CybrSlydr Posted February 5, 2022 Posted February 5, 2022 I figured a CBU-105 would be perfect. Lots of bomblets that seek out the targets and will nuke them. But I'm finding the CBU-105 isn't that good. You'll get damage, but nothing is destroyed. Just take 6 Mk82s and ripple them at 100ft intervals to get the whole row? What's your preferred method of destruction here?
_SteelFalcon_ Posted February 5, 2022 Posted February 5, 2022 Rocket pods with HE rockets works pretty well 1
Furiz Posted February 5, 2022 Posted February 5, 2022 Yea its cause those weapons are designed for real world, in DCS it doesn't count as destroyed when it takes 65% damage, but in real world it would be useless with holes throughout the fuselage, damaged electronics etc etc. In DCS it is incapacitated but not counted as a kill? Then all that' is left are direct hits. 2
CybrSlydr Posted February 5, 2022 Author Posted February 5, 2022 Are the JSOW any better with their submunitions?
Sinclair_76 Posted February 5, 2022 Posted February 5, 2022 10 minutes ago, CybrSlydr said: Are the JSOW any better with their submunitions? No. 145 near misses equal a huge disappointment. The only thing nice about the JSOW is it's reach. Unless you drop it on the exact coordinate of a single target, I find the damage effects severely lacking. If ED would somehow introduce the -154A-1, I would leave the cluster variant on the ground. 41 minutes ago, Furiz said: Yea its cause those weapons are designed for real world, in DCS it doesn't count as destroyed when it takes 65% damage, but in real world it would be useless with holes throughout the fuselage, damaged electronics etc etc. In DCS it is incapacitated but not counted as a kill? Then all that' is left are direct hits. I really hope that ED would introduce F/M/T kills.
Frederf Posted February 5, 2022 Posted February 5, 2022 JSOW A is just CBU-87 with 145/202nds of the payload. I think the important aspect of an airplane as s target is that has very little armor, disabled by any critical system disabled, and expensive to repair. The BLU-97 in the CBU/JSOW carriage sounds like an excellent tool to use.
CybrSlydr Posted February 5, 2022 Author Posted February 5, 2022 I really hope that ED would introduce F/M/T kills. The one weapon I wish the F16 carried IRL is the SLAM-ER from the F18. Being able to strap on 4 of them like the F18 would be amazing.It would make some of the DEAD sorties to take out EWR and other targets pretty sweet.Sent from my SM-N986U using Tapatalk
TobiasA Posted February 5, 2022 Posted February 5, 2022 Real man strafe with the 20mm. But the CBU's should work best, have you tried the CBU-87 CEM? 2
Mike_CK Posted February 5, 2022 Posted February 5, 2022 I toss bomb cbu-87’s. Four set to 200ft increments and 1500ft burst height. Does a good job on rows of just about anything and I can avoid the AAA and short range airfield defenses as well as staying low to avoid larger systems
Dragon1-1 Posted February 5, 2022 Posted February 5, 2022 Attacking aircraft on the ground is currently weird in DCS, though paradoxically it's realistic that way. Generally, you wouldn't be seeing a huge fireball and smoking debris (though fire might ensue) after a CBU or rocket attack, however the aircraft would be unusable. If you look closely, they do look pretty messed up, but it's not obvious. Damage model for aircraft is done in a way that assumes they'll be hit while flying. They might take damage that would bring them down were that the case, but since the aircraft is on the ground, it doesn't look like much. IRL, BDA isn't as easy as counting the columns of smoke. There are cases where you have to look pretty closely to tell apart an intact aircraft from one full of shrapnel holes. Same applies to trucks and armored vehicles. You can tell it's dead by the fact it's not moving and, if you didn't kill everyone inside, that the hatches are left wide open. 2
Blinky.ben Posted February 5, 2022 Posted February 5, 2022 Just because it’s not a massive ball of flames doesn’t mean it’s not destroyed. I get what your saying in the debrief it won’t show points for being destroyed. But if your flying a mission for the objective and not for points then the JSOW is a great weapon cause it does cause the damage required to take planes out of action. If you were to hit a players plane on the ground with one of these they will not be taking off afterwards.
CybrSlydr Posted February 6, 2022 Author Posted February 6, 2022 4 hours ago, Blinky.ben said: Just because it’s not a massive ball of flames doesn’t mean it’s not destroyed. I get what your saying in the debrief it won’t show points for being destroyed. But if your flying a mission for the objective and not for points then the JSOW is a great weapon cause it does cause the damage required to take planes out of action. If you were to hit a players plane on the ground with one of these they will not be taking off afterwards. I'll address everyone in this post - I'm mostly looking at F10 to see which ones are no longer functioning and trying to take out as many as possible.
Deano87 Posted February 6, 2022 Posted February 6, 2022 (edited) Couple of MK-84 class bombs, either JDAM or dumb have a pretty good splash damage area and can take out a few aircraft quite well if rippled properly. 4 is even better Edited February 6, 2022 by Deano87 1 Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
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Bunny Clark Posted February 6, 2022 Posted February 6, 2022 This is actually one case where in some ways the DCS damage model is too good. The aircraft damage model is detailed enough that hits to parked aircraft rack up damage to individual systems and structural components that make the aircraft absolutely impossible to fly. But because the plane can't crash into the ground and explode, it doesn't get counted as "destroyed." The result is a weird game disconnect where the aircraft is effectively destroyed but doesn't get marked as destroyed. As ED works on improving the damage model for all units, it will need to find a better way to count units as "destroyed" or not based on operational subsystems, not purely HP remaining. In the meantime, I find it useful to treat aircraft on the ground as tanks, because completely obliterating the fuselage is the only reliable way to destroy them. Hitting them directly with a large guided weapon seems to be the best way to go. GBU-12, JSOW-C, or a Maverick work well. For mission creating, I usually use "unit is damaged" rather than "unit is destroyed" triggers for parked aircraft since they can be so challenging to register as destroyed. Or create a trigger for each target aircraft that just blows it up and creates a nice big fire whenever it gets damaged. 5 1 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
TobiasA Posted February 7, 2022 Posted February 7, 2022 vor 19 Stunden schrieb Bunny Clark: This is actually one case where in some ways the DCS damage model is too good. The aircraft damage model is detailed enough that hits to parked aircraft rack up damage to individual systems and structural components that make the aircraft absolutely impossible to fly. But because the plane can't crash into the ground and explode, it doesn't get counted as "destroyed." The result is a weird game disconnect where the aircraft is effectively destroyed but doesn't get marked as destroyed. As ED works on improving the damage model for all units, it will need to find a better way to count units as "destroyed" or not based on operational subsystems, not purely HP remaining. In the meantime, I find it useful to treat aircraft on the ground as tanks, because completely obliterating the fuselage is the only reliable way to destroy them. Hitting them directly with a large guided weapon seems to be the best way to go. GBU-12, JSOW-C, or a Maverick work well. For mission creating, I usually use "unit is damaged" rather than "unit is destroyed" triggers for parked aircraft since they can be so challenging to register as destroyed. Or create a trigger for each target aircraft that just blows it up and creates a nice big fire whenever it gets damaged. The trigger is a really nice idea.
DD_fruitbat Posted February 8, 2022 Posted February 8, 2022 On 2/5/2022 at 6:07 PM, CybrSlydr said: I figured a CBU-105 would be perfect. Lots of bomblets that seek out the targets and will nuke them. But I'm finding the CBU-105 isn't that good. You'll get damage, but nothing is destroyed. Just take 6 Mk82s and ripple them at 100ft intervals to get the whole row? What's your preferred method of destruction here? Mavericks. Ignore the bug where one of them disappears currently. 1
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