ACME_WIdgets Posted January 28, 2023 Posted January 28, 2023 This week the RWR was updated on the F16: LOVE - the "T" option to expand the overlapping targets - the Low tone for surface radars and the higher tone for AA radars - the surface only option to look for ground radars (i.e. with HARMS) HATE - only 1 warning for AA radars, every 15 seconds. This forces me to focus almost continuos attention the RWR. on dense MP servers I get other high tone beeps all the time, very confusing without too much attention on the RWR. 2 5600x, EVGA 3070 FTW, B550 Tomahawk, M.2 Samsung, 32GB CL16, AIO 240mm VKB Gladiator Pro, Freetracker IR 3d printed, TM MkII HOTAS circa 1985 w/USB Asus 27" 2560x1440 60fps (so constrain DCS to 60fps) F-16, F-18 2021 = First year on DCS:
dorianR666 Posted January 29, 2023 Posted January 29, 2023 11 hours ago, ACME_WIdgets said: HATE - only 1 warning for AA radars, every 15 seconds. This forces me to focus almost continuos attention the RWR. this will get a bit better when it receives the PRF audio functions. youll hear when the lock was broken. 5 1 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
TobiasA Posted January 29, 2023 Posted January 29, 2023 You will like it once we get the PRF tones. 5
VKing Posted February 1, 2023 Posted February 1, 2023 I already had problems distinguishing '5', '6', and '8', because of the font, and the symbols being smaller hasn't helped. 1
Shrike88 Posted February 2, 2023 Posted February 2, 2023 would like to hear @Beamscanner on this new topic and tones. Always very knowledgeable on the subject.
Rick Mave Posted February 3, 2023 Posted February 3, 2023 I think since the RWR update, the button backlighting next to the RWR scope was also changes. It blinds my socks off now when in NVGs no matter what dim setting I'm on. BN said they'd look at it, so hopefully we see them changed. Other than that I enjoy it so far, but I can't wait for the PRF tone functionality.
SickSidewinder9 Posted February 5, 2023 Posted February 5, 2023 (edited) Yeah, the Christmas tree of lights are a bit much. I like the different tones and all, but a busy mission makes the thing go absolutely nuts, so I often set it to priority. Well, last time I did that, it did not end well: Have targets, nothing on rwr. In range for tws lock, still nothing on rwr. Figure it must be a pair of mig-21s. Ok, easy prey and then on with strike mission without having to jettison stores. All of a sudden, they are 29 spikes and I'm being fired on. That doesn't seem right. Edited February 5, 2023 by SickSidewinder9
VarZat Posted February 5, 2023 Posted February 5, 2023 Personally, i have been looking forward to this update ever since the first time i tried "that other f-16 sim" One issue i have is the old "new guy" sound plays together with the new "new guy" sounds, but i think im pretty sure this is W.I.P When we get the handoff function, its really going to shine. I hope it turns out as good as i hope it does. All in all an awesome update, and i really love ED for listening and being open to changing the RWR, even when it conflicted with an SME.
VarZat Posted February 5, 2023 Posted February 5, 2023 55 minutes ago, SickSidewinder9 said: Yeah, the Christmas tree of lights are a bit much. I like the different tones and all, but a busy mission makes the thing go absolutely nuts, so I often set it to priority. Well, last time I did that, it did not end well: Have targets, nothing on rwr. In range for tws lock, still nothing on rwr. Figure it must be a pair of mig-21s. Ok, easy prey and then on with strike mission without having to jettison stores. All of a sudden, they are 29 spikes and I'm being fired on. That doesn't seem right. Check what search mode your RWR is in. Look up Matt Wagners January update video, where he goes through the different modes, might have something to do with that. I do also find that in busy missions it might be a bit much, but it works really well in a lower stress environment. The TGT SEP is also not working too well. Sometimes it just doesn’t work. I do like that it seperates upwards instead of to the side, and that the seperation lasts for a few seconds so i dont have to hold it.
SickSidewinder9 Posted February 5, 2023 Posted February 5, 2023 10 minutes ago, VarZat said: Check what search mode your RWR is in. Look up Matt Wagners January update video, where he goes through the different modes, might have something to do with that. I do also find that in busy missions it might be a bit much, but it works really well in a lower stress environment. The TGT SEP is also not working too well. Sometimes it just doesn’t work. I do like that it seperates upwards instead of to the side, and that the seperation lasts for a few seconds so i dont have to hold it. Literally just changed from open to priority, which used to do alright for me, I think. Video doesn't even cover that.
VarZat Posted February 5, 2023 Posted February 5, 2023 9 hours ago, SickSidewinder9 said: Literally just changed from open to priority, which used to do alright for me, I think. Video doesn't even cover that. Ill see if i can reproduce it, and if it doesnt work ill make a bug report
Beamscanner Posted February 12, 2023 Posted February 12, 2023 On 2/1/2023 at 10:32 PM, Shrike88 said: would like to hear @Beamscanner on this new topic and tones. Always very knowledgeable on the subject. These synthetic tones are great. (and more importantly, true to the system) They intentionally leave a lot of empty audio so that the PRF audio can come through when handoff is selected. Once Handoff/PRF audio comes, it'll all kinda make sense. For instance, the PRF of a lock-on will be constant. Also, I'll be releasing my own PRF library mod to replace whatever ED comes up with. 8
janitha2 Posted February 12, 2023 Posted February 12, 2023 1 hour ago, Beamscanner said: These synthetic tones are great. (and more importantly, true to the system) They intentionally leave a lot of empty audio so that the PRF audio can come through when handoff is selected. Once Handoff/PRF audio comes, it'll all kinda make sense. For instance, the PRF of a lock-on will be constant. Also, I'll be releasing my own PRF library mod to replace whatever ED comes up with. YES!!! thank you dude!!!!
ED Team BIGNEWY Posted February 12, 2023 ED Team Posted February 12, 2023 Please try to be patient. We (Eagle Dynamics) are not creating the PRF tones, the Heatblur team is creating a single library that we will also be using. thank you 13 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Beamscanner Posted February 12, 2023 Posted February 12, 2023 (edited) Game on Heatblur! (F-16) Lock (D).ogg Edited February 12, 2023 by Beamscanner 7
Shrike88 Posted February 13, 2023 Posted February 13, 2023 20 hours ago, Beamscanner said: These synthetic tones are great. (and more importantly, true to the system) They intentionally leave a lot of empty audio so that the PRF audio can come through when handoff is selected. Once Handoff/PRF audio comes, it'll all kinda make sense. For instance, the PRF of a lock-on will be constant. Also, I'll be releasing my own PRF library mod to replace whatever ED comes up with. Excellent thanks ! I will be looking forward to it.
skywalker22 Posted February 13, 2023 Posted February 13, 2023 Button T for seperating contacts is not working well. It seems it only seperates some clean formations (if one after another, or from left to right), but does not seperate some mixed group of planes, or in environement with lots of planes on some small area. 1
janitha2 Posted February 13, 2023 Posted February 13, 2023 14 hours ago, BIGNEWY said: Please try to be patient. We (Eagle Dynamics) are not creating the PRF tones, the Heatblur team is creating a single library that we will also be using. thank you ooo that is very nice also im just asking, cant you guys get @Beamscanner to help also? he seems to know a bunch.
darkman222 Posted February 13, 2023 Posted February 13, 2023 On 2/5/2023 at 1:32 AM, SickSidewinder9 said: but a busy mission makes the thing go absolutely nuts Even on a not so busy mission with some distant SAM sites. Seems like the threshold that defines when its a new or an existing RWR contact is set way too low. Time wise. I try to get a track out of it. But I think because the SAM site is behind a mountain wall it starts to make the RWR go crazy, when it gets obstructed and then visible to the RWR again.
SickSidewinder9 Posted February 14, 2023 Posted February 14, 2023 (edited) I also noticed that even with all the new sounds, the Hornet RWR is much more bearable. Something with the F-16 RWR is much louder, and the buttons much brighter. Or maybe I'm turning it down there too, and not really doing a scientific test. And did we mention the Griswold Yard Decorations that are the new buttons? Surprised they don't make the power go out in the rest of the neighborhood. Like that. Edited February 14, 2023 by SickSidewinder9 1
janitha2 Posted February 14, 2023 Posted February 14, 2023 16 hours ago, darkman222 said: Even on a not so busy mission with some distant SAM sites. Seems like the threshold that defines when its a new or an existing RWR contact is set way too low. Time wise. I try to get a track out of it. But I think because the SAM site is behind a mountain wall it starts to make the RWR go crazy, when it gets obstructed and then visible to the RWR again. i mean you cant really see the raw rwr in the hornet IIRC. also that clip is really funny
Peter5on Posted February 16, 2023 Posted February 16, 2023 F-16 pilots probably have to know these prf sounds by heart, so I'm sure there's a library of recordings from which they can learn from, its was probably not easy to put them against every sam radar. Maybe some pilot could smuggle this thing out :]
SickSidewinder9 Posted March 13, 2023 Posted March 13, 2023 They lowered the brightness with the last patch. Thank you, ED!
janitha2 Posted April 4, 2023 Posted April 4, 2023 (edited) ED said that Heatblur is working on the PRF audio but does this mean we have to wait until ~2024 to get the PRF audio? Edited April 4, 2023 by janitha2
janitha2 Posted April 5, 2023 Posted April 5, 2023 13 hours ago, janitha2 said: ED said that Heatblur is working on the PRF audio but does this mean we have to wait until ~2024 to get the PRF audio? On 2/12/2023 at 10:39 PM, BIGNEWY said: Please try to be patient. We (Eagle Dynamics) are not creating the PRF tones, the Heatblur team is creating a single library that we will also be using. thank you @BIGNEWY are we getting prf tones after we get the F4?
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