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Posted
5 minutes ago, VR Flight Guy in PJ Pants said:

Some how, 504 returns...

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I had the same, but tried again and it worked the second time. I think I might enable offline mode, so at least single player mode should be ok over the weekend...

  • Like 1

Sinclair ZX Spectrum 48K, Kempston joystick Interface, Alba Cassette Recorder, Quickshot II Turbo Joystick

Posted

tested a bit with the new f-16 radar.

its abysmal. it even loses lock in dogfight mode, flying half a mile behind a target (su-27 in this case) constantly, and you are forced to reacquire lock several times.......

i doubt this is accurate behavior

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  • ED Team
Posted
46 minutes ago, IceyJones said:

tested a bit with the new f-16 radar.

its abysmal. it even loses lock in dogfight mode, flying half a mile behind a target (su-27 in this case) constantly, and you are forced to reacquire lock several times.......

i doubt this is accurate behavior

if you have public evidence for a different behaviour please pm me. 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted

Hi,
Is 2.8.6.41066.1 build number the one with the quick fix for login issues?

Just want to be sure that I have the newest version installed (and which unfortunately is also not working for me).

Cheers,
Szprynmann

Posted
13 hours ago, Toastfrenzy said:

As a new start-up player with DCS world and here I'm thinking what is this - unable to play world that I've joined because of a release and the mass of eager players held at bay due to demand. Demand so high that it brings the whole service crashing down. Literally no one can play?

What an absolute mess, this update process is, a service unable to scale due to load that's known to happen every time an important - expected update is released.

In this world of scalable services, hardware, solutions available to keep things running - Honestly it pains me to be so disappointed for DC world, ED has not the foresight to think the expense of a scalable solution worthy of investing in to prevent this from happening.

A relative easy fix, load balance your services, split your service functions to separate servers (we're talking basics here tbh) and give back the trust and faith we have put in your for you excellent product. If DCS wasn't as good as it is would we be as compliant as to brush this off as  - Oh this happens every time, be ok in a day - or 2!

 

DCS World, ED, @BIGNEWY you can't honestly think that this is feature of a world class product that I've (we all have) invested my (our) hard earned in, I'm (we're) now to expect chaos every time there's an update?

 

As a backbone engineer, building networks that span continents, working with AWS and Azure Data Centers, ATT, Level 3 and other Tier 1 through 3 providers, even they fail and have issues and outages. If you subscribe to Cisco on Twitter's BGP feeds, there are daily outages globally on major BGP backbone hosts and routing tables. Every single day.

How do you know DCS isn't multi-hosted with content servers spread out? That is not the magic pill that fixes all service delivery interruptions that you think it might be.

Been with DCS for over a decade, so my response to you is mainly out of curiosity as you level a lot at them, while ignoring companies and game developers many times larger that have the exact same issues. All I can tell you is, ED always gets it fixed, and the product is best in class, nothing comes close.

I offer that you give it a bit, and ED will get things straightened out. Fairly certain you will be pleased with the results.

  • Like 10

Pointy end hurt! Fire burn!!
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Posted
4 hours ago, cfrag said:

Just took the Zelle fro a quick jaunt from Ben Gurion to Tel Aviv Waterfront. Performance in VR is great. Gazelle's new flight model: a really, really good update, a new bird. 

There is also the new nav pad. In VR that's a no-go because unfortunately they messed up the reflections, but you can remove the pad in ME, and then you have an even better view of where you are going. The zelle is the new visibility king, and it's finally a real fun to fly (before, it went pathological on you below 45 km/h). Enjoy the new Zelle!

I did the same flight,  just in opposite direction- tel Aviv Hilton to Ben gurion. new gaztakes some getting used to- it really is a new bird.

I didn't have much of a problem with the tablet in vr. yes, there were reflections,  and at times it was difficult to discern what was on the screen,  but if my cell phone or any tablet I've used is any indication,  it should be subject to glare

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[sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play

 

 

 

Modules: All of them

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  • ED Team
Posted
26 minutes ago, Indianajon said:

Thanks @BIGNEWY dcs is back up.

cheers and thanks for the  patience with this issue. 

the team continue to monitor. 

 

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smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted
1 hour ago, SmirkingGerbil said:

As a backbone engineer, building networks that span continents, working with AWS and Azure Data Centers, ATT, Level 3 and other Tier 1 through 3 providers, even they fail and have issues and outages. If you subscribe to Cisco on Twitter's BGP feeds, there are daily outages globally on major BGP backbone hosts and routing tables. Every single day.

How do you know DCS isn't multi-hosted with content servers spread out? That is not the magic pill that fixes all service delivery interruptions that you think it might be.

Been with DCS for over a decade, so my response to you is mainly out of curiosity as you level a lot at them, while ignoring companies and game developers many times larger that have the exact same issues. All I can tell you is, ED always gets it fixed, and the product is best in class, nothing comes close.

I offer that you give it a bit, and ED will get things straightened out. Fairly certain you will be pleased with the results.

Well put. Having worked in corporate IT for many years the costs of high availability SLA would focus the mind on just how critical down time really was. Presenting these costs to the managers of the complainers who demanded their precious reporting systems needed to be always on 24/7 unsurprisingly got a polite no!

My experience of DCS is the uptime matches many business critical systems in corporate environments with much greater consequences for down time.

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Posted (edited)
2 hours ago, SmirkingGerbil said:

As a backbone engineer, building networks that span continents, working with AWS and Azure Data Centers, ATT, Level 3 and other Tier 1 through 3 providers, even they fail and have issues and outages. If you subscribe to Cisco on Twitter's BGP feeds, there are daily outages globally on major BGP backbone hosts and routing tables. Every single day.

How do you know DCS isn't multi-hosted with content servers spread out? That is not the magic pill that fixes all service delivery interruptions that you think it might be.

Been with DCS for over a decade, so my response to you is mainly out of curiosity as you level a lot at them, while ignoring companies and game developers many times larger that have the exact same issues. All I can tell you is, ED always gets it fixed, and the product is best in class, nothing comes close.

I offer that you give it a bit, and ED will get things straightened out. Fairly certain you will be pleased with the 

Thanks for taking the time to reply, I'm just going on my IT experience with an online business that is still one of the top 3 in what it offers, customers were and are the priority no matter what. Though down time for an online business is different from DCS where the turn over per hour would be a lot less, way less in fact. So maybe an outage that would cost a fair bit in either hardware or on-line services to remediate is considered a price too high. Planned worked was undertaken with high regard for service availability with 5 9's uptime for the duration. 

Yes agreed, every online service has outages, but I feel and know any unplanned outages are not considered in the same light as planned worked causing an outage. In my experience that is, with the various companies I have worked with. Maybe you also have the same experience of such.

In any case I've had fair warning that 1, I'm new, 2, I shouldn't be so quick to point the finger and 3, of course I'll enjoy the results, as I said in my first post, DCS is a world class product.

Ironic though, the post above this (ok the one above that now), DCS users still having issues 34 hours after the update dropping.

 

Edited by Toastfrenzy
  • Like 3
Posted

I am experiencing problems with the F16 radar in dogfight mode since yesterday’s patch. 
 
If I merge with a eg F14 with the intent of having guns BFM fight I can repeatedly lock the F14 however the 12,000 ft gun reticle does not stay locked on target as has been the case since day 1 of the F16. No sooner is the target locked than the reticle drifts off. It can auto relock but cannot maintain  the lock. I have tried TWS, RWS, VSM and TMS up and down and cannot understand what has changed. If it’s me then hands up, but if I use the NTTR instant action mission (9X) on F5 drones, but use guns only DCS performs normally (as before the patch) so why the difference?

if anyone else having similar issues or can someone let me know what I am doing wrong please? Many thanks in anticipation. 
 

No track file due to the very large size with my 8KX.  

 

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Posted

Finally got a chance to test out the new map this afternoon. That thing is drop dead gorgeous! Took the Hornet cold start instant action mission and flew around for a while. Best I can tell my VR performance did not take a hit either, running just as well as it has been in my Aero with DFR and eye tracking.

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Don B

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Posted
35 minutes ago, Nuggetz said:

I am experiencing problems with the F16 radar in dogfight mode since yesterday’s patch. 
 
If I merge with a eg F14 with the intent of having guns BFM fight I can repeatedly lock the F14 however the 12,000 ft gun reticle does not stay locked on target as has been the case since day 1 of the F16. No sooner is the target locked than the reticle drifts off. It can auto relock but cannot maintain  the lock. I have tried TWS, RWS, VSM and TMS up and down and cannot understand what has changed. If it’s me then hands up, but if I use the NTTR instant action mission (9X) on F5 drones, but use guns only DCS performs normally (as before the patch) so why the difference?

if anyone else having similar issues or can someone let me know what I am doing wrong please? Many thanks in anticipation. 
 

No track file due to the very large size with my 8KX.  

 

I've noticed something similar with the F18 radar. After some testing it seems that if the target is below the horizon the radar has a hard time keeping lock (ground clutter maybe?). I wonder if this change was intended and if we now need to try to stay below the target to get a better continuous lock in a dogfight?

  • Thanks 1
Posted
10 minutes ago, f14billy said:

I've noticed something similar with the F18 radar. After some testing it seems that if the target is below the horizon the radar has a hard time keeping lock (ground clutter maybe?). I wonder if this change was intended and if we now need to try to stay below the target to get a better continuous lock in a dogfight?

You may be onto something there. I will investigate this tomorrow. Thank you for your reply 

  • Like 1

Ryzen 9800X3D, MSI  RTX 4090, 4 TB SSD, 64GB 5200 MHZ DDR5 RAM, MSI 670E Motherboard, Pimax Crystal. Buttkicker Plus, WINWING Rudder Pedals & F16EX Throttle: FSSB-R3-MKII ULTRA Base/TMWH Joystick: DCS: F16C. 

Posted
3 hours ago, f14billy said:

if the target is below the horizon the radar has a hard time keeping lock (ground clutter maybe?)

Unless I'm missing something, that should be the case with a pulse radar but MUCH MUCH less so with a PD radar?

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Posted

The new patch with the Sinai map is nice, with the following notes (MT, VR, SP only):

  • the Sinai map's detail is superb, but the crowded buildings further induce more shimmering when viewed from altitude, I'm now literally CRYING for DLSS...
  • the night lighting is now correct for both eyes, working perfectly
  • the automatic exposure control still makes everything outside of the cockpit overexposed which is a pity especially on Sinai which is otherwise a nice desert map. In external view the colors are well defined and the visuals are perfect, but looking from the cockpit it's a washed out mess. I hope this overxposure will be cured really fast (at least turn it off / make it optional at last)
  • the occassional visuals' freezing is still there which can last for 4-5 seconds, including blackout while the sound is playing fine. Very disturbing to experience it prior to a touchdown... Fortunatelly it happens really rare, but this was not existent in ST, looks like the game caches SOMETHING.
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