shagrat Posted August 1, 2012 Posted August 1, 2012 (edited) When I contact ground FAC, it either instantly has a target for me, or it thanks me for my good job and tells me I'm all done. I'm envisioning a long duration, highly randomized, and low-intensity, mission. I want to check in and loiter on station, and then be contacted by ground FAC if/when they need support, i.e., if/when they make enemy contact using enroute task FAC. Is that possible? Right now I have to keep checking in with JTAC every few minutes to see if I'm needed. yes, with some triggers, custom messages, and zones. simplest solution is to put the JTAC in the center of a trigger zone and when a enemy unit is entering the zone, trigger a custom text (or voiceover) telling you to contact the JTAC in need of assistance. If you define good routes and trigger zones with immersive voiceovers that should do the job. P.S. when your JTAC is moving you need to define a moving zone. It's explained in the GUI manual > mission editor Edited August 1, 2012 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
SW4 Corona Posted August 2, 2012 Posted August 2, 2012 So I was checking out the cockpit and found the canopy jettison lever. But for the life of me I can't get the canopy to jettison. I read in patch notes that it should. So is there some thing I am missing like a switch I need to arm or something.
ralfidude Posted August 2, 2012 Posted August 2, 2012 One thing that happens very often on the HUD of the A-10 is the marking on the side that shows you the currently selected waypoint or steerpoint that's off to the side is wrongly placed to show you the shortest route to waypoint. What I mean is that lets say I'm facing North, and my waypoint is 100 degrees to my right (so South East), in my understanding, the icon on the HUD should be latched to the RIGHT side of the HUD, indicating that the shortest turn to my waypoint would be to turn the aircraft to the right 100 degrees. However this is not so, a lot of times, this waypoint on the HUD will appear on the LEFT side making me do a much longer turn to my currently selected waypoint... I have seen this happen with waypoints up to 90 degrees or even less on multiple servers and missions. I have since started to use my TAD to confirm exactly where the waypoints are and make sure I am turning to the shortest turn to waypoint instead of relying on the HUD symbol. I just want to make sure if this is a bug or this is a funky feature based on some other perquisite. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
71st_Mastiff Posted August 2, 2012 Posted August 2, 2012 same issue with the toad. "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
ED Team Olgerd Posted August 3, 2012 ED Team Posted August 3, 2012 One thing that happens very often on the HUD of the A-10 is the marking on the side that shows you the currently selected waypoint or steerpoint that's off to the side is wrongly placed to show you the shortest route to waypoint. What I mean is that lets say I'm facing North, and my waypoint is 100 degrees to my right (so South East), in my understanding, the icon on the HUD should be latched to the RIGHT side of the HUD, indicating that the shortest turn to my waypoint would be to turn the aircraft to the right 100 degrees. However this is not so, a lot of times, this waypoint on the HUD will appear on the LEFT side making me do a much longer turn to my currently selected waypoint... I have seen this happen with waypoints up to 90 degrees or even less on multiple servers and missions. I have since started to use my TAD to confirm exactly where the waypoints are and make sure I am turning to the shortest turn to waypoint instead of relying on the HUD symbol. I just want to make sure if this is a bug or this is a funky feature based on some other perquisite. Please provide screenshots. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Echo38 Posted August 7, 2012 Posted August 7, 2012 Any way to turn off map icons? I've got everything set to as realistic as it can get, to the best of my knowledge, but I still see my icon on the map. I'd really like to be able to look at the map without being told where I am--I can't navigate without a map, and I like to nav with map & compass only.
neroroxxx Posted August 7, 2012 Posted August 7, 2012 One thing that happens very often on the HUD of the A-10 is the marking on the side that shows you the currently selected waypoint or steerpoint that's off to the side is wrongly placed to show you the shortest route to waypoint. What I mean is that lets say I'm facing North, and my waypoint is 100 degrees to my right (so South East), in my understanding, the icon on the HUD should be latched to the RIGHT side of the HUD, indicating that the shortest turn to my waypoint would be to turn the aircraft to the right 100 degrees. However this is not so, a lot of times, this waypoint on the HUD will appear on the LEFT side making me do a much longer turn to my currently selected waypoint... I have seen this happen with waypoints up to 90 degrees or even less on multiple servers and missions. I have since started to use my TAD to confirm exactly where the waypoints are and make sure I am turning to the shortest turn to waypoint instead of relying on the HUD symbol. I just want to make sure if this is a bug or this is a funky feature based on some other perquisite. This happens to me too very often Nero 27" iMac, 3.4GHz i7 Quad Core, 16GB Ram, AMD Radeon HD 6970M 2Gb, Running Bootcamp, Windows 7 Home 64bit, Saitek X-52 Pro
Echo38 Posted August 7, 2012 Posted August 7, 2012 Any way to turn off map icons? I've got everything set to as realistic as it can get, to the best of my knowledge, but I still see my icon on the map. I'd really like to be able to look at the map without being told where I am--I can't navigate without a map, and I like to nav with map & compass only. Hmm, I've found an option in the mission editor--evidently, the mission maker can force map icons off for that mission. So, there must be a general option, too, and I just overlooked it. I'll go look some more.
ED Team Olgerd Posted August 7, 2012 ED Team Posted August 7, 2012 This happens to me too very often Guys! I urgently need screenshots with the situation depicted to judge whether this is a bug or not. 1 [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Parrot Posted August 7, 2012 Posted August 7, 2012 ATC communication other flights Hello all, Why I can't hear any communication between ATC and other taking off/landing flights on the airport I have tuned in? tnx!
Eddie Posted August 7, 2012 Posted August 7, 2012 AI do not communicate with ATC or other AI at the moment.
glazier1333 Posted August 8, 2012 Posted August 8, 2012 A-10 and dcs world I've been away for a while and when I came back I saw there was an update to DCS WORLD so I dumped my 1.1.1.0 version and DL'd DCS World. My question is does my A-10 still work with this new platform or not?. I haven't found a way to install it. Thermaltake Tsunani Dream black case, AMD Phenom II X6 1100t Black Edition --- ASUS M4A79T Deluxe - 790FX MOBO--- G.SKILL 8GB DDR3 --- Western Digital VelociRaptor 10000 RPM--- SAPPHIRE Radeon HD 6670 1GB ---- SWIFTECH APOGEE H20-220 "Ultima XT" Liquid Cooling, TrackIR5 TrackClip PRO , TM Warthog Hotas:music_whistling:
cichlidfan Posted August 8, 2012 Posted August 8, 2012 Cut from another thread with the same question. You are missing the compatible version of A-10. Go here and download the modules that you own and install them. http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
glazier1333 Posted August 8, 2012 Posted August 8, 2012 (edited) Thanks for the response so quickly, DL'in it now. ---- It setup perfectly. Thx much Edited August 8, 2012 by glazier1333 Thermaltake Tsunani Dream black case, AMD Phenom II X6 1100t Black Edition --- ASUS M4A79T Deluxe - 790FX MOBO--- G.SKILL 8GB DDR3 --- Western Digital VelociRaptor 10000 RPM--- SAPPHIRE Radeon HD 6670 1GB ---- SWIFTECH APOGEE H20-220 "Ultima XT" Liquid Cooling, TrackIR5 TrackClip PRO , TM Warthog Hotas:music_whistling:
amalahama Posted August 8, 2012 Posted August 8, 2012 Technical question that I don't know whether somebody could answer... Let's assume that CBU-87 and -97 are "dumb" ordinance. I guess so but I'm not 100% sure of that. Therefore there is no data connection between the store and fire control computer. Canister and submunition, skeets, etc. have different ballistic properties, therefore depending on HOF config store would have different "impact points" - considering as "impact point" the average impact point of all submunition. HUD peeper should aim this "average point" all the time, but it depends on HOF characteristics. HOF is set on ground (due to this lack of connection with the airplane), and therefore IFCC doesn't know what this setting is. How is then impact point worked out? Does it take a "standard" HOF for the calculation and assume some error due to this? Or HOF parameter in Store Management page is real and is taken into account for ballistic calculation? Just wondering. Regards!
MTFDarkEagle Posted August 8, 2012 Posted August 8, 2012 I've been away for a while and when I came back I saw there was an update to DCS WORLD so I dumped my 1.1.1.0 version and DL'd DCS World. My question is does my A-10 still work with this new platform or not?. I haven't found a way to install it. You also need to download all relevant aircraft modules for version 1.2.0. *Holly sh*t I don't know how that happened LOL... I need coffee :D Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
ED Team Olgerd Posted August 8, 2012 ED Team Posted August 8, 2012 Technical question that I don't know whether somebody could answer... Let's assume that CBU-87 and -97 are "dumb" ordinance. I guess so but I'm not 100% sure of that. Therefore there is no data connection between the store and fire control computer. Canister and submunition, skeets, etc. have different ballistic properties, therefore depending on HOF config store would have different "impact points" - considering as "impact point" the average impact point of all submunition. HUD peeper should aim this "average point" all the time, but it depends on HOF characteristics. HOF is set on ground (due to this lack of connection with the airplane), and therefore IFCC doesn't know what this setting is. How is then impact point worked out? Does it take a "standard" HOF for the calculation and assume some error due to this? Or HOF parameter in Store Management page is real and is taken into account for ballistic calculation? Just wondering. Regards! So far we have implemented the ability to change directly HOF via DSMS for both CBU-97 and CBU-105. These are only two bombs in DCS affected by in-cockpit HOF setting. In the real life HOF is set on the ground, and thus it could not be changed in-flight. If we implement fuzes settings in the mission editor, then the cockpit setting will work only for the sight calculations. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Snoopy Posted August 8, 2012 Posted August 8, 2012 If we implement fuzes settings in the mission editor, then the cockpit setting will work only for the sight calculations. Yes please :D v303d Fighter Group Discord | Virtual 303d Fighter Group Website
amalahama Posted August 8, 2012 Posted August 8, 2012 I see! So HOF setting in the DSMS exists in RL even if CBUs have to be set up on ground, just to adjust sight parameters. But you said only two bombs (-97 and -105) are affected by HOF setting, what about -87 and -103? Is it not modelled yet? Regards!
ED Team Olgerd Posted August 8, 2012 ED Team Posted August 8, 2012 I see! So HOF setting in the DSMS exists in RL even if CBUs have to be set up on ground, just to adjust sight parameters. But you said only two bombs (-97 and -105) are affected by HOF setting, what about -87 and -103? Is it not modelled yet? Regards! Sorry, I was wrong. I just have checked it again, and actually all CBUs use the DSMS setting. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Eddie Posted August 8, 2012 Posted August 8, 2012 I see! So HOF setting in the DSMS exists in RL even if CBUs have to be set up on ground, just to adjust sight parameters. Yes. ALL the DSMS settings we have at present (and some we don't have) can be changed in the cockpit IRL. The difference between the sim and RL is that in RL changing DSMS settings does not have any physical effect on the weapon(s). In reality the DSMS settings are set to match the weapons that are loaded on the aircraft. That said, there are a small number of weapons that have parameters that can be adjusted from the cockpit, they include JDAM (most settings are not really applicable to the A-10C) and other weapons that are fitted with the Joint Programmable Fuse. However at the moment as none of these items are modelled, allowing parameters to be changed "on the fly" from the cockpit is a compromise to allow functionality in the sim that would otherwise be missing.
GripenNG Posted August 8, 2012 Posted August 8, 2012 I´ve read somewhere that ED have thought to implement the feature to adjust the CBU´s in the Mission Editor. Is it difficult to implement it? I know it functions well as it is now - but is it something we can hope for in the "near" future? [sIGPIC][/sIGPIC] Snooze-81st-vFS
Eddie Posted August 8, 2012 Posted August 8, 2012 Oleg mentioned it 4 posts up, and as he said, IF. It's something that many people, myself included would love to see implemented, but like so many other things it's a matter of time and resources. Hell, if Oleg and the other guys working on the avionics and weapons started implementing every system/function the testers asked for we'd probably still be waiting for the release of A-10C.
ALDEGA Posted August 8, 2012 Posted August 8, 2012 if Oleg and the other guys working on the avionics and weapons started implementing every system/function the testers asked for we'd probably still be waiting for the release of A-10C.This feature applies to other (future flyable) aircraft as well. Could be introduced somewhere in the future ... who knows
Supersheep Posted August 8, 2012 Posted August 8, 2012 Unrelated question: I want to do a CCIP bomb run with weapon release at a pre-determined altitude. How do I methodically make sure I get it right? The TOF is not successful for me (or I do it wrong). Super- The PVC Pipe Joystick Stand How to thread
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