Jump to content

Recommended Posts

Posted

Some of you may have seen the Dreamflyer full motion simulator at CES or on YTV or Youtube. I met with the CEO today to help acquaint him with the military simulation world and upcoming sims. Would like to make the connect with someone at Eagle Dynamics prior to GDC if the plan is to show a beta.

 

Check out Dreamflyer at

 

http://www.mydreamflyer.com/welcome.html

 

or on Youtube.. :smilewink:

Posted

I want one!

 

Too bad about the $2500 pricetag, but if I'm ever a single again and have the extra dough for it, I'm ordering one :D Would be awesome to play BS on, even though you don't have yaw on it :pilotfly:

Regards

Fjordmonkey

Clustermunitions is just another way of saying that you don't like someone.

 

I used to like people, then people ruined that for me.

Posted

Yaw is not that important, as you don't normally yaw that much in degrees, and as frequently, as pitching and rolling, which are all the times! Pitch and roll are the two basic DOF, which are good enough for me. Compared to the simulator by SimCraft, which is like $9-11K, the dreamflyer is more affordable. And because you are pitching and rolling with the flightstick, response is immediate for the dreamflyer. i saw the video at the simcraft site, there was a huge lack in response between the stick motion and the chasis. To pay like $10k and still have a poor stick response is not impressive to me.

 

Haven't said that, flying the dreamflyer plain is not going to be fun enough. You should build a light cockpit on it like front and side panels with switches. That will be really awesome for playing BlackShark.

Posted

The pitching and rolling of a full-motion simulator are mainly intended to simulate the lateral and longitudinal accelerations the pilot would be experiencing in real flight. I use full motion simulators all the time and, from the viewing platform, you never see a sim roll. Never. You see them pitch a lot to simulate acceleration and deceleration for takeoff and rollout. You see yaw to simulate engine failures. I think any open box, cheap (less than $5mil) motion simulator would be nothing more than a barf-wagon and a complete waste of cash.

Smokin' Hole

 

My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.

Posted

Sorry I wasn't being clear. What I meant to say was that, I tried to imagine how this kind of motion simulator adds to the experience and couldn't. But I mean, in the real world, you're moving in a stationary horizon - well, kinda.

 

I'd like a force feedback, motion platform thingy. I just want to feel the bumpy ride. The acceleration and deceleration. The missile hit. Feel the thump as wheels meet runway. Most of all, I want to be tossed like a human salad while jinking like a pimp in hot pursuit.

 

Anyone knows if FBW keeps the jet straight and level at all times?

ED have been taking my money since 1995. :P

Posted

I do feel some vibrations on the chair and pedals from my bass shaker. But if you want to experience sudden jerks and surge, unfortunately real simulators just cost too much right now. Just pitch and roll are not impressive, but it's better than no motion at all.

Posted

very cool.

got me thinking the pitch and roll is great for racing sims yet for flight i am wondering how it interprets a full roll or loop for example.

maybe the effects reverse as you pass the vertical 90, looks tops.

Posted

Toys for big boys :thumbup: lol:lol:

Antec 900 gaming tower, PSU: Corsair 750W, Q6600, Asus P5K, 8Gig Mushkin, Nvidia eVGA 280 GTX Superclocked 1G DDR3, SSDNOW200 Kingston Drive, TrackIr 3000+Vector, Logitech Extreme 3D Pro joystick, Saitek rudder pedals pro, Sharp 42" inch LCD Aquo. OS: windows 7 64bit.

Posted

nothin more than a gimble mounted armchair...

i could use my grandma's old rockingchair and tell u 'hey - look what an experience on push and pull axis i do have now'...

 

:pilotfly:

Posted
The pitching and rolling of a full-motion simulator are mainly intended to simulate the lateral and longitudinal accelerations the pilot would be experiencing in real flight. I use full motion simulators all the time and, from the viewing platform, you never see a sim roll. Never. You see them pitch a lot to simulate acceleration and deceleration for takeoff and rollout. You see yaw to simulate engine failures. I think any open box, cheap (less than $5mil) motion simulator would be nothing more than a barf-wagon and a complete waste of cash.

 

I believe its possible to obtain full motion in a sim eg 360 roll pitch and yaw but it would cost a bit more than $2500 to get the full effect. BTW I have been in dogfights in a full motion sim(not partial motion) and spent alot of time hanging upside down. In a fighter sim it should mimick your aircrafts manouvres in real time. Its these partial motion sims that really cause people to get sick.(particularly pilots) Because the movement isn't matching what the body is naturally used to experiencing.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

The thing about the DreamFlyer, as I see it, is that it's not really meant for an F-15, say. When you think about it, that's just too much power, the kind of rolls and pitches a jet fighter can do is way overboard for something to put in your house. However, if you were big into flying 737 in MSFS, or C172 or similar, you would be in for a treat, because that's all the motion you need. It would also be okay for a helo too, because I don't think you're going to be doing too many barrel-rolls and immelmanns in a Ka-50.

[sIGPIC][/sIGPIC]

If you fly a perfect Defensive BFM and the bandit does a perfect Offensive...

Someone you know is going to be recieving Insurance money very soon.

Posted
The thing about the DreamFlyer, as I see it, is that it's not really meant for an F-15, say. When you think about it, that's just too much power, the kind of rolls and pitches a jet fighter can do is way overboard for something to put in your house. However, if you were big into flying 737 in MSFS, or C172 or similar, you would be in for a treat, because that's all the motion you need. It would also be okay for a helo too, because I don't think you're going to be doing too many barrel-rolls and immelmanns in a Ka-50.

 

That's just it. It is impossible to experience the accelerations of a barrel-roll in a simulator. Just because an jet is in vertical flight doesn't necessarily mean the pilot is experiencing anything close the accelerations of a simulator pointed at the sky, if such a thing were even possible. But let's say that the sim is pointed straight up not to simulate vertical flight but to simulate a 1-G acceleration Takeoff in burner. Well that's cool, but in order to get into and out of vertical the sim will introduce very unrealistic and barf-inducing pitching movements. The real thing--ie, a real jet or helo-- is now and always will be the only way to get the full experience. Any attempt to cover more than just the most basic accelerations with a full-motion sim would introduce far more unrealistic sensations than what you experience now at your desk. Real is a good joystick that is so tightly sprung, it must be bolted to the desk. That's all I want.

 

Smokin' Hole

Smokin' Hole

 

My DCS wish list: Su25, Su30, Mi24, AH1, F/A-18C, Afghanistan ...and frankly, the flight sim world should stop at 1995.

Posted
Real is a good joystick that is so tightly sprung, it must be bolted to the desk. That's all I want.

 

Smokin' Hole

 

+1 :thumbup:

Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR.

 

https://digitalcombatmercenaries.enjin.com/

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...