Rudel_chw Posted March 20 Share Posted March 20 1 hour ago, Dozer1606688093 said: Can someone confirm that the USA pack works? It seems fine on my DCS: I fully believe Current Hill when he says that on his system he has every one of his Mods loaded and so he knows for a fact that they don't conflict among themselves. If I have a problem with one of his assets, then I check my system fully before reporting a bug, particularly I test with just his Mod loaded, never have had a problem. 5 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
DRMTT Posted March 21 Share Posted March 21 M777 is not working now, shows mission inactive. Link to comment Share on other sites More sharing options...
patpatpowercat Posted March 21 Share Posted March 21 @currenthill It seems that at some point in time (perhaps latest update) many of your radars no longer appear on RWR. At all. I have tested many of your ships, both Chinese (all types) and Russian (all that I have tested: Grigorovich, Project 22160, Karakut). They shoot, however, none ever show up on RWR, as a 'U', or otherwise. No search, tracking, or launch warnings at all. I tested with both the F-18, and F-15. I tested with both your RWR definitions, as well as default. This does not seem to effect your HQ-22 system, S-350, nor Admiral's ship mods. Can you please look into this? Link to comment Share on other sites More sharing options...
Beldin Posted March 21 Share Posted March 21 1 hour ago, patpatpowercat said: It seems that at some point in time (perhaps latest update) many of your radars no longer appear on RWR I noticed the same thing, I think. But it's the first time I've ever looked into how the RWR works in DCS so I thought I might be doing something wrong. Currenthill was nice enough to provide me a sensor lua fix for the Ford carrier so I was curious to see how how it was detected by aircraft. What's strange is the Ford showed as a "U" but I could not see the Tico (USA asset pack). that was escorting the Ford. It's strange because it's very similar code, although the Ford sensors are based on the Burke and not the Tico. I'll do some more testing tonight and I want to make sure I installed the CH RWR mod correctly. Am I correct that to install the RWR mod you just overwrite the stock ED files with CH's updated one? Link to comment Share on other sites More sharing options...
Dozer1606688093 Posted March 21 Share Posted March 21 Yes, it works now. My mod structure was messed up, my bad. The units looks fantastic! Thanks Currenthill. Grymt jobbat! 2 [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
FuryNZ1781 Posted March 22 Share Posted March 22 8 hours ago, Beldin said: I noticed the same thing, I think. But it's the first time I've ever looked into how the RWR works in DCS so I thought I might be doing something wrong. Currenthill was nice enough to provide me a sensor lua fix for the Ford carrier so I was curious to see how how it was detected by aircraft. What's strange is the Ford showed as a "U" but I could not see the Tico (USA asset pack). that was escorting the Ford. It's strange because it's very similar code, although the Ford sensors are based on the Burke and not the Tico. I'll do some more testing tonight and I want to make sure I installed the CH RWR mod correctly. Am I correct that to install the RWR mod you just overwrite the stock ED files with CH's updated one? I dont think this has anything to do with the rwr, the reason you see the ford is because CH fixed an issue that was created after lastest patch. The ford mod was fixed by CH by replacing this line of code: GT.sensor = {} set_recursive_metatable(GT.sensor, GT_t.SN_visual) With: GT.sensor = { max_range_finding_target = 475000, --40000 min_range_finding_target = 0, max_alt_finding_target = 15000, -- 15000 min_alt_finding_target = 0, pos = {-44.0, 42.0, 30.0} -- search radar position } Ive tested this with CH's arleigh burke III you will be able to see both if you changed the lua file of the burke. You can do this yourself or if you are patient and wait for CH to change them all and update the individual country packs its up to you. @currenthill Please let me know if this is wrong, i dont want to misguide the public Link to comment Share on other sites More sharing options...
Beldin Posted March 22 Share Posted March 22 (edited) 27 minutes ago, FuryNZ1781 said: Thanks for the info. I need to do some more testing myself, but like I said this is the first time I ever even tried to id a ship via the RWR, . To much modding and not enough time playing Edited March 22 by Beldin Link to comment Share on other sites More sharing options...
currenthill Posted March 22 Author Share Posted March 22 4 hours ago, FuryNZ1781 said: I dont think this has anything to do with the rwr, the reason you see the ford is because CH fixed an issue that was created after lastest patch. The ford mod was fixed by CH by replacing this line of code: GT.sensor = {} set_recursive_metatable(GT.sensor, GT_t.SN_visual) With: GT.sensor = { max_range_finding_target = 475000, --40000 min_range_finding_target = 0, max_alt_finding_target = 15000, -- 15000 min_alt_finding_target = 0, pos = {-44.0, 42.0, 30.0} -- search radar position } Ive tested this with CH's arleigh burke III you will be able to see both if you changed the lua file of the burke. You can do this yourself or if you are patient and wait for CH to change them all and update the individual country packs its up to you. @currenthill Please let me know if this is wrong, i dont want to misguide the public Yep, there are couple of ways to fix the issue. And this is one of them. I will of course include the relevant fixes in my upcoming releases. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
greedyworl Posted March 22 Share Posted March 22 @currenthill , i just download and install with fresh instalation dcs 2.5.5 install on >mods,aircraft but dcs wont running this pack mod. install V1.7 can i got v1.5 to try with my version sir ? Link to comment Share on other sites More sharing options...
greedyworl Posted March 22 Share Posted March 22 its anyone here have b-2 mod ? i try download military pack but thats not working with this 2.5.5 too. i try download B-2 Spirit v.2.0 by fercho1-1 but when bombing this mod has a bug line position bom not correct. someday i download on youtube thats just AI not flyable and thats mod working without bug. but somehow thats mod accidently deleted . i can find the link again. that just have 2 coloum bom. maybe anyone here can share this mod for me ? thx before. https://ibb.co/vj9tf16 Link to comment Share on other sites More sharing options...
currenthill Posted March 22 Author Share Posted March 22 8 minutes ago, greedyworl said: @currenthill , i just download and install with fresh instalation dcs 2.5.5 install on >mods,aircraft but dcs wont running this pack mod. install V1.7 can i got v1.5 to try with my version sir ? I only support the latest DCS version. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Keith_GadgetUK Posted March 22 Share Posted March 22 (edited) Hi, Thanks for the mods, they are fantastic, I'm a big fan. Can I make an observation for the Artillery, MLRS, mortars, and other vehicles. When placed with or near a truck that has re-supply capacities, the CH Mod units do not re-supply. This means once the ammo/shells/rockets are fired, that's it, it serves no further purpose. Even if you take hours sending the unit across the map for a resupply, nothing happens. At least this my experience. Cheers Keith Edited March 22 by Keith_GadgetUK 1 Link to comment Share on other sites More sharing options...
jim_kv Posted March 22 Share Posted March 22 Hi, I am really fan of your job, but DCS does not want to accept it. "Folloving DLC are not authorised and can not be accepted". How to solve this problem. I use OvGME. Link to comment Share on other sites More sharing options...
Keith_GadgetUK Posted March 22 Share Posted March 22 Hi, Still a big fan of your mods .... You likely already realise this, but you could make some quick wins with minor mod adjustments to make some of your mods into packs for the UK. The Swedish ArtillerySystem 08 SPG has been announced in March to be bought for the British Army. From the UK Gov website: "Army to replace the AS90 gifted to Ukraine with new ‘Archer’ heavy artillery guns". The Swedish BV410 ATV is very similar to the units the British Royal Marines Commandos and Dutch Marines use. The Swedish RBS 57 ATGM is exactly the same as the British NLAW. The Swedish UNDE STR is nearly exactly the same as the British Sky Sabre radar. Though admittedly not a lot of use without the launcher unit to go with it. The USA GMLRS is also used by the British Army (though not with the GLSDB or ATACMS munitions). USA Infantry, most of it could also be used for British Infantry. Perhaps a minor tweak for the rifle units. USA 120mm Mortar has just been announced to replace the 81mm used by the British Army. I appreciate with some unit config tweaks we can do this ourselves, and I have done, but the names/descriptions are all wrong when done that way. Just a thought. Cheers Keith 2 Link to comment Share on other sites More sharing options...
currenthill Posted March 22 Author Share Posted March 22 Status update. Still working on the US asset pack update. You tend to forget how much work it takes to create a larger ship in DCS. Doesn't matter how many you've created before, and how streamlined your process is, there is still a ton of work. I think @Admiral189 would agree. The Constellation is more or less done, the Arleigh Burke Flight III is getting there, mostly tweaking and testing left. Especially with the missiles. 14 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
Rudel_chw Posted March 22 Share Posted March 22 2 hours ago, jim_kv said: Hi, I am really fan of your job, but DCS does not want to accept it. "Folloving DLC are not authorised and can not be accepted". that dcs error occurs when you place the Mod files on the DCS program folder, instead pf placing them at /saved games/ 2 hours ago, jim_kv said: How to solve this problem. I use OvGME. you just need to place the files on the proper path. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
CarbonFox Posted March 22 Share Posted March 22 For the down the line. The Su-27SM3 and Mig-29SMT would be good additions for the Russian assets. 4 F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3 Link to comment Share on other sites More sharing options...
jim_kv Posted March 23 Share Posted March 23 22 часа назад, Rudel_chw сказал: that dcs error occurs when you place the Mod files on the DCS program folder, instead pf placing them at /saved games/ you just need to place the files on the proper path. Yes, you was right, I checked my OvGME, the folder was not correct. Thank you! 1 Link to comment Share on other sites More sharing options...
CommandT Posted March 24 Share Posted March 24 @currenthill Would it be possible to add an AI Su-27SM or Su-35? There used to be an Su-35 mod for DCS but it's officially not available any more so we don't have any realistic Russian CAP aircraft for modern conflicts. There is an Su-30 mod of course but I just can't look at the messed up geometry of its tails and canards. Would be amazing if you could add something with the sort of quality you always make so that we could have realistic Russian CAP flights. Thanks for your awesome work! 3 Link to comment Share on other sites More sharing options...
keltu123 Posted March 25 Share Posted March 25 i get this error with DCS crash Link to comment Share on other sites More sharing options...
EA-18G_BlockII Posted March 26 Share Posted March 26 On 3/24/2024 at 7:19 PM, CommandT said: @currenthill Would it be possible to add an AI Su-27SM or Su-35? There used to be an Su-35 mod for DCS but it's officially not available any more so we don't have any realistic Russian CAP aircraft for modern conflicts. There is an Su-30 mod of course but I just can't look at the messed up geometry of its tails and canards. Would be amazing if you could add something with the sort of quality you always make so that we could have realistic Russian CAP flights. Thanks for your awesome work! you can still download it on Project Su-30 Discord 1 Link to comment Share on other sites More sharing options...
Zahnatom Posted March 26 Share Posted March 26 9 hours ago, keltu123 said: i get this error with DCS crash is that the entire log or can you provide the file My beloved My own modpack: Oerlikon Revolvergun Mk3, Oerlikon Multi Sensor Unit, Halcon SkyKnight missile system - updated on 2024-05-13 SAMP/T with Aster 30 Block 1, 1NT and 2 as part of High Digit SAMs mod - updated on 2024-05-22 Link to comment Share on other sites More sharing options...
currenthill Posted March 27 Author Share Posted March 27 I'm updating the paintjob on the Patriot missiles, since I used the Swedish versions before. 13 5 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
HighMaintenanceB Posted March 27 Share Posted March 27 1 hour ago, currenthill said: I'm updating the paintjob on the Patriot missiles, since I used the Swedish versions before. Brilliant work! Perhaps in a future release, you could consider something like the FMTV series of trucks - a good 3D model to use could be this, for just $20, €18.5, or 212.6 SEK. https://sketchfab.com/3d-models/m1083-fmtv-6x6-general-utility-truck-6ff09587869f4aeabf8bb317c57bc3d3 I know that this model isn't rigged for animations so this may not be entirely suitable for DCS World purposes, but there are far more expensive options (up to $200, €185, or 2126 SEK) that are rigged and come in different colors (desert tan, green, and the CARC pattern). Speaking of trucks, there also exists the RMMV HX, but for some reason, they're either (relatively) cheap but not rigged for animations, or hideously expensive but rigged and game-ready. https://www.cgtrader.com/3d-models/car/suv/man-military-truck (cheap but not animated) https://www.cgtrader.com/3d-models/military/military-vehicle/man-hx77-container-truck (ridiculously expensive) Either way, I continue to donate and we all should. Every amount helps, big or small. 2 Link to comment Share on other sites More sharing options...
currenthill Posted March 27 Author Share Posted March 27 4 hours ago, HighMaintenanceB said: Brilliant work! Perhaps in a future release, you could consider something like the FMTV series of trucks - a good 3D model to use could be this, for just $20, €18.5, or 212.6 SEK. https://sketchfab.com/3d-models/m1083-fmtv-6x6-general-utility-truck-6ff09587869f4aeabf8bb317c57bc3d3 I know that this model isn't rigged for animations so this may not be entirely suitable for DCS World purposes, but there are far more expensive options (up to $200, €185, or 2126 SEK) that are rigged and come in different colors (desert tan, green, and the CARC pattern). Speaking of trucks, there also exists the RMMV HX, but for some reason, they're either (relatively) cheap but not rigged for animations, or hideously expensive but rigged and game-ready. https://www.cgtrader.com/3d-models/car/suv/man-military-truck (cheap but not animated) https://www.cgtrader.com/3d-models/military/military-vehicle/man-hx77-container-truck (ridiculously expensive) Either way, I continue to donate and we all should. Every amount helps, big or small. Yep, I was planning to add a FMTV M1083. 12 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations Link to comment Share on other sites More sharing options...
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