Rudel_chw Posted February 13, 2021 Posted February 13, 2021 On 2/5/2021 at 11:57 AM, T-Pap said: The VSN one - https://www.digitalcombatsimulator.com/en/files/3308100/ hi, actually, that is an older version of the VSN Mod, being redistributed by an unauthorized person. It’s better to support the real modder .. here is his Mod: https://filehorst.de/folder.php?key=drM4dWUf best regards, Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
T-Pap Posted February 13, 2021 Author Posted February 13, 2021 9 hours ago, Rudel_chw said: hi, actually, that is an older version of the VSN Mod, being redistributed by an unauthorized person. It’s better to support the real modder .. here is his Mod: https://filehorst.de/folder.php?key=drM4dWUf best regards, Eduardo Great thanks for letting me know !
speed-of-heat Posted February 14, 2021 Posted February 14, 2021 (edited) @T-Pap sorry mate im being dense where does this get installed to ? Saved Games\DCS\Mods... ? Services ? or Tech ? or .. Edited February 14, 2021 by speed-of-heat SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
nickmow Posted February 14, 2021 Posted February 14, 2021 2 minutes ago, speed-of-heat said: @T-Pap sorry mate im being dense where does this get installed to ? Saved Games\DCS\Mods... ? Services ? or Tech ? or .. Saved Games\DCS\Mods\Tech thats where ships usually go and where I put it and it works Amazing having the QE floating around escorted by HMS Duncan and a Merlin hopping between them as 617 launch F-35s ! . I found when the F-35 come to land they hover into the Sea about 100m aft....... then reappear “on deck” about 200m in front of the carrier ?? Screenshots to to follow 1
T-Pap Posted February 14, 2021 Author Posted February 14, 2021 Update has been uploaded to userfiles : https://www.digitalcombatsimulator.com/en/files/3315024/ Missing rudder texture corrected !
T-Pap Posted February 14, 2021 Author Posted February 14, 2021 2 hours ago, nickmow said: Saved Games\DCS\Mods\Tech thats where ships usually go and where I put it and it works Amazing having the QE floating around escorted by HMS Duncan and a Merlin hopping between them as 617 launch F-35s ! . I found when the F-35 come to land they hover into the Sea about 100m aft....... then reappear “on deck” about 200m in front of the carrier ?? Screenshots to to follow I just tried it out and all F-35s land and taxi to their designated positions without issue. Two things i can think of is : 1: The mod for the f-35 you have is outdated 2: you have another mod somewhere that might be messing with the landing scripts , Send me a PM with the prob you have and ill see if I can replicate . For the F-35 mod i suggest you use this : https://filehorst.de/folder.php?key=drM4dWUf This is the official VSN F-35 mod as potinted out to me aswell by Rudel_chw furthe up , and works on the carrier in my tests ! 1
aviation360 Posted February 14, 2021 Posted February 14, 2021 @T-Pap it apears the hull texture is missing just downloaded the ship thise morning
T-Pap Posted February 14, 2021 Author Posted February 14, 2021 2 hours ago, aviation360 said: @T-Pap it apears the hull texture is missing just downloaded the ship thise morning Well spotted thankyou ! Amazing what minor misseplling of a texture file can cause havoc haha Have just updated the user files with the corrected path ! Please re-download
nickmow Posted February 14, 2021 Posted February 14, 2021 10 hours ago, T-Pap said: I just tried it out and all F-35s land and taxi to their designated positions without issue. Two things i can think of is : 1: The mod for the f-35 you have is outdated 2: you have another mod somewhere that might be messing with the landing scripts , Send me a PM with the prob you have and ill see if I can replicate . For the F-35 mod i suggest you use this : https://filehorst.de/folder.php?key=drM4dWUf This is the official VSN F-35 mod as potinted out to me aswell by Rudel_chw furthe up , and works on the carrier in my tests ! Thanks mate, yes I got the F-35 as described. I will try disable other mods, A-4, Merlin and a lot of ships :-). Ill try some screenies for you too
nickmow Posted February 14, 2021 Posted February 14, 2021 (edited) Mods seem like the issue, I disabled all my mods that caused the odd landings even sinking then reappearing miles away. No Mods other than QE and the Proper F-35 = no problem landing EDIT, not true every time, getting odd landings short of the carrier in the sea aswell, So first go at a mission all good, if you then edit the mission or change load outs (I tried Heavy and light loadouts fuel/stores) then you get short landings as per the picture below, maybe its the F-35 mod ? (I am using the one you linked) . Shot of the mods I had running. I can try adding them one at a time to see what causes the issue. Edited February 14, 2021 by nickmow
T-Pap Posted February 15, 2021 Author Posted February 15, 2021 (edited) 2 hours ago, nickmow said: Mods seem like the issue, I disabled all my mods that caused the odd landings even sinking then reappearing miles away. No Mods other than QE and the Proper F-35 = no problem landing EDIT, not true every time, getting odd landings short of the carrier in the sea aswell, So first go at a mission all good, if you then edit the mission or change load outs (I tried Heavy and light loadouts fuel/stores) then you get short landings as per the picture below, maybe its the F-35 mod ? (I am using the one you linked) . Shot of the mods I had running. I can try adding them one at a time to see what causes the issue. I'm going to try and make a new lua for the takeoff and landings based on the illustrious and see if it changes anything! Edited February 15, 2021 by T-Pap
T-Pap Posted February 15, 2021 Author Posted February 15, 2021 So done quite alot of testing , The issue is mostly with the F-35 B and C versions as a mod. Harriers tend to land and takeoff without issue. They crash on takeoff if they are overloaded due to DCS or Harrier bug to do with throttle and nozzles. They crash on landing only if they have not used their weapons. They must be light in order to land vertically (which is something they have to do anyway) The F-35A Takes off and lands mostly without issue. The B and C Variants have the problem and it is to do with the script that governs the landing procedure. I;'ve sent a message to the guys that do the mod to see if this can be tweaked ! Hopefully will get a reply and sort out the issue if needed on a mod to mod basis ! 1
Ahmadrizik Posted February 15, 2021 Posted February 15, 2021 10 hours ago, T-Pap said: So done quite alot of testing , The issue is mostly with the F-35 B and C versions as a mod. Harriers tend to land and takeoff without issue. They crash on takeoff if they are overloaded due to DCS or Harrier bug to do with throttle and nozzles. They crash on landing only if they have not used their weapons. They must be light in order to land vertically (which is something they have to do anyway) The F-35A Takes off and lands mostly without issue. The B and C Variants have the problem and it is to do with the script that governs the landing procedure. I;'ve sent a message to the guys that do the mod to see if this can be tweaked ! Hopefully will get a reply and sort out the issue if needed on a mod to mod basis ! I think I have the same Issue with LH1 before, the last version supported the VTOL proper landing for F-35B was 2.5.6.49798, I haven't updated the stable version of that to keep the VTOL running smoothly, I hope you can fix it out with VSN
Mangalang Posted November 25, 2021 Posted November 25, 2021 I notice in the LUA you gave the ship 730,000 life, making it essentially indestructible in DCS. Do you think that's reasonable?
Mr_sukebe Posted November 25, 2021 Posted November 25, 2021 5 hours ago, Mangalang said: I notice in the LUA you gave the ship 730,000 life, making it essentially indestructible in DCS. Do you think that's reasonable? Maybe it's got really good armour? 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
VR Flight Guy in PJ Pants Posted November 25, 2021 Posted November 25, 2021 Do the elevators work? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Shane Martin Posted February 22, 2022 Posted February 22, 2022 @T-PapHey, just a quick question, is this still being updated / worked on. Awesome model by the way just looking forward to it being able to use a whole air wing ect.
MrReynolds Posted July 28, 2023 Posted July 28, 2023 (edited) I'm getting an authorisation invalid and is being disabled message upon DCS bootup. What did I do wrong?? Edited July 28, 2023 by MrReynolds
MAXsenna Posted July 28, 2023 Posted July 28, 2023 I'm getting an authorisation invalid and is being disabled message upon DCS bootup. What did I do wrong??You put it in the core game files and not itn the Saved Games folder. Sent from my MAR-LX1A using Tapatalk 1
nkocevar98 Posted March 20, 2024 Posted March 20, 2024 I am trying to download the mod from the link provided (https://www.digitalcombatsimulator.com/en/files/3315024/), but whenever I download the file, all that is in the zip file is a text file named “Disclaimer and Terms of Use.rtf” with the following text: “TERMS OF USE DISCLAIMER - PLEASE READ NEW UOPDATED VERSIONS COMING SOON https://digitalcombataviators.com For any questions regarding its use please contact me via the following link : https://digitalcombataviators.com/contact”... But no mod files… Is this mod still supported or was the upload to the DCS User Files site messed up, perhaps? I used to have it saved in a special “DCS Mods" folder on my desktop with 250+ mods (almost 75 Gb worth ) but I must have misplaced it or accidentally deleted it… Thanks in advance for any responses! -Noah Disclaimer and Terms of use.rtf 1
HidenSquidge Posted April 10, 2024 Posted April 10, 2024 On 1/27/2021 at 12:36 PM, T-Pap said: I will keep it in mind , it's not too hard to convert if enough people like the idea ! There were some designs, before the decision to remove the requirement for catobar was made, with both ramp and catobar and I have tested the euro fighter mod and it is capable of taking off from the ramp on your mod just as it is irl however they never added the strengthening required for cato but it was always capable of ski and arrested. I have also drew up some what if designs and I'd be happy to share them with you if you'd take an interest in somehow getting catobar or at the very least arrester gear working however I realise with the way DCS handles modding tools it would be a near impossible task
Valkyrie1-1 Posted April 11, 2024 Posted April 11, 2024 (edited) On 4/10/2024 at 1:30 AM, HidenSquidge said: There were some designs, before the decision to remove the requirement for catobar was made, with both ramp and catobar and I have tested the euro fighter mod and it is capable of taking off from the ramp on your mod just as it is irl however they never added the strengthening required for cato but it was always capable of ski and arrested. I have also drew up some what if designs and I'd be happy to share them with you if you'd take an interest in somehow getting catobar or at the very least arrester gear working however I realise with the way DCS handles modding tools it would be a near impossible task I'm all for a CTOL CVF/QE class, however a (real) Typhoon is not capable of surviving an arrested carrier landing. It has a hook but this is for runway arrested recovery only, nowhere near as violent. There were plans drawn up for STOBAR and CATOBAR carrier based variant however the modifications were extensive, even then it was going to need the flight control logic re-written specifically to "hold the pilots hands" and come in particularly gently by naval standards. The idea was briefly revived when we tried to sell Typhoon to India, however after the Indian Air Force selected the Rafale B/C it was pretty obvious the Navy would eventually order the M... why take on the risk and expense of developing a "Sea-Typhoon" when Rafale M already exists? Had the UK decided to build a CTOL CVF then I suspect we would simply have ordered the F-35C, the Rafale M was politically impossible given it is the Typhoons direct competitor and the F/A-18C was too old. Maybe 18E/F's would have been considered but I doubt it. Edited April 11, 2024 by Valkyrie1-1
Richard Dastardly Posted May 24, 2024 Posted May 24, 2024 On 4/11/2024 at 9:07 PM, Valkyrie1-1 said: Had the UK decided to build a CTOL CVF then I suspect we would simply have ordered the F-35C Given the percent of F35 built by BAES and the level of partnership that's pretty much guaranteed ( plus the RAF would like it ). There is a plan to put an EMALS on for drones now, which I guess is also going to need wires, so maybe it could trap a, um, navalised Tucano? I'm vaguely sure the original idea was that the ships were meant to be easily convertible, that they're not really has to be yet another MOD/BAES collusion/cockup rather like the propulsion system... Most Wanted: the angry Naval Lynx | Seafire | Buccaneer | Hawker Hunter | Hawker Tempest/Sea Fury | Su-17/22 | rough strip rearming / construction
Valkyrie1-1 Posted May 25, 2024 Posted May 25, 2024 14 hours ago, Richard Dastardly said: I'm vaguely sure the original idea was that the ships were meant to be easily convertible, that they're not really has to be yet another MOD/BAES collusion/cockup rather like the propulsion system... The marketing spin claimed so, "easily" yeah not so sure about that. You certainly could convert them to CTOL if you REALLY wanted to, but it wouldn't be particularly easy or cheap. What they're faffing about with just now with "Project Ark Royal" is a complete farce. No doubt they'll install an EMAL's system and arresting gear with just enough capacity to launch/recover current mid sized UAV's then after they've done it realise that the next generation of UCAV's are just as large as current manned platforms. So they either end up with yet another fudge that can't really do what they'd like or they go crawling back tot he treasury for funds to refit them again. Imagine if they had just been built as CATOBAR to begin with... I'd say hind sight is 20:20 but in this case it was pretty obvious from the beginning. If there is ever a way to make something take twice as long long, cost X times more than originally forecast AND deliver a mere half of what was originally promised then the UK MoD is guaranteed to find it. 1
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