Rolds Posted June 23 Posted June 23 I have a new theory I want to run by people, does the essex need to be the lead ship of any group (in other words, unit 1 of X in any group you place it in?) I just ran a quick experiment where I couldn't trap if essex was other than ship 1, but could when I re-ordered the ships so it was. I no longer think I have a map dependent issue, I have been able to trap on Marianas today.
Don Rudi Posted June 23 Posted June 23 7 hours ago, Rolds said: I have a new theory I want to run by people, does the essex need to be the lead ship of any group (in other words, unit 1 of X in any group you place it in?) I just ran a quick experiment where I couldn't trap if essex was other than ship 1, but could when I re-ordered the ships so it was. I no longer think I have a map dependent issue, I have been able to trap on Marianas today. My Essex is the only ship in it's group and it doesn't work. So you mean there must be more than one ship? Modules/maps: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, Virpil panel 3, 34" UWHQD screen Secondary system: Acer Nitro 5, i7-12700h, RTX 4060, 32 GB, Win 11, Virpil Rotor TCS base + Blackhawk grip, Virpil Ace Torq pedals, WinWing Viper Ace EXII stick, WinWing Strike Ace EXII throttle, WinWing PTO 2 panel 34" UWHQD screen
Doc3908 Posted June 23 Posted June 23 22 hours ago, Doc3908 said: Here's a looooooong video (about 40min) of my "daytime carrier quals". Did 12 traps on the Essex though only 10 were needed IRL (and only 8 in one day). When I edited the mission, I forgot to adjust the wind direction, so there's a constant 10mph cross-wind. I figured it's an opportunity to practice crabbing even if it's not realistic. https://youtu.be/PQEMpcFYGaM Here's the night time quals video:
Devil 505 Posted June 24 Posted June 24 Finally got a proper trap in with some good shots externally. 2
ivo Posted June 24 Posted June 24 How many of you can do the carrier landings? At the moment it is impossible for me (1 in 20) I hope for an update... cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
Don Rudi Posted June 24 Posted June 24 (edited) 1 hour ago, ivo said: How many of you can do the carrier landings? At the moment it is impossible for me (1 in 20) I hope for an update... Do not set the carrier on a heading between 180 and 270 and you should be fine. https://forum.dcs.world/topic/375371-cannot-catch-a-wire-think-i-found-the-reason/ Edited June 24 by Don Rudi Modules/maps: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, Virpil panel 3, 34" UWHQD screen Secondary system: Acer Nitro 5, i7-12700h, RTX 4060, 32 GB, Win 11, Virpil Rotor TCS base + Blackhawk grip, Virpil Ace Torq pedals, WinWing Viper Ace EXII stick, WinWing Strike Ace EXII throttle, WinWing PTO 2 panel 34" UWHQD screen
Mistermann Posted June 24 Posted June 24 @-Rudel- Can we get an official statement on the conjecture above please. You've now got a wildfire of YouTube videos, online posts here and "elsewhere" claiming you can't trap when the carrier is headed in the direction outlined in the linked post above. This would greatly assist the community in differentiating fact from fiction. Thanks. 1 System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 35 Into The Jungle (MP Mission) F18: Scorpion's Sting Apache Campaign - Griffins Kiowa Campaign - Assassins
ivo Posted June 24 Posted June 24 58 minutes ago, Don Rudi said: Non impostare la portante su una rotta compresa tra 180 e 270 e non dovresti avere problemi. https://forum.dcs.world/topic/375371-non-riesco-a-catturare-un-filo-penso-di-aver-trovato-il-motivo/ Thanks for the clarification, I had already done this, my problem is that when I am close to the aircraft carrier the plane goes sideways and the aircraft carrier slips away to the side. I have tried various trim settings but nothing to do. I think that the developers, perhaps rightly, have given much emphasis to the fact of the engine copy, making the airplane difficult to manage at low speed with the nose dancing from all sides right left up and down. I go very slowly to adjust the throttle but nothing is a continuous pitch and roll as well as, I repeat, going sideways with respect to the glide path. Certainly there is the system of the English pilots of turning very tightly to land but even so it is very difficult to succeed, without considering that perhaps the plane from the return from a mission could have suffered damage to the flight controls and then certain sudden maneuvers are not allowed.... 1 cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
ivo Posted June 24 Posted June 24 However I would like to point out that I find this module really beautiful and engaging, it is the first module that allows operations from aircraft carriers of the Second World War. The positive points are in my opinion: ease of take-off both from a land runway and from a carrier, ease in starting the engine, both the 3D model and the cockpit are beautiful. The use of the FAB bomb is interesting. On the contrary I find the cockpit color too dark to improve, which is also too old, perhaps the engine sound, and obviously in my opinion, the way it behaves in flight at low speeds (about 90 knots) which in turn precludes the less experienced from being able to land on the aircraft carrier, for the rest it is much better even in this beta phase than other modules see P-51 or Spitfire at the time when released. 1 cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
Doughguy Posted June 25 Posted June 25 Make sure the carrier is going north, wind has to be blowing south. The training mission has the wind blowing south at 100m/s. Also, the carrier doesnt move in the training session, if you set yours to move with full speed your approach will have to be faster and final turn even earlier. As long as you stick to the altitudes, speeds and procedures youll get there. Just be light on the throttle, its pretty delayed and torque is mad. 1 https://sr-f.de/
Tom Kazansky Posted June 25 Posted June 25 41 minutes ago, Doughguy said: The training mission has the wind blowing south at 100m/s. I hope it is 10m/s. 2
ivo Posted June 25 Posted June 25 2 hours ago, Doughguy said: Assicuratevi che la portante stia andando verso nord, il vento deve soffiare verso sud. Durante la missione di addestramento il vento soffia verso sud a 100 m/s. Inoltre, la portaerei non si muove durante la sessione di addestramento: se imposti la tua in modo che si muova a piena velocità, l'avvicinamento dovrà essere più rapido e la virata finale ancora prima. Finché si rispettano le altitudini, le velocità e le procedure, ce la si farà. Bisogna solo essere leggeri sull'acceleratore, il ritardo è notevole e la coppia è pazzesca. Thanks for the advice, my big problem is the rudder management. It has too abrupt movements. cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
Doughguy Posted June 25 Posted June 25 8 hours ago, ivo said: Thanks for the advice, my big problem is the rudder management. It has too abrupt movements. Manual suggest to use 20 on curves, 2-3 deadzone. Some set to 75 saturation. 10 hours ago, Tom Kazansky said: I hope it is 10m/s. Yes sorry. My bad. 1 1 https://sr-f.de/
_Hoss Posted June 25 Posted June 25 A guy in my group has found that if the carrier is on a certain heading the tail hook or wires don't work as advertised ... these are his findings.... For you folks that are building missions for the Corsair to fly off the Essex class boat, Please make sure that the boat is not on a course of 181 through 270. For some odd reason, the arresting gear will not engage the tailhook as long as the boat is on a course in that quadrant - between 181 and 270. Any other course is fine, from 271 around to 180. Not yet sure if this is map dependant. I will do some tests. So check your mission files and see if that may be a problem. 2 Sempre Fortis
gulredrel Posted June 25 Posted June 25 First attempt was without hook. After that, three successful carrier traps in a row. Almost too easy? Or am I that good?! Hits and bda I guess is a bug!? Touchdowns were hard, but not that hard to damage the carrier deck. What are the numbers in parentheses in details column (27, 20, 18, 16)?
Devil 505 Posted June 26 Posted June 26 If you really want to conquer the curves question, I highly recommend watching the following video posted today. I tried the curves Tactical Pascal @Tacticalpascale suggested and it made all the difference in the Corsair. Take it from a guy who has never touched the curves in DCS once on another module. What he said in this video makes a lot of sense. Even the elusive Nick Grey replied to his video and said he was spot on. I will be posting a video shortly and you can see the difference in my flying already. Much appreciated to TP for putting this out there and providing a good frame of reference for the curves and why they are needed. 1 2
vonDonnerbalken Posted June 27 Posted June 27 Definitely a bug. Instant action mission on the WW2 Marianas map works fine. Hook caught wire on first attempt. And on every following attempt. On my self build mission on the modern Marianas map I didn’t catch a single wire in ~20 attempts with different speeds (80 to 95), flaps settings (30 and 50) and carrier going ether ~east or ~west. Finally I diverted to the Supercarrier in the same mission and trapped first try. Nevertheless a great module and fun to fly. Can’t wait for the first high quality campaign. 1
ivo Posted June 28 Posted June 28 On 6/26/2025 at 8:49 AM, Don Rudi said: Una nave in movimento non solo rende il tutto molto più realistico, ma rende anche molto più semplice il percorso di atterraggio. Una velocità della portante di 25 nodi più un vento contrario da 10 a 15 nodi funzionano davvero alla grande. On 6/24/2025 at 2:38 PM, ivo said: How many of you can do the carrier landings? At the moment it is impossible for me (1 in 20) I hope for an update... now I can do 8 carrier landings out of 10 great the problem was setting the wind well.... 1 cpu:I7-6700k Z170 16GB Ram DDR4 Gtx 1080 8Gb DDR5 11GBs SSD 500 Gb 2 HDD 1Tb Evga supernova G2 850w Case Bequiet series 800 Silent base Win 10 pro 64 bit My wishlist: F-35/B-17G/F4U Corsair/Yak-3/P-40B Tomahawk
JupiterJoe Posted June 28 Posted June 28 Do me a favour everyone, next time you land on the Carrier, try and do a repair. I think you'll find the aircraft damaged every time and once damaged it will remain that way, unless you respawn: Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle
Devil 505 Posted June 29 Posted June 29 Little bit of Carrier landing advice toward the end. Time stamped it in case it helps those of you struggling. 1
vonDonnerbalken Posted June 29 Posted June 29 Well, the carrier is working now in my mission. I simply moved it to another position on a heading straight into the wind (even though it’s only 4 knots of wind, and the carrier is doing 25 knots). Kinda strange, with this kind of wind and speed of the carrier headwind-component above deck is always 21+ knots and should be no factor. Trapped 4 out of 5. On the first try I might have been a few inches low and hit the deck prop first. Came to a stop without the need of hook or wire. 1
felixx75 Posted June 29 Posted June 29 1 hour ago, vonDonnerbalken said: headwind-component above deck is always 21+ knots and should be no factor Since apparently hardly anyone reads manuals, here is a very short excerpt:
vonDonnerbalken Posted June 29 Posted June 29 vor einer Stunde schrieb felixx75: Since apparently hardly anyone reads manuals, here is a very short excerpt: Since people are always happy to tell others to RTFM… You did check the wind above deck on included missions? Both I checked were less than 30 knots above deck. I even modified one of these missions to 0 knots above deck. Trapped on first try. There must be something else going on, because on my initial mission my carrier did east and west legs having ~ 21 knots above deck to the east and ~ 29 knots to the west. What I learned from these tests is, that before building and flying long missions always do a test pattern first to verify landings are working fine.
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