Rudel_chw Posted January 11 Posted January 11 Thanks a lot @Scoop ... I added it to my Mods, replacing the original Humans&Lights pack: but upon testing i found that the textures for these objects are missing, like this: I will inspect it further to see if it is an error on my part, but thought that I would let you know first. Greetings 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Scoop Posted January 11 Posted January 11 @Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
Morpheus Posted January 11 Posted January 11 (edited) 26 minutes ago, Scoop said: @Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture In the mod you share texture folder is empty Edited January 11 by Morpheus 1
Morpheus Posted January 11 Posted January 11 (edited) For those who want the standalone version (added TugRam) OvGME Ready without unzip https://www.dropbox.com/scl/fi/hfzg60ncutwat87i3wl1j/Massun92-Outpost-Mod_V2.1.zip?rlkey=x9znr6nv95j6nsu7jat2pxigf&dl=0 Edited January 11 by Morpheus Add screenshot 1 3
Scoop Posted January 11 Posted January 11 Not sure what is going on with the posts today but seems to be removing some of the text and instructions, The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again. You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded, then you will also have to copy the Massun92 v2.3 Assets texture zip and also put it into the mod texture folder, rename this zip to Massun921_textures. When you have finished it should look like this Sorry for the issues, but hopefully it works out 2 Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
Melv428 Posted January 13 Posted January 13 Thanks that was what i am looking for now i have my RAM truck and nice insurgent compounds too 1
Rudel_chw Posted January 13 Posted January 13 On 1/11/2025 at 1:41 PM, Scoop said: The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again. Thanks a lot, now I have your variant of this Mod working perfectly 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Scoop Posted January 13 Posted January 13 @Rudel_chw @Melv428 Great glad you all got it working in the end 2 Asus Dark Hero X570, AMD 5800x3D, RTX 4090 Reference, All on Custom Water Loop, 3600 CL15 XMP, 4xCrucial P5P 2T M2+SSD's, Hotas Warthog, Reverb G2, Latest DCS MT and VR only A10CII and AH64D, Nevada, Persian Gulf, Syria, Marianas, Caucasus, Afghanistan
jsr9597 Posted January 23 Posted January 23 When I download the Humans folder from the link at the start of this thread....all I get are DDS files. What am I doing wrong?
Morpheus Posted January 28 Posted January 28 On 1/23/2025 at 5:22 AM, jsr9597 said: When I download the Humans folder from the link at the start of this thread....all I get are DDS files. What am I doing wrong? Strange, just test now and all is ok 1
Morpheus Posted January 30 Posted January 30 For those who want all humans usuable with trigger, go in Database folder (save original) db_M92_GroundCrew.lua 2
Pathe Posted February 3 Posted February 3 On 1/28/2025 at 9:49 PM, Morpheus said: Strange, just test now and all is ok Same for me... After clicking on the link in the first post, the file content that appears in Google Drive is like this (Massun92-Humans 44MB); but the content of the downloaded file is different (only DDS files are 38.7 MB).
Massun92 Posted February 9 Author Posted February 9 On 2/3/2025 at 4:16 PM, Pathe said: Same for me... After clicking on the link in the first post, the file content that appears in Google Drive is like this (Massun92-Humans 44MB); but the content of the downloaded file is different (only DDS files are 38.7 MB). The problem is the extract tool that you are using. Uso another extractor like 7zip and you will have all the content inside 1 1
supersylph Posted February 10 Posted February 10 Since this mod was officially added to the game by ED, I have never seen these models again. I have deleted all the mods.There is no option in the editor, and you cannot see the placed static objects in, for example, a GS server.Does anyone know how to do this?
Rudel_chw Posted February 10 Posted February 10 51 minutes ago, supersylph said: Since this mod was officially added to the game by ED, I have never seen these models again. the M92 objects were added to DCS with a slightly different name, to avoid conflicts I guess. This means that to employ the newly added objects you must edit your mission and replace each one. 51 minutes ago, supersylph said: I have deleted all the mods.There is no option in the editor I don’t really understand what you were trying to say here. 51 minutes ago, supersylph said: and you cannot see the placed static objects in, for example, a GS server.Does anyone know how to do this? I dont do MP, I guess the mission used by the server needs to be updated to employ the new objects. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
supersylph Posted February 11 Posted February 11 11 hours ago, Rudel_chw said: the M92 objects were added to DCS with a slightly different name, to avoid conflicts I guess. This means that to employ the newly added objects you must edit your mission and replace each one. I don’t really understand what you were trying to say here. I dont do MP, I guess the mission used by the server needs to be updated to employ the new objects. I can't find any M92 objects in the mission editor now
western_JPN Posted February 11 Posted February 11 6 hours ago, supersylph said: I can't find any M92 objects in the mission editor now Historical Filter is ON ? Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
supersylph Posted February 11 Posted February 11 5 minutes ago, western_JPN said: Historical Filter is ON ? This option is not turned on
Pathe Posted February 15 Posted February 15 (edited) On 2/9/2025 at 3:40 AM, Massun92 said: The problem is the extract tool that you are using. Uso another extractor like 7zip and you will have all the content inside I downloaded 7-Zip and extracted the files with it. Now everything is ok Thanks for help. Edited February 15 by Pathe 2
jef32 Posted March 5 Posted March 5 (edited) Hi Scoop I don't really understand when you say : "You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded " Where is this mod texture folder you have uploaded you're talking about ? I've downloaded 2 zip files: -Massun92 Outpost Mod_V2.1 -Massun92-Humans Massun92-Assets old and I've unzipped them with 7-z as explained in this topic, but i don't find the files shown on your picture. Thanks ! Edited March 5 by jef32 CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
jackd Posted March 5 Posted March 5 (edited) Foldering these ever so great Massun92 mods with OvGME. Humans show up OK in the ME and Installed Module Manage page. And the same foldering for the Assetpack wont ... really beats me. Edited March 5 by jackd
razo+r Posted March 5 Posted March 5 6 minutes ago, jackd said: Foldering these ever so great Massun92 mods with OvGME. Humans show up OK in the ME and Installed Module Manage page. And the same foldering for the Assetpack wont ... really beats me. The assets pack is already integrated into DCS. Remove the mod to avoid conflicts. 1
jackd Posted March 5 Posted March 5 2 hours ago, razo+r said: The assets pack is already integrated into DCS. Remove the mod to avoid conflicts. Found them, some in static/structures and static/ Ground Vehicles. GREAT STUFF! My confusion was that there's no fortress as was mentioned in the old independent assetpack mod's instructions readme.
ghashpl Posted May 1 Posted May 1 first of all - I'm very greatful that those assets are in the game could you consider making more light-source assets - lamp posts etc? also placeable trees? 1 https://msielski.com
Recommended Posts