59th_Reaper Posted October 3, 2021 Posted October 3, 2021 (edited) Hi! Since 1 or 2 update the grass is almost 1 meter high in Caucasus. This is so disturbing and unreal, especially at the airfields. I know if i use less visibility (for grass) setting in the options, grass height will be less too, but that looks so weird (and of course i want to use full setting). Any possibility reduce it to a normal height (like before the last updates) ? S! 59th_Reaper Edited October 3, 2021 by 59th_Reaper 2 1 Two tails, two engines! [sIGPIC][/sIGPIC]
Kang Posted October 3, 2021 Posted October 3, 2021 Not sure if bug or complaint to the greenskeeper... 4
John C Flett Posted October 3, 2021 Posted October 3, 2021 I think its for the next module; DCS: Lawn Mower. 3
Enduro14 Posted October 3, 2021 Posted October 3, 2021 Lol ya it’s like cartoon grass but adds to perception of speed down low in Helis at least Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Flappie Posted October 12, 2021 Posted October 12, 2021 Issue reported as low priority (lights are still visible at night, they only get hidden when we get close to them). 1 1 ---
Boosterdog Posted January 12, 2022 Posted January 12, 2022 On 10/12/2021 at 5:59 PM, Flappie said: Issue reported as low priority (lights are still visible at night, they only get hidden when we get close to them). Any news on this? The grass height is something of a unversal bug not just a Caucauses issue (though it does rather ruin that map now especially for FARPS and the like). Athough not as severe, the grass airfields of the Channel map also suffer with a scale height of about 12-18 inches across the board. The revetments look a little like Mr Potato Head whilst the runways are unrealistically covered in knee high, thick bladed grass). Im hoping that since it affects a paid map also , and in a kind of visually fundemental and very obvious way, its priority may be bumped up a little? (the tail wheel of the Mustang is off the ground BTW - not that yu can tell) 1 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Flappie Posted January 12, 2022 Posted January 12, 2022 No news so far. Trust me, there are far more important issues in DCS. But it does not mean this one won't be adressed. 3 1 ---
Boosterdog Posted January 12, 2022 Posted January 12, 2022 1 minute ago, Flappie said: Trust me, there are far more important issues in DCS. You dont say? I know its not huge in the grand scheme of things but it seems to be low hanging fruit to the unititiated. So low in fact it almost touches the gress. Which admittedly isnt saying much at present given the height of it. Thanks for the quick reply Flappie MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
PLUTON Posted January 12, 2022 Posted January 12, 2022 Mustang had in the past made a small patch to the grass level with a shader mod, it would be enough to ask him to do it again for 2.7.9 ?? Until DCS is the time to correct this without being pushed to do so quickly?
Raven (Elysian Angel) Posted January 12, 2022 Posted January 12, 2022 1 hour ago, Boosterdog said: but it seems to be low hanging fruit to the unititiated Things is, I think the grass is too tall for the same reason the trees are too tall: smaller grass/trees would mean there need to be (a lot) more of them to provide the same coverage, which would result in a (likely significant) performance drop. 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Boosterdog Posted January 12, 2022 Posted January 12, 2022 Just now, Raven (Elysian Angel) said: Things is, I think the grass is too tall for the same reason the trees are too tall: smaller grass/trees would mean there need to be (a lot) more of them to provide the same coverage, which would result in a (likely significant) performance drop. I cant recall it being so high previously though. And I dont think its changed in itself unless its some optimisation hack. At least not in the Caucuses anyhow. Could be wrong. Either way, not really a satisfactory solution if that is the case. Then again, between the VR community and those struggling with performance who even has the grass slider up and terrain texture on high? Not as many of us as once did Id imagine. Hmm - perhaps the grass slider could work vertically as well as horizontally 1 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Lange_666 Posted January 13, 2022 Posted January 13, 2022 When in a Huey in VR for me it's like i'm sitting on a boat. I really have to focus and think, it's the grass waving in the wind, not the Huey floating on it. 1 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
YSIAD_RIP Posted August 17, 2023 Posted August 17, 2023 Bump. Looking for the Shorter Grass Setting. My theory of grass being half the current height could increase performance at a low level because there would be fewer polygons to draw. 1 Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
draconus Posted August 18, 2023 Posted August 18, 2023 20 hours ago, YSIAD_RIP said: My theory of grass being half the current height could increase performance at a low level because there would be fewer polygons to draw. Nope, grass height has no impact on polygon count. It's just a change in model proportions. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
YSIAD_RIP Posted August 18, 2023 Posted August 18, 2023 Thanks for clarifying. Do not own: | F-15E | JF-17 | Fw 190 A-8 | Bf 109 | Hardware: [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle - WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
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