Phantom711 Posted July 11, 2024 Posted July 11, 2024 So despite the title of this thread, I guess anyone using QVFR is affected, no matter which headset? I am asking for a friend... ("He" has a Quest Pro) Jokes aside...I also have some weird flickering... vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Bones308th Posted July 11, 2024 Posted July 11, 2024 Guys, thanks so much for your replies. I’ll refer to this post and apply the recommendations when I get home if I have any issues. Thanks again. Ray 1
zildac Posted July 11, 2024 Posted July 11, 2024 8 minutes ago, Phantom711 said: So despite the title of this thread, I guess anyone using QVFR is affected, no matter which headset? I am asking for a friend... ("He" has a Quest Pro) Jokes aside...I also have some weird flickering... Correct, unfortunately 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
USA_Recon Posted July 11, 2024 Posted July 11, 2024 I just find it incomprehensible that you have this entire population of DCS community customers using this technology and somehow you release this and break the experience for all these folks ? Fix your testing process. Wake up that your customers use eye tracking headsets. It's like a web company not testing if their apps works in Chrome. Who does this ? And why aren't the devs fixing things that this contributor has provided, including instructions on how ? He is making software to make DCS a great experience in VR, I think you'd find some value in that. The irony is this patch was delayed - maybe it should have been delayed longer - I can't use my VR and I can't use my FC3 modules I paid for. And my F-15E isn't getting updated anymore. What is going on ED ? 14 3
Morphine Posted July 11, 2024 Posted July 11, 2024 (edited) 2 hours ago, mbucchia said: @BIGNEWY this is the same bug I reported to you guys over a year ago, with incorrect FOV submissions in xrEndFrame(). There is a workaround to YOUR bug in Quad-Views-Foveated, but it looks for the application name being "DCS World", but it looks like you changed that string to "DCS", so the workaround doesn't kick in. Please fix the real issue anyway... your code is violating the OpenXR standard. Reported originally March 2023 with a very clear explanation (point 2): @mbucchia BTW, this same bug currently makes the Varjo native DFR unusable with the same problem which is why everyone is still using your Varjo Foveated software. Hopefully DCS fixes this and that will enable us to use the Varjo Native DFR. Edited July 11, 2024 by Morphine 2 1
mbucchia Posted July 11, 2024 Posted July 11, 2024 2 minutes ago, Morphine said: @mbucchia BTW, this same bug currently makes the Varjo native DFR unusable with the same problem which is why everyone is still using your Varjo Foveated software. Hopefully DCS fixes this and that will enable us to use the Varjo Native DFR. I assume you mean "Varjo native DFR" as in the new registry key they've released in 4.3. That would be correct, the Varjo runtime doesn't do the incorrect FOV submission "recovery" that I added in Varjo-Foveated and Quad-Views-Foveated. That's because this workaround is super sketchy (we guess which dynamic projection the game should have submitted), it uses a FOV cache to try to re-correletate the FOV information with the previous frame(s). This is why I only activate this if I am sure the app is DCS, since this is fragile code that could break other apps intentionally doing FOV manipulation. Note that this isn't an uncommon bug that ED have in their code: there's quite a few apps doing incorrect pose/FOV submission, but most of the time it only affects ever-so-slightly the reprojection (or adds a bit of instability). Here with the very low latency eye tracking, the effect is absolutely dramatic. 4 3 I wasn't banned, but this account is mostly inactive and not monitored.
Morphine Posted July 11, 2024 Posted July 11, 2024 @mbucchia Yes, I mean the new Registry key in 4.3. So this is something DCS needs to fix and not a Varjo issue or both? 1
mbucchia Posted July 11, 2024 Posted July 11, 2024 (edited) 8 minutes ago, Morphine said: @mbucchia Yes, I mean the new Registry key in 4.3. So this is something DCS needs to fix and not a Varjo issue or both? Not a Varjo issue. DCS submits information incorrectly to OpenXR. My original post from March 2023 had a screenshot of the OpenXR calls that made the problem very obvious, but somehow the forum doesn't have the image anymore and it shows as a broken URL... Edit: ugh the broken link is my fault, my image file was hosted on Discord, and with the deletion of my server, it's gone. Edited July 11, 2024 by mbucchia 2 2 I wasn't banned, but this account is mostly inactive and not monitored.
ED Team BIGNEWY Posted July 11, 2024 ED Team Posted July 11, 2024 folks the issue is reported to the team. I get you dont like the way we do things or you think it could be done better, I have given all the feedback to the teams. Keep it constructive, and on topic thank you. 6 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Mainstay Posted July 11, 2024 Posted July 11, 2024 Pimax Crystal user here... no DCS for me till its fixed. @Eagle Dynamics Lets go ED please fix this and take Mbucchia's notes into account please. 3 1
tikijoetots37 Posted July 11, 2024 Posted July 11, 2024 10 minutes ago, mbucchia said: Not a Varjo issue. DCS submits information incorrectly to OpenXR. My original post from March 2023 had a screenshot of the OpenXR calls that made the problem very obvious, but somehow the forum doesn't have the image anymore and it shows as a broken URL... Edit: ugh the broken link is my fault, my image file was hosted on Discord, and with the deletion of my server, it's gone. Hi mbucchia!, thanks for explaining everything. I went through and read all your posts regarding this. Do you think this would be something that would be complicated/time consuming for ED to fix the right way like you explained in earlier posts.. ie for DCS to OpenXr to the right standards? I guess I ask to see what kind of time frame we might be looking at. I'm going to go ahead and assume that if its an easy fix we'll get it sooner rather than later. My fear is that the difficulty or time for them to do it the right way might not be worth it to them for what I assume is a small portion of their customer base. I understand you might not have the answer for the above, just thought that your knowledge of it might have some insight on the complexity of the fix. Best regards and thanks! 1 1
Glide Posted July 11, 2024 Posted July 11, 2024 7 minutes ago, Mainstay said: Pimax Crystal user here... no DCS for me till its fixed. I'm on the Crystal as well, and I say give it a try without QV. With my 3080Ti and the headset at 66% resolution I'm getting 60fps with everything turned up max. Perfection. No QV, no Turbo Mode, no Low Latency, 120hz refresh rate, no smoothing or headset foveated rendering. I even turn off eye tracking and position reminder. 1 1
Hawkeye_UK Posted July 11, 2024 Posted July 11, 2024 11 minutes ago, Glide said: I'm on the Crystal as well, and I say give it a try without QV. With my 3080Ti and the headset at 66% resolution I'm getting 60fps with everything turned up max. Perfection. No QV, no Turbo Mode, no Low Latency, 120hz refresh rate, no smoothing or headset foveated rendering. I even turn off eye tracking and position reminder. 66% resolution - yikes, i might as well just connect up my Rift S lol......thanks for the tip and yea i've tried but for my eyes it felt like going back a generation in VR dropping the res down that much. The reality was this was warned about - and well ED didn't take that into account. There is no stable, and no warning. There should have been on the patch notes this is not compatible with high end headsets using Quad Views (an accepted norm these days by most in the community). A situation that should not have occured. I personally would not have hit update today if i had have known in advance. 6 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
javelina1 Posted July 11, 2024 Posted July 11, 2024 (edited) I tried launching via mt, and have been at a white screen for about 10 minutes. I hear the F4 theme music jamming away. I have no mods installed, just vanilla. trying to get an image on my Aero, but nada.... earlier, I had checked that the toolkit did not have DCS checked. but I just went in again and looked, and there's the DCS and DCS World. so I made sure both were not checked (to be enabled). I'm now able to launch into VR. But unfortunately, cannot do any further testing until tomorrow... Edited July 11, 2024 by javelina1 added info 1 MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Ready Posted July 11, 2024 Posted July 11, 2024 (edited) I was looking forward to the announced performance increases because of AI changes and was pleasantly surprised by a fancy looking loader. But unfortunatly I also ran into this issue (Aero here). Turning off QVFR and reverting to other eye tracking software for me means impact on my recordings. This would definitely have been caught during the testing, if the release was tested with this configuration, which I think is currently pretty mainstream. I previously understood there were enough VR testers so maybe it was caught and impact was accepted due to time pressure. If things like this get spotted during the testing and get pushed to production, could they also be pointed out in the release notes? That would have saved me a load of time, headscratching, restarting, reinstalling, looking at discord, recording a video to post the bug and finally coming to this thread. It anyhow is dissapointing to see mbucchia's earlier notifications and instructions falling on deaf ears. Any ETA on the fix? Edited July 11, 2024 by Ready 1 I fly an A-10C II in VR and post my DCS journey on | Subscribe to my DCS A-10C channel Come check out the 132nd Virtual Wing | My VR Performance Optimization (4090/9800X3D/Aero) SYSTEM SPECS: Ryzen 7 9800X3D, RTX4090, 64GB DDR5-6000, Windows 10, ROG STRIX X870E-E Gaming WIFI, Varjo Aero, VKB Gunfighter MKIII MCG Ultimate with 10cm extension, VPC MongoosT-50CM3 Throttle, VPC Control Panel #2, TM TPR Rudders. Buttkicker, Gametrix Jetseat, PointCTRL, OpenKneeboard, Wacom Intuos Pro Small.
Glide Posted July 11, 2024 Posted July 11, 2024 30 minutes ago, Hawkeye_UK said: yikes I can go higher if I use DLSS. That's with TAA. I just did the Beruit test and the Lebanon mach loop in the F16, and wow, I'm amazed.
mbucchia Posted July 11, 2024 Posted July 11, 2024 57 minutes ago, tikijoetots37 said: Do you think this would be something that would be complicated/time consuming for ED to fix the right way like you explained in earlier posts.. ie for DCS to OpenXr to the right standards? I can't speak for ED, my guess is just like any software team, the more consuming part isn't the code change itself but the review, validation and rollout process that comes with it. From the code change itself, I don't know what their code looks like, but I can't imagine that them storing the proper FOV values (they retrieved from xrLocateViews() to compute the projection matrix) into a variable that follows the frame's lifetime until submission (via xrEndFrame()) would be complex. The code in QVFR and VFR does that, and it's something like 20-30 lines of code that were written in well under an hour. 6 2 I wasn't banned, but this account is mostly inactive and not monitored.
mmike87 Posted July 11, 2024 Posted July 11, 2024 Good grief ... I haven't downloaded the new version yet, comma, and at this point, I may just create a whole nother install. I'm on an Aero but have always used Varjo Foveated, So hopefully it will be fine. Love this game ... But is always three steps forward, two or more steps back with most releases. 2 1
Archer77 Posted July 12, 2024 Posted July 12, 2024 (edited) @mbucchia I'm willing to pay 1000$ for to get a certificate for Quad Views. Let me know. Edited July 12, 2024 by Archer77 3 9
diego999 Posted July 12, 2024 Posted July 12, 2024 Going back to the previous version. DCS is unusable for me in this state. 1
mbucchia Posted July 12, 2024 Posted July 12, 2024 3 minutes ago, Archer77 said: @mbucchia I will willing to pay 1000$ for to get a certificate for Quad Views. Let me know. Appreciate that but obtaining a signing certificate would take like 2 weeks (the whole idea of it is that they verify you are the person who you say you are, so it's a slow process, sometimes might require to visite a notary). Then on top of it, there are several hours of work to setup the new signing process on the cloud. My hope is something that simple and easy will be fixed by then. Meanwhile there are multiple solutions: - Use DCS ST (single-threaded), make sure to run with `--force_OpenXR`) - If you are on Varjo, you can revert to using Varjo-Foveated instead of Quad-Views-Foveated. 4 I wasn't banned, but this account is mostly inactive and not monitored.
SneakyBastd Posted July 12, 2024 Posted July 12, 2024 (edited) Also having quad views problems here with Crystal/4090 It's really bad on some modules like Apache and Viper. Almost normal with hornet and some other aircraft. Weird. ED, please fix this ASAP. And for gods sake test your bloody game in VR !!!!! And thankyou AGAIN mbucchia, tried ST. It does indeed fix the problem. But the game still looks quite average as you can't enable DLAA etc. Edited July 12, 2024 by SneakyBastd 2 1 7700K@5Ghz, 32GB 3600 CL16, 3080.
nikoel Posted July 12, 2024 Posted July 12, 2024 (edited) Woah. We have some high rollers in ere' I am also going to constructively say that I really hope that the feedback that you're passing on @BIGNEWY is taken onboard rather than "yes dear; thank you dear" Quadviews is as much of an advancement for VR as Multithreading - this is a big deal to many of us I have fixed this with the patch made by @sandboxcode - so from the bottom of my heart thank you mate. It would be good to have something a little more official from DCS as this fix screws up all other games that rely on anticheat and QuadViews Edited July 12, 2024 by nikoel 4
mbucchia Posted July 12, 2024 Posted July 12, 2024 (edited) 15 minutes ago, nikoel said: It would be good to have something a little more official from DCS as this fix screws up all other games that rely on anticheat and QuadViews To be very clear, the unsigned DLL will screw up ALL OpenXR games that have anti-cheat, regardless of whether these games use or not use quad views. It will make them fail in a way that will also pop up my name on the screen "failed to load XR_MBUCCHIA_quad_views...." aka pointing fingers at me This is why I'm not distributing the unsigned DLL. Some examples of games using OpenXR and Anti-cheat that will break with an unsigned DLL system-wide: Pavlov, WRC, Contractors Showdown, Roblox... EDIT: FYI this is the bill for getting a digital cert in 2024. Per year. We can thank the anti-cheat companies for that. I wish Epic and friends would pick up that bill... null Edited July 12, 2024 by mbucchia 7 1 I wasn't banned, but this account is mostly inactive and not monitored.
Chief_Biv Posted July 12, 2024 Posted July 12, 2024 Crystal/Quadviews user here who was lucky enough to not update DCS yet. I would like to know from ED if there is a short or long wait to fix this too? I suppose I should refrain from updating for now, but was looking forward to using the new patch's content. 2 1 PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
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