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Posted

With 2.8 there seems to have been a change to canopy transparency, and under certain lighting conditions, it can become much more opaque, it is noticeable in many modules but especially the spitfire and hornet. 

if the sun is more or less at right angles  and opposite to the canopy surface ? Is anyone else seeing this too?

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Posted (edited)

Yes, it‘s in all* Modules. Stronger glare and shadows on glass/plexi by the sun. It even gets worse when the canopy is slightly fogged.

Seems realistic to me, but is indeed annoying in the beginning. Took me a while to get used to.

(Well, I haven’t tested all, but since it was in all I flew since the introduction of 2.8, I figured it’s something of the game engine and not module specific…. I don’t know)

Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

It's not about canopy. The image brightness changes depending on the scene general brightness. It's unrealistic and annoying.

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Posted (edited)

I thought I noticed additional reflections and things moving across the canopies. Seems the effects are unrealistically strong, especially the shadows being cast on the clear glass ?!?!? Lol I turned cockpit shadows to flat and it goes away. I like shadows on high but the reflections and added flare were getting slightly distracting

Edited by MadKreator
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Posted

Alas even with shadows flat/off the glare remains, even if the shadows go

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Posted

Yup the glare is still there. I had to go double check if I has sunflare turned on.. Mine is even a bit worse with my ReShade filters. I actually had to dial the back a bit too because the glare and reflections were overwhelming at times 

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Posted
4 hours ago, draconus said:

It's not about canopy. The image brightness changes depending on the scene general brightness. It's unrealistic and annoying.

I think that’s a unrelated issue - but I‘m not sure. Not really seeing those changes in brightness yet.

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)

Edit lol sorry thought you was talking about baked in reflections oops.

zoom in a couple of times to see with and without Persian Gulf rainy day. 

reflect.jpg

Edited by freehand
  • 1 month later...
Posted

Agreed. I fly in VR and it has become increasingly difficult to see through the canopy. While a tiny amount of this effect can be realistic, the current implementation seems to be unrealistically overdone.

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Posted
20 hours ago, MacEwan said:

Agreed. I fly in VR and it has become increasingly difficult to see through the canopy. While a tiny amount of this effect can be realistic, the current implementation seems to be unrealistically overdone. 

retro bowl

That's right! I agree with this point of view

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  • 2 weeks later...
Posted (edited)

IDK....I think it only seems exaggerated because it's a computer simulation focused on a screen or in VR glasses.

I live in Arizona, in the Southern United States, about 200 miles north of the Mexican border and just driving my car at sunset is awful.

The same is true for sunrise, but I'm not a morning person.  q4fEPdv.png

The glare that I see in game is no worse. I don't see much more glare than that in game.  I would hate to be flying a real plane in these conditions.

dI1ogft.jpg

Edited by rayrayblues
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Posted (edited)

Well, realistic or not I find that our vision in VR is already hampered more than enough, by other factors which are harder to eliminate. Lens glare, resolution, black levels etc. We dont need any artificial impediments 😆

Edited by winghunter
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Posted
6 hours ago, winghunter said:

We dont need any artificial impediments

It's part of the simulation, ex. you want to better plan your mission or at least attack direction.

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Posted

No it's not, at least not part of the combat simulation. It's eye candy effect BS. Some people seem to forget that we sit in front of some kind of monitor and the lighting conditions aren't always optimal, and it's not always possible to choose the right sitting direction.

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Posted
1 hour ago, 79Au said:

No it's not, at least not part of the combat simulation. It's eye candy effect BS. Some people seem to forget that we sit in front of some kind of monitor and the lighting conditions aren't always optimal, and it's not always possible to choose the right sitting direction.

Then hit LAlt+F1 - no BS view.

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Posted

I just think there's too much shadowing on canopy glass.  Possibly because it's not transparent enough as @speed-of-heat said.

DCS A10C II

image.jpeg

 

DCS Hornet

image.jpeg

 

Real Hornet.  You can see where I circled the shadow doesn't carry into the glass.

image.jpeg

Below is full video.  No where during the video, I see shadow on the canopy glass.  Reflections, but not shadow.

 

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Posted

And lets not forget that in the real world, those reflections will blur when we look in the distance, they are much less disturbing than in VR.

Because if our eyes focus at the distance, we will see anything closeup very blurred and the brain is easily blending it out. But in VR or on a monitor there is no variable eye focus, your eyes are always focusing on the same distance, wether you look at 50 miles or 5 inches in the game.

 

Activity Sheet 3: Focus on Seeing|EyeCare.org

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Posted
26 minutes ago, winghunter said:

But in VR or on a monitor there is no variable eye focus, your eyes are always focusing on the same distance, wether you look at 50 miles or 5 inches in the game.

Not really - the focus (eye convergence) works in VR since 2 images are provided separately for the eyes but the real image distance stays fixed for both, so the accommodation won't work (because eyes work as designed here). It's been found not a problem in VR since objects that are not in focus are easily blended out by our brain.

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Posted (edited)

Not really, what you mean is spacial separation, not the focus length.

Think of a photo camera, it only has one "eye" but can focus on various distances.

There are already variable focus length VR prototypes, but they are still a far cry from reaching consumers.

 

Understanding Depth of Field - A Beginner's Guide

Edited by winghunter
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Posted
44 minutes ago, Taz1004 said:

Here's another view that showed it better.  It's Weapons Qualification: Paveway single mission for Hornet.  It's almost as if there's layer of dust on the canopy.

Image switches between with canopy and without canopy.

image.gif

Yep, this is exactly what I meant.

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Posted
6 hours ago, Taz1004 said:

It's almost as if there's layer of dust on the canopy.

Which is also seen on your video but there's also a lot more shadows and dark cockpit reflections IRL. Definitely room for improvement.

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Posted

Whilst they can be seen in real life, they can also be seen through. They are not opaque... If it is a choice between an unrealistic opacity, with degraded performance and an unrealistic transparency, I would prefer the unrealistic transparency. Or at the very least the choice between them.

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