ED Team BIGNEWY Posted May 5 ED Team Posted May 5 Patch notes discussion May 2025 Release Version Current version number: DCS 2.9.15.9599 Next planned update: 5th May 2025 Campaigns update only 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted May 5 Author ED Team Posted May 5 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599.1/ Campaigns DCS: F-14A Fear the Bones Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-14B Speed & Angels Campaign by Reflected Simulations Tanker skin fixes by Tomcatter87 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Safety trigger implemented for players who forget to raise their flaps fully DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Doc and Briefing typos fixed. Aircraft wear and tear gradually increasing with progress. Safety trigger implemented for players who forget to raise their flaps fully DCS: F-16C Arctic Thunder Campaign by Reflected Simulations All missions: new airfields assigned to the blue side DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 5. Fixed issue with I/R prompt not working when talking to Knight DCS: A-10CII: The Enemy Within 3.0 Campaign by Baltic Dragon Mission 13: Fixed bug with AI helicopters not landing near the target building; fixed issue with no debriefing after the mission. NOTE: the AI still sometimes can hit one another and crash. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Adjusted wind over deck for recoveries, fixed scoring for departure procedures and updated liveries for VFA-25 and VFA-143 aircraft Mission 1: extended window for departures by 15 min, updated recovery times in briefing Mission 2: added additional instructions reminding users to set laser code on ATFLIR and silenced AWACS Magic calling out BRA to Russian or Syrian aircraft operating over Central Syria Mission 3: tanker instructions for wingman can now only appear if player and wingman return together to tanker, added missing score for truck park target Mission 4: added missing debriefing music M05: fixed 309 was reporting “Kilo” before “Established Outbound” and fixed wingman asking player to wait up when already joined up Mission 12: fixed reminder to state correct frequency for killbox controller, increased size of zone for orbiting over Deir ez-Zuir and removed units that could cause wingman to return to attack these Mission 14: fixed possible crash if wingman dead, delayed 307 and 309 departure, updated target instructions and updates to subtitles Mission 17: fixed possible sound overlap with historical debriefing DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 1 to 7 and 9 to13: Data Transfer Cartridge note added. Mission 8 all variants: Tech failure timer changed, Wing attacking wrong target fixed, Data Transfer Cartridge note added. DCS: F/A-18C Rise of the Persian Lion 1 by Badger 633 Missions 1 all variants: Wing RTBs low fuel fixed. Missions 13, all variants: Sound file conflict fixed. DCS: AV-8B Hormuz Freedom Campaign by SorelRo Missions 2 to 6. Changed the main character voices. Replaced old F-4 model with Heatblur F-4E for the IRIAF. Trigger logic changes for AI. Added new static units for the Siri Island airport. Additional voices added. 3 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Tomcatter87 Posted May 7 Posted May 7 "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
Zebra1-1 Posted May 15 Posted May 15 This is the most quiet Patch notes discussion thread I have ever seen. lol
MadMonty Posted May 15 Posted May 15 21 minutes ago, Zebra1-1 said: This is the most quiet Patch notes discussion thread I have ever seen. lol Perhaps because the patch, at 24 MB (for me), was also the smallest ever distributed 1 PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000 Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective VR: HP Reverb G2 Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured
ED Team BIGNEWY Posted May 15 Author ED Team Posted May 15 34 minutes ago, Zebra1-1 said: This is the most quiet Patch notes discussion thread I have ever seen. lol people are waiting for the next big patch, as soon as I can share a date I will let you all know, it depends on dev progress and QA test results. thank you 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Kang Posted May 15 Posted May 15 I'd also think it's because this small patch exlusively addressed campaigns and I believe discussions mostly move to their respective forum areas. 2
Zebra1-1 Posted May 15 Posted May 15 29 minutes ago, MadMonty said: Perhaps because the patch, at 24 MB (for me), was also the smallest ever distributed True. 17 minutes ago, BIGNEWY said: people are waiting for the next big patch, as soon as I can share a date I will let you all know, it depends on dev progress and QA test results. thank you So 2 weeks? Take your time. We appreciate all you do!
ED Team BIGNEWY Posted 23 hours ago Author ED Team Posted 23 hours ago patch planned for today the 21st of May We will post patch notes just before the patch goes live. thank you 6 9 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
AndyJWest Posted 22 hours ago Posted 22 hours ago Any chance of a hint as to how much time we have for pointless speculation before the notes come out?
ED Team BIGNEWY Posted 22 hours ago Author ED Team Posted 22 hours ago Patch will be later than usual, but we will post the notes just before we go live. 3 4 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted 18 hours ago Author ED Team Posted 18 hours ago https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10523/ DCS Core Introducing the Quick Action Generator (QAG) is the enhanced successor to the former 'Create Fast Mission' feature. It offers a more streamlined and efficient method for setting up instant action missions across various eras, mission types, and locations, without the need to use the Mission Editor. (https://forum.dcs.world/topic/373493-quick-action-generator-faq/) AI Ground. Added GD-20 lift truck and SD-10/PL-8/PL-5 payloads that can be attached/detached for transport. AI Aircraft. Tankers will use flaps to keep slow speed to make slower speeds for tanking possible. AI Aircraft. Formation leader destruction/loss affecting formation bombing mission even if next in charge AI takes over leader position - fixed. AI AIrcraft. C-130 wing vortex trail effect position not matching - fixed ([REPORTED]C130 wing tip vortex contrail bug - Object Bugs - ED Forums) AI Aircraft. Fixed a collision between helicopters on landing if one of the wingmen was lost during the mission. Weapon. Fixed YJ-83K model for H-6J. Voice overs added to support JTAC communications with player and name more types of weapons properly. ME. Copying AH64 in mission editor does not copy preset names - fixed (Copying AH64 in mission editor does not copy preset names - Mission Editor Bugs - ED Forums) VR. When in VR, the bottom of the GUI window could sometimes be visible - fixed. Terrain Engine: Reduced RAM working set consumption when loading terrain. Terrain Engine: Optimized reading terrain files from disk (especially on SSD). Terrain Engine: Small objects disappear when near the edge of the screen - fixed. Terrain Engine: Some objects darken at far distance - fixed. Render system. DLSS updated to version 310.2.1.0. Voice chat. Client-server architecture was improved for better connection stability DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Fixed: Using the DTC and saving a track replay breaks the replay - fixed sending messages for track saving. Fixed: DTC Import button is unavailable before New DTC file was created. Fixed: UHF channels loaded into comms via DTC are locked on FM. Fixed: Check differences between F/A-18C and F-16C for CMDS values: corrected Burst Interval for F16 from 2 symbols after decimal to 3 symbols after decimal corrected step for Burst Interval for F16 corrected Interval for F18 from 1 symbol after decimal to 2 symbols after decimal corrected step for Interval for F18 Fixed: F-18 "Guard Receive enable" not honoured. - fixed not loading the guard option with manual loading COMM partition in the MUMI page. Fixed: Default DTC loading selection issues. Fixed: ADD DTC in RU (Добавить DTC) - doesn't fit in string. Fixed: Table duplicates units with new files created. Fixed: DTC file not saving aural warning setting. Fixed: Move the DTC interface layer below the message history layer, role selection, options, etc. in simulation. added DTC closing by ESC fixed ESC for multiplayer Fixed: F/A-18 Semi-Automatic mode logic errors using custom DTC CMDS threat tables. Fixed error of incorrect loading of DTC data in CMDS F18 Configured CMDS operation Fixed: DTC menu displays data from the previous mission. Fixed: Old F-4E in tooltips. DCS: F/A-18C by Eagle Dynamics Fixed: EW page is missing page options in S/A and AUTO modes. Fixed: Possible to select wrong TWS azimuth scan setting using HOTAS. Fixed: Strange radar azimuth with 1Look RAID. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. DCS: F-16C Viper by Eaglе Dynamics Fixed: DTE category labels should clear after loading. Fixed: Crash on avionics. Fixed: TGP contrast setting resets when paging or changing mode - Fixed, HSD removed as Video-Format for SBC. Fixed: TGP Contrast going dark switching from FCR. Fixed: RWS & VSR breaks if you try to lock a false target with VSR and go into DF mode. Fixed: Target beyond gimbal limit in ACM mode antenna becomes stuck in azimuth. Fixed: MSL mode appears on HUD before switching to DGFT. Fixed: HMD cross disappears with a large FOV - fixed the visibility with large FOV. Fixed: CMS aft in semi-active mode dispenses CM. Fixed: DTC AUTO programs: added Salvo Quantity checking added NONE threshold logic Fixed: CMS aft in semi-active mode dispenses "bypass" program fixed logic for SEMI mode as it already is for AUTO based on thresholds fixed not starting next CMDS program in AUTO mode for F16 and F18 Fixed: Guard Monitor for F-16 changed wrong COMM 1 default state to "BOTH" apply BOTH init state to all start conditions Fixed: AUTO and SEMI programs may not be selected if the name has "\". DCS: AH-64D by Eagle Dynamics Fixed: FUEL CHECK data fields misaligned for certain time values. Fixed: SEND button on TSD>POINT sub-page not functional. Fixed: FCR STOW on FCR>UTIL sub-page does not work. Fixed: AUX GALLONS EXT> button is not functioning. Fixed: IGN ORIDE should not cause changes to fuel crossfeed or engage boost pump. Fixed: C-Scope symbology projection in HMD with NVS off. Fixed: Crossfeed and boost behavior during engine start. DCS: CH-47F by Eagle Dynamics Fixed: Engine behaviour in cold conditions Fixed: Internal FLIR textures Fixed: Reduced IR emission Fixed: Parked position of rotors Added: Liveries for Spain, Iran, South Korea and Royal Canadian Air Force Added: Collective position added to the Controls indicator DCS: F-5E by Eagle Dynamics Fixed: Beacon only flashing from the side - added flood lights for beacon. DCS: F-4E Phantom II by Heatblur Simulations NEW: Added a new and improved probe icing model (no visual effects yet). CTD: Fixed potential CTD resulting from JESTER-modding related lua files. Flight Model: Significant improvements to feel and accuracy, especially in landing and takeoff scenarios: Improved the stabilator simulation in ground effect - reduced the effectiveness very close to the ground and at high pitch angles. Minor adjustments to the airflow around the AoA probe with landing gear down. On speed should be slightly faster now. Flight Model: Reduced slat induced pitch oscillations when slowly passing the slat deployment/retraction AoA range. This should eliminate some of the “porpoising” that could happen when flying in specific airspeeds and AoAs. Flight Model: Improved the slats overcenter simulation. Systems: Fixed cockpit pressure initial value at hot start, which could also cause JESTER to freak out at high altitudes. Systems: Fixed the location of the landing gear limit switches and the related landing door operations issues like an occasionally stuck inner door. Systems: Tuned the pressure regulators of the hydraulic pumps to keep the max pressure closer to 3000 psi. Systems: Fixed hydraulic pressure drops caused by a bug in pressure calculations for some components (tubes and manifolds) residing behind a closed valve. Systems: Overhauled lamp damage; lamps damage and wear now yields more varied states and visual feedback. Ask your crew chief to replace the damn bulbs! JESTER: Fixed Jester Startup issues where JESTER would fail to initiate startup items in certain conditions. JESTER: Increased range at which Jester won't ask about fuel near airports and the nearest tanker somewhat. This feature will see more improvement. Multicrew: Fixed throttle cutoff in multicrew. The throttle should now move for the WSO in multicrew when the pilot moves it. RWR: Updated the RWR database. RWR: Updated handoff sounds. RWR: Fixed potential RWR handoff sounds looping issues. Visual: Fixes to the Flicker Animator to avoid stuck animations. Visual: Potential fix for unsynchronized refueling probe door in Multiplayer on other aircraft than your own. Sound: Aural tone system set to 50% volume for all starts. This is contrary to the manual but better for gameplay. Sound: Fixed a major soundbug where other Phantoms would be barely audible from your cockpit with the canopy up. Sound: Fixed strange “stepping” in audio for the left engine. Sound: Improved phasing-protection for dual-engine sounds. AI: Added TACAN AA to the AI aircraft. Inputs: Added a Special Option to force force-feedback off. Crew Chief: Improved the crew chief flight controls check stab down report. DCS: F-14 Tomcat by Heatblur Simulations Night Lighting: Made a pass to improve night lighting visuals, distances and extant issues, including: Fixed right wingtip collision light not appearing past LoD1 Improved distance at which nav/collision lighting is visible across most LoDs. Fixed formation lights (slimelights) disappearing on wingtips beyond 100m. Fixed wingtip lights not moving with wings with distant LODs. Forrestal: First pass to significantly improve Forrestal class lighting system: IFLOLS is not visible from the sides anymore. Runway lighting is visible from a longer distance. Changed min pixel sizes for most lighting types. Extended range at which mast navigation lights are visible. Increased refueling probe light distance; the basket should now be more visible when doing AAR at night. Made JESTER ignore neutral enemies detected visually in BFM. He will no longer go crazy and call out neutrals as bandits and give dogfight calls. ICEMAN: Disabled Iceman with weight on wheels. This should help with instances where you switch to the RIO cockpit and Iceman resets e.g. your trim or autopilot settings. Added A/A Tacan to AI aircraft. Fixed the flicker animator + afterburner animations when switching cameras. Added the Top Gun 104 livery for the F-14A. Fixed distant LOD appearing darker than it should due to a missing RoughMet texture. Fixed non-ownship aircraft not having exhaust sounds in Multiplayer; other jets should now be correctly audible from your cockpit with the canopy up. Fixed strange “stepping” in audio for the left engine. Improved phasing-protection for dual-engine sounds. DCS: AJS37 Viggen by Heatblur Simulations Systems: Limited the distance parameter on pop up points to the whole km. Systems: Fix the “BANA line” hiding. Systems: Fix for kneeboard waypoint names. Systems: Removed repeating "Custom cartridge found" message in log. DCS: JF-17 by Deka Ironwork Simulations Fixed. Radar antenna scan center does not follow TDC under SAM mode. Updated. HPT info on MFCD radar page. WIP. TWS EXP mode DCS Mirage F1 by Aerges General: Module options are taken from the server mission now only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options are read from local settings. Added shortcut for ‘Ready for pre-contact’ radio message to tanker. Systems: Fixed IFF panel being non-clickable in multiplayer missions. Navigation and formation lights should now be correctly visible on other clients in multiplayer. Fixed external animations that were stopped once the pilot ejected. It was especially noticeable with navigation lights in 'flash' operating mode. Other affected animations are landing and refueling lights (F1EE). Fixed inoperative 'Light and panel lighting rheostat Axis' input command. Fixed left wing fuel tank requiring unrealistically high Gs to rip off. Fixed F1 CE/BE IDN wide arrow moving to the last known TACAN position, when IDN is switched to VT mode, even with TACAN signal being invalid. Weapons: Fixed bug that prevented radar missile launch in auto mode. R550 pylon fire safety flap now, once retracted, doesn’t extend anymore when IAS drops below 150 kts. Fixed Sidewinder audio being not heard, when only the left wingtip pylon had a missile loaded. AIM-9B and AIM-9P missiles now can be launched only when g load is less than 6G. R550 missile launch can be activated now with intermittent track (i.e. with chopped lock tone). The missile will be actually launched once the steady track was established. R550 intermittent to steady track transition time now depends on the target off boresight angle at the moment when it was detected. Implemented R550 missile 30 degrees wide scan. The currently existing 5 degrees narrow scan (boresight scan) is enabled while "Cannon 300-600m and missile lock/unlock button" is held pressed. R550 and SW missiles can be locked now and missile audio can be heard with Master Arm in OFF. In these conditions the missiles can't be launched, and the missiles status will not be displayed on the Optical Sight. R550, SW, and R530 IR missiles will not be displayed as ready on the Optical Sight, before their gyros spin up is complete. R550 missiles will not be emergency jettisoned until the pylons safety flaps are in (once IAS is greater than 150 kts). Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. 3D model: Added missing F1BE rear canopy locking hook. DCS: C-101 Aviojet by AvioDev Maximum movement speed of roll/pitch steering bars was limited. C-101CC: now when Flight Director VOR APP is engaged 'VOR APP ARM' light will be lit instead of 'APP ARM'. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in ARM, NAV/APP/VOR APP ARM light will cease, but HDG mode will stay engaged. C-101CC: when VOR/ILS station signal is lost with one of NAV, APP, VOR APP modes in CAP, the mode will not cease, but instead will switch to 'ARM'. Updated flight manual: sight line depression can be manually set up to a mechanical limitation of 299 mrad, though the displayed limitation is 199 mrad. Sidewinder missiles seekers instantaneous FOV and maximum track rates were updated. DCS: Cold War Germany by Ugra Media added straight wires on poles added AAW point marks on the map fixed errors in airfields taxiways fixed incorrect arrangement of icons and names on the map fixed errors in airfield frequencies fixed errors in 3d models removed trees on helipads H_GDR_34, H_FRG_46, H_FRG_51 optimized build of ground unit routes optimized use of module resources Campaigns DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 9 to 12. Various minor updates and fixes. DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations Red Flag Mission 5 and Mission 5 Kneeboard.pdf. There were fix some typos. All missions: documentation fixes Mission 2: Jester now selects the appropriate waypoint after push DCS: F/A-18C Operation Green Line by Badger633 All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 ·All Missions: Data Transfer Cartridge note typo fixed. DCS: F/A-18C Rise of the Persian Lion by Badger633 Mission 13 EZ refuel version: Tanker name typo fixed. Mission 8 all versions: ABE Tacan name fixed. DCS: F/A-18C Serpent’s Head 2 by Badger633 Mission 8 all versions: Blue marker smoke reintroduced. DCS: F-14A Zone 5 Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: F-14B Speed & Angels Campaign by Reflected Simulations All missions: A2A Yardstick added All missions: Jester will automatically select A2A Yardstick when appropriate DCS: Spitfire IX The Big Show Campaign by Reflected Simulations Mission 2: scripting improvements DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 4: fixed issue with wrong pop-up message after intercepting the main target, which may cause mission to hang; updated designer's notes to avoid possible problems on deck during takeoff Mission 5: updated designer's notes with instructions on what to do if there are trouble with taxi directors before departure. DCS: F/A-18C The Rampagers Campaign by Baltic Dragon Minor updates to kneeboards in all missions and checklist pdf Mission 03 fixed typo in mission briefing and briefing pdf Mission 12 minor adjustments to orbiting and strike criteria Mission 14 fixed issue with 307 and 309 not starting up 4 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
peachmonkey Posted 18 hours ago Posted 18 hours ago (edited) thank you, @BIGNEWY Edited 17 hours ago by peachmonkey
Hoirtel Posted 18 hours ago Posted 18 hours ago Is that DLSS update the transformer version? The same one that everyone seems to like? 1
sirrah Posted 17 hours ago Posted 17 hours ago Quite an impressive list of improvements and bug fixes. Very nice to see the new QAG added. Hopefully we also have an option to create a quick cargo transport, or troop insertion missions (I am slightly disappointed however, that the A-10C II pilot body is still not added) 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Hiob Posted 17 hours ago Posted 17 hours ago (edited) Does the QAG work for multiplayer? Or can the mission it generates be saved and modified? Edit: Answered in the FAQ, ty Edited 17 hours ago by Hiob "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Qcumber Posted 17 hours ago Posted 17 hours ago 20 minutes ago, Hoirtel said: Is that DLSS update the transformer version? The same one that everyone seems to like? Yes. It looks that way. https://www.techpowerup.com/download/nvidia-dlss-dll/ 1 1 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Raven (Elysian Angel) Posted 17 hours ago Posted 17 hours ago 19 minutes ago, Hoirtel said: Is that DLSS update the transformer version? The same one that everyone seems to like? Seems to: TechPowerUp lists it as the most recent version. 40 minutes ago, BIGNEWY said: AIM-9B [...] missiles now can be launched only when g load is less than 6G. The real-life limit for AIM-9B was 2 (two) G. Why not stick to that limit to make that weapon more interesting and realistic? Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
ED Team BIGNEWY Posted 17 hours ago Author ED Team Posted 17 hours ago 43 minutes ago, peachmonkey said: thank you, @BIGNEWY btw, the url for the QAG points to a non-existent page: https://forum.dcs.world/topic/373493-quick-action-generator-faq null Fixed, sorry was hidden ready for patch going live. 15 minutes ago, Raven (Elysian Angel) said: The real-life limit for AIM-9B was 2 (two) G. Why not stick to that limit to make that weapon more interesting and realistic? If you have unclassified evidence that is different feel free to DM me 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Kang Posted 17 hours ago Posted 17 hours ago Look here, you can't just throw out a larger patch like that with just hours of prior notice. Most of us had literally no chance to speculate widely on what might be part of it!
Ghost79 Posted 16 hours ago Posted 16 hours ago DLSS update has made a notable difference, less ghosting, sharper image and AA. so far so good Youtube channel @Flightenvy680
Qcumber Posted 16 hours ago Posted 16 hours ago 9 minutes ago, Ghost79 said: less ghosting How much less? Enough to change your name to "ghost29" 9800x3d - rtx5080 FE - 64Gb RAM 6000MHz - 2Tb NVME - Quest Pro (previous rift s and Pico 4). Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Ghost79 Posted 16 hours ago Posted 16 hours ago 5 minutes ago, Qcumber said: How much less? Enough to change your name to "ghost29" haha good one, didn't see that one coming 1 Youtube channel @Flightenvy680
virgo47 Posted 16 hours ago Posted 16 hours ago My first question about QAC would be... why does it load terrain before I even choose one? Why does it take many (tens) of seconds before I can even interact with it? If it needs terrain to continue, ask me first. If it needs era before being useful - ask me first. Ask me quickly. Then do the long stuff. It's surprising nobody thought about these simple UX things... of course, if it's early alpha, OK, but then don't leave the details to some forum post, but add (ALPHA) after the menu option, so it's obvious it's an early experimental phase. I'm probably a bit harsh, but to eat 7G of VRAM and 20+G of RAM + waiting quite long - just to get to the first choices, that seems to be an obvious thing to avoid. And using CW Germany as the default map for that (assuming one has it) is just making the bad case even worse. 5 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) gates not growing regress (FIXED 2025-03 ), 2) L-39 target size cockpit animation regress (FIXED 2025-02), 3) Yak-52 toggles not toggling, 4) all Caucasus ATC bugs
Recommended Posts