Poor mans sniper Posted August 24, 2010 Posted August 24, 2010 One thing about this game bugs me. All screenshot are above, or near Nellis AFB, near Las Vegas, Nevada. Can i assume that the Russian Federation has invaded US, or screenshots are purely for show-off? The new terrain is for the training missions.
HitchHikingFlatlander Posted August 24, 2010 Posted August 24, 2010 But we can still use it for Red Dawn scenarios! WOLVERINES!!!!!! http://dcs-mercenaries.com/ USA Squad
Speed Posted August 24, 2010 Posted August 24, 2010 But we can still use it for Red Dawn scenarios! WOLVERINES!!!!!! Or just pretend they aren't in Nevada like they do IRL. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Speed Posted August 24, 2010 Posted August 24, 2010 DCS Black Shark already has a mod that allows the use of VON. It even integrates it with your aircraft's radio. You are talking about the thing that only works with TS2, correct? Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
JaNk0 Posted August 24, 2010 Posted August 24, 2010 Nevada Desert, perfect for Red Flag! [sIGPIC][/sIGPIC]
Deadman Posted August 24, 2010 Posted August 24, 2010 One thing that bugs me is when new guys start bitchen about some thing they should do a little home work on. Such as the Nellis terrain. A huge amount off work has been done on it by people that just want to fly over it .It was started By Hawg11 worked on by the Simod team before the break up. Then one of the youngest member of Simod Luckybob9 has persisted to the point of obsession with the terrain. To the point of starting over on it increasing the DEM to a higher quality and using the highest quality terrain images.to the point of convincing Wags to not kill the project. You will not find a higher resolution more realistic combat operation area in a combat flight sim.You just have no idea of the time spent on it I am not talking of days,weeks or months ,But over a year of his and other free time Now that is dedication. So before you start crying its in the states may be you say a small thank you to a good guy from Cali that wanted to fly the desert. :thumbup: One thing about this game bugs me. All screenshot are, or near Nellis AFB, near Las Vegas, Nevada. Can i assume that the Russian Federation has invaded US, or screenshots are purely for show-off? 2 https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
GGTharos Posted August 24, 2010 Posted August 24, 2010 luckybob9 has done excellent work on Nevada :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Avilator Posted August 25, 2010 Posted August 25, 2010 Why would anyone whine about having more high-quality terrain to fly over anyway? Bigger=Better, right? Only if it is good, and I have no doubt that it will be excellent. I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
Rambler91 Posted August 25, 2010 Posted August 25, 2010 Deadman, you think that i'm complaining about how textures are ugly??? :huh: :doh: I asked, if Nevada is portrayed, does that means that (in ingame world, not real) Russia invaded US (just like in World in Conflict)? And i was wrong, it is used as a training grounds. Looks like we're about to land at Kobuleti again (Flaming Cliffs 2 and DCS:Black Shark region :noexpression: ) There's nothing friendly about "friendly fire" ---------------------------------------------------------------- A cigarette is a pinch of tobacco, wrapped in paper, fire at one end, fool at the other. ---------------------------------------------------------------- Duct tape is like the force. It has a light side, a dark side, and it holds the universe together. ---------------------------------------------------------------- After (M)onday and (T)uesday even the week says WTF !!
Deadman Posted August 26, 2010 Posted August 26, 2010 No Not at all I stated what I know quit clearly. You did not ask if Nellis was portrayed you stated " One thing about this game bugs me. All screenshot are, or near Nellis AFB, near Las Vegas, Nevada." I only pointed out that it bugs me when new member of these forms make statements with out doing any research or having any knowledge on a subject.In this case witch comes across in English in a negative way. The subject being that the Nellis area is the new map for DCS A-10C and that it has mostly if not completely been done by volunteers. So in short my post was just about something that bugged me just as yours was. I just notice this is my 900 post and its not about flying what am i doing LOL https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Deadman Posted August 26, 2010 Posted August 26, 2010 Ok here is a question for the Beta testers is the any time wile your flying the A-10C. That the do no exceed speed flag on the Speed indicator moves to reduce the max do not exceed speed? As Listed on page 5-4 and 5-8 of the T.O STRIPED POINTER WILL MOVE TO INDICATE LIMITING STRUCTURAL AIRSPEED AIRSPEED LIMITATIONS Refer to instrument markings illustration (figure 5-1). I. With or without stores: a. One or both hydraulic systems operative - 450 KIAS or Mach 0.75, whichever is lower. b. Both hydraulic systems inoperative (manual reversion) - 390 KIAS or Mach 0.75, whichever is lower. 2. Maximum airspeed with landing gear and/ or !laps extended is 200 KIAS. https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
ED Team Olgerd Posted August 26, 2010 ED Team Posted August 26, 2010 Thousands of such questions could be asked. Why this one? 1 [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Krunkskimo Posted August 26, 2010 Posted August 26, 2010 Is the Canopy Ejection switchy funcational???
Sticky Posted August 26, 2010 Posted August 26, 2010 Is the Canopy Ejection switchy funcational??? Brave man.. that looks dangerous.. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
159th_Viper Posted August 26, 2010 Posted August 26, 2010 Ok here is a question for the Beta testers is the any time wile your flying the A-10C. That the do no exceed speed flag on the Speed indicator moves to reduce the max do not exceed speed? As Listed on page 5-4 and 5-8 of the T.O STRIPED POINTER WILL MOVE TO INDICATE LIMITING STRUCTURAL AIRSPEED AIRSPEED LIMITATIONS Refer to instrument markings illustration (figure 5-1). I. With or without stores: a. One or both hydraulic systems operative - 450 KIAS or Mach 0.75, whichever is lower. b. Both hydraulic systems inoperative (manual reversion) - 390 KIAS or Mach 0.75, whichever is lower. 2. Maximum airspeed with landing gear and/ or !laps extended is 200 KIAS. Is the Canopy Ejection switchy funcational??? W.I.P. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Nickhawk Posted August 26, 2010 Posted August 26, 2010 I have a question regarding the TM HOTAS WARTHOG. (i think i will buy one) There are some switches on the throttle stick (fuel pumps, apu etc.) How do they sim work with the HOTAS together? What happens if i switch the APU on the HOTAS to "ON" and then click with the mouse in the cockpit the switch to "OFF"? will the apu shut off and the switch (in the cockpit) flip automatically to apu "ON" because on the HOTAS it is in the "ON" position? I am asking this because the autostart function, if i press WIN+POS1 for autostart but on my HOTAS for example the APU switch is in "OFF" position or the fuel pump switches are "OFF", what happens to the autostart process? thx for any infos :) [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic62339_2.gif[/sIGPIC] AMD Phenom II x4 965 | Gainward GTX 570 Phantom 1280MB | 8GB DDR3-RAM | Win7 64bit | TM Warthog | CH Pro Pedals
Deadman Posted August 26, 2010 Posted August 26, 2010 (edited) to answer 159th_Viper I pulled apart my air speed indicator and just want to know if i need to hook the that function. to BABU Why are you proud of being a smart ass with nothing to contribute to the answer? You must be proud of this question. Edited August 26, 2010 by Deadman https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
sweinhart3 Posted August 27, 2010 Posted August 27, 2010 I have a question regarding the TM HOTAS WARTHOG. (i think i will buy one) There are some switches on the throttle stick (fuel pumps, apu etc.) How do they sim work with the HOTAS together? What happens if i switch the APU on the HOTAS to "ON" and then click with the mouse in the cockpit the switch to "OFF"? will the apu shut off and the switch (in the cockpit) flip automatically to apu "ON" because on the HOTAS it is in the "ON" position? I am asking this because the autostart function, if i press WIN+POS1 for autostart but on my HOTAS for example the APU switch is in "OFF" position or the fuel pump switches are "OFF", what happens to the autostart process? thx for any infos :) Good question. Comes back to the whole syncronization thing with pit switches. Im curious myself. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
GGTharos Posted August 27, 2010 Posted August 27, 2010 Ok the personal stuff is over. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Deadman Posted August 27, 2010 Posted August 27, 2010 Well the question was posted in the correct thread, and addressed to the Beta testers and not the ED developers. The information i am asking for can only be provided by some on that is currently using the simulator . Who else can i ask if it is included ?So I asked for an answer on line on the forms of the developer of the sim.The speed indicator has been put back together thank you for your concern.As for the personal attacks in the rest of your post you need to work on your communication skills. Thanks for the Neg rep and your welcome for the one i gave you:megalol: I'm surprised that "smartass" dude like you, can't find answer to this "question" online, and now you expect ED guys to drop everything whatever they're doing and start looking for your answer, like they havn't got anything better to do. How about you accept responsibility for your own actions and if you took a decision to pull it appart, now put it back together without disturbing the rest of the world, so I and the other guys can get A-10C sim on time. As far as I can remember you're pretty good at pulling all sorts of doc's online. How is that for contribution? 2 https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
Avilator Posted August 27, 2010 Posted August 27, 2010 From the manual for the A model: "The airspeed indicator (25, figure FO-I), on the instrument panel, is graduated CW from a 50-knot minimum indication in increment.s of 10 knots to a maximum indication of 550 knots. A barrel in the top center of the dial displays a scale from 0 - 100 knots, in 2-knot increments. The striped pointer, which is altitude compensated, moves to indicate the limiting structural airspeed or the airspeed representing the limiting Mach number. A yellow mark indicates the limiting airspeed for use of full wing flaps and gear extension." From this, it seems as if the barber pole moves only as altitude changes. This makes the most sense to me, as that is how other aircraft I am familiar with function. But I may be wrong. @Babu: His post does contain a question mark, the answer will benefit all simpit builders (including myself), and that sure looked personal to me. After all, this thread was made for the specific purpose of asking questions like this one. Avilator out:pilotfly: I only respond to that little mechanical voice that says "Terrain! Terrain! Pull Up! Pull Up!" Who can say what is impossible, for the dream of yesterday is the hope of today and the reality of tomorrow. -Robert Goddard "A hybrid. A car for enthusiasts of armpit hair and brown rice." -Jeremy Clarkson "I swear by my pretty floral bonet, I will end you." -Mal from Firefly
Kegetys Posted August 27, 2010 Posted August 27, 2010 In DCS A-10C, can you have multiple clients flying in the same flight in multiplayer? In FC2 it seems you need to create a new flight (with duplicate waypoints etc.) for each client which is quite laborous for making coop missions. As a cyborg, you will serve SHODAN well http://www.kegetys.fi
=Panther= Posted August 27, 2010 Posted August 27, 2010 I am asking this because the autostart function, if i press WIN+POS1 for autostart but on my HOTAS for example the APU switch is in "OFF" position or the fuel pump switches are "OFF", what happens to the autostart process? thx for any infos :) I don't have DSCW but I do have the Warthog HOTAS. The switch sends a keystroke once it's in the desired position. The switch doesn't repeat the keystroke over and over or you would have stuttering issues. You do bring up an excellent question, I would assume the sim would still start regardless of the position of your HOTAS switches since the game sent that keystroke. 1 Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP
Teej Posted August 27, 2010 Posted August 27, 2010 Pardon the off topic...I got forwarded a link to a message which I replied to...didn't realize until after I'd posted this was in the DCSA10 forum. :D Depends on the programming you put on the stick. As I understand it, DCS A-10 will auto-recognize the stick and basically be preprogrammed for it...so I don't know what its response will be. As is, there's nothing requiring you to use the switches according to their labels. I don't think there's even an "APU" switch in FC2. I don't have the APU switch mapped to do anything in my current profile. I have a question regarding the TM HOTAS WARTHOG. (i think i will buy one) There are some switches on the throttle stick (fuel pumps, apu etc.) How do they sim work with the HOTAS together? What happens if i switch the APU on the HOTAS to "ON" and then click with the mouse in the cockpit the switch to "OFF"? will the apu shut off and the switch (in the cockpit) flip automatically to apu "ON" because on the HOTAS it is in the "ON" position? I am asking this because the autostart function, if i press WIN+POS1 for autostart but on my HOTAS for example the APU switch is in "OFF" position or the fuel pump switches are "OFF", what happens to the autostart process? thx for any infos :) "Tank! I need a program for a TM Warthog!" [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Thermaltake V9 SECC case | Corsair RM750 PSU | Asus ROG Ranger VIII | Intel i7 6700K | 16GB 3000mhz RAM | EVGA GTX 980Ti FTW | TrackIR 4 w/ pro clip | TM HOTAS Warthog | TM MFD Cougar Pack | Win 10 x64 |
EvilBivol-1 Posted August 27, 2010 Posted August 27, 2010 (edited) Switch state is recognized according to the latest change either on the HOTAS or in the sim. DCS Warthog will include an option to synchronize the cockpit switches to the settings on the HOTAS at mission start. Edited August 27, 2010 by EvilBivol-1 - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
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