YoYo Posted September 19, 2022 Posted September 19, 2022 Thx for screenshot and small update! Looks nice and promising. BUT Pls also test the map in VR mode and optimalize it for VR users. Its very important thing. Dont do the same mistake like Razbam with his SA map (performance issues) I hope you use the same SDK like ED/Ugra (for example for Syria or PG map), as I know Razbam is used different SDK and the problem is here I suppose. Btw. can you show us the whole area covered in DCS by this map? I saw this picture in one topic (the whole area, not only red box), Id like to know is it true or not. Thx. 7 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
JagHond Posted September 19, 2022 Posted September 19, 2022 Small, but crucial area that one... you got sharp eyes, YoYo, didn't you? With best regards.
Tengu Posted September 19, 2022 Posted September 19, 2022 @YoYo, OnReTech posted the original with a black inset square instead of red. On 9/6/2022 at 4:00 PM, OnReTech said: Jascha turned the inset box red and bold when asking a question. On 9/6/2022 at 4:40 PM, Jascha said: Thanks. Just to avoid confusion... We're talking about square outlined in red (like below), right? Is this area that will be available in full on the release day? Does the rest of the map shown (large rectangle divided into six squares) have any significance? Or is the square in red the final, planned map size? OnReTech confirmed that that's the high detail area inside the red box. The rest of the area, the grid boxes, is included. On 9/6/2022 at 5:19 PM, OnReTech said: all this area will be included in early access, but red area will be more detail (high detail zone) 1 2
YoYo Posted September 22, 2022 Posted September 22, 2022 Good to know, thx :)! 2 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
rkk01 Posted September 29, 2022 Posted September 29, 2022 Suez Canal could be an interesting strategic feature… Not sure if any canals have featured in DCS - would obviously need to be navigable… Supercarrier in the desert, anyone…?! 2
Dragon1-1 Posted September 29, 2022 Posted September 29, 2022 Wasn't this a mission in one Ace Combat game? Might be an interesting scenario, I really hope the canal is navigable and that AI ships are able to sail through it without pulling an Ever Given. Speaking of which, we really need a big, green container ship to go with the map... 4
OnReTech Posted October 4, 2022 Author Posted October 4, 2022 On 9/29/2022 at 5:36 PM, Dragon1-1 said: Wasn't this a mission in one Ace Combat game? Might be an interesting scenario, I really hope the canal is navigable and that AI ships are able to sail through it without pulling an Ever Given. Speaking of which, we really need a big, green container ship to go with the map... the canal will be navigable 4 2
Dragon1-1 Posted October 4, 2022 Posted October 4, 2022 That's great to hear, I think I can see the next Rising Squall putting that fact to good use. It seems like I'm going to like that map a lot. 2
OPEC Posted October 18, 2022 Posted October 18, 2022 Great work guys. Looks amazing. 1 1 The Tornado is being developed by as many people as the Tornado Development Team contains. It progresses rapidly with the speed of the Tornado development progress. It will be released at the Tornado release date. Support your local Getränkemarkt.
Sacarino111 Posted October 23, 2022 Posted October 23, 2022 Hi all. For sure the one map I'll buy from the begining! Saludos. Saca11 1 1
AbuMuqawama Posted October 24, 2022 Posted October 24, 2022 On 9/19/2022 at 5:12 PM, Tengu said: @YoYo, OnReTech posted the original with a black inset square instead of red. Jascha turned the inset box red and bold when asking a question. OnReTech confirmed that that's the high detail area inside the red box. The rest of the area, the grid boxes, is included. Does that mean that RAF Akrotiri will be included as an airbase, even as something that is less than high detail?
Vakarian Posted October 24, 2022 Posted October 24, 2022 4 hours ago, AbuMuqawama said: Does that mean that RAF Akrotiri will be included as an airbase, even as something that is less than high detail? 1 1
flyingscotsman Posted December 13, 2022 Posted December 13, 2022 We have RAF Akrotiri in the Syria map, probably, I hope it will be an easy, port over.
Recoil16 Posted December 13, 2022 Posted December 13, 2022 1 hour ago, flyingscotsman said: We have RAF Akrotiri in the Syria map, probably, I hope it will be an easy, port over. From the above linked FAQ: Quote Part of Cyprus climbed by accident, because it is a rectangle (mean all map). Territory of Cyprus is not included in our plans. I would also say that the current Akrotiri was made by Ugra, a different company. 2 Everybody said: "That's impossible!" Then someone came along who didn't know that and just did it. Flying the A-10C for the 107th Joint Aviation Squadron Developing and creating missions for Through The Inferno Join the TTI Discord
OnReTech Posted December 13, 2022 Author Posted December 13, 2022 18 minutes ago, Бойовий Сокіл said: How is the performance compared to the Syria map? We can't compare with another map, because Sinai map uses different technologies, different number and quality of objects and textures, etc.. Now we are checking and optimizing performance on different hardware configurations and with different graphics settings. 5 1
flyingscotsman Posted December 13, 2022 Posted December 13, 2022 8 hours ago, Recoil16 said: From the above linked FAQ: I would also say that the current Akrotiri was made by Ugra, a different company. Looks like we'll have to pull out HMS Akrotiri as a flat top, and base her off the coast instead! 1
OnReTech Posted December 13, 2022 Author Posted December 13, 2022 I think we are implementing standard airfields throughout the entire territory (1000x1500 km), we have already come up with a technology for how to do this. They will not look like airfields in real life. I think it will be a good solution for AI to use them in missions. Typical airfield - runway, taxiways, hangars. I didn't think how they would look, but I think we'll find a solution. I think that we will deal with this after early access. 2 1
ThorBrasil Posted January 17, 2023 Posted January 17, 2023 On 12/13/2022 at 5:07 PM, OnReTech said: I think we are implementing standard airfields throughout the entire territory (1000x1500 km), we have already come up with a technology for how to do this. They will not look like airfields in real life. I think it will be a good solution for AI to use them in missions. Typical airfield - runway, taxiways, hangars. I didn't think how they would look, but I think we'll find a solution. I think that we will deal with this after early access. It would be nice to identify these airfields with a different name until the actual airfield is created. 1 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
OnReTech Posted January 17, 2023 Author Posted January 17, 2023 9 hours ago, ThorBrasil said: It would be nice to identify these airfields with a different name until the actual airfield is created. noname 1..n 2 1
Gierasimov Posted January 17, 2023 Posted January 17, 2023 On 12/13/2022 at 10:07 PM, OnReTech said: I think we are implementing standard airfields throughout the entire territory (1000x1500 km), we have already come up with a technology for how to do this. They will not look like airfields in real life. I think it will be a good solution for AI to use them in missions. Typical airfield - runway, taxiways, hangars. I didn't think how they would look, but I think we'll find a solution. I think that we will deal with this after early access. So.. Cairo West Air Base will look the same as Abu Suweir Air Base and the same as any other airport and airbase in your product? 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
OnReTech Posted January 17, 2023 Author Posted January 17, 2023 38 minutes ago, Gierasimov said: So.. Cairo West Air Base will look the same as Abu Suweir Air Base and the same as any other airport and airbase in your product? Ah No, Cairo West will be unique, I mean airfields that are not included in our plan. All airfields that we declared will be unique. List of airfields here: 1 1
Gierasimov Posted January 17, 2023 Posted January 17, 2023 Thank you, all understood now. Can't wait to fight on this map 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
oibafx Posted January 18, 2023 Posted January 18, 2023 (edited) Thanks first of all for the map, I can't wait to fly on it! One question out of curiousity: Will Egyptian SAM revetments be included or should we add them manually in the mission editor? Egypt is full of them, the picture below is just the currently active ones we can see on publicly available imagery. If you need any help to find SAM revetments, I would be happy to provide a .kmz file with hundreds of active and empty sites. It's not a must have but I am just curious and hyped Edited January 18, 2023 by oibafx 3
OnReTech Posted January 19, 2023 Author Posted January 19, 2023 On 1/18/2023 at 8:28 PM, oibafx said: Thanks first of all for the map, I can't wait to fly on it! One question out of curiousity: Will Egyptian SAM revetments be included or should we add them manually in the mission editor? Egypt is full of them, the picture below is just the currently active ones we can see on publicly available imagery. If you need any help to find SAM revetments, I would be happy to provide a .kmz file with hundreds of active and empty sites. It's not a must have but I am just curious and hyped Egyptian SAM will not be included in the map. This is not possible with map tools (TDK).
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