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Posted

Also:

 

[quote]Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.[/quote]

Can we have something different in Instant Action missions than "noon, June, no wind" at some point please? 🙂

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Posted
On 4/18/2021 at 3:45 PM, MBot said:

 

 

 

 

The MiG-27 has an internal jammer, thus your Sparrows don't track. The MiG-21 has no jammer.

 

 

All these Sparrow issues are jammer related.

 

Ah, that makes sense. Will need to try against planes with onboard jammers then. F-15's and stuff.

Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack

Posted
11 hours ago, Raven (Elysian Angel) said:

Also:

 

[quote]Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.[/quote]

Can we have something different in Instant Action missions than "noon, June, no wind" at some point please? 🙂

 

You should be asking ED. That's more a them problem of their not being a good "Quick Action" setting that doesn't require a full dip into the Mission Editor. 

 

Or try Briefing Room which generates old Microprose Style Flights you just dump and run from the Missions menu.

Posted
5 hours ago, RustBelt said:

You should be asking ED. That's more a them problem of their not being a good "Quick Action" setting that doesn't require a full dip into the Mission Editor.

No. 3rd party modules make their own missions.

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted
18 hours ago, Raven (Elysian Angel) said:

Also:

 

[quote]Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.[/quote]

Can we have something different in Instant Action missions than "noon, June, no wind" at some point please? 🙂

Do you have some quick start example missions for that? I checked most of them and "noon, june, no wind" is set to maybe a handfull(NTTR + flanker 1vs1 on caucasus) missions of the 84 quick start missions for the F-14A and B. Most of the missions have different time(morning/afternoon/evening), month and wind setting.

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

Posted

There are several of which I edited the weather/season/time of day myself but of course that gets overwritten after a new patch :-)

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VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

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Posted
41 minutes ago, Raven (Elysian Angel) said:

There are several of which I edited the weather/season/time of day myself but of course that gets overwritten after a new patch 🙂

You should've saved them somewhere else like ex. in your profile.

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Posted (edited)

Thank you for the feedback.

The mission weather time and wind settings for the instant action missions are diverse, and ajdusted for specific moods and lighting situations wanted in each mission. However they are also adjust that each type of player will find a middle ground, this is why you wont find 20kts winds on the ground and similar stuff, or really harsh weather outside of the  case3 missions, but they do offer a diverse set of weather, where applicable. That said, the weather will take a step back, if for example air to ground has to be made feasible, or if say in watching the devildog all visual cues are rendered useless (like the ambush), when covered by clouds etc. Equally noon and brighter settings will be used for dogfights. Please don't forget: instant action missions have to be appealing for the newcomer as much as for the oldtimer, and offer simply a way to quickly do a short specific task. We already take it several steps further by including full fledged missions and a generally higher number across all relevant maps and will likely expand this even further at some point.

If you want other settings than the one's offered, always feel free to adjust yourself. 🙂

Edited by IronMike

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted (edited)

Jester's menu now appears in the middle of a 2-monitor setup, behind the bezels. Hope this was a mistake! 

So I forgot to include GU_MAIN_VIEWPORT = Viewports.Centre. My mistake.

Edited by Wrcknbckr
My mistake
Posted
On 4/21/2021 at 3:13 AM, draconus said:

No. 3rd party modules make their own missions.

My sentiment being "Quick Action" should be a menu developed system, not a prebaked mission. 

Posted
2 hours ago, AH_Solid_Snake said:

Has Jester been tweaked in terms of how many lines he will say? He seems far less annoying in AAR now.

I've noticed the same, before he would get stuck in an annoying loop even after getting plugged he'd keep going on as if I were missing. Fixed for me since 2.7.

 

Occasionally he'll get stuck on BFM speed calls after the bandit's been splashed but usually only a minute.

Modules: F-14A/B | F-15C | F-16C | F/A-18C | SU-33 | Spitfire Mk IX | AH-64D | UH-1 | Super Carrier | Combined Arms | Persian Gulf | Syria | NTTR

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Posted
On 4/18/2021 at 1:38 AM, Maffers said:

+1 on this, as a RIO I've found that about 50% of the time, entering a jet will crash DCS for both me and the pilot since 2.7 update.  No problems with any other modules.

My specs:
CPU 6700K

32GB DDR4 RAM

1080ti
Oculus Quest 2

 

Same here, F-14 is pretty instable since 2.7 release. No improvement with the last patch yet.

DCS freezes at spawn / respawn. 

It happens rarely when playing with Jester. It happens a lot in VR or in multicrew. Both together cause 4 crashs out of 5 attempts.

Vanilla DCS OB + fresh reinstall Windows 10 (up to date).

Clearing the shader cache + DCS repair didn't fix the problem.

 

Anyone having a workaround ?

Thank you gentlemen

and good luck !

AMD Ryzen 5800x3D, MB Asus Dark Hero, 64GB DDR4 PC3200, Nvidia RTX 4090 Asus, SSD NVMe 2TB WD SN850, Varjo Aero, Winwing Orion 2, Windows 10

LOMAC survivor

Posted (edited)

I have a problem with mission loading - in VR, SP - Instant Action missions for Caucasus, NTTR, PG. Especially 2nd load ends with crash or freeze ex. at "World 1/60" or sth like that. FC3 aircraft doesn't have this problem. During the mission it's stable.

 

Jester bailed out on me - canopy only looked like raised and was still in place in cockpit view (VR). External F2 view showed no canopy.

Edited by draconus

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Posted (edited)
17 hours ago, Thundercat710 said:

I also get very frequent jester bolter calls. I did my CQ in my JTF group on Friday, and I got 4 OKs in a row (a 2, two 3s, and a 4) and every time jester called it as bolter

Same here. Have yet to get a Jester comment indicative of what wire I caught with every one being "bolter". I just chalked it up to my shitty flying breaking the dialogue between ED SC logic and Heatblurs own tailhook logic, but it would be nice if that wasn't the case haha

Edited by spacefish
Posted (edited)
On 4/25/2021 at 7:38 AM, AH_Solid_Snake said:

Has Jester been tweaked in terms of how many lines he will say? He seems far less annoying in AAR now.

I noticed he is much more quiet while refueling too.  A much needed fix and improvement, but I personally hope for much more.  


I am looking forward to the "boring Jester" setting.  I need a RIO, not a comedian.  I want pertinent information from him only and to be more professional in my plane.  Today while doing some BFM and hearing his speed callouts, he says, "420 blaze it"...seriously, are you kidding me? That is what HB thought needed to be added to Jester?  I had to walk away after that and just hope the "boring Jester" is added sooner rather than later.

Edited by N0430BM
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i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted (edited)

In 2.7 when VR hand controllers are enabled the plane refuses both hand controller input and stick (controller) input. The plane will move the cockpit stick and control surfaces for a split second when you input a control, than returns to center, even if the controller input is continued in the direction (ie full left deflection). Disabling VR hand controllers fixes this issue and everything works as normal. I find it very annoying as i spent many sessions just trying to get it working, and all other aircraft work fine with vr controllers enabled. In addition this is without using VR hand controllers to control the stick and or selecting the stick with them.
 

Im sorry if i explained it horribly as it is hard to put into words. I can make a separate post if there is a better place to report bugs as well.
Hope all is well,

NASA Pilot

Edited by NASA Pilot
Posted
On 4/16/2021 at 10:12 AM, IronMike said:

 

This is done on purpose, because it is two different mindsets and over time calls like "240" etc could be mistaken as directional calls if done on the same level. Think of it like him taking a moment of breath when he calls out speeds, while gearing it up when calling the bandit to get your attention. I can see how not everyone might like that, and I've been pondering it for a long time back and forth, but ultimately found it to be the best solution. For those to whom it appears a bit jarring, I think and hope that you will get used to it in not too long a time.

It is a concept of relief, which is also used with the comic relief intermissions of his like "piece of candy" etc. - just on a more frequent basis. We tried to time the intervals such though, that it fits into moments of "taking a breath". Lastly having the speed calls on high intensity like the directional calls, would just have him scream all the time, which over time, believe me, becomes annoying and also immersion breaking, because no one is on 180 kmh all the time.

 


I agree that Jester switching from pure relaxed state about speed to full panic then back to full relaxed is a bit strange. But speed calls are so useful ! I really hope in the future we can have more calls like that, like G's, altitude if too low, etc...

Directionnal calls should also have a rework (3 o'clock, etc...) because they are not always precise, but on the other hand Jester seems to be omnicient sometimes. It's more about the "spotting" speed rather than the ability to keep track of a target.

For future additions to Jester callouts, I would prefer to have a "unified emotionnal state" which will bring more "coherency" ! 

Best regards to the team, 

Aigle2

Posted

Are the wings of the static Tomcats going to be fixed?

  • Like 1

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Posted
On 4/16/2021 at 4:12 AM, IronMike said:

 

This is done on purpose, because it is two different mindsets and over time calls like "240" etc could be mistaken as directional calls if done on the same level. Think of it like him taking a moment of breath when he calls out speeds, while gearing it up when calling the bandit to get your attention. I can see how not everyone might like that, and I've been pondering it for a long time back and forth, but ultimately found it to be the best solution. For those to whom it appears a bit jarring, I think and hope that you will get used to it in not too long a time.

It is a concept of relief, which is also used with the comic relief intermissions of his like "piece of candy" etc. - just on a more frequent basis. We tried to time the intervals such though, that it fits into moments of "taking a breath". Lastly having the speed calls on high intensity like the directional calls, would just have him scream all the time, which over time, believe me, becomes annoying and also immersion breaking, because no one is on 180 kmh all the time.

 

I have to respectfully disagree with all of this.  
 

In combat/dogfight, there should be only one mindset and Jester's tone and emotion needs to demonstrate that.  Also, the directional calls are given as clock direction which is very obvious and distinct from how the speed callouts are given.  There is no need to differentiate them any further.  
 

The difference in Jester's tone and emotion is a problem across all flight regimes, but is extremely jarring and immersion breaking when engaged.  Having Jester maintain a high intensity/screaming/being on 180 kmh all the time is actually what I would expect in a high stress life or death situation and would significantly add to the immersion.  It's not a time for comic relief.


The HB Tomcat is an incredible achievement of high fidelity...then there is Jester.  Maybe I am in the minority, but Jester is a really big turnoff and immersion breaker for me currently.  I have been flying the Tomcat since release and he just seems to be getting worse and more annoying.

 

i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT"

Posted
21 hours ago, Aigle2 said:

For future additions to Jester callouts, I would prefer to have a "unified emotionnal state" which will bring more "coherency" ! 
 

 

What about having the callouts done in multiple 'emotional states'? Track different states like focused/relieved/panicked/frustrated for Jester, and then reference different sets of audio. That could really up the immersion. 

  • Like 1
Posted (edited)

I really, really appreciate Jester’s speed callouts. Thank you for the hard work, I see it and enjoy it almost every day. The down side is I am now very aware of how much I absolutely suck at energy management. I’m either rocketing past (and losing angles) where I want to be, or fighting a stall/wing flip buffet from being too slow. Jester’s call outs are helping me unlearn self taught, bad habits. 
 

I’m still positively awful, don’t get me wrong, but Jester has become a legit force multiplier. How insanely difficult it must be to code software that has to react dynamically to encounters that are each different than any others. 
 

My one niggle, I wonder if it’s doable to break out Jester’s voice volume as a separate slider? Not a game breaker or non negotiable, more of a wish understanding it’s far easier to wish for something than to actually implement it. 
 

Thank you for your consideration. 

Edited by Palmetto 1-1
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