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Patch Note Discussion December 2024


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Posted

In case you have a flickering fog, make sure you don't have NIS on (nvidia image scaling found in Nvidia control panel). Turning it off solved the flickering problem for me, and now the fog works fine even with DLSS / DLAA.

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Posted (edited)

I found out that the new "Multi selection" tool cannot handle carrier groups with aircraft on it. Or I am doing something wrong?
Once all groups (aircraft, carrier and linked statics) are selected, and then moving them around via mouse, they somehow "dissolve".
The aircraft that initially had been linked to the carrier (no matter if cold or hot) and the linked static objects are moved somewhere else.
See video:

Otherwise, nice update with that fog.
The same fog setting seems to be "thinner" at night than during day, or is it just an illusion?
 

Edited by TOViper
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Posted
10 hours ago, ouky1991 said:

In case you have a flickering fog, make sure you don't have NIS on (nvidia image scaling found in Nvidia control panel). Turning it off solved the flickering problem for me, and now the fog works fine even with DLSS / DLAA.

Mine was already off. Still flickers.

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G6XLe1V.png
Posted
52 minutes ago, 312_JS said:

Mine was already off. Still flickers.

Thats strange, I assumed it had somenthing to do with upscaling, both in game via DLSS or in the control panel with NIS, since setting MSAA initially solved it. Maybe I just got lucky but I haven't seen any flickering since.

Posted

Sounds like Iraq is coming today judging by Patch Status post and this:

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  • ED Team
Posted

Yes, last chance for pre-order discount which will end when the patch goes live. 

Patch will focus on Iraq North launch. 

 

We will try to have another patch in December for some fixes. 

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Posted
On 12/7/2024 at 12:45 PM, TOViper said:

I found out that the new "Multi selection" tool cannot handle carrier groups with aircraft on it. Or I am doing something wrong?
Once all groups (aircraft, carrier and linked statics) are selected, and then moving them around via mouse, they somehow "dissolve".
The aircraft that initially had been linked to the carrier (no matter if cold or hot) and the linked static objects are moved somewhere else.
See video:

 

I've copy-pasted the carrier templates with aircraft multiple times, over different maps (ie - Caucasus to Syria). Sometimes it takes a few seconds to paste. Additionally, try clicking the selection tool box on the left menu bar on the map you want to paste to before you ctr-v the carrier group.

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Posted
31 minutes ago, BIGNEWY said:

Yes, last chance for pre-order discount which will end when the patch goes live. 

Patch will focus on Iraq North launch. 

 

We will try to have another patch in December for some fixes. 

 

Any info about a Steam discount?

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Some of the planes, but all of the maps!

  • ED Team
Posted
Just now, Beirut said:

 

Any info about a Steam discount?

Steam will get the early access discount for launch. 

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  • ED Team
Posted
Just now, MAXsenna said:

Like campaign fixes and the Kiowa?
What about Afghanistan? 😉

Always best to wait for patch notes 🙂 

We will have Afghanistan news soon. 

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  • ED Team
Posted
16 minutes ago, Badger1-1 said:

Mig29 news? 😛

MiG-29A is in progress, we will share more news when we are ready to. 

thank you 

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Posted
55 minutes ago, Beirut said:

Any info about a Steam discount?

Thanks for asking 🙂 

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Posted

Personally, I'll be wait for the update of the Afghanistan map first, before taking out my wallet for the Iraq map.
Yes, the Afghanistan map was announced as being enhanced by an upgrade of the terrain, but the timescales have absolutely nothing to do with what was announced at the time of the release... And for my part, I'm waiting for facts rather than speeches before buying a new map or a new module.
So wait & See....

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  • ED Team
Posted
2 minutes ago, Razorback said:

Personally, I'll be wait for the update of the Afghanistan map first, before taking out my wallet for the Iraq map.
Yes, the Afghanistan map was announced as being enhanced by an upgrade of the terrain, but the timescales have absolutely nothing to do with what was announced at the time of the release... And for my part, I'm waiting for facts rather than speeches before buying a new map or a new module.
So wait & See....

No problem, we understand if you need to wait. As mentioned Afghan is taking a little more time than expected with updates, but work is in progress by a different team and we will share more soon. 

thank you 

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Posted

Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics

Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics

DCS - Core

  • Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed.
  • VR. VR controllers disappear after selecting the VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics

  • Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges

Systems:

  • FON light now briefly turns on when starting the engine.
  • F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
  • F1EE: Fixed nonoperating lights of the Barax control panel.
  • F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
  • F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
  • Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
  • Adjusted power on/off dynamics of navigation/formation lights.
  • Adjusted visual look of the landing/taxi light cones.
  • Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
  • Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
  • F1BE: Fixed radar render in multimonitor configuration.
  • The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).

Radio and navigation:

  • Fixed not operating test function in TRAP-136 ('Green') radio.
  • Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
  • Fixed IDN TACAN flag not showing when TACAN signal is lost.
  • Fixed IDN VOR flag not showing when signal is lost.
  • Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
  • IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.

Input:

  • Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
  • The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
  • F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
  • Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
  • Manual gravity drop thumbwheel animation was fixed.
  • Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
  • Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
  • F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.

Textures and 3D models:

  • Fixed landing gear wheels animation of the single seater.

General:

  • Replaced custom Belouga BLG66 bombs by DCS standard ones.
  • Added Belouga BLG66 bomb to AUF-2 bomb rack.
  • F1 C-200 (AI) can now carry the BARAX pod.
  • AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
  • AI now sets formation light brightness according to the current day of time.
  • Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
  • Updated Flight Manual - F1EE IDN description and table.
  • Minor visual fixes in the module Special Options menu.
  • Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev

  • Improved textures of the following bombs:
    • BLG66
    • BR-250
    • BR-500
    • BIN-200

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Subtitles added to all radio communications and crew chat
  • F-4E updated to the latest F-4E AI
  • Time compression stop during the voice communication
  • Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Mission 01: fixed issue with flight lead diverting and not landing at H4.
  • Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
  • Mission 06: updated the skin for Jordanian F-16s
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Posted

@BIGNEWY

 

00000.131 --- Log file: E:\DCS World OpenBeta\autoupdate_log.txt
00000.000 === Log opened UTC 2024-12-11 15:10:32
00000.011 INFO : DCS_Updater/2.17.2.8 (Windows NT 10.0.19044; Win64; en-GB)
00000.011 INFO : src-id: 1bc8e7517304bc62fa4e911299a74b67759f8a4a, lib-id: b88ea51ae2210987a3865f77cc1802548216d7a8
00000.012 INFO : cmdline: "E:\DCS World OpenBeta\bin\DCS_updater.exe" apply 5326155e-8a7a-42ae-935e-7f9c03a138ac 15012
00000.062 STATUS: Initializing...
00000.125 INFO : basedir: E:\DCS World OpenBeta
00000.125 INFO : variant: openbeta
00000.129 INFO : Command: install IRAQ_terrain
00000.131 INFO : DCS/2.9.10.4160 (x86_64; EN;  WORLD,MI-24P,PERSIANGULF_terrain,SUPERCARRIER,HEATBLUR_F-14,FA-18C,RAZBAM_AV8BNA,MIG-21BIS,MI-8MTV2,UH-1H,KA-50,STONE_SKY_MI8MTV2_CREW_PART1_campaign,BALTICDRAGON_FA18C_RAVEN_ONE_campaign,BALTICDRAGON_A10C-ENEMY_WITHIN_3_campaign,MEMORY_OF_THE_HERO_campaign,A10C-TTQ_campaign,LAIVYNAS_MI-8MTV2_OILFIELD_campaign,A10C-STONE_SHIELD_campaign,A10C-AAT_campaign,A10C-PIERCING_FURY_campaign,A10C-BFT_campaign,A-10C_2,F-16C,NS430_MI-8MTV2,NS430,RAZBAM_M-2000C,SU-33,SU-25A,A-10C,WWII-ARMOUR,AJS37,SPITFIRE-MKIX,BF-109K4,CA,P-51D,THECHANNEL_terrain,AH-64D,KA-50_3,CAUCASUS_terrain,NORMANDY_terrain,P47D30,REFLECTED_SIMULATIONS_P47D_WOLFPACK_campaign,SPITFIRE-MKIX-THEBIGSHOW_campaign,REFLECTED_SIMULATIONS_SPITFIRE_BEWARE_BEWARE_campaign,REFLECTED_SIMULATIONS_BF109K4_JAGDFLIEGER_campaign,P51D-BLUENOSEDBASTARDS_campaign,MARIANAISLANDS_terrain,SYRIA_terrain,MOSQUITO-FBMKVI,REFLECTED_SIMULATIONS_MOSQUITO_V_FOR_VICTORY_campaign,NEVADA_terrain,HEATBLUR_F-4E,AFGHANISTAN_terrain,F-5E,F-5E_2024)
00000.131 INFO : branch: openbeta
00000.132 STATUS: Downloading version info...
00000.577 STATUS: Preparing to install IRAQ_terrain ...
00000.579 STATUS: Unknown module IRAQ_terrain
00007.983 === Log closed.

 

??

 

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