VIKBELL Posted January 20, 2014 Posted January 20, 2014 That would be nice addition however you have to have air superiority. That thing a drone to shoot for everything else. There are 2 categories of fighter pilots: those who have performed, and those who someday will perform, a magnificent defensive break turn toward a bug on the canopy. Robert Shaw
Nealius Posted January 23, 2014 Posted January 23, 2014 More user friendly controller profiles. As it is now I have to save/load the keyboard profile, the stick profile, and the rudder profile as completely separate .luas. On top of that the Axis Commands must also be saved/loaded separately from everything else. It would be nice to have the Axis Commands displayed under All, and be able to save/load the entire profile--keys, stick, rudder--all in one go.
cichlidfan Posted January 23, 2014 Posted January 23, 2014 On top of that the Axis Commands must also be saved/loaded separately from everything else. Axis commands do not have to be loaded separately. The joystick profile lua, for example, contains both axis and button assignments as do all of the others. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Nealius Posted January 23, 2014 Posted January 23, 2014 I just attempted that when loading my profiles to the 1.2.7 beta and it did not work that way. The axis commands on the joystick profile lua did work, but the rudder profile lua did not work that way and I had to add it separately.
cichlidfan Posted January 23, 2014 Posted January 23, 2014 Something is wrong with one of the files somewhere. I have been importing my saved luas, one per controller, since before DCS World came out without issue. Also, how would your rudder work differently, it has only axis assignments as there are no buttons. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Nealius Posted January 23, 2014 Posted January 23, 2014 (edited) Toe brakes....axis tune settings as well. When I import the lua, the basic rudder axis (RZ) does appear, but without the axis tune settings. Joystick commands were also repeated on the rudder column for some strange reason, but that was true from when I first plugged up the pedals anyway. Every command using the Pinky Switch is also now highlighted in red on the 1.2.7 beta and I cannot figure out why. I recall having to add it as a modifier a long time ago but I cannot remember how to do that. EDIT: HAHA fixed the pinky switch problem...would be nice if those modifiers were imported with the profile as well. Edited January 23, 2014 by Nealius
diveplane Posted January 28, 2014 Posted January 28, 2014 adding this :>) https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Flagrum Posted January 28, 2014 Posted January 28, 2014 Add a new camera view that we can access by some F-key combination: "active sensor view". This view shows the currently active sensor of the choosen unit(!), respecting the FOV/zoom, view angle (gimbals, etc.) and type (CCD, IR, maybe even radar?) of the currently observed unit (aircraft, but also especially weapons like missiles). Show us what the aircraft or weapon actually sees! This would make a great asset for video producers, wouldn't it? :o) The used technology to implement this would be already there for a good part. CCD view would be normal video, IR is the (fake) IR of the A-10C TGP, radar would be something new, I guess (just some fancy filter for the normal video?) and laser seeker might be something similar to the AGM-65E view (perhaps with a bit better resolution?)
theJournier Posted January 29, 2014 Posted January 29, 2014 Don't know if this has been mentioned before. But repairs take up supplies... And Repair time depends on damage to the aircraft. It feels wrong waiting equal times for minor or extensive repairs.
JayPee Posted January 29, 2014 Posted January 29, 2014 Add a new camera view that we can access by some F-key combination: "active sensor view". This view shows the currently active sensor of the choosen unit(!), respecting the FOV/zoom, view angle (gimbals, etc.) and type (CCD, IR, maybe even radar?) of the currently observed unit (aircraft, but also especially weapons like missiles). Show us what the aircraft or weapon actually sees! This would make a great asset for video producers, wouldn't it? :o) The used technology to implement this would be already there for a good part. CCD view would be normal video, IR is the (fake) IR of the A-10C TGP, radar would be something new, I guess (just some fancy filter for the normal video?) and laser seeker might be something similar to the AGM-65E view (perhaps with a bit better resolution?) Well IIRC it is possible to export MFD screens to a seperate screen. So I imagine the easiest way would be to 'export' this feed to a seperate view although on the same physical monitor. i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
Nealius Posted February 3, 2014 Posted February 3, 2014 Would it be possible to put "weather stations" at airbases so that weather can be more localized? As it is now the "weather station" is at sea level, and thus temperature and pressure altitude are only valid at sea level. Temperature at higher elevations must be calculated by subtracting ~1C per 500 feet, and the pressure altitudes are a bit off. I think QNH will differ a bit from airfield to airfield, but in the ME QNH is just a blanket QNH from sea level. For example at Beslan with pressure 29.72 my pressure altitude should be 1,971 feet*. But when I get in the jet and set my altimeter 29.92 to read pressure altitude it tells me 1,860 feet, which is an error caused by the fact that I am well above the "weather station" that is reporting and my OAT is actually somewhere around 3C less. * Pressure altitude = (Standard pressure - QNH) x 1000 + airfield elevation
Mike Busutil Posted February 3, 2014 Posted February 3, 2014 Can we PLEASE get a visual example when selecting the paint scheme??? I hate having to load a mission just to see the skin I choose, and then finding out it was the wrong one... [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
-Demon- Posted February 5, 2014 Posted February 5, 2014 I was asking for that feature since fc2 :O [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly:
Cyb0rg Posted February 9, 2014 Posted February 9, 2014 Can we PLEASE get a visual example when selecting the paint scheme??? I hate having to load a mission just to see the skin I choose, and then finding out it was the wrong one... x2 [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Asmod Posted February 13, 2014 Posted February 13, 2014 Fully operational player controlled SAMs (not only basic one CA). Maybe someone (3rd party?) will include something like this https://sites.google.com/site/samsimulator1972/home Player controlled SAMs can add lot of combat/tactical depth to MP games (SU-25T on SEAD against "shoot and scoot" SAMs - this could be fun) Win 7x64 Ultimate Gigabyte GA-990XA-UD3, FX-8320 3,5GHz, Noctua NH-U9B SE2 cooler, 4xKingston KHX1600C9D3/4GX, Sapphire Dual-X R9 285, Corsair ForceGT 120 SSD, OCZ-Vertex4 SSD, X-Fi Elite Pro, Tagan TG-600BZ PSU, Corsair Carbide 300R case Saitek X52 FCS
Buzzles Posted February 13, 2014 Posted February 13, 2014 Can we PLEASE get a visual example when selecting the paint scheme??? I hate having to load a mission just to see the skin I choose, and then finding out it was the wrong one... You do know there's the model viewer which you can load up models and skins out of the game right? Not saying an in game one wouldn't be absolutely lovely, but there's no need to load a mission up. Fancy trying Star Citizen? Click here!
Flagrum Posted February 14, 2014 Posted February 14, 2014 (edited) I whished, we could do this: But I see it already coming ... if I wish for ... best we could expect to get might well be Edited February 14, 2014 by Flagrum
Mike Busutil Posted February 14, 2014 Posted February 14, 2014 Hahahaha!!! Lol! [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Pulstar Posted March 17, 2014 Posted March 17, 2014 It would be nice if damaged aircraft, especially helicopters, didn't disintegrate on impact.
Exorcet Posted March 17, 2014 Posted March 17, 2014 -Traffic on/off in zone, ability to locally turn on or off the track in a trigger zone, rather than having vehicles everywhere. -Ability to add generic runways (maybe airport editor?) would allow users to make airbases in areas outside of the detailed map area as well as various special airfields (rough strips, converted road) within the map areas. -More diverse static object list to include trees, forests, city buildings, and ground textures. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
upupandaway Posted March 17, 2014 Posted March 17, 2014 Can we PLEASE get a visual example when selecting the paint scheme??? I hate having to load a mission just to see the skin I choose, and then finding out it was the wrong one... +1 [sIGPIC][/sIGPIC] Deedle, deedle!
Witchking Posted March 23, 2014 Posted March 23, 2014 (edited) ED...check out these videos from world of tanks updates: Graphics update: Later in the video...there is info about fire/smoke/weather. Next...most important: PHYSICS. DCS is unparalleled for aircraft physics. But fragmentation, other object physics has a long way to go. Please utilize HAVOK. Check out all it can do to gameplay. Imagine a tank turrent blown off by a JDAM which itself blow off and fall on a building causing collateral damage. Edited March 24, 2014 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
wolfstriked Posted March 24, 2014 Posted March 24, 2014 A better comms setup.When you press mic forward and the list pops up in upper right corner you should then be able to scroll down the list with more clicks of the same mic switch.When the option you want is highlighted a key you set yourself will select this option. "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle
Pulstar Posted March 24, 2014 Posted March 24, 2014 PHYSICS. DCS is unparalleled for aircraft physics. But fragmentation, other object physics has a long way to go. Please utilize HAVOK. Check out all it can do to gameplay. Imagine a tank turrent blown off by a JDAM which itself blow off and fall on a building causing collateral damage. I agree. The other day I watched a damaged Hind wobble on the ground. It was funny. Arma finally moved to PhysX and now you don't get bouncy tanks either.
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