pii Posted May 2, 2023 Share Posted May 2, 2023 11 hours ago, AhSoul said: They said that? I only remember them saying it'll release a 'few' months after the pre-order started. I believe they did but I'm not looking it up because either way, our TWO WEEK calculation is F'ed Link to comment Share on other sites More sharing options...
Phantom88 Posted May 2, 2023 Share Posted May 2, 2023 2 1 Patrick Link to comment Share on other sites More sharing options...
giullep Posted May 3, 2023 Share Posted May 3, 2023 From Razbam Twitter Dear customers and DCS community in general: As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to it’s release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete. This is the list of what will be available on day 1 of Early Access: Navigation: •Fully modeled Laser Gyros assembly with drift error. •Integrated GPS assembly with its own independent gyro system. •Inertial Navigation, with selectable gyro system for position keeping. •TACAN Navigation •ILS Navigation •Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions. Sensor Suite: •Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets. •AN/APG-70 Radar: oA/A: RWS, STT, TWS and HOJ. oA/G: Radar Map, High Resolution Map, Ground Moving Target. oThe radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER). oThe radar is synchronized for Multi Crew cockpit. •Navigation Pods (NVP): oAN/AAQ-13: Navigation Pod: FLIR is available. •Targeting Pods (TGP): oAN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future Weapons Management The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used. •Programmable Armament Control Set (PACS): oA/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form. oA/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program. oA/A LOAD: Used to configure the aircraft’s A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational. oA/G LOAD: Used to configure the aircraft’s A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational. oCBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational. •A/G Delivery: Configures the delivery parameters for each weapons release program. •Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them. Weapons Suite The following are the weapons that will be available on EA release: Air to Air AIM-9 family: L/M/P/P5 AIM-7 family: M/MH AIM-120 family: B/C Air to Ground Mk-82 family: LD and HD (Snake eyes and AIR). Mk-84 family: LD and HD (AIR) CBUs: -87, -97 GBUs (Laser Guided Weapons): -10, -12, -24, -27, -28 Training versions of Mk-82, Mk-84, GBU-12 Gun M61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI Other stores External Fuel Tanks. MXU-648 Travel Pod Cockpit Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated. The digital displays (MPDs and MPCDs) are functional but not all the menu options are available. HUD The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded. All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays). •A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance. •A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode. Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time it’s capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis Multi Crew Synchronization Current Multi Crew synchronization available for EA: •Flight Controls, Autopilot , CAS, and Trim system •Landing Gear and Brake system •Speed brake and Flap system •Engine and Engine Control system •Electrical system •Aircraft External Lights •Cockpit Internal Lights •ECS system •Fuel system •Ejection system •A/A Radar •A/G Radar •Navigation (Waypoint) The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development. Up to date user Manual and interactive missions by Baltic Dragon Keep in mind that this is the set in stone list of features for Early Access but at the same time more features will be added until release. A release date for Early Access has been set already and will be public in a near future. 6 2 Link to comment Share on other sites More sharing options...
DSplayer Posted May 3, 2023 Author Share Posted May 3, 2023 1 hour ago, giullep said: From Razbam Twitter Dear customers and DCS community in general: As the Early Access of the DCS:F-15E Strike Eagle is getting real fast to it’s release date, we would like to share with you what to expect in this initial release, keep in mind that constant updates will happen until we consider this project feature complete. This is the list of what will be available on day 1 of Early Access: Navigation: •Fully modeled Laser Gyros assembly with drift error. •Integrated GPS assembly with its own independent gyro system. •Inertial Navigation, with selectable gyro system for position keeping. •TACAN Navigation •ILS Navigation •Waypoint Navigation, fully editable with in cockpit ADD, EDIT and DELETE functions. Sensor Suite: •Tactical Situation Display: Currently, it is working only as a moving map. It will be constantly updated to become a fully operable system capable of selecting targets. •AN/APG-70 Radar: oA/A: RWS, STT, TWS and HOJ. oA/G: Radar Map, High Resolution Map, Ground Moving Target. oThe radar is fully integrated with the loaded TGP (LANTIRN, LITENING or SNIPER). oThe radar is synchronized for Multi Crew cockpit. •Navigation Pods (NVP): oAN/AAQ-13: Navigation Pod: FLIR is available. •Targeting Pods (TGP): oAN/AAQ-14 LANTIRN: FLIR + Laser Designation are available. After EA the newer Litening pod will be available fully functional as well as part of our CTU update program, this also includes the Sniper pod in a future Weapons Management The aircraft has a learning curve regarding weapons management. The crew is required to do certain procedures before the loaded weapons can be used. •Programmable Armament Control Set (PACS): oA/A Display (A/A): Monitors and configure all A/A weapons on the aircraft. Currently it is in its basic form. oA/G Display (A/G): Monitors and configure all A/G weapons. In this option the release program (up to four) is entered. A/G weapons cannot be released without a program. oA/A LOAD: Used to configure the aircraft’s A/A loadout. This does not mean that the selected weapon is physically loaded. Only used for A/A training, since all A/A missiles self-identify. Not operational. oA/G LOAD: Used to configure the aircraft’s A/G loadout. This does not mean that the selected weapon is physically loaded. It is a required step because the aircraft cannot identify the ordnance loaded in a specific pylon. It can only determine if something is loaded or not. Fully operational. oCBT JETT: Used to pre-program weapons jettison for quick release under combat conditions. Two jettison programs can be entered. Fully operational. •A/G Delivery: Configures the delivery parameters for each weapons release program. •Selective Jettison: Used to select the removal of aircraft load. Unlike the CBT JETT, the pilot is required to select the pylons before jettisoning them. Weapons Suite The following are the weapons that will be available on EA release: Air to Air AIM-9 family: L/M/P/P5 AIM-7 family: M/MH AIM-120 family: B/C Air to Ground Mk-82 family: LD and HD (Snake eyes and AIR). Mk-84 family: LD and HD (AIR) CBUs: -87, -97 GBUs (Laser Guided Weapons): -10, -12, -24, -27, -28 Training versions of Mk-82, Mk-84, GBU-12 Gun M61-A 20mm Vulcan with 500 rounds of either PGU-28/B SAPHEI or M56HEI Other stores External Fuel Tanks. MXU-648 Travel Pod Cockpit Both front and rear cockpits are fully clickable, including some items like mirrors, which can be rotated. The digital displays (MPDs and MPCDs) are functional but not all the menu options are available. HUD The HUD is fully implemented, including the HUD repeaters in both cockpits. The main HUD in the front cockpit can also display FLIR video, when the NAV POD is loaded. All aircraft master modes are enabled: A/A (default), A/G, NAV and INST (a special NAV mode with hardcoded displays). •A/A: All Air-to-Air weapons are enabled: Medium Range Missiles (MRM), Short Range Missiles (SRM) and gun (GUN). For SRM and gun, can be used with or without radar guidance. •A/G: CDIP (CCIP) and AUTO (CCRP) release modes for both are available. DIRECT (hot pickle) release is not enabled since this is a Smart Weapons mode. Given the fact that the F-15E Strike Eagle is by design a 2 crew strike fighter involving coordinated inputs by the pilot and the WSO, but at the same time it’s capable to be operated by a single user in a simulated environment, it was decided to focus on single player use BUT at the same time multicrew capacity was included to some extent for Early Access, more MC features will be available with each new update to the aircraft in a constant basis Multi Crew Synchronization Current Multi Crew synchronization available for EA: •Flight Controls, Autopilot , CAS, and Trim system •Landing Gear and Brake system •Speed brake and Flap system •Engine and Engine Control system •Electrical system •Aircraft External Lights •Cockpit Internal Lights •ECS system •Fuel system •Ejection system •A/A Radar •A/G Radar •Navigation (Waypoint) The MC synchronization is a challenging technical endeavor due to the complexity of the aircraft systems, that allows both seats to fully control the aircraft and its sensors, it a lengthy and complex process that will be constantly updated. MC synchronization is one of our top priorities during current and coming development. Up to date user Manual and interactive missions by Baltic Dragon Keep in mind that this is the set in stone list of features for Early Access but at the same time more features will be added until release. A release date for Early Access has been set already and will be public in a near future. For perhaps easier-to-read formatting: 1 1 -Tinkerer, Certified F-14 and AIM-54 Nut | Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Lots of Storage, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Modules: F-14, F/A-18, JF-17, F-16C, Mirage 2000C, FC3, F-5E, Mi-24P, AJS-37, AV-8B, A-10C II, AH-64D, MiG-21bis, F-86F, MiG-19P, P-51D, Mirage F1, L-39, C-101, SA342M, Ka-50 III, Supercarrier, F-15E Maps: Caucasus, Marianas, South Atlantic, Persian Gulf, Syria, Nevada Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 Link to comment Share on other sites More sharing options...
ironhard Posted May 3, 2023 Share Posted May 3, 2023 (edited) 14 hours ago, AhSoul said: Be interesting to see what this manual is like in terms of format, and whether a Chucks Guide will be needed.... Given the fact that the tutorial videos are not on par with Matt Wagner's and that they are very long and boring to watch, too much blablabla, I think even with a good manual, Chuck's guide will definitely be more than helpful. Edited May 3, 2023 by ironhard Link to comment Share on other sites More sharing options...
nickos86 Posted May 3, 2023 Share Posted May 3, 2023 Can you give an update regarding the TEWS? 1 Link to comment Share on other sites More sharing options...
Ignition Posted May 3, 2023 Share Posted May 3, 2023 26 minutes ago, ironhard said: Given the fact that the tutorial videos are not on par with Matt Wagner's and that they are very long and boring to watch, too much blablabla, I think even with a good manual, Chuck's guide will definitely be more than helpful. I like the long videos, specially when the maker is a former WSO who can tell how are things in the real plane. If you like quick tutorials and 0 reading in how the things work you need to wait for the release of the aircraft. Wait for the 1000000 youtubers making videos of the same thing to tell you how it works in the game. 2 Link to comment Share on other sites More sharing options...
Ich Dien Posted May 3, 2023 Share Posted May 3, 2023 (edited) 15 hours ago, AhSoul said: Be interesting to see what this manual is like in terms of format, and whether a Chucks Guide will be needed.... Look at the released parts of the Harrier manual. Chucks Guide is still the only complete reference for the module, but even once the manual is complete, the format of Chuck's Guide makes it a lot better for revising/revisiting things. The Manual has more procedural depth/context and should align closely with any supplied training missions (kneeboards therein being 1:1) Additionally, I'd expect the manual to reflect the developers intent, while the guide will reflect the state of the delivered product. Edited May 3, 2023 by Ich Dien 1 Link to comment Share on other sites More sharing options...
bfr Posted May 3, 2023 Share Posted May 3, 2023 30 minutes ago, Ich Dien said: Look at the released parts of the Harrier manual. Chucks Guide is still the only complete reference for the module, but even once the manual is complete, the format of Chuck's Guide makes it a lot better for revising/revisiting things. The Manual has more procedural depth/context and should align closely with any supplied training missions (kneeboards therein being 1:1) Additionally, I'd expect the manual to reflect the developers intent, while the guide will reflect the state of the delivered product. Yes, both the official and Chucks Guide manuals have their uses and I still use both even on the more mature modules. 1 Link to comment Share on other sites More sharing options...
ironhard Posted May 3, 2023 Share Posted May 3, 2023 1 hour ago, Ignition said: I like the long videos, specially when the maker is a former WSO who can tell how are things in the real plane. If you like quick tutorials and 0 reading in how the things work you need to wait for the release of the aircraft. Wait for the 1000000 youtubers making videos of the same thing to tell you how it works in the game. That's exactly NOT what I said, but yeah. Link to comment Share on other sites More sharing options...
YoYo Posted May 3, 2023 Share Posted May 3, 2023 It still amazes me why they don't have a man here on the forum who is responsible for communication with the community about development and updates. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro Link to comment Share on other sites More sharing options...
AhSoul Posted May 3, 2023 Share Posted May 3, 2023 Quote A release date for Early Access has been set already and will be public in a near future. How near is near? [sIGPIC][/sIGPIC] Soul's pit thread Link to comment Share on other sites More sharing options...
giullep Posted May 3, 2023 Share Posted May 3, 2023 (edited) 2 weeks..obviously Edited May 3, 2023 by giullep Error 1 Link to comment Share on other sites More sharing options...
Jarhead0331 Posted May 3, 2023 Share Posted May 3, 2023 2 hours ago, AhSoul said: How near is near? Remember…in DCS, even “imminent” can mean six months to a year. 1 Link to comment Share on other sites More sharing options...
AhSoul Posted May 3, 2023 Share Posted May 3, 2023 In A near future, not THE near future.... Is this some sort of multiverse thing where we might not actually get it in our version? 2 [sIGPIC][/sIGPIC] Soul's pit thread Link to comment Share on other sites More sharing options...
Father Cool Posted May 3, 2023 Share Posted May 3, 2023 7 minutes ago, AhSoul said: In A near future, not THE near future.... Is this some sort of multiverse thing where we might not actually get it in our version? I'm beginning to think this. Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted May 3, 2023 Share Posted May 3, 2023 3 hours ago, giullep said: 2 weeks..obviously Definitely not today, even though I hoped it were. 1 VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
Phantom88 Posted May 3, 2023 Share Posted May 3, 2023 Planned Patch Today!! Open Beta Public testing build Current version number: DCS 2.8.4.39313 Open Beta Next update: planned 3rd May 2023 fix patch ( subject to change ) Thank you Patrick Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted May 3, 2023 ED Team Share Posted May 3, 2023 11 minutes ago, Phantom88 said: Planned Patch Today!! Open Beta Public testing build Current version number: DCS 2.8.4.39313 Open Beta Next update: planned 3rd May 2023 fix patch ( subject to change ) Thank you small fix patch for dcs core, not related to module releases. thanks 5 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Beirut Posted May 3, 2023 Share Posted May 3, 2023 6 Some of the planes, but all of the maps! Link to comment Share on other sites More sharing options...
Phantom88 Posted May 3, 2023 Share Posted May 3, 2023 (edited) 45 minutes ago, Beirut said: Edited May 3, 2023 by Phantom88 Added info 1 Patrick Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted May 3, 2023 Share Posted May 3, 2023 (edited) I dunno if ED was ready or not. Addition: MB-339 was claimed to be ready and was sent to ED for code reviews, but after that message, the module finally released almost a year later. Edited May 3, 2023 by VR Flight Guy in PJ Pants 4 VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
JumpinK Posted May 3, 2023 Share Posted May 3, 2023 1 hour ago, VR Flight Guy in PJ Pants said: I dunno if ED was ready or not. Addition: MB-339 was claimed to be ready and was sent to ED for code reviews, but after that message, the module finally released almost a year later. This is NOT FUNNY! "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN. Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted May 3, 2023 Share Posted May 3, 2023 Have faith, my fried. This is the Year of Strike Eagle!!! VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
JumpinK Posted May 3, 2023 Share Posted May 3, 2023 12 minutes ago, VR Flight Guy in PJ Pants said: Have faith, my fried. This is the Year of Strike Eagle!!! "The Year of the Strike Eagle"... well... half of the year is already gone... that's why I have trust issues now... 1 "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN. Link to comment Share on other sites More sharing options...
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