Jump to content

Recommended Posts

Posted (edited)

It is possible to made Tored Bykov class (inbuilt Tor model on deck with SAM missiles ipmlemeted in ship weapon logics)

Edited by tripod3

Mr. Croco

Posted
9 minutes ago, tripod3 said:

It is possible to made Tored Bykov class (inbuilt Tor model on deck with SAM missiles ipmlemeted in ship weapon logics)

 

As I mentioned in the post above, I don't have a M2KM readily available. I can't just take a wheeled or tracked Tor and strap it to the deck. The M2KM is the standalone version that can be put on a truck bed or a ship deck. If I find a suitable model I might add it in the future, as an option. 

  • Like 3
Posted
5 minutes ago, pepin1234 said:

I would love to have some me kind of Hovercraft from RU and US. With the ability of transport. 

There’s LCAC mod around. Dunno if it works with the latest DCS version though.

  • Like 2

Don't worry, I crash better than anyone I know!

— Gene Ryack, 'Air America'

Posted (edited)

Hi Current Hill Sir,

Is there a possibility for you to create a section and/or some liveries for Syrian forces since we have this Syria map now ? 

Same request for the Sinai Map ...

 

Kind regards,

RWC

 

Edited by RWC
Posted (edited)

Artilleriecomputer:

Anny way to get/or one can make  a Artilleriecomputer, App?. I found this:

arma_1.jpg

Ballistik.jpg

vnL2jsI.png

An with "TheWay"  to enter Targaets. And then like this: 🐵

Articom_DCS_23.jpg

 

 

Edited by Mapi
  • Like 4
Posted
27 minutes ago, currenthill said:

The new gang assembled...

Skärmbild 2023-09-19 184214.jpg

Love those... more of them pls 🙂 

BTW: we are missing a proper "downed pilot" for CSAR missions. There are some other mods for this, but they are having a bad habit to break IC... while your mods are completely clean.... pls pls  🙂  

  • Like 2

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted (edited)
25 minutes ago, Hawkmoon said:

how do they cope with fps?
usually a 15/20 group of infantry tanks the fps

Well, I guess it depends. It's no secret that my assets in general require more performance since I use more polys and 4K textures. I had 200 M4 soldiers take a stroll over a field without any drop in fps. I run a 13700K/RTX3080/4K. At 500 guys I noticed a 10 fps drop.

Skärmbild 2023-09-19 191040.jpg

Edited by currenthill
  • Like 9
  • Thanks 1
Posted
On 9/14/2023 at 6:03 PM, ВитаLiy said:

With this mod the game won't load for me. with the version 1.4.1 everything worked

 

 

I got the same problem, too.

However, I forgot that I had installed the old version 1.2.0 of the "Admiral Kasatonov" which I downloaded from the Admiral189's post before. After I removed it, then the DCS never crashes by start up and this mod version 1.5.0 from Currenthill works faultlessly.

  • Like 1
Posted (edited)
5 часов назад, toan сказал:

Hi CurrentHill,

Thanks for all your superb Mods ! 😀 Any chance we get some day one of these two Black Sea hovercraft catamarans, known as Project 1239 "Bora" class corvette ?

See : https://russianships.info/eng/warships/project_1239.htm and https://en.wikipedia.org/wiki/Bora-class_corvette

Boran_616_3.jpg

 

image.png

Old school here :gun_smilie:

Edited by pabel89
  • Like 2

[sIGPIC][/sIGPIC]

Posted

image.pngUS Infantry (USA) version 1.2.0 released!
Changelog Version 1.2.0

  • Added M4 AR soldier
  • Added M240 GPMG soldier
  • Added M249 LMG soldier
  • Added M4/M203 AR/GL soldier
  • Added FIM-92K Stinger soldier
  • Changed M136 84 mm HEAT projectile model

US Infantry light promo.jpg

  • Like 9
  • Thanks 5
Posted

Hello, Currenthill.  Thank you very much once again for bringing us such amazing content as always - I can't speak for everyone else but I've been having loads of fun.  

I'd like to bring up a handful of suggestions about the missiles aboard the Arleigh Burke-class destroyers and Ticonderoga-class cruisers.  I'm aware that you are wary of accidentally creating Wunderwaffe as you said in the past, and this would be a big ask, but do hear me out.  

On 5/27/2023 at 3:56 PM, currenthill said:

It's easy to fall into the wunderwaffe trap and just creating unbeatable assets,

Firstly, might you consider increasing the range of the RIM-174 ERAM SM-6 missiles?  It's mentioned in Wikipedia that "Estimates of the SM-6's range vary; its official published range is 130 nmi (150 mi; 240 km), but it could be anywhere from 200 nmi (230 mi; 370 km) to as much as 250 nmi (290 mi; 460 km)."   In a linked article, an SM-6 was used to strike a target 250 miles away.  I also think that this could shift the balance of power away from the Type 055 and Type 052D, and make both the Blue and Red factions easier to play with.  

Secondly, since 2014, Raytheon has been developing a modification to the Block IV Tomahawk to attack moving targets at sea and on land.  They carry less fuel to make room for a new passive radar sensor system and have reduced range as a result.  This could still be a powerful addition if DCS's game mechanics allow it.  Alternatively, you may consider programming or replicating the Block V Tomahawk, introduced in 2021 to include the Block VA Maritime Strike Tomahawk, "capable of hitting moving targets at sea at a distance of 2,500 kilometers (1,553 miles)."  

Lastly, regarding the RIM-161 SM-3 anti-ballistic missile, would you consider a preset loadout dedicated to ballistic missile defense?  I would suggest a loadout like this aboard the Arleigh Burke-class destroyer would include 26* RIM-161 SM3, 30* RIM-174 SM6, 30* RIM-66 SM2MR, and 40* RIM-162 ESSM (quad-packed in one launch canister), with no Tomahawks.  You could adjust the numbers at your discretion, but this is just a suggestion.  Having just eight anti-ballistic missiles on each ship would not be of much help if I'm being honest.  

I am well aware that this is quite a huge ask considering we all have a life outside of DCS.   Thanks for coming to my TED talk.  

  • Like 1
Posted
12 hours ago, Linbei said:

I got the same problem, too.

However, I forgot that I had installed the old version 1.2.0 of the "Admiral Kasatonov" which I downloaded from the Admiral189's post before. After I removed it, then the DCS never crashes by start up and this mod version 1.5.0 from Currenthill works faultlessly.

is the issue like you open the game, it loads the DCS banner and close itself?

Posted (edited)
On 9/18/2023 at 2:02 AM, currenthill said:

 

Haha, I was actually thinking about this. But I don't have a M2KM readily available. Another possibility is use of the container based Club-K system. 

Pretty impressive!! 

please can you make some landing ships included the one below? 

by the way this idea. IRL depending on the target condition (lateral speed and distance) this missiles can be used without SR radar. Can you add that difficulty?

Of course the terminal guidance is active radar but my question is we actually have in core code active radar for sea missiles?

 

Club-K in container.jpg

Club-K in Truck.jpg

Landing ship.jpg

Edited by pepin1234
  • Like 6
  • Thanks 1

[sIGPIC][/sIGPIC]

Posted
19 hours ago, Linbei said:

I got the same problem, too.

However, I forgot that I had installed the old version 1.2.0 of the "Admiral Kasatonov" which I downloaded from the Admiral189's post before. After I removed it, then the DCS never crashes by start up and this mod version 1.5.0 from Currenthill works faultlessly.

Same for me , i have to remove  "Admiral Kasatonov" to have DCS running.

  • Like 1

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

×
×
  • Create New...