Jump to content

Recommended Posts

Posted

I am using an old laptop with a 1070 and a i7-7700HQ. For me, three threads seems to be my sweet spot. One thread is very bad eight threads are also bad. I am having poor performance when mapping large cities. 

  • Like 1

Aircraft:

A-10C|A-10C II|AV-8B N/A|AJS-37|F-14|F-15E|F-16C|F/A-18C|FC3|P-51D

KA-50|Mi-24P|SA-342|UH-1H|AH-64D

Terrains:

Syria|Persian Gulf|Normandy|NTTR|Sinai

Posted

I was getting small micro stutters with the default setting & this is from a very powerful of running the latest Intel chip and a RTX4090. They weren’t a big deal but it was noticeable. I changed the setting to 8 and they are no longer there or at least I’m not noticing them now.

Posted

Can a dev from @Razbam tell us what the setting does?

What are suggestions on typical CPUs?

At least some pointers to number of available cores matching, or exceeding set threads... Or should we expect results balancing available cores with set threads 50/50?

  • Like 3

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
31 minutes ago, shagrat said:

Can a dev from @Razbam tell us what the setting does?

What are suggestions on typical CPUs?

At least some pointers to number of available cores matching, or exceeding set threads... Or should we expect results balancing available cores with set threads 50/50?


Just experiment until you find a setting that works for you, I doubt that the devs have the resources to test this on all the different processors that people are using out there, they probably can’t answer your question. 

Posted
2 minutes ago, Q3ark said:

they probably can’t answer your question

Huh? They are the ones who made that option available in the first place, so if they don't know how to best set it up, who will?

  • Like 5
Spoiler

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted (edited)

I've noticed that this option is more important when taking ground scans with HRM than on normal A-A/A-G scans.

On my 5800x3d (8c/16th), 4k, high textures and extreme distance, with option set to 12thread I noticed "medium" stutters when doing HRM snaps.

RivaTuner overlay was clearly showing some spikes, I changed value to 8 threads and there was slight spike in timeframe but no stuttering anymore. This is only when HRM renders snap of piece map. 

With TGP "on", cpu usage is even more. I went down to default value of 4 and all is working fine, I don't have any spikes on frametimes so my conclusion is to leave it at default 4, I saw zero profit in game comfort for changing it higher.

 

Edited by Bazz_Mulder
  • Thanks 1

Kowalsky

- "Fox 3" simply means that you have commitment issues

Posted
On 6/24/2023 at 6:05 PM, HalasKor said:

I am using an old laptop with a 1070 and a i7-7700HQ. For me, three threads seems to be my sweet spot. One thread is very bad eight threads are also bad. I am having poor performance when mapping large cities. 

It would hardly be a surprise that giving over 8 threads to the radar would be bad considering your CPU only has 8 (4 cores + HT).

  • Like 1
Posted
vor 6 Stunden schrieb Raven (Elysian Angel):

Huh? They are the ones who made that option available in the first place, so if they don't know how to best set it up, who will?

Exactly my point. I did not ask for them to test anything or provide a long list of settings for specific CPUs.

A simple "dial it up/down if you have more cores." or "you should try matching your available cores." etc. would be a great help, because it takes considerable time to really test, if you just randomly try dialing in settings... especially if the results only show under specific conditions and we even have no idea if the "issues" are related to this setting. 🤷🏻‍♂️

  • Like 4

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

I set mine to 8 and haven't had any issues.  Would be nice to know exactly what it does or how it should be set though.

  • Like 2

[sIGPIC][/sIGPIC]

Posted

I agree with you, devs should be more specific on that setting.

  • Like 1

[sIGPIC][/sIGPIC]

 

Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.

Posted
13 hours ago, shagrat said:

Exactly my point. I did not ask for them to test anything or provide a long list of settings for specific CPUs.

A simple "dial it up/down if you have more cores." or "you should try matching your available cores." etc. would be a great help, because it takes considerable time to really test, if you just randomly try dialing in settings... especially if the results only show under specific conditions and we even have no idea if the "issues" are related to this setting. 🤷🏻‍♂️

Yeah i'd agree that it'd help if they gave some ballpark 'if you have this many available then we suggest you set it to this' guidance. Ideally some kind of benchmarking capability.  I think I bumped the setting up 1 from the default for now and it seems OK  (i7-12700K, so 8P+4E cores and 20 threads available) performance-wise but i'm still very much trying to figure out how to use the AG radar.

Posted (edited)

Screen_230630_172706.jpg

this is what HRM looks like on AMD 1600X sometimes

had to kill the game from task manager because the fps was so low (>minute per frame)

Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted (edited)

It's simple.

The Special Option is what it says, it allows you to decide how many max background threads to use.
Its defaulted it to 4 threads.

Depending on your processor is going to determine what works best, only you can address this by finding the sweet spot.

There is 2 threads to every core your processor has.

Edited by Timghetta

[sIGPIC][/sIGPIC]

We take the Metal and bring it to Mesh

Posted
2 hours ago, Timghetta said:

It's simple.

The Special Option is what it says, it allows you to decide how many max background threads to use.
Its defaulted it to 4 threads.

Depending on your processor is going to determine what works best, only you can address this by finding the sweet spot.

There is 2 threads to every core your processor has.

 

I’ve tried every number from min to max.    Fps drops to 6-7 and remains unplayable.  I noticed in task manager that my 32gb of ram is pushed to 98% usage while my all my other aircraft are around 70% ram with consistent 45 fps (as locked in on purpose)   

Could it be a potential memory leak issue?

Posted

For me (9900K 8 core/16 thread) -

Initially (my first 3 or 4 flights) the default 4 threads seemed ok - workflow: HRM at 30-10 NM --> freeze map/designate TGT --> run in, use TPOD to ID/sweeten target and drop LGB

However I quickly found in both cold starts and air spawns

4 Threads = CTD, once I started using the HOTAS to take various sizes of HRM patch maps on the LMPD while also having the TPOD on the RMPD.

6 Threads - seemed to "fix" the CTD's

... but I've settled on 8 Threads on the basis it "might" give a little more headroom and it's 50% of my CPU's available threads.

FPS is mostly unaffected (drops 1 fps) but a simple DCS Multi-thread training mission usually runs at +100FPS and I have Vsync set at 60 FPS.

YMMV and I'm still testing.

  • Thanks 1

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted (edited)
7 hours ago, Timghetta said:

There is 2 threads to every core your processor has.

if my game sometimes waits tens of seconds to process one frame, then even if i had 100 cores or threads it would still be a slideshow.

the problem is something else.

 

  

25 minutes ago, Ramsay said:

4 Threads = CTD, once I started using the HOTAS to take various sizes of HRM patch maps on the LMPD while also having the TPOD on the RMPD.

6 Threads - seemed to "fix" the CTD's

i have seen this too, in the same situation.

i will try your fix, thanks

Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted
8 hours ago, Tophatter14 said:

I’ve tried every number from min to max.    Fps drops to 6-7 and remains unplayable.  I noticed in task manager that my 32gb of ram is pushed to 98% usage while my all my other aircraft are around 70% ram with consistent 45 fps (as locked in on purpose)   

Could it be a potential memory leak issue?

What is your video card? How much VRAM, it could be a VRAM saturation that is the cause the lower FPS. 

[sIGPIC][/sIGPIC]

We take the Metal and bring it to Mesh

Posted
6 hours ago, Timghetta said:

What is your video card? How much VRAM, it could be a VRAM saturation that is the cause the lower FPS. 

3080ti.  But to be honest, I am experiencing issues with other modules now. Perhaps it’s just the latest open beta.   I don’t know.  

Posted
1 hour ago, Tophatter14 said:

3080ti.  But to be honest, I am experiencing issues with other modules now. Perhaps it’s just the latest open beta.   I don’t know.  

Load times have gotten stupid slow for some on the latest patch. Myself included. I havent noticed performance issues, but that’s not to say its not causing higher usage/problems.  Hopefully whatever it is with the load times gets addressed, and it possibly helps those issues (if there are some) as well. 

  • Like 2
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...