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Posted

Recently, the F-18 is one big problem. Problems with the radar, problems with the lock, problems with the FPS for SA, the problem with FLIR, you can give many examples. Personally, I stopped waiting for new subsystems, A / G radar, armament or new Supercarrier for the F-18. My dream is for what has already been implemented to work correctly. I know and understand that I play in beta and problems may arise, but lately it's really bad and not only with the F-18 and especially in the MP game.

Best wishes and I wish ED team to deal with these problems quickly.

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Posted

I have compiled result at the moment, for your information :

 

# of data : 3607

Average method : weighted average, with rounded half up to the hundredth. (ROUND_HALF_UP)

Data timestamp acquisition : 2020-05-04 - 10h24 UTC

 

[TABLE]Fonction|Average|10th percentile|Median|90th percentile

Update flight model|8.21|4|10|10

AG radar. EXP modes (1-2-3), GMT and GMTT modes, and SEA search mode|7.96|4|9|10

Datalink symbols, EW symbols, and AG mode for JHMCS|7.52|4|8|10

AG radar. AGR (air to ground ranging) mode|7.46|4|8|10

AG radar interleaved mode (SEA and GMT)|7.01|3|7|10

ATFLIR|6.95|3|8|10

Aircraft Setup Card in Options|6.81|2|7|10

ASPJ ECM jammer|6.75|3|7|10

Azimuth / Elevation air-to-air radar mode with AUTO IFF modes|6.74|3|7|10

LOFT modes, ARM, JPF, and other JDAM and JSOW remaining functions|6.66|3|7|10

Mark points|6.65|3|7|10

SLAM-ER air-to-surface missile|6.46|2|7|10

INS / GPS full simulation and alignment (carrier and ground)|6.42|1|7|10

New and updated HOTAS functions|6.3|2|7|10

Harpoon, SEA radar directed mode (FTT)|6.29|2|7|10

S/A and AUTO countermeasure modes|6.28|2|7|10

Mission Card for 60 waypoints with properties (Sequence 1, 2, 3, PP, PB, Initial, etc.)|6.22|2|6|10

Flight member TGT ground target SA page symbol missing|6.21|2|6|10

HARM Pre-Briefed mode|6.15|2|6|10

Correct possible flare number loaded|6.14|2|6|10

Radar SPOT mode|6.13|3|6|10

Jamming targets not displayed on radar, should be in dugout|6.08|3|6|10

GBU-24 Paveway III LGB|6.07|1|6|10

The missing function of WIDE radar auto acquisition mode, cannot slew it|6.04|2|6|10

RWS RAID air-to-air radar sub-mode missing|6.04|3|6|10

Adjust countermeasure programs when on ground|5.97|1|6|10

GBU-32 JDAM|5.96|2|6|10

ACLS mode|5.7|2|6|10

Coupled autopilot modes|5.65|2|6|10

Offset waypoints|5.46|2|5|9

IN LAR cue is missing|5.25|1|5|9

TALD decoy|5.03|1|5|9

Mk-77 firebomb|5.03|1|5|10

UFC BU page|4.97|1|5|8

GEN-X decoy|4.96|1|5|9.4

MUMI Page|4.83|1|5|9

Gun sparks at night|4.77|1|5|10

Select AA and AG on ground|4.71|1|5|10

Fuel BIT (FLBIT) Page|4.42|1|4|8

AIM-7P|3.99|1|3|9

BDU-45 Training Bomb|2.96|1|1|8[/TABLE]

 

Vote acquisition date :

 

[TABLE]Date|number of vote

2020-04-25| 1281

2020-04-26| 231

2020-04-27| 103

2020-04-28| 65

2020-04-29| 31

2020-04-30| 18

2020-05-01| 13

2020-05-02| 10

2020-05-03| 10

2020-05-04| 1

[/TABLE]

Posted

This...

 

You have a carrier, it can move up and down, side to side, forward and backward. You have multiple aircraft AI or player on that moving platform that can also move forward, turn, go faster, slow, etc. You have wind that can move opposite to what you are moving and what the carrier is moving and impact everything. Now you have MP itself, and the engine has to calculate where each client is or should be based on connection quality. Then there is just the real-world physics of everything involved in Carrier Ops and flight.

 

I am glad that I am a CM, and I am testing, and I am requesting features, my head hurts just thinking about what our devs need to go through to figure out they littlest things to the most complex things.

 

So sometimes it is slow, sometimes it doesn't go as planned or hoped. But it is not from lack of competition, because there is plenty of drive to be the best of the best, whether there is anyone else trying or not.

 

I think this should go to the newsletter for everybody to see.

Long time I had not seen better visualisation of DCS complexity.

 

Well said NineLine!

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Posted

I can't agree. I do agree that ED is doing their best and it is complex. I don't agree about the competition.

 

If there was competition that released completed planes for the same money. ED couldn't get away with releasing incomplete planes.

 

We put up with it because there is no other option.

 

Not a complaint. Just an observation. Competition is good for customers.

Buzz

Posted
I can't agree. I do agree that ED is doing their best and it is complex. I don't agree about the competition.

 

If there was competition that released completed planes for the same money. ED couldn't get away with releasing incomplete planes.

 

We put up with it because there is no other option.

 

Not a complaint. Just an observation. Competition is good for customers.

 

 

And there's no competition because there's no money in Flight sims, at least compared to what someone could do instead with the same skill sets; for more money.

DCS F/A-18C :sorcerer:

Posted
And there's no competition because there's no money in Flight sims, at least compared to what someone could do instead with the same skill sets; for more money.

 

 

Your point being?

Posted

I'd imagine one of the biggest challenges Kate has would be recruiting and retention. Anyone who can do the complex programming of DCS can easily be hired away for money to a tech company, bank or hedge fund.

 

I use a financial accounting software that's also developed in Russia. It's nowhere near as complex as DCS, interface is pretty awful yet we pay an annual subscription that would allow me to buy every DCS module each week and still have plenty of $$ left over.

Posted
I'd imagine one of the biggest challenges Kate has would be recruiting and retention. Anyone who can do the complex programming of DCS can easily be hired away for money to a tech company, bank or hedge fund.

 

I use a financial accounting software that's also developed in Russia. It's nowhere near as complex as DCS, interface is pretty awful yet we pay an annual subscription that would allow me to buy every DCS module each week and still have plenty of $$ left over.

I remember when the engineer who was responsible for the A/G-Radar left the company and they had to hire a new guy for this matter.
Posted
We look forward to working with you in a constructive and efficient manner to create an achievable and transparent roadmap that covers the features to be delivered by the end of 2020 that will bring the Hornet out of Early Access.

Key question for ED....if the F/A18C Hornet is timetabled to be out of early access by the end of Dec 2020 (whatever the rights and wrongs of core functionality being unavailable at that time)

 

Do they mean the Features laid out in the Roadmap for 2020 will be released...or will they still be "in testing"

And if the features are still "in testing" how can ED justify calling it out of early access and into release status?

Airbag_signatur.png

Posted
Key question for ED....if the F/A18C Hornet is timetabled to be out of early access by the end of Dec 2020 (whatever the rights and wrongs of core functionality being unavailable at that time)

 

Do they mean the Features laid out in the Roadmap for 2020 will be released...or will they still be "in testing"

And if the features are still "in testing" how can ED justify calling it out of early access and into release status?

 

Dude , you need to relax and enjoy flying what you have and as it is . Your posts reflect far too much worry about what's going to happen next month or next year , and are in any case irrelevant as the only intelligent answer to them is "wait and see" .

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Posted (edited)
and are in any case irrelevant as the only intelligent answer to them is "wait and see"
IF the ONLY intelligent answer is "wait and see" why have ED released a very specific timetabled roadmap outlining a date for completion of many of the F/A18C Hornet features?

Their communications weren't "wait and see" or "in its own good time" it was a specific listing of features and dates...laid out as an official communication from the company...

 

 

To ask for clarification on whether "out of early access" means there will be a stable release version available at that point or whether it is purposely ambiguous wording actually meaning ongoing testing of the functionality, with the hope of releasing it in 2021, seems a very REASONABLE question...

 

 

I'd have never asked "will it actually be out of early access or will it still be in test on Dec 31st 2020" If ED themselves hadn't come out THEMSELVES out and said - "it'll be out of Early Access on 31st Dec 2020" in the first place...

 

 

I'm just checking whether they actually mean it - or its a bit of verbal ambiguity to appease the people who have bought the F/A18C Hornet Module...

 

 

Asking for clarification on the "Hornet Roadmap" seems eminantly sensible in the "Hornet Roadmap Discussion" thread....

Edited by jasonbirder

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Posted
Why does it matter? You worry too much and your impatience is getting really old.

56 pages of discussion on when the Hornet is coming out of early access...the majority being complaints about lack of core functionality completed at that deadline date (IE the ATFLIR), complaints about their definition of "feature complete" or (reasonable) concerns about ED's commitment to ongoing development of the F/A18C beyond 2020 etc etc and my post asking for clarification about what "Out of Early Release" means is the one that really boils your p*sss...sheesh!

Airbag_signatur.png

Posted
Why does it matter? You worry too much and your impatience is getting really old.

 

 

Out of interest...YOU YOURSELF posted THIS earlier in the thread

 

 

"ED.........You need to define exactly what early access means?

 

So, when you take a plane off of EA. What can someone expect when they buy it at that point?

 

We understand what EA means when we buy a plane on EA. What does it mean when you take it off EA? Be specific" BuzzU

 

How on earth does it differ from what I posted???

Airbag_signatur.png

Posted

Blocked again , and permanently this time . Puh-lease , don't quote this guy !

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Posted

Jason.......Yes, I did post that and it didn't get an answer. So, I don't worry about it anymore. You, on the other hand, keep asking the same questions over and over. You're also never satisfied with any answers you might get.

 

See the difference?

Buzz

  • 2 weeks later...
Posted

Hi, I'm not software developer so my question is for them, why it seems so complicate and long (2-3weeks of dev) to correct the possible flare number loaded? isn't it just a number to change in a file?

 

 

Best regards

Posted
Hi, I'm not software developer so my question is for them, why it seems so complicate and long (2-3weeks of dev) to correct the possible flare number loaded? isn't it just a number to change in a file?

 

 

Best regards

 

Depends if there is any documentation, hunting for the code can be rough. The developer will tell lead it will take x days, lead tells sales x + 50%, sales tells customer x * 250%, planners add a further 20% contingency during planning, customer smiles. Poor developer still only gets paid for x though!

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Posted
Hi, I'm not software developer so my question is for them, why it seems so complicate and long (2-3weeks of dev) to correct the possible flare number loaded? isn't it just a number to change in a file?

 

 

Best regards

In theory it should be that easy. But afaik in this case it is different. In DCS flares and chaff are of the same size, so you can load for example 30 flares + 30 chaff OR 60 flares OR 60 chaff.

 

 

 

But for the FA18 it is different, the space one chaff uses can hold 2 flares. So, as in the previous example, you could either load 60 flares + 30 chaff OR 120 flares OR 60 chaff. So there is some additional logic necessary, a simple 1 flare = 1 chaff does not suffice. That means at least the mission editor must be changed and probably the in-game reload-logic as well.

Posted
In theory it should be that easy. But afaik in this case it is different. In DCS flares and chaff are of the same size, so you can load for example 30 flares + 30 chaff OR 60 flares OR 60 chaff.

 

 

 

But for the FA18 it is different, the space one chaff uses can hold 2 flares. So, as in the previous example, you could either load 60 flares + 30 chaff OR 120 flares OR 60 chaff. So there is some additional logic necessary, a simple 1 flare = 1 chaff does not suffice. That means at least the mission editor must be changed and probably the in-game reload-logic as well.

 

 

Thx for your answer, the logic isn't already implemented? it's not enough to modify the max value of possible flares to carry?

 

 

Best regards

Posted

No, it ain't

 

Thx for your answer, the logic isn't already implemented? it's not enough to modify the max value of possible flares to carry?

 

 

Best regards

 

No, they mentioned it already that it is needed to correct 3D models for that as well. Whatever it is, it is not a simple LUA change.

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Posted
No, they mentioned it already that it is needed to correct 3D models for that as well. Whatever it is, it is not a simple LUA change.

 

 

Hello, thank you for your answer,

 

Sorry for my ignorance, but what does this have to do with the 3d model?

 

 

In addition, on the texture we have already 4*5*6 flares place no?

PS: I thunk 2 was for Chaffs but in the thread it seems it's 4 for flares

 

 

https://forums.eagle.ru/showthread.php?t=231574&highlight=flares+incorrect&page=3

 

Best regards

  • 2 weeks later...
Posted

What are these radar problems? I am just learning DCS and the F18.

 

Recently, the F-18 is one big problem. Problems with the radar, problems with the lock, problems with the FPS for SA, the problem with FLIR, you can give many examples. Personally, I stopped waiting for new subsystems, A / G radar, armament or new Supercarrier for the F-18. My dream is for what has already been implemented to work correctly. I know and understand that I play in beta and problems may arise, but lately it's really bad and not only with the F-18 and especially in the MP game.

Best wishes and I wish ED team to deal with these problems quickly.

Planes: A-10C/II - FC3 - F/A-18C - F-16c - F-5 - F-15E - F-4E

Helicopters: UH-1H Huey - KA-50 Black Shark - AH-64D

Maps: Sinai - Normandy 2.0 - Channel - Syria - Persian Gulf - South Atlantic

Extras: Supercarrier - WWII Asset Pack

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