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Posted
31 minutes ago, Esac_mirmidon said:

Im also very happy for that. Just having a question, my point is if this colaboration between ED and CH will benefit the size of the mod pack, reducing it. Thats my concern.

If not is just a matter of bigger storage but working on LODs-optimizing the space with ED colaboration is a valid point.

I agree that we can optimise the texture

Posted (edited)

@currenthill

By the Info (Russian Aircrats / Navy) on DCS Newsletter I go put my info about air and sea units, to put more context about them.

Tu-95MS Bomber (with Kh-101 and Kh-555)

Tu-95MS [Bear H] Bomber
Man Rtng: 0.5/0.5 Damage Value: 91
Size/Signature: Large/Large Bombsight: Ballistic
Counterm: 3rd Gen J&D Inflight Refuel: P
Sensors: Obzor radar, 1st Gen RWR

Throttle Setting/Speed in knots
Altitude Cruise Full Mil Reheat
Low: 400 300 --
Med: 400 495 --
High: 400 450 --
Ceiling: 10500 meters Engine Type: TP
Cruise Range: 6880 nmi Int Fuel: 84000 kg

Ordnance Loadouts: Payload: 10000 kg
Def Guns: 2 GSh-23 23mm in tail turret (1.8) with PRS-4 Krypton [Box Tail] GFC

  • 2 Kh-80 Meterorit-A - Tu-95MA
  • Tu-95MS-6, with:
    • 6 Kh-55
  • Tu-95MS-16, with either:
    • 16 Kh-55 (6 internal, 10 external)
    • 16 Kh-55SM (1987)
    • 6 Kh-55SM (Dec 94)
    • 6 Kh-555 (2008)
    • 8 external Kh-101 or Kh-102 (2015)
  • Tu-95MSM, with either:
    • 8 Kh-555 or Kh-101 or Kh-102 (external)
    • 14 Kh-555 or Kh-50 or Kh-MTs (6 internal, 8 external)

Remarks: In Svc: Dec 83
Some early aircraft have Gen 0 RWR. Can increase payload to 27200 kg with reduced fuel. 1223rd TABP at Semipalatinsk 1982, 40th TBAP at Uzin 1985-91, 182nd at Mozdok 1987. Dolon has 1023rd and 1226th 1983-92.

  • Tu-95MA. Single prototype, might have carried 4 Kh-80 missiles in service. Canceled in 1984.
  • Tu-95MS-6. 31 delivered Dec 82-85? In Service Dec 83.
  • Tu-95MS-16. 57 delivered 1985-92. In service 1986.
  • Tu-95MSM. Tu-95MS-16 upgrades from 2018 with Novella 21 radar, NK-12MPM engines - estimated cruise range 7570 nmi, 4th Gen J&D, provision for Kh-50 and Kh-MTs. In service 2021, 35 upgrades planned.
  • 1987: Inflight refueling training commences.
  • 1992: 19 Tu-16MS-16 remain in Ukraine. Three later returned to Russia.
  • Dec 94: Tu-95MS-16 has external Kh-55SM missiles removed to comply with START treaty.

Mi-28N Attack Helicopter (with Ataka and Igla)

Mi-28N/NM [Havoc B] Attack
Man Rtng: 3.5/3.0 Damage Value: 24
Size/Signature: Small/Small Bombsight: Ballistic
Counterm: 3rd Gen D Inflight Refuel: N
Sensors: 2nd Gen RWR, LWS, EO turret with laser rangefinder, 3rd Gen FLIR, NVG 

Throttle Setting/Speed in knots
Altitude Cruise Full Mil Reheat
Low: 130/140 150/160 --
Med: 130/140 150/160 --
Ceiling: 5000 meters Engine Type: TS
Cruise Range: 180 nmi Int Fuel: 1300 kg
Additional Fuel Fuel Wt. Range Add.
575 L drop tank 465 kg 90 nmi

Ordnance Loadouts: Payload: 2000 kg
Off Guns: 2A42 30mm (0.8) in nose turret

  • 2 B-8V20 or 2 B-13 rocket pods, 16 9M120 Ataka
  • 4 B-8V20 or 4 B-13 rocket pods
  • 2 drop tanks, 4 9M39 Igla-V, 8 9M120 Ataka
  • 2 B-8V-20 or 2 B-13, 8 9M123M or 16 9M120-1 (Mi-28NM)
  • 4 LMUR (Mi-28NM)

Remarks: In Svc: Feb 14
Helicopter. Nochnoyokhotnik or Night Hunter. Armored with IR suppression (VSmall IR signature). Can carry 2 UPK-23-250 gun pods replacing 2 rocket pods. Mi-28N uses first speeds, Mi-28NM second speeds.

  • Mi-28NE export to Algeria (42 from 2016) and Iraq (15 from 2014). Some have mast mounted N-025E radar from 2015.
  • Mi-28NM with N-025M mast mounted radar (TF mode), improved optics, new rotor blades to increased speeds, 9M342 Igla-S or Verba replaces Igla-V, LMUR/Iz 305 added. Can receive targeting information from Forpost UAV. 98 planned 2020-2027. Export version Mi-28EM.
  • Mid 2010: Operational in day attack. Night training from 2011.
  • 2016: Russian fitted with mast mounted N-025 radar and 3rd gen IR jammer.
  • Mar 16: Four Mi-28N deployed to Syria.
  • Mar 19: Mi-28NM prototype deploys to Syria.
  • Mi-28NM be fitted with HMD.

Project 22160 Patrol Ship with SA-15 (Tor-M2) / Project 22160 Patrol Ship 

Project 22160 FFL
Displacement: 1300 std In Class: 3 + 3
Size Class: D/Small In Service: 2018
Propulsion: Diesel Crew: 80
Electrn Cnt: 3rd Gen J&D Acoust Cnt: None
Signature: VSmall/Noisy Armor Rating: 0

Weapons: Cbt Sys: Gen 5 Automatic
F(1)1 AK-176MA 76mm/59//MR-123-02/03 Bagira or 5P10-03 (3.7) C
PA/SA(1)2 KPVT 14.5mm (0.2L) C
A(1)1 Igla-S w/8 9M342 missiles total D
F&A(4)2 canisters w/4 3M14 Kalibr (Units 4 - 6) D
Aft Pad(1)1 Ka-27PS B

Sensors: ES: 3rd Gen
MR-352M Positiv-M1, MR-231 Pal-N1 J
MGK-335M-03 (keel only) K

Remarks:
Vasily Bykov, Dmitry Rogachyov, Pavel Derzhavin, Sergey Kotov, Viktor Velikiy, Nikolay Sipyagin. All six for Black Sea Fleet. Fitted with stabilizers. Designed to patrol EEZ. The ship is capable of housing the Shtil-1 SAM system with two eight-cell VLS forward. The Kalibr system is stored in two standard transport containers aft of the helo pad. The missile canisters must be elevated before launching.

Damage & Speed Breakdown:
Dam Pts: 0 25 51 76 91 101
Surf Speed: 27 20 14 7 0 Sink

Edited by Silver_Dragon
  • Like 1

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Posted

Congratulations on this development, Currenthill - well deserved.

Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes?

Well done again and thanks for all the work you’ve done and are doing for this community

  • Like 1
Posted

Congrats @currenthill on this new assignment and set-up. Seems to be best as so many have found what I have found - that you really can't tell realistic stories outside of training ranges without your stuff at this point.

Do appreciate these developments in the FAQ a lot also:

Quote

 

Q12: Will I continue to support the Currenthill mod packs?
A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates.

Q13: Will I remove the duplicate assets from the Currenthill mod packs?
A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion.

 

Good to know we'll be able to keep your anti-ship missiles working alongside the new & improved stuff! Much appreciated!

  • Like 2
Posted

Thank you @currenthill for such amazing work! If I may make a request, do you think you can make some country specific air and sea assets, like the KC-747 or KC-707 for Iran? Or perhaps the Embraer R-99 AEW&C for Awacs?

 

KC-747 and 707

BowVasoIAAAj_6b.jpg&f=1&nofb=1&ipt=d028d

9ef94iqcw7o81.jpg&f=1&nofb=1&ipt=5ad16ff

 

Embraer R-99

Embraer-E-145H-Erieye-R-99B..jpg&f=1&nof

Netra

th?id=OIP.0h5rLXpDeEfsREkm4j-ppgHaEA%26p

  • Like 2

[sIGPIC][/sIGPIC]

 

 

Planes: FC3, P-51, F-86, F-5E, Mirage 2000, F/A-18, F-14, F-16, Mig-19P :joystick:

 

ED pls gib A-4 and F-4 :cry:

Posted
10 minutes ago, carss said:

Thank you @currenthill for such amazing work! If I may make a request, do you think you can make some country specific air and sea assets, like the KC-747 or KC-707 for Iran? Or perhaps the Embraer R-99 AEW&C for Awacs?

 

KC-747 and 707

BowVasoIAAAj_6b.jpg&f=1&nofb=1&ipt=d028d

9ef94iqcw7o81.jpg&f=1&nofb=1&ipt=5ad16ff

 

Embraer R-99

Embraer-E-145H-Erieye-R-99B..jpg&f=1&nof

Netra

th?id=OIP.0h5rLXpDeEfsREkm4j-ppgHaEA%26p

Someone didn't read the new FAQ.

  • Like 2
Posted
10 hours ago, tripod3 said:

Ahaha. We beat it in the end. Finally, normal missiles 🧙‍♂️:prop:

@currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4 😂"

  • Like 1
Posted
11 hours ago, Hare Ball said:

Congratulations on this development, Currenthill - well deserved.

Another question for your FAQ, when you update it next - I’m sure many of us use updated HARM/RWR files (I combine yours and Nightstorms to support a variety of mods) - will your files be updated to remain compatible with any updated core script files for these codes?

Well done again and thanks for all the work you’ve done and are doing for this community

Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. 👍🏻

1 hour ago, nghitran said:

@currenthill Great to hear about the news! I have a question: now that the Iskander has joined the core mod of DCS, does this also mean that other mods with ballistic trajectories will work normally again? Because I'm still stuck with 2.9.4 😂"

Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. 😅

It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.

  • Like 5
Posted (edited)
18 minutes ago, currenthill said:

Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. 👍🏻

Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. 😅

It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.

Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders)

Edited by tripod3
  • Like 5

Mr. Croco

Posted
On 4/18/2025 at 10:46 PM, sirius said:

I can't get the Buk M3 9A317M, 9A317MA and 9S18M1-3 to show up on the RWR nor the HAS display. Is anyone else experience this too?

Same here. Only thing that shows up is the 9S36M TR.

Posted (edited)

@currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank?
If you can't, that's fine 🙂

Exercito-Avalia-Centauro-II-e-Cascavel-NG-e-Batiza-Missil-Max-5-scaled.jpg

ee-t1-osorio.jpg

VBTP-MR-Guarani-na-Argentina-1024x682.jpeg

Edited by James454
  • Like 3
Posted (edited)
Quote

Q15: When will the first batch of core assets release?
A15: SoonTM.

As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer

Edited by tripod3
  • Like 3

Mr. Croco

Posted

Regarding:

Q17: Will the new core assets have the CH prefix in the mission editor?
A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets.

 

I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.

  • Like 6
  • Thanks 1

 

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Posted
On 4/26/2025 at 10:12 AM, tripod3 said:

Does this mean that it will now be possible to use the Iskander core to create other precision ballistic missiles? (For modders)

You'll just have to play around with it. 😅

16 hours ago, CptBean said:

Same here. Only thing that shows up is the 9S36M TR.

Strange, I checked the 1.5.0 package and all the Buk M3 units are present. 

15 hours ago, James454 said:

@currenthill, why don't you add the Brazil package with the Guarani, the Centauro 2, the Tamandaré frigate and the Astros rocket artillery and, as a reference, the EE-T1 Osório tank and the Tamoyo medium tank?
If you can't, that's fine 🙂

Exercito-Avalia-Centauro-II-e-Cascavel-NG-e-Batiza-Missil-Max-5-scaled.jpg

ee-t1-osorio.jpg

VBTP-MR-Guarani-na-Argentina-1024x682.jpeg

Well, let's just say I'll be quite busy for a while. 🤪

15 hours ago, tripod3 said:

As I remember, CH's "soon" is 1-7 days. But in this case I guess it takes longer

Haha, I always do my best to get things done. 😅

12 hours ago, Rudel_chw said:

Regarding:

Q17: Will the new core assets have the CH prefix in the mission editor?
A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets.

 

I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.

Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core. 👍🏻

  • Like 3
Posted

Is there a chance for more (and all) infantry and ground crew for DCS as official addon too? We have quite a few maps, and in terms of people it's quite weak in DCS. I know it requires a lot of work, even more than with vehicle models.

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Posted
27 minutes ago, YoYo said:

Is there a chance for more (and all) infantry and ground crew for DCS as official addon too? We have quite a few maps, and in terms of people it's quite weak in DCS. I know it requires a lot of work, even more than with vehicle models.

If ED get the new "infantry technology" open ot all, surely, but I dont think ED will put into DCS a old infantry.

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Posted
3 hours ago, currenthill said:

You'll just have to play around with it. 😅

Even so, it’s still great to know that Iskander and ATACMS will be added to the core game but will the mod of PRSM still remain or being remove from your mod too ?.
I’ve now uninstalled all mod from DCS 2.9.4 and waiting for the new version of both your mod and core game to release 😂, since I’ve been stuck with the old version for too long. Now I have to uninstall and prepare to reinstall each mod one by one to avoid any issues or conflict.
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