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Posted

Thanks a lot @Scoop ... I added it to my Mods, replacing the original Humans&Lights pack:

 

qCzgtGO.jpg

 

but upon testing i found that the textures for these objects are missing, like this:

 

nmbHjdD.jpg

 

I will inspect it further to see if it is an error on my part, but thought that I would let you know first. Greetings 👍

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Posted

@Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture

Massun92 Textures Old v2.3.png

 

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Posted (edited)
26 minutes ago, Scoop said:

@Rudel_chw You should end up with the structure and files like this, TUGRAM2500 is the texture

Massun92 Textures Old v2.3.png

 

In the mod you share texture folder is empty

Massun92_update.png

Edited by Morpheus
  • Like 1

 

 

 

FOX-2 2021_ED_1.PNG

Posted

Not sure what is going on with the posts today but seems to be removing some of the text and instructions, The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again.

You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded, then you will also have to copy the Massun92 v2.3 Assets texture zip and also put it into the mod texture folder, rename this zip to Massun921_textures.

When you have finished it should look like this

Massun92 Textures Old v2.3.png

Sorry for the issues, but hopefully it works out

  • Thanks 2

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Latest DCS MT and VR only

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Posted
On 1/11/2025 at 1:41 PM, Scoop said:

The mod was uploaded without the textures as this made it to big to post, but the instructions that go with it don't appear. So here they are again.

 

Thanks a lot, now I have your variant of this Mod working perfectly 🙂 

 

Bz7ABP3.jpg

 

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Posted

@Rudel_chw @Melv428 Great glad you all got it working in the end

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  • 2 weeks later...
Posted
On 1/23/2025 at 5:22 AM, jsr9597 said:

When I download the Humans folder from the link at the start of this thread....all I get are DDS files.  What am I doing wrong?

 

Strange, just test now and all is ok

Massun92 Humans.png

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FOX-2 2021_ED_1.PNG

Posted
On 1/28/2025 at 9:49 PM, Morpheus said:

Strange, just test now and all is ok

Massun92 Humans.png

Same for me...

After clicking on the link in the first post, the file content that appears in Google Drive is like this (Massun92-Humans 44MB);
but the content of the downloaded file is different (only DDS files are 38.7 MB).

Posted
On 2/3/2025 at 4:16 PM, Pathe said:

Same for me...

After clicking on the link in the first post, the file content that appears in Google Drive is like this (Massun92-Humans 44MB);
but the content of the downloaded file is different (only DDS files are 38.7 MB).

The problem is the extract tool that you are using. Uso another extractor like 7zip and you will have all the content inside

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Posted

Since this mod was officially added to the game by ED, I have never seen these models again. I have deleted all the mods.There is no option in the editor, and you cannot see the placed static objects in, for example, a GS server.Does anyone know how to do this?

Posted
51 minutes ago, supersylph said:

Since this mod was officially added to the game by ED, I have never seen these models again.

 

 

the M92 objects were added to DCS with a slightly different name, to avoid conflicts I guess. This means that to employ the newly added objects you must edit your mission and replace each one.

 

51 minutes ago, supersylph said:

I have deleted all the mods.There is no option in the editor

 

I don’t really understand what you were trying to say here.

 

51 minutes ago, supersylph said:

 

and you cannot see the placed static objects in, for example, a GS server.Does anyone know how to do this?

 

I dont do MP, I guess the mission used by the server needs to be updated to employ the new objects.

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Posted
11 hours ago, Rudel_chw said:

 

the M92 objects were added to DCS with a slightly different name, to avoid conflicts I guess. This means that to employ the newly added objects you must edit your mission and replace each one.

 

 

I don’t really understand what you were trying to say here.

 

 

I dont do MP, I guess the mission used by the server needs to be updated to employ the new objects.

I can't find any M92 objects in the mission editor now

Posted
6 hours ago, supersylph said:

I can't find any M92 objects in the mission editor now

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Posted (edited)
On 2/9/2025 at 3:40 AM, Massun92 said:

The problem is the extract tool that you are using. Uso another extractor like 7zip and you will have all the content inside

I downloaded 7-Zip and extracted the files with it.
Now everything is ok 👍
Thanks for help.

Edited by Pathe
  • Like 2
  • 3 weeks later...
Posted (edited)

Hi Scoop  I don't really understand when you say : "You will need to copy the texture zip from your Massun92 Humans texture folder into the mod texture folder I uploaded "

Where is this mod texture folder you have uploaded you're talking about ?

I've downloaded 2 zip files:

-Massun92 Outpost Mod_V2.1

-Massun92-Humans Massun92-Assets old

and I've unzipped them with 7-z as explained in this topic, but i don't find the files shown on your picture.

Thanks !

Edited by jef32

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Posted (edited)

Foldering these ever so great Massun92 mods with OvGME.

Humans show up OK in the ME and Installed Module Manage page.

- - Massun92-Humans.jpg

And the same foldering for the Assetpack wont ... really beats me.

- - Massun92-assetpak.jpg

Edited by jackd
Posted
6 minutes ago, jackd said:

Foldering these ever so great Massun92 mods with OvGME.

Humans show up OK in the ME and Installed Module Manage page.

- - Massun92-Humans.jpg

And the same foldering for the Assetpack wont ... really beats me.

- - Massun92-assetpak.jpg

The assets pack is already integrated into DCS. Remove the mod to avoid conflicts.

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Posted
2 hours ago, razo+r said:

The assets pack is already integrated into DCS. Remove the mod to avoid conflicts.

Found them, some in static/structures and static/ Ground Vehicles. GREAT STUFF!

My confusion was that there's no fortress as was mentioned in the old independent assetpack mod's instructions readme.

  • 1 month later...
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