rotate at the given VR (Rotation) speeds by himself. The auto-rotate feature is designed as a safety feature and is not meant to be used for normal operation. 180 kts is pretty fast for a rotation speed; this leaves you very little time to abort a takeoff if you takeoff like that. The risk associated with that is that this procedure is not adapted for short runway and heavy payload configurations. Allowing the aircraft to go to these speeds may also be a safety hazard in the eventuality that the pilot needs to abort his landing and slam the brakes at high speeds. With high-pressure tyres, they could very well burst since wheel brakes are not designed to be operated at more than 145 kts IIRC. yeah 180kts is fast and it makes sense as a backup feature to not blow your gear, but Vr is never used as a decision speed in ref. to a go-no-go. Just nit picking. thanks for the guide!!!
Charly_Owl Posted December 4, 2019 Author Posted December 4, 2019 Of course. V1 is the decision speed, which is slower than VR. Chuck's DCS Tutorial Library Chuck's Guides on Mudspike Chuck's Youtube Channel Chuck's Patreon
Rakkis Posted December 5, 2019 Posted December 5, 2019 Chuck, as with everyone else in this community your guides are invaluable to me. I was wondering, if they're done, could you post the HOTAS Mapping and Curves pages? Thank you for everything you do for all of us, it's truly a monumental amount of work.
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