Jump to content

How to use ground weapons?


Go to solution Solved by ThorBrasil,

Recommended Posts

  • Solution
Posted

 

  • Like 3

 

|Motherboard|: Asus TUF Gaming X570-PLUS,

|WaterCooler|: Corsair H115i Pro,

|CPU|: AMD Ryzen 7 3800X,

|RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4,

|SSD|: Kingston A2000 500GB M.2 NVMe,

|SSD|: Kingston 2.5´ 480GB UV400 SATA III,

|SSHD|: Seagate Híbrido 2TB 7200RPM SATA III,

|GPU|: MSI Gaming 980Ti,

|Monitor|: LG UltraWide 34UM68,

|Joystick 1|: Thrustmaster Hotas Warthog,

|Joystick 2|: T.Flight Rudder Pedals,

|Head Motion|: TrackIr 5.

 

Posted

I´ve seen the video.

I´ve reproduced the steps, even Target 1 on a WP for the DTC

My bombs still fall way short where i am aiming

  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted
32 minutes ago, ThorBrasil said:

 

Huge thanks to @Wags for a very well produced instruction video! 

For me it sorted out all question- marks in how to deploy ground attack weapons. Very cool that you included the DTC functions as well, atleast for me it asweared some remaining questions I had about the cartride functionality. 

If my mark 2.0 eyeballs is correctly calibrated, Wags seem very accurate in his bomb drops, so it can obviously be done. I better getting into my Fulcrum and start practise!

 

  • Like 1
  • ED Team
Posted

Except for the RBKs, I've found the weapons quite accurate when given a good bombing solution. There may be though other weapons that needs to be adjusted, I have not dropped them all.

Note that some modes will be less accurate than others, like CCIP Delayed mode and TOSS in particular.

Wags

  • Like 3
Posted

Using FAB-500, default fuze, default timings.

OPT mode , CCIP, no predesignation. At least 30º dive angle, waiting for laser ON, waiting for CCIP moving up. 

Bombs falling short a little less than 100 meters

  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

  • ED Team
Posted
8 minutes ago, Esac_mirmidon said:

Using FAB-500, default fuze, default timings.

OPT mode , CCIP, no predesignation. At least 30º dive angle, waiting for laser ON, waiting for CCIP moving up. 

Bombs falling short a little less than 100 meters

Please provide a track and we will review. 

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted (edited)

As requested @NineLine

2 bombing runs, both short, all parameters OK, CCIP, more than 30º dive, waiting for CCIP going up, laser ranging

Even the 2nd pass the dive is deeper but falling way short

BOMB TEST 29.trk

Edited by Esac_mirmidon
  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted
2 hours ago, Esac_mirmidon said:

Using FAB-500, default fuze, default timings.

OPT mode , CCIP, no predesignation. At least 30º dive angle, waiting for laser ON, waiting for CCIP moving up. 

Bombs falling short a little less than 100 meters

Same here

  • Like 1
  • ED Team
Posted
2 hours ago, Esac_mirmidon said:

As requested @NineLine

2 bombing runs, both short, all parameters OK, CCIP, more than 30º dive, waiting for CCIP going up, laser ranging

Even the 2nd pass the dive is deeper but falling way short

BOMB TEST 29.trk 992.89 kB · 2 downloads

Ok, we figured it out, well Wags figured it out first. There is some issues in release that are already fixed on internal builds that he used for his video. I am hopeful that these fixes will make it into the next hotfix/patch. I will test the latest Release Candidate tonight and see. Thanks for your patience on this.

  • Like 6

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted

There were some specific things that weren't addressed in the recent Wags video on Ground Attack in the MiG-29, so I experimented and put together some stuff that I've figured out that might be helpful to people:

  1. The Air/Ground switch (left console forward) only affects the cannon symbology; it isn't needed for other A/G weapons.
  2. The middle and outboard pylons are logically combined, and A/A weapons take priority in the weapon selection for those pylons.
  3. You cannot fire/drop the middle pylons until either the outboards or the inboards are empty.  If the inboards are empty, set the Pylon switch to Inboard to select the middle pylons, and if the outboard pylons are empty, set the Pylon switch to Outboard.
    • This means if you are carrying R-27s or A/G weapons on the inboard pylons, you don't technically have to fire them before you can fire the middle pylon A/G weapons, as long as your outboard pylons are empty.
  4. All weapons of the same type always fire/drop simultaneously, and from both sides.
  5. If you turn off the laser designator (with Target Acquisition Symbol Control Button), you can't turn it back on for 30 seconds.

In other experimentation I've done, I found that the SAPHEI cannon ammo cannot damage a BMP-3, but the AP ammo can.  The AP still kills airplanes pretty well, but not as well as the SAPHEI.

I haven't figured out how to use the KMGU dispensers yet though.  They seem to only drop one bunch of bomblets rather than a continuous stream (even if the All/Single switch is set to All), and the accuracy is way off.  It sounds like the upcoming hotfix patch may at least fix the accuracy though, so I'm waiting until then to do any more experimenting with those.

Posted (edited)

Thanks a lot @NineLine

You know sometimes i could be a little harsh because my passion with this simulator, but in the end you are always willing to help.

Edited by Esac_mirmidon

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

The changes on the ground bombing are included in today´s patch?

I still see a huge inconsistence when bombing. CCIP still falls short like before. CCIP with predesignation feels better , spot on, BUT, it seems only with the first pair of bombs.

Repeating the same pattern for the other 2 bombs , doing exactly the same, makes them fall way short again ( both on CCIP or CCIP predeseg )

  • Like 2

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

  • ED Team
Posted
13 minutes ago, Esac_mirmidon said:

The changes on the ground bombing are included in today´s patch?

I still see a huge inconsistence when bombing. CCIP still falls short like before. CCIP with predesignation feels better , spot on, BUT, it seems only with the first pair of bombs.

Repeating the same pattern for the other 2 bombs , doing exactly the same, makes them fall way short again ( both on CCIP or CCIP predeseg )

please feel free to add a track replay example we can check, if you do it on Caucasus it would be optimal. 

thanks

  • Like 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Will do again showing my tests. Thanks Bignewy

  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted (edited)

Hi !

_ I can confirm bombs falling short. I played mirmidon track as player, and it fall short. I created a similar mission (.track attached) like his own myself, and bombs fall short. (FAB 500 fall shorter than FAB 250)

 

_ I noticed another issue within my training mission (.miz file attached):

First, air start with a DTC loaded, NOLA (no lauch authorized) was displayed on the HUD et bombing piper (as well as laser predesignator piper if using it) was way off and over sensitive in roll under 12000ft. 

In a second time I did the same without any DTC loaded and the NOLA issue disappeared. No problem to do a bombing run under 12000ft.

Then I discovered that in the DTC, in weapon's tab the target point selected was "point 1" wich was on a mountain at 12000ft... So I set it to "point 2" wich is on my target area near sea level.

As a result, no more NOLA issue under 12000ft with the DTC loaded.

So is it an issue or does it work as intended ? That would mean it's mandatory to define a target point in the DTC for the bombing system to work properly. With only one target area available in the mission and no change of target area location possible in flight ? I'm doubtful...

BOMBS FALL SHORT MIG29 CCIP.trk Mig-29A Caucasus.miz

Edited by diditopgun
  • Like 1

[sIGPIC][/sIGPIC]

 

Intel I7 8700K / RTX 3080 / 32Go DDR4 PC21300 G.Skill Ripjaws V / MSI Z370 Gaming Pro Carbon / Cooler Master Silent Pro Gold - 1000W / Noctua NH-D14 / Acer XB270HUDbmiprz 27" G-synch 144Hz / SSD Samsung 860EVO 250Go + 1To / Cooler Master HAF X / Warthog+VPC WarBRD / Thrustmaster TPR / Track-IR v5 + Track Clip Pro / Windows 11 64bits.

Posted

Thanks for taking your time watching my track.

My mission has a Target point over the Batumi Cross, with the altitude reference, so as far as i know, every step is by the book

  • Like 1

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted (edited)
18 hours ago, SlipHavoc said:

In other experimentation I've done, I found that the SAPHEI cannon ammo cannot damage a BMP-3, but the AP ammo can.  The AP still kills airplanes pretty well, but not as well as the SAPHEI.

This is realistic. SAPHEI is not really armor piercing (hence semi armor piercing), it can deal with basic armor, but it's more of a HE and incendiary round that simply doesn't go off on the first thing it touches, like pure HEI does. It's basically a combined effects round that works best against soft skinned targets like aircraft or trucks. It can punch through something armored against small arms fire, but real plating, like on a BMP-3, will defeat the round.

Edited by Dragon1-1
  • Like 1
Posted

Can some please try to also check the bombing slant range? I just took a calculator and the slant range during bombing is always a minimum of 0.1 NM and sometimes more short. That equals more then 100 feet ground distance. I my bombs also always fall short, even though I do the same as mr. Wagner in his video. Here are 3 screenshot pairs. With simple math one can calculate the slant range = SquareRoot of Distance Squared + Height Squared. In one case the slant range was even less then the flat ground distance (1st screenshot pair). I tried with and without Laser On. Maybe I am missing something, I am not the youngest anymore. I also reported this as a bug on the Discord.

Also the range scaling during bombing doesn´t work. It always is fixed on 2.5 nm range scale. During Rocketing the scale startes at 12.5 NM.

 

Cheers 

 

DCS 2025-09-25 01-37-34.png

DCS 2025-09-25 01-37-43.png

DCS 2025-09-25 01-40-43.png

DCS 2025-09-25 01-40-56.png

DCS 2025-09-25 01-45-07.png

DCS 2025-09-25 01-45-25.png

  • Like 1
Posted
48 minutes ago, JayDee1974 said:

Can some please try to also check the bombing slant range? I just took a calculator and the slant range during bombing is always a minimum of 0.1 NM and sometimes more short. That equals more then 100 feet ground distance. I my bombs also always fall short, even though I do the same as mr. Wagner in his video. Here are 3 screenshot pairs. With simple math one can calculate the slant range = SquareRoot of Distance Squared + Height Squared. In one case the slant range was even less then the flat ground distance (1st screenshot pair). I tried with and without Laser On. Maybe I am missing something, I am not the youngest anymore. I also reported this as a bug on the Discord.

Also the range scaling during bombing doesn´t work. It always is fixed on 2.5 nm range scale. During Rocketing the scale startes at 12.5 NM.

 

Cheers 

 

DCS 2025-09-25 01-37-34.png

DCS 2025-09-25 01-37-43.png

DCS 2025-09-25 01-40-43.png

DCS 2025-09-25 01-40-56.png

DCS 2025-09-25 01-45-07.png

DCS 2025-09-25 01-45-25.png

You’re laser isn’t on and radar altimeter ranging won’t work at high dive angles. 
 

Once off the laser needs 32 seconds to stay off before it can be used again. And if triggered will stay on for 30 seconds (you can turn it off early with target acquisition depress). 
 

Wait until you can use laser and see the “A” on the HUD

  • Like 1

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

Posted

After the hotfix patch, I still can't get KGMUs to work reliably.  They still fall short, and still only dispense only a single cluster of bomblets even though I'm holding the pickle button.  Has anyone gotten them to work?  And if so, how?

Posted (edited)
vor 8 Stunden schrieb AeriaGloria:

You’re laser isn’t on and radar altimeter ranging won’t work at high dive angles. 
 

Once off the laser needs 32 seconds to stay off before it can be used again. And if triggered will stay on for 30 seconds (you can turn it off early with target acquisition depress). 
 

Wait until you can use laser and see the “A” on the HUD

I know that. But it makes no difference. And the higher the angle the less the difference. Laser won´t even sometimes come on, when manually engaged. 

Here screenshots with laser on. manually calculated slant range is 2.016 and it shows less than 2 in HUD. I used the altitudes from the map to calculate.

DCS 2025-09-25 11-05-55.png

DCS 2025-09-25 11-06-26.png

DCS 2025-09-25 11-06-37.png

DCS 2025-09-25 11-07-46.png

Edited by JayDee1974
Posted
2 hours ago, JayDee1974 said:

I know that. But it makes no difference. And the higher the angle the less the difference. Laser won´t even sometimes come on, when manually engaged. 

Here screenshots with laser on. manually calculated slant range is 2.016 and it shows less than 2 in HUD. I used the altitudes from the map to calculate.

DCS 2025-09-25 11-05-55.png

DCS 2025-09-25 11-06-26.png

DCS 2025-09-25 11-06-37.png

DCS 2025-09-25 11-07-46.png

Yes I have noticed issues with slant range also. 
 

As for the laser, once turned on it runs for 30 seconds (unless manually turned off). It then stays off for 32 seconds (can’t even be manually turned on), so you have to wait a bit sometimes. 

Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com

E3FFFC01-584A-411C-8AFB-B02A23157EB6.jpeg

×
×
  • Create New...