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Posted
3 hours ago, Lixma 06 said:

Very, very, rough idea...

refuelling helper.jpg

Or maybe just start with optional brighter director lights on the tanker.

(I know they are quite dim irl, but everything is better than immersion breaking overlays imho)

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Posted (edited)

I feel like it would be an excuse not to improve the the real director lights. When it would be just an immersion breaking substitute anyway.

Such solution may be required for some configurations when lights are a mile away on an aircraft carrier on final - but not on the tanker when the lights are merely 100ft (!) away from pilot's eyes... Come on, they cen do better than that, they can improve the lights visibility from such a short distance, without such artificial distraction.

Edited by bies
Posted
Or maybe just start with optional brighter director lights on the tanker.
(I know they are quite dim irl, but everything is better than immersion breaking overlays imho)
Why not both? I think an overlay will be excellent to learn the position and the sight picture of where you are supposed to be. Only aircraft I struggle somewhat with is the A-10s, because I can't see the lights at all. When learned, just disable it. Even add a keybind for it.

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Posted

Thats a good idea, optional of course. But nice wish.

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Posted (edited)
5 hours ago, MAXsenna said:

Why not both? I think an overlay will be excellent to learn the position and the sight picture of where you are supposed to be. Only aircraft I struggle somewhat with is the A-10s, because I can't see the lights at all. When learned, just disable it. Even add a keybind for it.
 

Yes, why not both?!! I think an overlay could be a good addition, but of course it should not be an excuse for ED to ignore the need for better visibility of the director lights on the actual tanker...

Edited by Fitzcarraldo
  • Like 1
Posted

This seems like a good idea. No different than IFLOS, the Controls Indicator, Cargo indicator etc.   Optional of course. 

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