KeyserSoze62 Posted June 8, 2024 Posted June 8, 2024 18 minutes ago, tobi said: Works good for me. Could you try to drag it to the barge again? Ah. I see the issue apologies. I was trying to use take off from ground and trying to do multiple clients for a multiplayer mission. When I use parking they superimpose the helos on top of each other in the first parking spot only. I guess this more of a basic mission editing question then but how would you be able to designate what pad to start from so that you could have statics on the other pads? Thanks for the great additions. 1
Slippa Posted June 9, 2024 Posted June 9, 2024 It can be done Keyser, I’ve got it set with a client Huey, a static and a player Loach. Think I set them by choosing the ramp numbers? I’ll have a look at it when I’m at it but it’s possible. It’s not as difficult as stabbing the devil in the back, you should be ok. 1
KeyserSoze62 Posted June 9, 2024 Posted June 9, 2024 5 hours ago, Slippa said: It can be done Keyser, I’ve got it set with a client Huey, a static and a player Loach. Think I set them by choosing the ramp numbers? I’ll have a look at it when I’m at it but it’s possible. It’s not as difficult as stabbing the devil in the back, you should be ok. Sounds good I'll look into that too.
gfery Posted June 9, 2024 Posted June 9, 2024 23 hours ago, tobi said: So we need more friction? can you set friction on 2 axis? bc lateral friction coeff should be different from fwd-backwd coeff. a heli slides fairly easier fwd-aft vs lateral. i think ground friction should be enough to be able to roll the helicopter on its side with side cyclic input, given enough power. it should really not be possible to slide sideways before rolling over.
CHPL Posted June 10, 2024 Posted June 10, 2024 With the new version 1.2, the main problem in version 1.1, namely the excessive torque reaction to changes to the collective in particular, has been almost completely eliminated. lso, this video is not about the flight model and all the things that still need some care; the main focus is on flight behavior, controllability, and the fun of flying the egg. After a few short tests, I made significant changes in the axis settings that suited my system best and gave me the best possible feeling of flying a 500. 1 2 Always happy landings ;)
aceviper Posted June 10, 2024 Posted June 10, 2024 Absolutely some of the very best modders in the entire DCS community. You guys deserve to get paid!! Loving the new update Let the fun continue Much appreciated guys 3
Mistermann Posted June 10, 2024 Posted June 10, 2024 35 minutes ago, aceviper said: You guys deserve to get paid!! From their GitHub page 3 1 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
Slippa Posted June 10, 2024 Posted June 10, 2024 (edited) 23 hours ago, KeyserSoze62 said: Sounds good I'll look into that too. I started messing with it again earlier from scratch. I had a few go AWOL on me but yeah, it's the ramp numbering and plotting that goes a bit weird. Couple of hours went by and I haven't had a fly yet. That ME's deadly . Works anyhow . Erm, To Add: I'm thinking something's up with the sea-barge floaty job? I've created a new mission, chosen a map, plonked the barge down and I plot a player heli, a static and a couple of veterans. Each time I either lose one or my flight's been delayed. When I try to back out of the ME DCS locks and either CTD or I have to force close DCS to get anywhere. Odd. Edited June 10, 2024 by Slippa CTDs
ralfidude Posted June 11, 2024 Posted June 11, 2024 My little contribution to the mod to spread the word more, I like it. Hope you enjoy this one: 10 [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Mapi Posted June 11, 2024 Posted June 11, 2024 (edited) I give you 5 out of 5 stars: ... that reminds me of "Bill et John" Edited June 11, 2024 by Mapi 2
Slippa Posted June 11, 2024 Posted June 11, 2024 On 6/8/2024 at 11:30 PM, KeyserSoze62 said: I guess this more of a basic mission editing question then but how would you be able to designate what pad to start from so that you could have statics on the other pads? I've spent a while just plotting bits with the float Barge. After loads of tests I can't place statics on it. Well, I can, but they appear under water when I do . The cargo version of the Loach can be placed on the barge though, I had it with cargo for the Huey, Cows too. Trying to plot a patrol boat to pull alongside I found it stops dead in the water before it gets there. Maybe the collision box needs trimming or something but it'd be good to be able to do what I've been trying to. Moor it up. Placing statics would be good too. Also, wonder if plotting the Loach as AI is something we should look forward to, or rule out? I can't help trying it. Sometimes they explode, sometimes they fly off .
TK-421 Posted June 12, 2024 Posted June 12, 2024 7 hours ago, ralfidude said: My little contribution to the mod to spread the word more, I like it. Hope you enjoy this one: Hey dude great video, was this filmed with the 1.1 or the 1.2 version? I'm really enjoying 1.2, although I'd be curious to know if the flight model was made more realistic or was made easier for people to fly
Shadok Posted June 12, 2024 Posted June 12, 2024 Hi, Seem that the rain react strangely on the right door, it's going up and to the front. See the track here. Thanks. rain.trk https://forum.dcs.world/topic/341089-transparent-body-part/
jubuttib Posted June 12, 2024 Posted June 12, 2024 16 hours ago, TK-421 said: Hey dude great video, was this filmed with the 1.1 or the 1.2 version? @0:48 you can see the github page showing v1.1 as the latest release. That, and them having so much trouble, HEAVILY points towards it being v1.1. 23 hours ago, ralfidude said: My little contribution to the mod to spread the word more, I like it. Hope you enjoy this one: I laffed, SO, SO HARD. 1
Asiavik Posted June 12, 2024 Posted June 12, 2024 So every time I try to fly this one as soon as I apply a little collective the chopper files up and goes into a torque spin followed immediately by an engine out and crash. Is this a bug or what am I doing wrong?
Hiob Posted June 12, 2024 Posted June 12, 2024 6 minutes ago, Asiavik said: So every time I try to fly this one as soon as I apply a little collective the chopper files up and goes into a torque spin followed immediately by an engine out and crash. Is this a bug or what am I doing wrong? Have you checked your axis bindings for wrong or double bindings? (inverted axis e.g.) 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
ThorBrasil Posted June 13, 2024 Posted June 13, 2024 On 12/23/2023 at 11:35 AM, tobi said: https://github.com/tobi-be/DCS-OH-6A Main features: Non linear realistic flight model based on blade element theory and wind tunnel data Detailed clickable cockpit Weapons: Minigun Rockets Smokegrenades HE Grenades Working AI Doorgunner Automatically tracking searchlight https://discord.gg/zMjzfJuk26 The units in this mod are so amazing and well made that they deserve to be incorporated into the base DCS game. @BIGNEWY would this be possible? Would it be possible to ask the ED team? Thanks! 6 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
ED Team BIGNEWY Posted June 13, 2024 ED Team Posted June 13, 2024 I have been enjoying the videos of the OH-6A and of these mods, looks a lot of fun. It would be up to the developer to approach us for consideration if they wanted to go official, or consider the mods. I can make no promises however. 13 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ThorBrasil Posted June 13, 2024 Posted June 13, 2024 2 hours ago, BIGNEWY said: I have been enjoying the videos of the OH-6A and of these mods, looks a lot of fun. It would be up to the developer to approach us for consideration if they wanted to go official, or consider the mods. I can make no promises however. Thank you! The addition of ground units to DCS World would be very welcome. I hope @tobi and @Eight Ball get in touch. Have a great day. 7 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
jubuttib Posted June 14, 2024 Posted June 14, 2024 On 6/12/2024 at 9:01 PM, Asiavik said: So every time I try to fly this one as soon as I apply a little collective the chopper files up and goes into a torque spin followed immediately by an engine out and crash. Is this a bug or what am I doing wrong? I can almost guarantee that your collective needs to be inversed, and what's happening right now is that as you move it a tiny bit from what you think is "0%" it immediately goes to 99-100%, jumps in the air and then stalls. 2
Devil 505 Posted June 15, 2024 Posted June 15, 2024 On 6/13/2024 at 5:58 AM, BIGNEWY said: I have been enjoying the videos of the OH-6A and of these mods, looks a lot of fun. It would be up to the developer to approach us for consideration if they wanted to go official, or consider the mods. I can make no promises however. Just going to kick the fire some more and encourage them to go 3rd party! Here me and the boys are tearing it up with the Phantom and OH-6. The Cayuse is a must for MP! We are working on setting up a Middle east Scenario with it now. 5
Slippa Posted June 15, 2024 Posted June 15, 2024 Good to see these, I do love this bird. Been feeling guilty flying the Kiowa so have to have little trips in this just to keep my hand in . 8 hours ago, Devil 505 said: encourage them to go 3rd party! The Cayuse is a must for MP! Yep, would be good. 4
VR Flight Guy in PJ Pants Posted June 15, 2024 Posted June 15, 2024 Chant: Make it Official!TM 5 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Fuchs Posted June 18, 2024 Posted June 18, 2024 Hi, thanks for this awesome mod!!! I take lot of fun flying it!! Any chance to have also a more modern version to play over Afghanistan? Thanks for your great work 2 Core i7 920 4Ghz Aircooled / Asus Rampage II Gene / GTX480 / 4Go PC10666 DDR3 / FFB2 / G940 / Tir 5 / etc, etc, etc...
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