TEMPEST.114 Posted November 8, 2022 Posted November 8, 2022 (edited) as the title says... The ratio between them is insane and not based in reality. Plus without a 'sea state' slider, the only way to get rough seas is to increase the 33ft winds but then the 1600ft winds turn even an F14 into a virtual helo! EDIT: Despite this being asked for, for years now, all it took was 15 minutes to find, understand and then comment out 15 lines of lua in one file (and added 7). It's not possible to add in the wind direction tool for the 1600ft winds because the back end doesn't allow the handle to the function. But it's usable as it is. Plus you get a nice windshear now too! The winds are now decoupled. See example (for openBeta) UPDATE: There is a missing ‘hook’ to force the weather DLL to stick to the set 1600ft wind speed, as it just wants to scale up or down in its own way. I spent 4 hrs today trying to get around that and enable the wind direction arrow wheel for the 1600ft winds but without that hook in the weather DLL I couldn’t do it. The lines I removed force the 1600ft wind to be scaled from the ground and vice versa. I doubt there is anything in the weather DLL that’s duplicating that. It must be a side effect of how weather DLL deals with wind gradients with altitude, plus the lack of forcing a non-scaled gradient via 1600ft wind setting being below the gradient means, this isn’t a complete solution. Sorry, it’s the best I can do. I just wanted to show ED that it’s trivial to decouple these. And with access to weather DLL to add the missing hook and fix the scaling it’s probably 30-60 mins in total to fix this. me_weather.lua Edited November 9, 2022 by Elphaba 14 18
Ironhand Posted November 8, 2022 Posted November 8, 2022 THANK YOU!!! 3 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Ironhand Posted November 9, 2022 Posted November 9, 2022 Well...unfortunately, decoupling in the ME does not decouple them in the mission. Create a mission with a 1 m/s cross wind at 10 m for takeoff. Set the 500 m wind to the max. Take off and fly up through the levels. There will be no noticeable difference in how the aircraft handles. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
TEMPEST.114 Posted November 9, 2022 Author Posted November 9, 2022 That’s odd. I set the 33ft to 97kt, and 10 at 1600ft, 12000ft, 24000ft and it showed that the wind speed dropped dramatically up to 5000ft then followed the settings. There is a missing ‘hook’ to force the weather DLL to stick to the set 1600ft wind speed, as it just wants to scale up or down in its own way. I spent 4 hrs today trying to get around that and enable the wind direction arrow wheel for the 1600ft winds but without that hook in the weather DLL I couldn’t do it. The lines I removed force the 1600ft wind to be scaled from the ground and vice versa. I doubt there is anything in the weather DLL that’s duplicating that. It must be a side effect of how weather DLL deals with wind gradients. Sorry, it’s the best I can do. I just wanted to show ED that it’s trivial to decouple these. And with access to weather DLL to add the missing hook and fix the scaling it’s probably 30-60 mins in total to fix this. 3
MARLAN_ Posted November 9, 2022 Posted November 9, 2022 If I recall correctly the mission file/table inside of the *.miz does not contain parameters for the 1660ft winds and it is automatically generated based on winds at 33ft - that may be already what you're talking about with the weather.dll (not familiar with this) but it does seem currently to be a limitation until fixed in ED's back end Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.
TEMPEST.114 Posted November 9, 2022 Author Posted November 9, 2022 9 hours ago, MARLAN_ said: If I recall correctly the mission file/table inside of the *.miz does not contain parameters for the 1660ft winds and it is automatically generated based on winds at 33ft - that may be already what you're talking about with the weather.dll (not familiar with this) but it does seem currently to be a limitation until fixed in ED's back end The weird thing is they DO have handles in the back end for it, but the hooks into the weather dll that is driving it all don't exist. It would be like minutes to duplicate the code for the 8000m ones to be the 500m ones... but until they do it, this 'fix' is only half complete. I did the best I could with what I have available. ED need to put someone on this for like 30 mins and it's done. 5 1
TEMPEST.114 Posted November 11, 2022 Author Posted November 11, 2022 Just want to add, if you do a reciprocal wind for the 6600ft wind that is equal or greater than the 33ft wind, the WEATHER.DLL will skew the gradient such that the wind at 1600ft will be virtually gone and the winds aloft will be strong as will the surface wind. This is the best way of high surface wind, low 1600ft wind until/if ED every fix Weather.dll 4
JupiterJoe Posted January 3, 2023 Posted January 3, 2023 Have the Devs seen this thread? Great analysis by o.p. 3 1 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
TEMPEST.114 Posted March 4, 2023 Author Posted March 4, 2023 On 1/3/2023 at 10:05 PM, JupiterJoe said: Have the Devs seen this thread? Great analysis by o.p. Thanks, but your guess is as good as mine. 1
JupiterJoe Posted April 22, 2023 Posted April 22, 2023 Could a Dev please take a look at the original post and comment? 3 Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
grant977 Posted April 28, 2023 Posted April 28, 2023 I’ll bump this. This needs to happen guys please. 1
mhe Posted May 9, 2023 Posted May 9, 2023 Yes please. This is required for quite a few scenarios. 2 | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
HC_Official Posted May 19, 2023 Posted May 19, 2023 I have just found this thread and it answers why the METAR weather script is now borked, the wind speed at 33ft is now being multiplied to get wind speed at 1600ft Which makes the wind insanely strong and far too hard to fly in 3 1 No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
HC_Official Posted May 24, 2023 Posted May 24, 2023 I have updated the METAR script to handle this weirdness better , currently the "rough" ratio is 33ft (10M) times 2.12 = 1600ft (500m) wind speed ........... which makes it insanely hard to fly in 2 1 No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Northstar98 Posted November 14, 2023 Posted November 14, 2023 (edited) Wanted to bump this, there's no reason why the 1600 ft/500 m wind speed and direction should be coupled in this way, it leads to excessively high wind speeds and it doesn't take long in something like Windy to see that it doesn't match with what's expected IRL. For instance, at the time of writing (14/11/2023 @ ~14:00Z), Windy is reporting that the surface wind speed over Andersen AFB on Guam is 18 knots and the wind speed at 2000 ft/600 m (closest I could get to 1600 ft/500 m with Windy) is 26 knots. In DCS, if I try setting the 33 ft wind speed to 18 knots, it forces me to have 39 knots at 1600 ft/500 m (or, in other words, 50% larger that what it should be). For comparison the highest Windy is showing is 32 knots at 45,000 ft/13,500 m. Edited November 16, 2023 by Northstar98 Added % difference to highlight how much larger the wind speed is in in DCS 4 3 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
norman99 Posted November 25, 2023 Posted November 25, 2023 I'd also like this addressed. Significant wind increases within 500ft are frustrating when operating around the boat. 6
Northstar98 Posted November 30, 2023 Posted November 30, 2023 Yeah, I've been trying to set historically accurate weather for some of my missions (using resources like weatherspark which has a fairly comprehensive and easy to digest record). But the wind speed at 500 m just being ~2.125× the wind speed at 10 m (at least for metric) in the exact same direction is a massive pain in the backside and it isn't at all realistic. As I said above it isn't difficult to use a program such as windy (which takes data from forecasting models - which may be off from what weather stations are actually reporting) to see the difference. It would be far better if it worked like the other wind layers, where we can have a user defined direction and speed. @BIGNEWY @NineLine Spoiler For instance, today at 13:20Z, the surface winds at RAF Mount Pleasant, from METAR reports, was 280° @ 25 knots. If I were to set this speed in DCS, I would be stuck with 52 knots at 1600 ft in DCS. Constrast that to Windy which is showing that the ECMWF is forecasting 34 knots, GFS 27 knots and ICON 22 knots at 2000 ft (though bear in mind that all 3 forecasting models are predicting lower than measured surface winds (a difference of 4, 8 and 13 knots respectively). If I were to take the difference, double it and then add that value to the respective forecasted winds, I would still only get 42, 43 and 48 knots at 2000 ft, which is still a percentage difference of ~10-20%. 3 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Nealius Posted December 6, 2024 Posted December 6, 2024 (edited) The new fog update has broken this mod. The lines need to be updated. Comparing the two luas I am unable to find which line(s) need to be removed to again decouple the winds. EDIT: I think I fixed it. I couldn't find the "added lines" that were referenced though, only lines that were commented out. me_weather.lua Edited December 6, 2024 by Nealius 1
Tommy_CVW-66 Posted December 6, 2024 Posted December 6, 2024 4 hours ago, Nealius said: The new fog update has broken this mod. The lines need to be updated. Comparing the two luas I am unable to find which line(s) need to be removed to again decouple the winds. EDIT: I think I fixed it. I couldn't find the "added lines" that were referenced though, only lines that were commented out. me_weather.lua 85.23 kB · 0 downloads Sweet! I'll test it and update if it worked for us
Tommy_CVW-66 Posted December 6, 2024 Posted December 6, 2024 Seems like the wind goes all the way to 5000ft, i have set 40knots at 33ft and 0knots at 1600ft. Trying to create rough sea with flyable carrier winds. @Nealius
Tommy_CVW-66 Posted December 6, 2024 Posted December 6, 2024 On 11/12/2022 at 12:17 AM, TEMPEST.114 said: Just want to add, if you do a reciprocal wind for the 6600ft wind that is equal or greater than the 33ft wind, the WEATHER.DLL will skew the gradient such that the wind at 1600ft will be virtually gone and the winds aloft will be strong as will the surface wind. This is the best way of high surface wind, low 1600ft wind until/if ED every fix Weather.dll Any chance that you'll be able to fix the mod so we can replicate what you described?
Lace Posted December 6, 2024 Posted December 6, 2024 The coupled winds is based on real-world conditions, it is not there by accident or oversight and it is well understood by real-world pilots that winds slack and back as you get closer to the ground (in the northern hemisphere - they slack and veer in the southern). It should be less pronounced perhaps, and is a gradual rather than step change, but it is a real thing. I agree there needs to be a way to set the swell independently from winds though. This has been discussed in many threads and asked for many times. IRL swell is not dictated by wind speed, chop is. Swell can be the result of a weather system hundreds of miles away and it is possible to have a big swell even on a day without a breath of wind. 2 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
Nealius Posted December 6, 2024 Posted December 6, 2024 (edited) 19 minutes ago, Tommy_CVW-66 said: Seems like the wind goes all the way to 5000ft, i have set 40knots at 33ft and 0knots at 1600ft. Trying to create rough sea with flyable carrier winds. I'll need to test it with the Viper so I can get a wind readout. I did one flight in the Tomcat with 21kt winds at 33ft, 0kts at 1600ft. There were winds aloft but I don't recall what they were. I do recall a decent crosswind until I hit Platform at 5,000ft so you may be right. Edited December 6, 2024 by Nealius
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