Captain Orso Posted October 23, 2020 Posted October 23, 2020 So, when you pull up the MAV screen on the left hand MFCD you are looking through the camera of the selected missile, the one you are about to fire, right? So when you fire that missile, it electrically disconnects from the LAU and the next missile to be fired is electronically attached to the MFCS an you see through that missiles camera in the left hand MFCD, right? Since if I fire a missile from the left hand LAU, the next one will be from the right hand LAU, ri... ummm.. correct? So why, if just fired a missile from the left hand LAU, and I an now looking through the camera of the next missile on the right hand LAU, why is the camera obscured with all the exhaust smoke from the just fired missile when it should actually be streaming from 10 yards to the side of where my active camera is now? When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Tholozor Posted October 23, 2020 Posted October 23, 2020 Do you have the same variant of missile loaded on both sides? REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
MarvK Posted October 23, 2020 Posted October 23, 2020 Since if I fire a missile from the left hand LAU, the next one will be from the right hand LAU, ri... ummm.. correct? So why, if just fired a missile from the left hand LAU, and I an now looking through the camera of the next missile on the right hand LAU, why is the camera obscured with all the exhaust smoke from the just fired missile when it should actually be streaming from 10 yards to the side of where my active camera is now? Been wondering the same thing. If I have a symmetrical Maverick loadout, and both pylons are armed, shouldn’t they fire alternately to maintain balance? Right now it empties the pylon on one wing before it fires from the other. Is this as intended, or a bug?
silverdevil Posted October 23, 2020 Posted October 23, 2020 I personally experienced that it fires from same side. But rockets will alternate if in SGL. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Ziptie Posted October 23, 2020 Posted October 23, 2020 Since if I fire a missile from the left hand LAU, the next one will be from the right hand LAU, ri... ummm.. correct? If you are using a loadout with only a single maverick on station 3 and station 9, then correct - it will automatically select the maverick on the other station. There could be a situation where that doesn't happen, i.e AGM65G on station 3 and AGM65L on station 9. I don't often load different maverick types in a loadout, typically carry the same maverick on each station. So why, if just fired a missile from the left hand LAU, and I an now looking through the camera of the next missile on the right hand LAU, why is the camera obscured with all the exhaust smoke from the just fired missile when it should actually be streaming from 10 yards to the side of where my active camera is now? If you are taking a loadout with a TER on station 3 and station 9 - it will deplete all stores from one station before selecting the next if I recall correctly (90% sure about that) even if you have the same maverick type loaded on both TER's - so that is why you are seeing the smoke being emitted from the rocket motor of the recently launched store, via the seeker head of the next active store. Apologies, as I don't ever take more than 2 mavericks, loaded individually on station 3 and station 9. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Foka Posted October 24, 2020 Posted October 24, 2020 If you have 6 Mavs of this same time system dosen't swtich sides with every launch. It is with rockets and bombs, but not with Mavs. You can observe that on DSMS.
Captain Orso Posted October 24, 2020 Author Posted October 24, 2020 Thanks for all the answers :thumbup: Is this Real-World™ real? I mean, is this they way the real A-10C in reality works? Is there any way to get this to work logically - one missile left, one missile right, one missile left... When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Foka Posted October 24, 2020 Posted October 24, 2020 Is there any way to get this to work logically - one missile left, one missile right, one missile left... Not in DCS. Only manual selecting racks in DSMS.
Captain Orso Posted October 24, 2020 Author Posted October 24, 2020 Thanks Foka So... - fire missile - switch to DSMS page - switch LAU pylons - return to MAV page - fire missile - ... I work in IT nearly all my life. This is called, IT on foot. I know it's not your fault Foka, but it's just stupid. Thanks Fairchild Republic :mad: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Tholozor Posted October 24, 2020 Posted October 24, 2020 Alternatively you can use the Missile Reject command (China Hat Aft Short) to cycle to the next missile on the TER until you've rejected all the missiles on that station, at which point it'll automatically move to the next station. No need to do anything on the DSMS. The station number is visible on the MAV page in the top-left corner. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Emmy Posted October 25, 2020 Posted October 25, 2020 When you’re carrying multiple missiles on each side, remaining locked to the target on the same side is intentional. The thinking is that you’ll want to just nudge the seeker to another nearby target in order to Ripple Rifle Mavericks into the same area on one pass. Our SOP in the 76th vFS is to only ripple IF carrying two per side (and no TGP) where you don’t want the next available Maverick to boresight because the Maverick is your only optical sensor. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Ramsay Posted October 25, 2020 Posted October 25, 2020 Is this Real-World™ real? I mean, is this they way the real A-10C in reality works? No idea about the A-10C but it's how station 3 and 9 is documented in the A-10A's Non-Nuclear Weapons Delivery manual i.e. it will not automatically step to the next station until the first is empty. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Stuka Posted October 25, 2020 Posted October 25, 2020 If you are using a loadout with only a single maverick on station 3 and station 9, then correct - it will automatically select the maverick on the other station. There could be a situation where that doesn't happen, i.e AGM65G on station 3 and AGM65L on station 9. I don't often load different maverick types in a loadout, typically carry the same maverick on each station. There’s a trick for that: tell DSMS that both Mavericks are the same. Before you take off, you go in DSMS, INV, and you configure the Mavericks as the same type. So even if you are carrying a G and a K model, you set it in DSMS that they are both G models. When you’ve done that, the missile video will automatically switch when you fire one. And you can use missile step, to go from the one to the other. 1 Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro
Captain Orso Posted October 25, 2020 Author Posted October 25, 2020 When you’re carrying multiple missiles on each side, remaining locked to the target on the same side is intentional. The thinking is that you’ll want to just nudge the seeker to another nearby target in order to Ripple Rifle Mavericks into the same area on one pass. Our SOP in the 76th vFS is to only ripple IF carrying two per side (and no TGP) where you don’t want the next available Maverick to boresight because the Maverick is your only optical sensor. Thanks for the reply Emmy. I'm only flying the A-10CII for a couple of weeks now, so I don't know a whole lot of the ins-n-outs. But with 2x 3*AGM-65D's hanging on a LAU-88 each on 3 and 9, when I fire the first missile and the smoke has cleared and the missile is still on the way, the second missile is still locked to the target of the first missile. In the Harrier and Hornet I only ever try to "nudge" to the next target through the TGP, but in the A.-10C I've been trying it through the missile itself. What I've noticed is that as soon as I nudge off target the missiles IR camera is no longer ground stabilized. And when I press 'TMS aft short' I'm only ground stabilized until I try to nudge again, which is not what ground stabilized is supposed to be :mad: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Captain Orso Posted October 25, 2020 Author Posted October 25, 2020 No idea about the A-10C but it's how station 3 and 9 is documented in the A-10A's Non-Nuclear Weapons Delivery manual i.e. it will not automatically step to the next station until the first is empty. Thanks for the answer Ramsay. Yeah, that seems to be the issue. So many wonderful solutions in the A-10, that the few sucky things seem all that more sucky. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Captain Orso Posted October 25, 2020 Author Posted October 25, 2020 There’s a trick for that: tell DSMS that both Mavericks are the same. Before you take off, you go in DSMS, INV, and you configure the Mavericks as the same type. So even if you are carrying a G and a K model, you set it in DSMS that they are both G models. When you’ve done that, the missile video will automatically switch when you fire one. And you can use missile step, to go from the one to the other. They ARE only one type of missile. I'm only using AGM-65D's on LAU-88's at the moment. During flight, I go into DSMS and select both stations, and assumed that since bombs and rockets switch from left to right, missiles must be a given. I'll probably find out next that with AGM-65L's on 3, 4, 8, and 9 they are fired in numerical order. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Ziptie Posted October 25, 2020 Posted October 25, 2020 They ARE only one type of missile. I'm only using AGM-65D's on LAU-88's at the moment. During flight, I go into DSMS and select both stations, and assumed that since bombs and rockets switch from left to right, missiles must be a given. I'll probably find out next that with AGM-65L's on 3, 4, 8, and 9 they are fired in numerical order. You can only carry maverick's on station 3 and station 9 - so don't worry, you wont discover that. Also, as another stated - with MAV SOI you can CHAS (china hat aft short / missile reject) to step to a different missile (so if you are carrying 2 on each side, after firing the first maverick, CHAS once should cycle to the other station so you can have one on each station rather than two on one after firing your second maverick). Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Captain Orso Posted October 28, 2020 Author Posted October 28, 2020 You can only carry maverick's on station 3 and station 9 - so don't worry, you wont discover that. Also, as another stated - with MAV SOI you can CHAS (china hat aft short / missile reject) to step to a different missile (so if you are carrying 2 on each side, after firing the first maverick, CHAS once should cycle to the other station so you can have one on each station rather than two on one after firing your second maverick). Cheers, Ziptie I will have to try that, but if when firing it only steps through one pylon before going to the next, I don't know why I should expect stepping to the next missile with China Hat Aft Short should step to the next pylon. BTW I've now noted the same issue with Mk-82AIR's. Mk-82AIR*3 on stations 5 & 7. Create profile with RIP PRS, 4 weapons, 75 feet apart, CCIP, and it drops 3 form station 5 and 1 from station 7(!!) :mad: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Ziptie Posted October 28, 2020 Posted October 28, 2020 I will have to try that, but if when firing it only steps through one pylon before going to the next, I don't know why I should expect stepping to the next missile with China Hat Aft Short should step to the next pylon. BTW I've now noted the same issue with Mk-82AIR's. Mk-82AIR*3 on stations 5 & 7. Create profile with RIP PRS, 4 weapons, 75 feet apart, CCIP, and it drops 3 form station 5 and 1 from station 7(!!) :mad: For the maverick question: if you were only carrying two mavericks on each station - then missile reject will skip the only remaining missile on that pylon and move to the next pylon. If you were carrying three mavericks on each side, then you'd have to missile reject twice (CHAS with MAV SOI) to get to the other pylon. For the Mk82/83 issue, that does seem like odd behavior. RIP PRS should drop two from each station with the profile outlined into DSMS, unless I've missed something. That one seems worth investigating for sure. Not sure I'll be able to fly this week, but if I am able - will certainly try that and see if the same results are achieved on my end and let you know. If so, would be worth ED investigating. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Frederf Posted October 28, 2020 Posted October 28, 2020 5/7 are not valid stations for pair release. DSMS will inhibit if attempted. Pairs can only be released from 1/11, 2/10, 3/9, and 4/8.
Captain Orso Posted October 28, 2020 Author Posted October 28, 2020 5/7 are not valid stations for pair release. DSMS will inhibit if attempted. Pairs can only be released from 1/11, 2/10, 3/9, and 4/8. Could you please quote where that is documented. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Ziptie Posted October 28, 2020 Posted October 28, 2020 5/7 are not valid stations for pair release. DSMS will inhibit if attempted. Pairs can only be released from 1/11, 2/10, 3/9, and 4/8. Well spotted, I missed that part of the issue. Problem solved. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Ziptie Posted October 28, 2020 Posted October 28, 2020 Could you please quote where that is documented. Fairly certain you can find this in the A10C flight manual, which is provided by ED when you have downloaded an aircraft - or you should be able to source it from the DCS website - https://www.digitalcombatsimulator.com/en/downloads/documentation/ https://www.digitalcombatsimulator.com/en/downloads/documentation/warthog_2_flight_manual_en/ "Pairs cannot be released from stations 5 & 7, this is due to the close proximity of the stations to each other not allowing safe clearance between weapons as they separate from the aircraft. Therefore the IFFCC is programmed to only release from each station separately, even if a pairs release is set in the weapon profile." Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Captain Orso Posted October 28, 2020 Author Posted October 28, 2020 Fairly certain you can find this in the A10C flight manual, which is provided by ED when you have downloaded an aircraft - or you should be able to source it from the DCS website - https://www.digitalcombatsimulator.com/en/downloads/documentation/ https://www.digitalcombatsimulator.com/en/downloads/documentation/warthog_2_flight_manual_en/ "Pairs cannot be released from stations 5 & 7, this is due to the close proximity of the stations to each other not allowing safe clearance between weapons as they separate from the aircraft. Therefore the IFFCC is programmed to only release from each station separately, even if a pairs release is set in the weapon profile." Cheers, Ziptie I have the manual. It's installed with the module: 'c:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\A-10C_2\Doc\DCS A-10C II Flight Manual EN.pdf'. Which page is your quote from? I cannot find it. But even when I download the manual from the ED site (your link doesn't point correctly) your quote cannot be found. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Ziptie Posted October 28, 2020 Posted October 28, 2020 I have the manual. It's installed with the module: 'c:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\A-10C_2\Doc\DCS A-10C II Flight Manual EN.pdf'. Which page is your quote from? I cannot find it. But even when I download the manual from the ED site (your link doesn't point correctly) your quote cannot be found. Yeah, I'm not sure why the links don't work. Maybe something with the fancy new forum...? As for the quote - I believe it's covered in one of the A10C(original) training exercises. It's also been quoted in another thread, from back in 2014 if I am not mistaken. The simple part is, the clearance between the two stations not being sufficient for the system to release from both stations at the same time, due to the possibility of stores impacting each other - which is clear what could happen if that were to occur. Cheers, Ziptie i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
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