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What setting have u got?: Cockpit size setting using IPD


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Posted (edited)

With standard settings, the cockpits look like miniature ones...the IPD setting under the VR menu allows to scale the outside world.

 

I fly the M2000 and found that forcing IPD to 38 was giving me a cockpit of realistic size.   What setting r u using?

 

I am on a HP Reverb G2 BTW

 

SPOILER:   So far, after posting the initial thread I found out that:

 

1- the DCS  IPD setting for VR is indeed a scaling factor allowing you to adjust the scale of your plane/cockpit to a realistic size.

2- The value you will need to achieve that may have nothing to do with your physical IPD.  Users will set it in the 30-60 range

3- If your Steamvr resolution per eye is close to the native resolution of your headset then the value you will find will be indeed very close or the same as your physical IPD

4- If your SteamVR resolution setting is significantly greater than the native resolution of your headset then using a value close to your physical IPD will result in the cockpit looking like a miniature one... you will need to significantly decrease the IPD setting in DCS so that your cockpit will look to scale.

Edited by Brainfreeze

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

Posted

IPD, to my understanding is Interpupillary Distance - I have mine set to the number given to me by my optometrist on my last check-up. I think it is set to 66. I use a Rift-S.

Posted
8 hours ago, Brainfreeze said:

With standard settings, the cockpits look like miniature ones...the IPD setting under the VR menu allows to scale the outside world.

 

I fly the M2000 and found that forcing IPD to 38 was giving me a cockpit of realistic size.   What setting r u using?

 

I am on a HP Reverb G2 BTW

I fly the Hornet and have this set to 60 in the G2. Feels about right to me. 

Asus Z790 PLUS WIFI D4, 13700K RTX 4090 FE, M2. HP Reverb G2.

Posted
4 hours ago, Oozler said:

IPD, to my understanding is Interpupillary Distance - I have mine set to the number given to me by my optometrist on my last check-up. I think it is set to 66. I use a Rift-S.

Not in DCS. There it defines the scale of the cockpit. Just set yourself in the cockpit, press ECS and go into options and set it to 6 and give it a shot.

 

 

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Posted
IPD, to my understanding is Interpupillary Distance - I have mine set to the number given to me by my optometrist on my last check-up. I think it is set to 66. I use a Rift-S.

The dcs setting for ipd has not to be set to your physical IPD.
In reality the setting name is a little bit misleading, it should be world scale.
It is your “virtual head” IPD.
You should set it to whatever setting gives you realistic proportions.
Take your virtual pilot, or your aircraft stick for reference.

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Posted

Guys, this is not to debate about what the IPD setting in DCS does or does not do.  I you are not using it then don't comment. 

The aim here is to know what people have set it at.   Again, mine at 38 seems right to scale.

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

Posted

Oh man you're a giant.

Used to play around with it in the beginning because i felt it was a bit aircraft dependable but you have to re-set it each time you switch aircraft so now i'm using the standard value (or IPD setting not ticked) which seems about right measurement wise (stick, throttle, hands...). 

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted
11 hours ago, VirusAM said:


The dcs setting for ipd has not to be set to your physical IPD.
In reality the setting name is a little bit misleading, it should be world scale.
It is your “virtual head” IPD.


See! This is why I love to come to the forums and check stuff out. I will have to play around with this setting then and see what I find. Thanks for the insight....It all looks great to me with my settings now but I am always excited to try a tweak here and there.

Cheers! Happy flying, y'all.

Posted

Follow-up: So I experimented a bit with the PD setting in the VR Settings. IPD in R/L is 66 mm. So I had it to that in the game. I tried 45 and everything looked huge. Way too big. I went to 55 and it looked a little too big still compared to real life appearance. I settled on 60 and it looks really good so I have left it there....

In sum, my real life IPD is 66 and my new in-game setting for PD is 60.

Cheers

Posted (edited)
On 12/11/2020 at 5:33 PM, Brainfreeze said:

With standard settings, the cockpits look like miniature ones...the IPD setting under the VR menu allows to scale the outside world.

 

I fly the M2000 and found that forcing IPD to 38 was giving me a cockpit of realistic size.   What setting r u using?

 

I am on a HP Reverb G2 BTW

 

For me, it doesn't change scale of the outside environment.  Only the cockpit.

I actually measured the virtual cockpit using tape measure and VR pass through camera turned on.  And compared to actual real life cockpit dimension.

Leaving in-game IPD to default (checked off) actually was the most accurate even tho default feels like a coffin and setting of 60 felt more correct.

Edited by Taz1004
Posted

Why on earth did they even mention IPD if it’s not relevant?  I thought it was important enough I went to my eye doctor to find out what mine was, and then set up things to that number.

TWC_SLAG

 

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Posted

Yeah it's confusing. Did the same thing (except for going to the eye docter because i already were glasses and knew my IPD). But directly after entering the value something weird happened. The cockpit got bigger, a lot bigger. So i then realised that DCS IPD was not realworld IPD. It's a sim.... LOL.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted
On 12/13/2020 at 10:57 AM, Taz1004 said:

 

For me, it doesn't change scale of the outside environment.  Only the cockpit.

I actually measured the virtual cockpit using tape measure and VR pass through camera turned on.  And compared to actual real life cockpit dimension.

Leaving in-game IPD to default (checked off) actually was the most accurate even tho default feels like a coffin and setting of 60 felt more correct.

 

what airframe?

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Posted
On 12/13/2020 at 9:57 AM, Taz1004 said:

 

For me, it doesn't change scale of the outside environment.  Only the cockpit.

I actually measured the virtual cockpit using tape measure and VR pass through camera turned on.  And compared to actual real life cockpit dimension.

Leaving in-game IPD to default (checked off) actually was the most accurate even tho default feels like a coffin and setting of 60 felt more correct.

 

Weird.  default setting it is a coffin like the real thing indeed but stick and throttle (and buttons) are really not to scale.  What headset are u using?

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

Posted (edited)
13 minutes ago, Brainfreeze said:

Weird.  default setting it is a coffin like the real thing indeed but stick and throttle (and buttons) are really not to scale.  What headset are u using?

Vive Pro.

 

You can measure it yourself if you have headset with pass through camera.  If I change the in-game IPD too much, the pass through image and virtual image moves at different ratio.  But with it checked off, it's synced perfectly.

 

Another way to measure if you don't have pass through camera is to turn on in-game hand for your controller.  Place physical object like water bottle in real world.  With your controller touching the tip of the bottle, place the virtual hand (part where it's touching the bottle) where you want to measure from.  And place another where you want to measure to.  Measure that distance and compare to real cockpit dimension.  Make sure you look around the virtual hand from different angles while it's touching the bottle.  Not as accurate but should be good enough.

Edited by Taz1004
Posted (edited)

In-game IPD does adjust the separation of left and right images.  For health reasons, it is recommended that you keep this at your physical IPD.  But by changing it, you are changing the world scale.  If you decrease it, you're putting your eyes closer together... ie smaller head.  And world gets larger as result.

 

The reason why the scale feels wrong is not the separation of both eyes.  But focal length of each eye camera in my opinion is wrong in DCS.  If you wear strong prescription glasses, the scale of the world will change when you take your glasses on and off.  It is same effect.  And if you measure stuff with tape measure, you'll get same result whether you're wearing the glass or not.  But "feels" different.

 

Another example is looking through binoculars.  Everything looks big if you're looking through it and everything looks small if you flip the binocular.  But the separation of eyes do not change.  Only the focal length.

 

This is also the reason why sense of height doesn't feel right.  I don't feel like I'm sitting really high up in a cockpit on a runway.

Edited by Taz1004
Posted

I've got it set to my IPD, and things seem right, at least in the F-14 and P-47.

 

Have you tried taping out the dimensions of the Mirage III cockpit and seeing how they fit in person? I've gotten to sit in the cockpits of an F-16 simulator and a DC-3, and the F-16 was kind of like putting on the world's smallest pair of skinny jeans, and there were some real questions on how I was going to get disentangled from the DC-3.

 

They are *not* big. 

Posted
5 hours ago, Voyager said:

I've got it set to my IPD, and things seem right, at least in the F-14 and P-47.

 

Have you tried taping out the dimensions of the Mirage III cockpit and seeing how they fit in person? I've gotten to sit in the cockpits of an F-16 simulator and a DC-3, and the F-16 was kind of like putting on the world's smallest pair of skinny jeans, and there were some real questions on how I was going to get disentangled from the DC-3.

 

They are *not* big. 

I once got to sit in the cockpit of a B-52 simulator, and it was about the size of the front seat area of a standard four door car.  A cockpit that small for an airplane that big was pretty amazing.

TWC_SLAG

 

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Posted

I have to say I took a less scientific route than measuring cockpit... looking at the pilot's hand and throttle grip and they have to look of realistic size to me...all about perception 🤪

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

Posted

I used the Thrustmaster MFDs as a reference as these are the same size as the F16s MFDs... very unscientific I know.

I use a value of 57 for DCS IPD (was 55). 

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
1 hour ago, Rogue Trooper said:

I used the Thrustmaster MFDs as a reference as these are the same size as the F16s MFDs... very unscientific I know.

I use a value of 57 for DCS IPD (was 55). 

What VR headset u got Rogue?

i9 14900K / 64GB / RTX 4090 / Varjo Aero / Winwing Orion2 + F15EX / Virpil Wrbrd + Alpha Stick + ACE pedals

Posted (edited)

I originally set up my DCS IPD using the Reverb G1 and an DCS IPD of 55 seemed about right to me,

I think around 3 or 4 months ago I started to think the Spitfire cockpit looked too big and I also started to notice the same with the Gazelle (I have sat in a real Westland UK Gazelle and the control panel is very small, the switches are tiny). The F-16 still looks ok to me.

I now have the Reverb G2 and I am resetting the DCS IPD amongst other tweaks. I am currently at 57 and perhaps the 109, spitfire and gazelle still look too big.

I need to spend more time in the 16.

I should note that the F-16 stick never looks right to me in comparison with my Thrustmaster Hawg.

 

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted (edited)
On 12/14/2020 at 12:07 PM, TWC_SLAG said:

Why on earth did they even mention IPD if it’s not relevant?  I thought it was important enough I went to my eye doctor to find out what mine was, and then set up things to that number.

"IPD" is important for focus and not getting crosseyed IF your VR headset allows for adjusting it. Without it, it'd be like trying to wear a friends eyeglasses fit with progressive lenses.

 

My particular DCS setting changes per cockpit. Typically from 56-63

Edited by Sr.

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Posted
56 minutes ago, Sr. said:

"IPD" is important for focus and not getting crosseyed IF your VR headset allows for adjusting it. Without it, it'd be like trying to wear a friends eyeglasses fit with progressive lenses.

 

My particular DCS setting changes per cockpit. Typically from 56-63

 

This was something I also thought about.

Is there a standard size that all developers are using? 

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

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